Need a good Healing Build PvE or PvP
Average Gai
Hi guys, I'm looking for a good healing build to run with my rit. I have all 4 games. And I'm also looking for tips and advices on healing as a rit. Thanks!
Qdq Swi
Go Rt/Mo And say support not healing monks will get like : Zomg we heal betta than u.
Tips : Lay only 1 spirit and invest in only 2 attributes.. restoration and channeling.. consider splinter weapon and ancestors rage.. always bring a rez. spirit transfer, spirit light, mend body and soul and life are probz the best rit healing skills.. they heal for massive amounts and all have low energy cost and fast recharges.
Recuperation is also a nice spirit to have. For energy management consider offering of spirit or attuned was songkai. maybe if u choose the latter take soothing memories... also resilient wepaon is quite a good skill... protective was koalai is also a nice party heal.. so if u go as offering of spirit take that for energy management and an extra heal.
oh and monk secondary for hex removal
Tips : Lay only 1 spirit and invest in only 2 attributes.. restoration and channeling.. consider splinter weapon and ancestors rage.. always bring a rez. spirit transfer, spirit light, mend body and soul and life are probz the best rit healing skills.. they heal for massive amounts and all have low energy cost and fast recharges.
Recuperation is also a nice spirit to have. For energy management consider offering of spirit or attuned was songkai. maybe if u choose the latter take soothing memories... also resilient wepaon is quite a good skill... protective was koalai is also a nice party heal.. so if u go as offering of spirit take that for energy management and an extra heal.
oh and monk secondary for hex removal
TGgold
Quote:
Originally Posted by Qdq Swi
oh and monk secondary for hex removal /Me and Expel Hexes is nice sometimes too, when your elite isn't better served elsewhere.
=)
Sun Fired Blank
Quote:
Dark Paladin X
Quote:
Originally Posted by Qdq Swi
Go Rt/Mo And say support not healing monks will get like : Zomg we heal betta than u.
Tips : Lay only 1 spirit and invest in only 2 attributes.. restoration and channeling.. consider splinter weapon and ancestors rage.. always bring a rez. spirit transfer, spirit light, mend body and soul and life are probz the best rit healing skills.. they heal for massive amounts and all have low energy cost and fast recharges.
Recuperation is also a nice spirit to have. For energy management consider offering of spirit or attuned was songkai. maybe if u choose the latter take soothing memories... also resilient wepaon is quite a good skill... protective was koalai is also a nice party heal.. so if u go as offering of spirit take that for energy management and an extra heal.
oh and monk secondary for hex removal Yeah, like he said, go with Attuned was Songkai and Soothing Memories, in addition with my ritualist as a rt/mo, I also use [skill]Heal Party[/skill] in conjunction with Soothing Memories mostly because the 15 energy cost would end costing around 6-7 energy with high spawning power. Since the elite is not maintable, consider throwing in [skill]Ghostly Haste[/skill] with conjunction with a spirit like [skill]Recovery[/skill] , [skill]Vampirisim[/skill], or [skill]Empowerment[/skill]. And since you have Attuned and Ghostly Haste, you might as well throw in [skill]Recuperation[/skill] as well. Oh and don't forget to use weapon spells since they can't be removed in any ways.
Tips : Lay only 1 spirit and invest in only 2 attributes.. restoration and channeling.. consider splinter weapon and ancestors rage.. always bring a rez. spirit transfer, spirit light, mend body and soul and life are probz the best rit healing skills.. they heal for massive amounts and all have low energy cost and fast recharges.
Recuperation is also a nice spirit to have. For energy management consider offering of spirit or attuned was songkai. maybe if u choose the latter take soothing memories... also resilient wepaon is quite a good skill... protective was koalai is also a nice party heal.. so if u go as offering of spirit take that for energy management and an extra heal.
oh and monk secondary for hex removal Yeah, like he said, go with Attuned was Songkai and Soothing Memories, in addition with my ritualist as a rt/mo, I also use [skill]Heal Party[/skill] in conjunction with Soothing Memories mostly because the 15 energy cost would end costing around 6-7 energy with high spawning power. Since the elite is not maintable, consider throwing in [skill]Ghostly Haste[/skill] with conjunction with a spirit like [skill]Recovery[/skill] , [skill]Vampirisim[/skill], or [skill]Empowerment[/skill]. And since you have Attuned and Ghostly Haste, you might as well throw in [skill]Recuperation[/skill] as well. Oh and don't forget to use weapon spells since they can't be removed in any ways.
Oso Minar
Either that, or do a flipping search.
