Onslaught. What do I use it with?

Nature Loves Me

Frost Gate Guardian

Join Date: Oct 2007

Desolation Lords [DL]

Mo/

I try to make good Derv builds out of their elite skills since I am obsessed with dervs, and I want to make a build out of Onslaught, but so far I can see it as a useless skill...I can't find anything to really match it with...Can anyone suggestion any skills to use and combine it with?

[card]Onslaught[/card]

John Panda

John Panda

Krytan Explorer

Join Date: Mar 2007

in my house

The Arctic Maruarders [TAM]

A/

maybe..

[skill]Onslaught[/skill]
[skill]Wild Blow[/skill]
[skill]Chilling Victory[/skill]
[skill]Mystic Sweep[/skill]
[skill]mystic vigor[/skill]
[skill]heart of fury[/skill]
[skill]faithful intervention[/skill]
[skill]Resurrection Signet[/skill]

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Maybe u can use:

[skill]Onslaught[/skill] + [skill]Whirling Charge[/skill]

Haven't tried it yet myself though.

Bassu

Frost Gate Guardian

Join Date: Jan 2007

Cracow, Poland.

D/

I have 2 Onslaught builds which I sometimes use in AB.

First is:
[skill]Lyssa's Assault[/skill][skill]Mystic Sweep[/skill][skill]Victorious Sweep[/skill][skill]Wild Blow[/skill][skill]Mystic Regeneration[/skill][skill]Featherfoot Grace[/skill][skill]Onslaught[/skill][skill]Extend Enchantments[/skill]

WP: 5
EP: 7+1
Mysticism: 11+1
SM: 11+2

Zeleaus + Ench mod

Second is:
[skill]Victorious Sweep[/skill][skill]Mystic Sweep[/skill][skill]Banishing Strike[/skill][skill]Natural Healing[/skill][skill]Harrier's Grasp[/skill][skill]Featherfoot Grace[/skill][skill]Watchful Intervention[/skill][skill]Onslaught[/skill]

WP: 8+1
Mysticism: 11+1
SM: 11+2/3

Zeleaus + Ench mod

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

It's hard to make this skill good. On your 5e/4s skills (most notably: Mystic, Eremite's, Victorious), it reduces energy and recharge by 1. On something like Chilling Victory it's a reduction of 2. You'd be better off taking a skill that actually did something (see: Reaper's Sweep, Melandru's/Lyssa's Avatar, etc.)

crucifix

Lion's Arch Merchant

Join Date: Oct 2006

Ohio

R/Mo

as far as onslaught is considered, high energy attacks should be the backbone of the bar. If you pile the bar up with 5 ene attacks then you really arent reaping the benefits of the elite that your bar is backed by. So if we play with onslaught bars, these 3 skills should always be there:

[skill]onslaught[/skill][skill]chilling victory[/skill][skill]lyssa's assault[/skill]

now then, making this SUPER easy, we also want this skill on this bar, always.
[skill]signet of mystic speed[/skill](bastards dont have the EoN skills in yet)

so we have 4 out of eight, a res sig makes that 5 out of 8. now we need a snare/ condition, maybe another attack and a self heal.

[skill]harrier's grasp[/skill] hey good deal we have a snare now! 6/8 skills

throw [skill]dwayna's touch[/skill] or possibly [skill]mystic regeneration[/skill] and we have either a 102pt direct heal with a 2 sec recharge (gg) or a +9 regen enchant and a long ass run boost from our signet friend. that makes 7/8 skills.

We now have a condition, a snare, healing, good damage, 3 enchants, and a constant run buff. 2 skills are starting to look very attractive now. [skill]reap impurities[/skill] and [skill]mystic sweep[/skill]. I guess this is more dependent on playstyle and personal preference. Im a big fan of both, either you want damage and hp, or damage and a fast attack.


so our full bars look like this:

[skill]onslaught[/skill][skill]chilling victory[/skill][skill]reap impurities[/skill]-OR-[skill]mystic sweep[/skill][skill]lyssa's assault[/skill][skill]dwayna's touch[/skill]-OR-[skill]mystic regeneration[/skill][skill]harrier's grasp[/skill][skill]signet of mystic speed[/skill][skill]resurrection signet[/skill]

Burst Cancel

Burst Cancel

Desert Nomad

Join Date: Dec 2006

Domain of Broken Game Mechanics

Two points:
- If you're running Wind, I'd take Whirling Charge and Dwarven Stability. Alternatively, go D/W with Flail and Sig of Mystic Speed.
- Dwayna's Touch is clearly superior to Mystic Regen here, since you're spec'd in Wind. It doesn't make any sense to spec Earth just for MR, and below 8 it's only +2 per enchantment, which gives you a whopping +6 including Onslaught and Harrier's.

crucifix

Lion's Arch Merchant

Join Date: Oct 2006

Ohio

R/Mo

Quote:
Originally Posted by Burst Cancel
Two points:
- If you're running Wind, I'd take Whirling Charge and Dwarven Stability. Alternatively, go D/W with Flail and Sig of Mystic Speed.
- Dwayna's Touch is clearly superior to Mystic Regen here, since you're spec'd in Wind. It doesn't make any sense to spec Earth just for MR, and below 8 it's only +2 per enchantment, which gives you a whopping +6 including Onslaught and Harrier's. yeah that post didnt get finished, some assbag cop pulled my boss and i over on the freeway for being "suspicious persons" bullshit and this is a giant suck my dick to the chesterland sheriffs department.

i was trying to work around attribs for mystic regen, it doesnt work.

i personally think that the onslaught bar is subpar due to onslaught not being able to break dervish skills quite as badly as MoR did to Mes's. I usually ran onslaught with a D/A using onslaught, lyssas, chilling, wearying, and sig of malice. it actually works a bit, but in the end, onslaught still sucks.

good eye on the whirling charge, i didnt even see it.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Quote:
Originally Posted by Bassu
First is:
[skill]Lyssa's Assault[/skill][skill]Mystic Sweep[/skill][skill]Victorious Sweep[/skill][skill]Wild Blow[/skill][skill]Mystic Regeneration[/skill][skill]Featherfoot Grace[/skill][skill]Onslaught[/skill][skill]Extend Enchantments[/skill]

WP: 5
EP: 7+1
Mysticism: 11+1
SM: 11+2

Zeleaus + Ench mod I can't for the life of me work out why you have Extend Enchantments... it's actually shortening the duration of all of your enchantments because all of them have a longer duration than EE! (edit: sorry just noticed WP is at 5 - that would be why I guess? But it seems strange to use an elite skill on an attribute you haven't really put anything into.)

Crucifix - that does look like a good build actually... might have to look at it myself at some point.

Bassu

Frost Gate Guardian

Join Date: Jan 2007

Cracow, Poland.

D/

EE is used just so you don't waste unnecessary points in WP - Onslaught and Featherfoot Grace have 'stable' bonuses (25%/25%), so with EE you only need to pump the WP so taht you get 10 secs of each, EE pumps them to 20 secs, and by the time your enchantments end your target should be dead.
So you basically cast enchantments from right to left and then wreak havoc