The skill might find its way into more farming builds and to a few more wammo skillbars, but that is it IMO.
5e and 1/4 might be enough reason to give it a try on primary monk, but until then, we'll have to use something that is acutely useful.
The New, New Healing Breeze Thread
2 pages • Page 2
Quote:
Originally Posted by MirkoTeran
The skill might find its way into more farming builds and to a few more wammo skillbars, but that is it IMO.
5e and 1/4 might be enough reason to give it a try on primary monk, but until then, we'll have to use something that is acutely useful. 5e and 1/4 will make it insanely good. If nothing else, it's a good cover enchant.
5e and 1/4 might be enough reason to give it a try on primary monk, but until then, we'll have to use something that is acutely useful. 5e and 1/4 will make it insanely good. If nothing else, it's a good cover enchant.
A
way to many negative people on this thread.
anyway ive always found it as a good skill.
this and vig spirit pwn makes monking alot easier.
to much energy brg a glyph or eve.
regen is awesome and health over time is good since ure being attacked over time so its like getting healed for 20ish help a second i think.
so ya good skill straight heals are good but that extra bit never hurts.
anyway ive always found it as a good skill.
this and vig spirit pwn makes monking alot easier.
to much energy brg a glyph or eve.
regen is awesome and health over time is good since ure being attacked over time so its like getting healed for 20ish help a second i think.
so ya good skill straight heals are good but that extra bit never hurts.
Quote:
Originally Posted by Stormlord Alex
No, just too many people who are correct.
Healing Breeze is bad. Healing Breeze will remain bad. Und wir haben ihn getötet. Lololol when you try to make people suck less they call you negative, thanks for nothing cruel world. HB isn't too hot, get used to it people :P.
Healing Breeze is bad. Healing Breeze will remain bad. Und wir haben ihn getötet. Lololol when you try to make people suck less they call you negative, thanks for nothing cruel world. HB isn't too hot, get used to it people :P.
Quote:
Originally Posted by Bankai
I can see this skill work in one situation: if you've got a build with skills that have quite high recharge time (ZB, for example), and someone's taking damage, and you don't want to use your heals that have a high recharge time on them.
ZB is 4 recharge, Kiss 3 and RoF 2.
... run over why I need Breeze again?
... run over why I need Breeze again?
E
Greets All.
One Skill doesnt make or break a build.
I use HB in my main Monk build and like it alot, guess im a noob.
+9 regen covers a couple conditions or hexes, ..
Agin being a noob i use Glymph lesser Energy..
So Glymph, HB, wait for a bit of degen//damage on the victim pop Dwaynas and suprise suprise ive poped what, +9 regen +60 dwaynas + 30something for divive lets not forget the 30something from The enchant benefit of Dwaynas and any hex, and victim is healed for 150+ with 270 coming from Breeze... at an energy cost of 5..Recharge is good on both Breeze an Dwaynas.
Shug,,
Each to his own..
One Skill doesnt make or break a build.
I use HB in my main Monk build and like it alot, guess im a noob.
+9 regen covers a couple conditions or hexes, ..
Agin being a noob i use Glymph lesser Energy..
So Glymph, HB, wait for a bit of degen//damage on the victim pop Dwaynas and suprise suprise ive poped what, +9 regen +60 dwaynas + 30something for divive lets not forget the 30something from The enchant benefit of Dwaynas and any hex, and victim is healed for 150+ with 270 coming from Breeze... at an energy cost of 5..Recharge is good on both Breeze an Dwaynas.
Shug,,
Each to his own..
Sometimes, on easy missions, I have heap of free energy and I can be indulged with breeze. But, I believe, in this thread is not present noobs. Therefore as all 10-energy spells: it is necessary to think some times, than to put ones in the build.
I have more upset nerf of healer's boon, because now it is necessary to remember constantly, whether it comes to an end. (
I have more upset nerf of healer's boon, because now it is necessary to remember constantly, whether it comes to an end. (
I still think its even worse on a Wa/Mo than a monk - with the caveat that it is bad on a monk.
A warrior may not use much energy, but they do use some and what they use the really need. I have a Wa/R and just getting out my adrenaline boosters and my opening attack eats up most of my energy - but once I have them out I am in an adrenaline gaining cycle - by the time all my energy is back my adrenaline gaining skills have just recharged. The timing cycle on it is precariously perfect.
If I plopped Healing Breeze in there and was spamming it on myself I'd be lacking the energy to do my primary job.
I -do- keep healing signet - but that is spike recovery. Its a small heal, but on a warrior that is enough because I take damage slower on my warrior than I do on my monk. I can step back, hit it, and then charge in again - and even if I only have 1/2 my health when I go back in, I can survive and I have kept the monk from having to over-focus on me. But Breeze is a HoT - it does nothing to stop a spike, and it burns up 2/5 of a warrior's total energy... And of course, the signet doesn't eat my energy, just my DPS time.
Wa/Mo's are always first to die, even if you have 7 monks in the party and one Wa/Mo - something about Wa/Mo just screams noob like nobody's business.
I notice that Drok's runners use a lot of Dervish HoT skills, which makes me wonder if there is something about running that means Wa/Mos doing Droks might find Healing Breeze useful.
