Is there any point to hex removal in PVE?

wolfwing

Wilds Pathfinder

Join Date: May 2005

I mean, it seems to me that any time you would want to remove it, your usually facing 10 enemies that have the skill and it just gets reaplied instantly, AKA ice imps/Boga or anything else that has annoying hexes.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

There's not a lot of point to a lot of things in PvE.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

You do it strategically. No, you can't keep the whole team free of pink at all times, but you can take Deep Freeze off your melee fighter, and you can take Backfire off your nuker, and so on.

Corwin_Andros

Corwin_Andros

Krytan Explorer

Join Date: Apr 2005

Florida

Wayward Wanderers

W/E

Also if your melee guy is in the midst of a mob, Shatter Hex does some nice AoE damage... around 120 points of armor ignoring damage to anything nearby with my mesmer.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

[wiki]Cure Hex[/wiki] does some nice healing when you remove a hex. Sometimes you can heal people with just that skill.

Shaz

Shaz

Krytan Explorer

Join Date: Aug 2005

Scars Meadows [SMS]

Yes, as long as you have sufficient prots, heals, and damage, the more hex and condition removals you have the better you'll be. SS, blurred vision, SoF, PoF, and soothing image on melee is no fun, as is vocal on paragon, migraine on casters etc.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
AKA ice imps/Boga or anything else that has annoying hexes.
Neither of which have noteworthy hexes.

Iboga are basically mass degen, imps are only a problem with H/H.

For hex heavy areas there's DH.
In FoW, there's spiteful spirit.
Removing backfire is also crucial (Ascalon areas in HM, and quite a few other places).
Going against things with Feast of Corruption requires heavy hex removal, if 2 or 3 of such enemies appear, they can spike half the party in an instant.

The reason things get applied so massively is only when people are bunched up, it's much less of an issue with groups that are spread out.

Some hexes are never viable for removal. Suffering, for example.

Keep in mind that many (most) issues in PvE are only a problem with H/H.

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

Of course there's a point.

Naturally just removing every hex cast on every party member could be a waste. But removing Deep Freeze or Blurred Vision from your melee, or SS from the ranger, backfire from the casters, etc, is important.

The "annoying" hexes that some mobs cast (suffering via Behemoths, etc) are better off letting run their course, imo.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

There's little point to hex rip unless it deals damage. Shatter Hex and Hex Eater Vortex can potentially provide you some nice DPS in some situations. There's the odd situation where getting backliners hexed is unavoidable or getting slow hexes off your warrior after all resistance is down will speed things up. Otherwise, there isn't much of a point.

Regardless of the number of monsters you face, if you're playing properly one guy's holding all aggro anyway (and is capable of surviving 10-20 monsters worth of hate). So even if you're fighting 3 Fire Imps, pulling Mark of Rodgort off that character is rather pointless.

Tea Girl

Tea Girl

Banned

Join Date: Jan 2007

Mo/Me

dont worry. things will live in pve. hexed or unhexed

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

I wouldn't recommend going for Tyrian Guardian without Divert Hexes in the Charr missions. That's usually what people who complain about the 4-man areas in Ascalon are missing.

Inger

Lion's Arch Merchant

Join Date: Apr 2007

R/Rt

its only really pointless for hex removal on heroes, if an entire party becomes hexed with a variety of hexes your heroes will simply spam hex removal. The hexes removed are not necessarily removed from the player that needs it the most or the most dangerous hex is not necessarily removed.

hex removal on a human monk is a different story tho, the hex removal can be saved for when it is actually necessary and removes a crucial hex from a character heavily disabled by it.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Is there any point to PVE? I think that's a better question imo.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Expel Hexes on a Paragon, Cure Hex on an Lo-- er, sorry, WoH Monk, and Holy Veil on an SoD or RC Monk.

There's a point to removing them (in HM, at least). You just have to know when and how, without going over the top.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by Yanman.be
Is there any point to PVE? I think that's a better question imo.
Constant designer attention. :3

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by Martin Alvito
Shatter Hex and Hex Eater Vortex
My thoughts exactly. If I know I'm facing a hex-heavy environment, I exploit the hexes and turn a negative in to a positive.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

I only bring hex removal vs things with vocal minority in HM. When your the save yourselves para getting vocal minority=dead.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by DarkNecrid
There's not a lot of point to a lot of things in PvE.
Quoted for truth.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

[skill]hexbreaker aria[/skill]

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Except dangerous hexes are largely used on weapons classes, making that useless.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Spazzer
I wouldn't recommend going for Tyrian Guardian without Divert Hexes in the Charr missions. That's usually what people who complain about the 4-man areas in Ascalon are missing.
Eh... most of the people who complain about the 4-man areas in Ascalon aren't even complaining about areas with Charr. There are only 5 charr in all of Old Ascalon explorable (and they are rangers). Its those dang Udylites using heal area and running away from your melee characters (they kite all the time with their run speed boast, warriors can't do anything against them).

