Running Build

GodsPatriarch

GodsPatriarch

Frost Gate Guardian

Join Date: Nov 2007

USA

Reign of Judgement [RoJ]

W/D

i was wondering what a good running build for a w/mo? i can run from ascalon to yaks, but when i run to LA i cant make it outside yaks, im ethier frozen or crippeled and cant get rid of it and they take me out cause i cant heal fast enough.. ne suggestions?

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

bring mending touch/purge conditions, and holy veil.
bring healing signet, some sort of defense if you want
done

DokkyDok

DokkyDok

Lion's Arch Merchant

Join Date: Jul 2007

Interested in finding one.

Mo/

[skill]Charging Strike[/skill][skill]"Shields Up!"[/skill][skill]Healing Signet[/skill][skill]Mending Touch[/skill][skill]Holy Veil[/skill][skill]Signet of Stamina[/skill]

Other options to finish this bar are [skill]Restful Breeze[/skill][skill]Endure Pain[/skill][skill]Remove Hex[/skill][skill]Enraging Charge[/skill][skill]Sprint[/skill]

Max Strength & Tactics with the leftovers in protection, or healing if you're using Breeze.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

As personal playing style, I prefer to endure hexes and conditions rather than remove them, so I run as a W/R.

The bar goes something like:

[card]Sprint[/card][card]Storm Chaser[/card][card]Signet of Stamina[/card][card]Endure Pain[/card][card]Melandru's Resilience[/card][card]Healing Signet[/card][card]Troll Unguent[/card] + 1 spare slot.

It's a bit overkill on the regen but I like it.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Quote:
Originally Posted by Marty Silverblade
As personal playing style, I prefer to endure hexes and conditions rather than remove them, so I run as a W/R. Same, only I go W/A.

[skill]Sprint[/skill][skill]Dark Escape[/skill][skill]"Charge!"[/skill][skill]Signet of Stamina[/skill][skill]Balanced Stance[/skill][skill]Endure Pain[/skill][skill]Feigned Neutrality[/skill][skill]Healing Signet[/skill]

Stength: 10+1
Tactics: 11+1+1
Shadow Arts: 10

Balanced Stance can usually be swapped out for something else (usually a shadow step like Heart of Shadow or Death's Charge in case of body block), Feigned Neutrality can easily become Shadow Refuge.

Occasionally (Sanctum Cay) you need a running build that can do some fightning. In that case I suggest using Charging Strike. With 13 strength it can be kkept up indefinately, even with the warriors low energy recharge/supply. On top of that throw in Feigned Neutrality (very low cast time), a few attacks and you're good to go...although judging by the skills I have here, I need new attacks. Power Attack? Final Thrust? What was I thinking?

GodsPatriarch

GodsPatriarch

Frost Gate Guardian

Join Date: Nov 2007

USA

Reign of Judgement [RoJ]

W/D

k well im using Sprint, Balanced Stance, Shield Stance, Healing Signet Endure Pain Mend Aliment and Healing Breeze

GodsPatriarch

GodsPatriarch

Frost Gate Guardian

Join Date: Nov 2007

USA

Reign of Judgement [RoJ]

W/D

i also only have prophicies

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Bold forge runner
http://www.pvxwiki.com/wiki/Build:W/...d_Forge_Runner
Replace sig of stamina with purge conditions.