Hello,
I would like to know why two focus items (Req.9 +12 energy) 1 crafted from a merchant in PvE the other one crafted through the equipment window for a PvP character doesn't give the same amount of base energy if the requirement for the focus items are not met.
On my PvP Character, if I don't have the required attribute, the focus item gives me 3 energy. On my PvE character, the same focus item crafted in the Command post from "Grif Ebonmane" gives me 6 energy when I don't met the requirement.
I found that while trying to make an Air Artifact (Energy +12 Req.9) of Fortitude with "Ignorance is Bliss" (Armor +5, Energy -5) for the inscription. The exact same Air Artifact (again Energy +12 Req.9) on my PvP Monk gives me -2 energy(3 base & -5 from Inscription), but on my PvE Monk it gives me +1 energy(6 base & -5 from Inscription). It makes the use of the Ignorance is Bliss inscription totally useless because you get more armor protection by simply using a shield even if the requirement is not met, and if you need it for the e-denial energy set, on a PvE Character you get less energy by also using the shield over a crafted focus item with the inscription Ignorance is Bliss.
On the official Guildwars Wiki I found this : "If the requirement is not met: [...] The base energy bonus from focus items is reduced to +6 (or +3 for some items)" http://wiki.guildwars.com/wiki/Requirement
Is it normal that a crafted focus item does not also give 3 base energy if the requirement is not met, like a crafted focus item made in PvP? I asked around and learned about some reward item from an early prophecy quest that only has 6 energy, thus gives only a base of +3. However, if blue crafted focus items, or gold focus items you can mod are all giving a base of +6 energy when the requirement are not met, it still make the Ignorance is Bliss inscription totally useless, no?
Thank You very much.
P.S. I would like to apologize for any mistakes I have made in my post. I am not a native English speaker and I don't perfectly know my English.
Theo
Base Energy on Focus Items
Theodorick
Savio
That's strange, as crafted focus items should have a base +3 energy. You could always go look for a collector focus item with an open inscription slot.
Theodorick
It is no different. I went and took an offhand from Jwup outside Tarnished Haven
and it still gives me a base energy of +6 too.
and it still gives me a base energy of +6 too.
MagmaRed
Quote:
Originally Posted by Theodorick
On the official Guildwars Wiki I found this : "If the requirement is not met: [...] The base energy bonus from focus items is reduced to +6 (or +3 for some items)" http://wiki.guildwars.com/wiki/Requirement
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Theodorick
That is what I am trying to find out. There is nothing else written on the official wiki about that.
However, if Gold, Crafted & Collector focus item are all giving you a base energy of +6, there is still no purpose to the inscription Ignorance is Bliss in PvE. I also though, there wasn't any difference in PvP & PvE, I would have though I could make my own e-denial offhand like I do on a PvP character for my PvE monk.
What are people using if they can't create it themselves?
However, if Gold, Crafted & Collector focus item are all giving you a base energy of +6, there is still no purpose to the inscription Ignorance is Bliss in PvE. I also though, there wasn't any difference in PvP & PvE, I would have though I could make my own e-denial offhand like I do on a PvP character for my PvE monk.
What are people using if they can't create it themselves?
MagmaRed
http://gw.gamewikis.org/wiki/Focus_Item
Focus items with attribute requirements of 0 may have an energy bonus of up to +6. Focuses with the maximum energy bonus of +12 may have an attribute requirement as low as 7. All maximum energy collector, crafter, and unique focuses have an attribute requirement of 9. If a character's rank in the required attribute is less than the requirement, the character will not receive the full energy bonus. How much of a partial bonus is still being tested - it was previously believed that blue/green foci give +3 energy and purple/gold foci give +6, but for whatever reason there are some gold foci which give only +3.
Unofficial wiki has a little more info. Not much, and no answer yet, but at least they state an opinion held on it, and the fact that it is still being tested.
Focus items with attribute requirements of 0 may have an energy bonus of up to +6. Focuses with the maximum energy bonus of +12 may have an attribute requirement as low as 7. All maximum energy collector, crafter, and unique focuses have an attribute requirement of 9. If a character's rank in the required attribute is less than the requirement, the character will not receive the full energy bonus. How much of a partial bonus is still being tested - it was previously believed that blue/green foci give +3 energy and purple/gold foci give +6, but for whatever reason there are some gold foci which give only +3.
Unofficial wiki has a little more info. Not much, and no answer yet, but at least they state an opinion held on it, and the fact that it is still being tested.