Cost, Activation, Recharge...where's Aftercast?
Mythics
For those of you who don't know what I'm talking about, Point Blank Area of Effect spells (no target or touch necessary) typically have a 1.75 second aftercast where you are unable to cast anything until that time is past.
Most other spells have a .75 second aftercast applied to them.
Here is a wonderful out-of-game listing of what spells have aftercast, along with some other beneficial info: Aftercast on Wiki
I post this all here because it seems very silly to not have some kind of in-game information regarding these aftercasts (or how to cancel them).
Most other spells have a .75 second aftercast applied to them.
Here is a wonderful out-of-game listing of what spells have aftercast, along with some other beneficial info: Aftercast on Wiki
I post this all here because it seems very silly to not have some kind of in-game information regarding these aftercasts (or how to cancel them).
Solas
People have coped without them so far, but i suppose if there was an option to turn the visual on i wouldn't mind.
there are pretty broad catagories and it isn't noticed by most players i would imagine,
~Solas
there are pretty broad catagories and it isn't noticed by most players i would imagine,
~Solas
Mythics
The fact that it isn't noticed by most players is why I believe there should be something in-game regarding them. Having it within the skill's cast/cost/recharge might be a bit silly and all, but it is an effect of the skills yet it is NOT listed.
1.75 seconds aftercast makes a HUGE difference. I've been playing since release, and honestly (embarassing as it is) just recently noticed that different skills have different aftercast times.
1.75 seconds aftercast makes a HUGE difference. I've been playing since release, and honestly (embarassing as it is) just recently noticed that different skills have different aftercast times.
bilateralrope
I feel that the skills with longer aftercasts should at least have it mentioned somewhere in the skill description. Especially when there are combos like Junundu Smash > Bite that look like they should work, except that the aftercast on Smash makes it not work.
It doesn't have to be in a separate column, but it should be available in game.
It doesn't have to be in a separate column, but it should be available in game.
Div
Quote:
Originally Posted by bilateralrope
Especially when there are combos like Junundu Smash > Bite that look like they should work, except that the aftercast on Smash makes it not work.
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GW didn't include aftercast at the start because it'd make the skill descriptions more complicated, and figured that those that the aftercast will affect will notice it also.
nebuchanezzar
No Junundu Smash > Bite does not heal for the 500 hp whenever I try it....maybe your just really lucky. I use the speed burst and hit Bite to be my first attack and then I gives you the +500hp.
The aftercast issue is an odd one. Just for fun I tried to remake my old(very old) KD/AS build for some fun.....then I remembered why it sucks....the after cast is a major part of it.
The aftercast issue is an odd one. Just for fun I tried to remake my old(very old) KD/AS build for some fun.....then I remembered why it sucks....the after cast is a major part of it.
tenshi_strife
i think it should be listed, i mean come on some spells look great untill you add aftercast like flare for instance "OMFG NO RECHARGE lets put my fast casting to max and i can machine gun the hell out of this!!!!!1one" when really it has a 3/4 sec recharge which makes the skill much less effective.....
and people who think they cna just spike with inferno and flameburst, sorry guys tough luck.
/signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations.
and people who think they cna just spike with inferno and flameburst, sorry guys tough luck.
/signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations.
N E D M
Quote:
Originally Posted by tenshi_strife
i think it should be listed, i mean come on some spells look great untill you add aftercast like flare for instance "OMFG NO RECHARGE lets put my fast casting to max and i can machine gun the hell out of this!!!!!1one" when really it has a 3/4 sec recharge which makes the skill much less effective.....
and people who think they cna just spike with inferno and flameburst, sorry guys tough luck. /signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations. |
this is why [skill]bane signet[/skill][skill]that smite that has bonus damage on KD foe[/skill] doesnt work
stone daggers + fast cast <3
Div
Quote:
Originally Posted by tenshi_strife
i think it should be listed, i mean come on some spells look great untill you add aftercast like flare for instance "OMFG NO RECHARGE lets put my fast casting to max and i can machine gun the hell out of this!!!!!1one" when really it has a 3/4 sec recharge which makes the skill much less effective.....
and people who think they cna just spike with inferno and flameburst, sorry guys tough luck. /signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations. |
Kale Ironfist
Quote:
Originally Posted by N E D M
/signed - i want to know these things
this is why [skill]bane signet[/skill][skill]that smite that has bonus damage on KD foe[/skill] doesnt work stone daggers + fast cast <3 |
But if you're in melee, you'd better be a Warrior or similar... and those types of professions don't get good mileage out of Smiting Prayers.