Qdq Swi
Quote:
Originally Posted by Sun Fired Blank
Except with the recent buffs to healing prayers, I don't see how this is not true.
Monks dont have the energy management rits do.. and actually monk healers still suck... N/Mo is 10x better. Soul Reapin FTW.
Marverick
With higher heal efficiency they can afford to have less energy management, especially since they can use Protection Prayers to mitigate damage taken, which is much more efficient than powering through it with heals.
But anyway,
Glyph of Swiftness[skill]Attuned Was Songkai[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Life[/skill] then 2 skills, whatever you want
But anyway,
Glyph of Swiftness[skill]Attuned Was Songkai[/skill][skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Life[/skill] then 2 skills, whatever you want
Dodo The Extinct
Bring Offering Of Spirit or Weapon Of Remedy or Spirit Chanelling as your elite. All of those rock. Just remember to try and get past all of the restrictions on the skills, so you can get the juicy bonuses.
+ Bring Resilient Weapon. That skill is so 1337
Quote:
+ Bring Resilient Weapon. That skill is so 1337
Quote:
Oso Minar
Quote:
Originally Posted by Dodo The Extinct
Don't listen to this guy.
Yeah, N/Rt are way more efficient anyway.
spirit of defeat
I use a quite simple but effective build: for both PvE and PvP.
Res 16
Spawn: 15
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Remove Hex[/skill][skill]Preservation[/skill][skill]Recuperation[/skill][skill]Flesh of My Flesh[/skill]
Just keep up the spirits, [skill=text]Recuperation[/skill] will last 47 seconds so it's possible.
Use Energetic Was Lee Sa when it's possible, If you don't do this you will get energy problems.
Then heal with the spells.
->Remember that [skill=text]Preservation[/skill] can be used to keep a spirit in earshot when recasting it.
->[skill=text]Recuperation[/skill] should be kept at the back line if it gets killed u have a problem.
->If you want the elite can be replaced with an other:
-->[skill=text]Soul Twisting[/skill], if Recuperation gets killed.
-->[skill=text]Spirit Light Weapon[/skill], to replace weapon of warding a second spirit is advised.
->[skill=text]Remove Hex[/skill] could be replaced with[skill=text]Resilient Weapon[/skill] or other hex remover.
Res 16
Spawn: 15
[skill]Mend Body and Soul[/skill][skill]Spirit Light[/skill][skill]Weapon of Warding[/skill][skill]Remove Hex[/skill][skill]Preservation[/skill][skill]Recuperation[/skill][skill]Flesh of My Flesh[/skill]
Just keep up the spirits, [skill=text]Recuperation[/skill] will last 47 seconds so it's possible.
Use Energetic Was Lee Sa when it's possible, If you don't do this you will get energy problems.
Then heal with the spells.
->Remember that [skill=text]Preservation[/skill] can be used to keep a spirit in earshot when recasting it.
->[skill=text]Recuperation[/skill] should be kept at the back line if it gets killed u have a problem.
->If you want the elite can be replaced with an other:
-->[skill=text]Soul Twisting[/skill], if Recuperation gets killed.
-->[skill=text]Spirit Light Weapon[/skill], to replace weapon of warding a second spirit is advised.
->[skill=text]Remove Hex[/skill] could be replaced with[skill=text]Resilient Weapon[/skill] or other hex remover.
erfweiss
My normal healing build:
16 Restoration
13 Spawning
[skill]Ghostmirror light[/skill][skill]Mend Body and Soul[/skill][skill]Soothing memories[/skill][skill]Spirit Light[/skill][skill]attuned was songkai[/skill][skill]Life[/skill][skill]Recuperation[/skill][skill]Flesh of my Flesh[/skill]
I occasionally swap Ghostmirror with Summon Spirits, so I can move Recup.
16 Restoration
13 Spawning
[skill]Ghostmirror light[/skill][skill]Mend Body and Soul[/skill][skill]Soothing memories[/skill][skill]Spirit Light[/skill][skill]attuned was songkai[/skill][skill]Life[/skill][skill]Recuperation[/skill][skill]Flesh of my Flesh[/skill]
I occasionally swap Ghostmirror with Summon Spirits, so I can move Recup.
Qdq Swi
Quote:
Originally Posted by Oso Minar
Yeah, N/Rt are way more efficient anyway.
Yeah... so they are, does that make rits 100% obsolete? no it doesnt.
spirit of defeat
I dare to say my build is more effective then N/Rt because of my item spell, and because I'm Rt/ I have higher Res points, The item spell Lee Sa will give me my engergy.
mrmango
Monk: ZB Prot.