Its also interesting that HoT is so ineffective as a strategy in GW, as in WoW, what makes my restoration Druid so powerful is that she has amazingly good HoT abilities - which is more effective in that game than the ability of my holy priest's anti-spike power heals. Maybe Healing Breeze's fans are people who are thinking the strategies of one MMO should work in any MMO.
A warrior may not use much energy, but they do use some and what they use the really need. I have a Wa/R and just getting out my adrenaline boosters and my opening attack eats up most of my energy - but once I have them out I am in an adrenaline gaining cycle - by the time all my energy is back my adrenaline gaining skills have just recharged. The timing cycle on it is precariously perfect.
If I plopped Healing Breeze in there and was spamming it on myself I'd be lacking the energy to do my primary job.
I -do- keep healing signet - but that is spike recovery. Its a small heal, but on a warrior that is enough because I take damage slower on my warrior than I do on my monk. I can step back, hit it, and then charge in again - and even if I only have 1/2 my health when I go back in, I can survive and I have kept the monk from having to over-focus on me. But Breeze is a HoT - it does nothing to stop a spike, and it burns up 2/5 of a warrior's total energy... And of course, the signet doesn't eat my energy, just my DPS time.
Wa/Mo's are always first to die, even if you have 7 monks in the party and one Wa/Mo - something about Wa/Mo just screams noob like nobody's business.
I notice that Drok's runners use a lot of Dervish HoT skills, which makes me wonder if there is something about running that means Wa/Mos doing Droks might find Healing Breeze useful.
Its also interesting that HoT is so ineffective as a strategy in GW, as in WoW, what makes my restoration Druid so powerful is that she has amazingly good HoT abilities - which is more effective in that game than the ability of my holy priest's anti-spike power heals. Maybe Healing Breeze's fans are people who are thinking the strategies of one MMO should work in any MMO.

Quote:
Originally Posted by arcady
I -do- keep healing signet - but that is spike recovery. Its a small heal, but on a warrior that is enough because I take damage slower on my warrior than I do on my monk. I can step back, hit it, and then charge in again - and even if I only have 1/2 my health when I go back in, I can survive and I have kept the monk from having to over-focus on me.
This is just full of fail. Seriously, the worst thing you could do as a frontline warrior is to use Heal Sig after a spike. Heal Sig takes away 40 armor, effectively doubling the damage you take. You're already in a precarious position from the low health, and now you've just put a big bullseye on your head. And if you were to step back, all those enemies you had aggro'd (and if you were just spiked, there'd be a lot), will lose your aggro and go for others. So yeah, you'll have survived, and you'll have kept the monk from having to over-focus on you. But instead, the monk's gotta over-focus on the rest of the team cause you dumped the aggro. GG's
EDIT: On topic, Healing Breeze is still not useful on a healer/hybrid monk. As has been discussed, HoT isn't useful when you're monking, no matter how much there is.
EDIT: On topic, Healing Breeze is still not useful on a healer/hybrid monk. As has been discussed, HoT isn't useful when you're monking, no matter how much there is.
Quote:
Originally Posted by Stormlord Alex
HBoon got buffed.
Before, it cost you 1 energy every 3 seconds.
Now, it costs you 5 energy every ~40 seconds. It's wonderfull. But in a fever of fight I often forget (have no time) to recast HB. Therefore now I tend to some variants LoD-builds, more in variants hybrid healer-prot (one monk in a party). Like this: LoD - DKiss - PS - Aegis - Cure Hex.
Before, it cost you 1 energy every 3 seconds.
Now, it costs you 5 energy every ~40 seconds. It's wonderfull. But in a fever of fight I often forget (have no time) to recast HB. Therefore now I tend to some variants LoD-builds, more in variants hybrid healer-prot (one monk in a party). Like this: LoD - DKiss - PS - Aegis - Cure Hex.
Quote:
Originally Posted by Evil NoMaD
Greets All.
One Skill doesnt make or break a build.
I use HB in my main Monk build and like it alot, guess im a noob.
+9 regen covers a couple conditions or hexes, ..
Agin being a noob i use Glymph lesser Energy..
So Glymph, HB, wait for a bit of degen//damage on the victim pop Dwaynas and suprise suprise ive poped what, +9 regen +60 dwaynas + 30something for divive lets not forget the 30something from The enchant benefit of Dwaynas and any hex, and victim is healed for 150+ with 270 coming from Breeze... at an energy cost of 5..Recharge is good on both Breeze an Dwaynas.
Shug,,
Each to his own.. Or you could be good and use your glyph for useful stuff like prot spirit. A good prot can easily prevent at least 500+ damage over the duration it stays on.
One Skill doesnt make or break a build.
I use HB in my main Monk build and like it alot, guess im a noob.
+9 regen covers a couple conditions or hexes, ..
Agin being a noob i use Glymph lesser Energy..
So Glymph, HB, wait for a bit of degen//damage on the victim pop Dwaynas and suprise suprise ive poped what, +9 regen +60 dwaynas + 30something for divive lets not forget the 30something from The enchant benefit of Dwaynas and any hex, and victim is healed for 150+ with 270 coming from Breeze... at an energy cost of 5..Recharge is good on both Breeze an Dwaynas.
Shug,,
Each to his own.. Or you could be good and use your glyph for useful stuff like prot spirit. A good prot can easily prevent at least 500+ damage over the duration it stays on.

