Cost, Activation, Recharge...where's Aftercast?

Mythics

Ascalonian Squire

Join Date: Oct 2005

Sons of Lilith

E/Mo

For those of you who don't know what I'm talking about, Point Blank Area of Effect spells (no target or touch necessary) typically have a 1.75 second aftercast where you are unable to cast anything until that time is past.

Most other spells have a .75 second aftercast applied to them.

Here is a wonderful out-of-game listing of what spells have aftercast, along with some other beneficial info: Aftercast on Wiki

I post this all here because it seems very silly to not have some kind of in-game information regarding these aftercasts (or how to cancel them).

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

People have coped without them so far, but i suppose if there was an option to turn the visual on i wouldn't mind.

there are pretty broad catagories and it isn't noticed by most players i would imagine,


~Solas

Mythics

Ascalonian Squire

Join Date: Oct 2005

Sons of Lilith

E/Mo

The fact that it isn't noticed by most players is why I believe there should be something in-game regarding them. Having it within the skill's cast/cost/recharge might be a bit silly and all, but it is an effect of the skills yet it is NOT listed.

1.75 seconds aftercast makes a HUGE difference. I've been playing since release, and honestly (embarassing as it is) just recently noticed that different skills have different aftercast times.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

I feel that the skills with longer aftercasts should at least have it mentioned somewhere in the skill description. Especially when there are combos like Junundu Smash > Bite that look like they should work, except that the aftercast on Smash makes it not work.

It doesn't have to be in a separate column, but it should be available in game.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by bilateralrope
Especially when there are combos like Junundu Smash > Bite that look like they should work, except that the aftercast on Smash makes it not work.
Um, it does work.

GW didn't include aftercast at the start because it'd make the skill descriptions more complicated, and figured that those that the aftercast will affect will notice it also.

nebuchanezzar

nebuchanezzar

Wilds Pathfinder

Join Date: Jun 2005

功夫之王

N/

No Junundu Smash > Bite does not heal for the 500 hp whenever I try it....maybe your just really lucky. I use the speed burst and hit Bite to be my first attack and then I gives you the +500hp.
The aftercast issue is an odd one. Just for fun I tried to remake my old(very old) KD/AS build for some fun.....then I remembered why it sucks....the after cast is a major part of it.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

i think it should be listed, i mean come on some spells look great untill you add aftercast like flare for instance "OMFG NO RECHARGE lets put my fast casting to max and i can machine gun the hell out of this!!!!!1one" when really it has a 3/4 sec recharge which makes the skill much less effective.....

and people who think they cna just spike with inferno and flameburst, sorry guys tough luck.

/signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by tenshi_strife
i think it should be listed, i mean come on some spells look great untill you add aftercast like flare for instance "OMFG NO RECHARGE lets put my fast casting to max and i can machine gun the hell out of this!!!!!1one" when really it has a 3/4 sec recharge which makes the skill much less effective.....

and people who think they cna just spike with inferno and flameburst, sorry guys tough luck.

/signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations.
/signed - i want to know these things
this is why [skill]bane signet[/skill][skill]that smite that has bonus damage on KD foe[/skill] doesnt work
stone daggers + fast cast <3

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by tenshi_strife
i think it should be listed, i mean come on some spells look great untill you add aftercast like flare for instance "OMFG NO RECHARGE lets put my fast casting to max and i can machine gun the hell out of this!!!!!1one" when really it has a 3/4 sec recharge which makes the skill much less effective.....

and people who think they cna just spike with inferno and flameburst, sorry guys tough luck.

/signed just so the less observernt are not caught in a "fast cast flare? haha noob" type situations.
They do it once, and realize it doesn't work the way they thought it should. If they do it again, they are bad.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by N E D M
/signed - i want to know these things
this is why [skill]bane signet[/skill][skill]that smite that has bonus damage on KD foe[/skill] doesnt work
stone daggers + fast cast <3
You mean Bane Signet + Holy/Stonesoul Strike? They do work, so long as you are in melee so that you can finish activating Holy/Stonesoul Strike before they finish getting up. ALL knockdowns are a minimum of 2 seconds.

But if you're in melee, you'd better be a Warrior or similar... and those types of professions don't get good mileage out of Smiting Prayers.