Rit: Attuned ashes + weapon spells + spells.
Rit: Attuned ashes + weapon spells + spells.
Dr Strangelove
Well, N/rt isn't so hot anymore considering that spirits don't give you energy. Make a N/mo if you still want to exploit soul reaping in PvE.
As for rit healers, they're not as good at red bars go up, and they're not as good at prot. Sorry. However, you have room to pack a much more diverse skillbar since restoration is all in one tidy line. you can run a hybrid channeling/resto build with rage and splinter pretty easily, and it's quite effective. Or, beef up your utility more by bringing stuff like expel hexes.
Whatever you do, don't try to be a monk. You'll fail.
As for rit healers, they're not as good at red bars go up, and they're not as good at prot. Sorry. However, you have room to pack a much more diverse skillbar since restoration is all in one tidy line. you can run a hybrid channeling/resto build with rage and splinter pretty easily, and it's quite effective. Or, beef up your utility more by bringing stuff like expel hexes.
Whatever you do, don't try to be a monk. You'll fail.
Ben-A-BoO
The Attuned Healer Builds posted here are good and efficient,
but the most fun I ever had as a healer (even more then with my monk) was using Cirian's Rit/Para healer ... wings FTW!
Here is the post: Cirian's builds
Here is the whole Thread:
A Good Rit/Mo support build for PvE?
Have fun,
Timebandit
but the most fun I ever had as a healer (even more then with my monk) was using Cirian's Rit/Para healer ... wings FTW!
Here is the post: Cirian's builds
Here is the whole Thread:
A Good Rit/Mo support build for PvE?
Have fun,
Timebandit
spirit of defeat
I think [skill=text]Attuned Was Songkai[/skill] is overrated now we have Energetic Was Lee Sa.
sure it IS a good skill but I think it is a waste for your elite slot, because LeeSa will give enough energy to never have eng problems, if you keep it up when u can.
Then you have space for an other good elite skill.
sure it IS a good skill but I think it is a waste for your elite slot, because LeeSa will give enough energy to never have eng problems, if you keep it up when u can.
Then you have space for an other good elite skill.
Marverick
Quote:
Originally Posted by Dr Strangelove
Well, N/rt isn't so hot anymore considering that spirits don't give you energy. Make a N/mo if you still want to exploit soul reaping in PvE.
As for rit healers, they're not as good at red bars go up, and they're not as good at prot. Sorry. However, you have room to pack a much more diverse skillbar since restoration is all in one tidy line. you can run a hybrid channeling/resto build with rage and splinter pretty easily, and it's quite effective. Or, beef up your utility more by bringing stuff like expel hexes.
Whatever you do, don't try to be a monk. You'll fail. There's enough stuff dying in PvE to not get upset over not gaining energy from Life dying every 20 seconds.
As for rit healers, they're not as good at red bars go up, and they're not as good at prot. Sorry. However, you have room to pack a much more diverse skillbar since restoration is all in one tidy line. you can run a hybrid channeling/resto build with rage and splinter pretty easily, and it's quite effective. Or, beef up your utility more by bringing stuff like expel hexes.
Whatever you do, don't try to be a monk. You'll fail. There's enough stuff dying in PvE to not get upset over not gaining energy from Life dying every 20 seconds.
Dr Strangelove
Quote:
Originally Posted by Marverick
There's enough stuff dying in PvE to not get upset over not gaining energy from Life dying every 20 seconds.
True, but what's the point of running N/rt over N/mo if you don't have the spirit thing? The rit skills aren't as good as the necro ones, especially after the latest balance.
Stormlord Alex
Quote:
Originally Posted by Dr Strangelove
True, but what's the point of running N/rt over N/mo if you don't have the spirit thing? The rit skills aren't as good as the necro ones, especially after the latest balance.
Surely you meant monk?
In which case, the reason to go /Rt - even with the spirit nerf - is that, lacking Divine Favour, Rit heals are much better at pushing red bars up.
EDIT: Pure conjecture and laziness, actually. Ignore that. ^^^^
I've yet to try out a WoH/HP Necro/Monk healer.
With the buffs, it might be stronger than /Rt.
Anyone else wanna try?
In which case, the reason to go /Rt - even with the spirit nerf - is that, lacking Divine Favour, Rit heals are much better at pushing red bars up.
EDIT: Pure conjecture and laziness, actually. Ignore that. ^^^^
I've yet to try out a WoH/HP Necro/Monk healer.
With the buffs, it might be stronger than /Rt.