Blessed Winds

Blessed Winds

Lion's Arch Merchant

Join Date: Jan 2006

I live in Panda Land. It's wonderful.

PLU (Panda Lovers UNITED)

Me/Mo

Hexes? Why hexes?
If anything, this should be a thread about conditions.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Skuld
Except dangerous hexes are largely used on weapons classes, making that useless.
Just do what all the pros do and recast mending.

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

A good team can defeat a group of enemies fast enough that the hex removal skills you bring along will keep you hex-free, for the most part. I can certainly understand how it can be frustrating, but that's usually the case until you find a team that can counter them successfully.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Blessed Winds
Hexes? Why hexes?
If anything, this should be a thread about conditions.
Eh.. but conditions are easier to handle (but yeah, conditions are kinda ignorable in PvE... except for places where blind is common (and places where it is like that one GW:EN dungeon has idiots demanding a nerf because its too hard)).

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Conditions and Hexes are dependant upon your overall party build.

Bleeding, Poison, Diseise...
Blurred Vission, Clumbsy, conjure phantasm, price of failure, frozen burst, ect...

Degen can account for a lot of damage if left unchecked, and if your party is weakened your vulnerable to a spike. Aslo if you leave some hexes long enough they can really hurt your entire party big time, Rising Bile as one example.


Over all if you have defensive party build with lots of healing then no, hexes and conditions are not a big deal.
If you have a party that is focused on damage and self healing then yes they will be a problem.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Hexes and hex removal are very dependent on area. You'll always want to only be pulling key hexes because hex removal cannot expect to ever be on the same level as hex application.

Having a Shatter Hex is always nice, but in heavy-hex areas where it matters an Expel is usually enough additional support.

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Avarre
Hexes and hex removal are very dependent on area. You'll always want to only be pulling key hexes because hex removal cannot expect to ever be on the same level as hex application.

That's all that needs to be said to this OP.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Personally I like to take [skill]remove hex[/skill] Has low energy cost and shortest recharge in the hex removing range of spells.

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by HawkofStorms
Eh... most of the people who complain about the 4-man areas in Ascalon aren't even complaining about areas with Charr. There are only 5 charr in all of Old Ascalon explorable (and they are rangers). Its those dang Udylites using heal area and running away from your melee characters (they kite all the time with their run speed boast, warriors can't do anything against them).
You know what "Guardian" means, right?

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

I run around most the eye of the north areas with 2 x expel hexes on my heroes and still end up manually ordering one to take blurred vision/visions of regret/vocal minority of me.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Eh, just bring a Healer's Boon monk with Cure hex and dwayna's kiss. I welcome hexes for extra +50s everwhere.

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

Quote:
Originally Posted by Rahja the Thief
Eh, just bring a Healer's Boon monk with Cure hex and dwayna's kiss. I welcome hexes for extra +50s everwhere.
I've done that since GW came out. Unless it was something serious (Backfire on a monk for example), I use it to my advantage by still keeping it on. Lots of the monsters can just throw hexes on you like crazy - trying to remove them all is beyond pointless.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Varesh Ossa, meet my friend Topic Creator.
Whats that Varesh? You think he wants to see some of your hex's?
*varesh whispers in my ear*
Varesh you dirty girl.... you don't wipe his team then ask him out >.>

No seriously, Bring hex removal for certain maps, 1 hero with remove hex is seriously good enough, but your going to find situations where you go

"Wheres the hex removal"
pug monk: "Why would I bring that!?"
"BEcause were dying!"

does that make sense? Tried to keep it umm interesting.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Makes things more interesting in PvE when everyone is dying and there are hexes everywhere.

carbajac

carbajac

Krytan Explorer

Join Date: Mar 2006

The Medicine Cabinet [PILL]

E/

Is there a point? Yes, I'd say so, at least for myself. I don't like pink downward arrows on my precious party bar. In pve, at least, I am fine running a blight build just so I can keep that bar solid red.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

[skill]Spiteful Spirit[/skill]
[skill]Insidious Parasite[/skill]
[skill]Faintheartedness[/skill]

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

The only point to hex removal in pve is if your removal is proactive (cure hex, shatter hex, hex eater vortex, etc.). Skills such as remove hex and veil offer no additional benefit, and more often than not the hex is reapplied almost instantly. 5 energy wasted.

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Quote:
Originally Posted by Lord Natural
The only point to hex removal in pve is if your removal is proactive (cure hex, shatter hex, hex eater vortex, etc.). Skills such as remove hex and veil offer no additional benefit, and more often than not the hex is reapplied almost instantly. 5 energy wasted.
You gotta be joking. Veil IS the proactiveness - because you can pre-veil and remove 2-3 hexes when needed. Removing backfire when its already there and hurting yourself or preveiling yourself and removing it with no damage?

How can you remove [skill]Shame[/skill] from yourself?

How can you remove [skill]Mark of Subversion[/skill] from yourself?

Only Veil can do that

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Or another ally.

Seriously...VARESH OSSA >.>
Domain of Anguish.
Hard mode.
It doesn't hurt to weaken the pressure on you.