Anyone else wanna try?
street peddler
for the pvp arenas use [skill]spirit light weapon[/skill]
Madeentje
Quote:
Originally Posted by spirit of defeat
I think [skill=text]Attuned Was Songkai[/skill] is overrated now we have Energetic Was Lee Sa.
sure it IS a good skill but I think it is a waste for your elite slot, because LeeSa will give enough energy to never have eng problems, if you keep it up when u can.
Then you have space for an other good elite skill. Really, LeeSa isn't really such a good skill, even if u invest, lets say 14 in spawning power, your net energy gain is about 8. Not that impressive, seeing as you first have to invest a lot of energy (holding an item plus a cost of 10) to get the bonus energy later on (it really just pays of the moment you drop the ashes).
sure it IS a good skill but I think it is a waste for your elite slot, because LeeSa will give enough energy to never have eng problems, if you keep it up when u can.
Then you have space for an other good elite skill. Really, LeeSa isn't really such a good skill, even if u invest, lets say 14 in spawning power, your net energy gain is about 8. Not that impressive, seeing as you first have to invest a lot of energy (holding an item plus a cost of 10) to get the bonus energy later on (it really just pays of the moment you drop the ashes).
spirit of defeat
Quote:
Originally Posted by dimitjeeuuhh
Really, LeeSa isn't really such a good skill, even if u invest, lets say 14 in spawning power, your net energy gain is about 8. Not that impressive, seeing as you first have to invest a lot of energy (holding an item plus a cost of 10) to get the bonus energy later on (it really just pays of the moment you drop the ashes).
Still if I use it to heal I have don't have energy problems.
And my big point is it will hold space free for a elite slot.
And my big point is it will hold space free for a elite slot.
Brian the Gladiator
You know what is pretty cool??? LoD got nerfed and now monks have to use heal party which is a 2 second cast time skill. The only time monks are truely using this skill is with [skill=text]Healer's Boon[/skill].
You know what is even cooler??? Ritualists can use 2 non-elites for the same purpose as HB + HP with much more efficiency.
Do you want to know how??? [skill=text]Life[/skill] and [skill=text]Protective Was Kaolai[/skill]. is that sweet or what?
IMHO, I would never use [skill=text]Attuned was songkai[/skill] because it is in spawning power and that is a waste of an attribute and also, Protective Was Kaolai is way too important.
This is the build I would run as a support healer.
[skill]Weapon of Remedy[/skill][skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill][skill]Wielder's Boon[/skill][skill]Weapon of Warding[/skill][skill]Weapon of Shadow[/skill][skill]Protective Was Kaolai[/skill][skill]Life[/skill]
Attributes:
Restoration --> 12+1+1
Channeling --> 12+1
Spawning --> (Whatever is left)(NO RUNE.. use vitae)
Note --> This is not a monk replacement. The benefits of this build are:
1) Adds very nice, unremovable, prots to the team
2) Adds a ton of AoE damage to any melee class via Splinter Weapon and Ancestors' Rage.
3) Gives the MUCH NEEDED full party heals thus freeing up the monks for more effective types of healing/protting (like aegis, and other active prots)
4) Helps out the monks with Wielder's Boon (a very nice heal since you should cast weapon spells on people taking damage first anyways)
You know what is even cooler??? Ritualists can use 2 non-elites for the same purpose as HB + HP with much more efficiency.
Do you want to know how??? [skill=text]Life[/skill] and [skill=text]Protective Was Kaolai[/skill]. is that sweet or what?
IMHO, I would never use [skill=text]Attuned was songkai[/skill] because it is in spawning power and that is a waste of an attribute and also, Protective Was Kaolai is way too important.
This is the build I would run as a support healer.
[skill]Weapon of Remedy[/skill][skill]Ancestors' Rage[/skill][skill]Splinter Weapon[/skill][skill]Wielder's Boon[/skill][skill]Weapon of Warding[/skill][skill]Weapon of Shadow[/skill][skill]Protective Was Kaolai[/skill][skill]Life[/skill]
Attributes:
Restoration --> 12+1+1
Channeling --> 12+1
Spawning --> (Whatever is left)(NO RUNE.. use vitae)
Note --> This is not a monk replacement. The benefits of this build are:
1) Adds very nice, unremovable, prots to the team
2) Adds a ton of AoE damage to any melee class via Splinter Weapon and Ancestors' Rage.
3) Gives the MUCH NEEDED full party heals thus freeing up the monks for more effective types of healing/protting (like aegis, and other active prots)
4) Helps out the monks with Wielder's Boon (a very nice heal since you should cast weapon spells on people taking damage first anyways)