How do AB maps favor an allegiance?

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

I've been ABing countlessly over the past 1.5 years or so but I've never understood why Grenz helps the kurzicks out.

Are the shrines closer to the base?
Does the extra NPC help give points?
Do the "handicapped" team (Grenz = Kurz) gain more points?

I KNOW that Grenz/Keys, Ancestral/Canyon are meant to help out Kurzick/Luxons (respectively), but I don't know HOW.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Basically, on Grenz... The Kurzick base is closer to the shrines - noticeably the center res shrine - allowing them a swift advantage.

Sun Fired Blank

Jungle Guide

Join Date: Apr 2007

The maps are designed to enable the favored faction to generate, preserve and regain momentum On Grenz and Etnaran, for example, the opening shrines (including a resurrection orb shrine) are located closer to the favored faction's base, and the res shrine, while placed in the center of the map, is geometrically favorable for the favored team. In addition, the greater shrine distance and lack of geometric obstacles in front of the unfavored faction's base means that if the unfavored faction's momentum is completely shot, the other faction can (and will) simply mob you out of the game with the Stream Attack shrine's bonuses if they cap everything.

Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources.

To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory.

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

Quote:
Originally Posted by Sun Fired Blank
The maps are designed to enable the favored faction to generate, preserve and regain momentum On Grenz and Etnaran, for example, the opening shrines (including a resurrection orb shrine) are located closer to the favored faction's base, and the res shrine, while placed in the center of the map, is geometrically favorable for the favored team. In addition, the greater shrine distance and lack of geometric obstacles in front of the unfavored faction's base means that if the unfavored faction's momentum is completely shot, the other faction can (and will) simply mob you out of the game with the Stream Attack shrine's bonuses if they cap everything.

Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources.

To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory.
That is really detailed. Thanks.

So I guess on Grenz if you're Kurz you can get the shrines faster, resulting in a quicker increase, resulting in higher numbers. Also the Battle Cry helps mobilize your team to get around and cap faster...

And on Lands/Canyon the home team holds the {E} R / W shrines...

Thanks, I really understand now

Guns Up!

Guns Up!

Academy Page

Join Date: Nov 2007

Michigan

Rt/

It always seems like one way or another Anet pampers the Kurz

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

Quote:
Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
How so?

123456

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by jon0592
And on Lands/Canyon the home team holds the {E} R / W shrines...
Geography is important too. On the two fortress maps, the defenders start in the center, which automatically makes it significantly easier to reach any shrine they want as quickly as possible. The attackers often find themselves having to run to the other side of the map, on the other side of the defenders' fort, sometimes even having to blast open doors. In short its much more convenient and easy for the defenders to access all of the shrines than it is for the attackers.

Quote:
Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
I'm interested to find out where this comment even came from, let alone how its even remotely true.

Guns Up!

Guns Up!

Academy Page

Join Date: Nov 2007

Michigan

Rt/

Quote:
Originally Posted by iridescentfyre
Geography is important too. On the two fortress maps, the defenders start in the center, which automatically makes it significantly easier to reach any shrine they want as quickly as possible. The attackers often find themselves having to run to the other side of the map, on the other side of the defenders' fort, sometimes even having to blast open doors. In short its much more convenient and easy for the defenders to access all of the shrines than it is for the attackers.


I'm interested to find out where this comment even came from, let alone how its even remotely true.
Well it obviously came from me

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

The maps favor either side by close proximity to shrines.

I don't get it though...it always seems easier to win Grenz as a Kurz than to win Ancestral.

Same with Luxons and their respective maps. It's probably just me though.

kaheiyeh

Frost Gate Guardian

Join Date: May 2005

Australia

Reapers of Solace

Mo/A

Quote:
Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
I still don't get how he came up with this conclusion ... What makes the Kurzicks better pampered than the Luxons?

Unsupported statements should be taken and shredded into tiny bits and thrown away.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Snow Bunny
I don't get it though...it always seems easier to win Grenz as a Kurz than to win Ancestral.though.
I always put that down to the fact that more skilled players are on at that time, hence the line being pushed that far back in the first place.

Guns Up!

Guns Up!

Academy Page

Join Date: Nov 2007

Michigan

Rt/

Quote:
Originally Posted by kaheiyeh
I still don't get how he came up with this conclusion ... What makes the Kurzicks better pampered than the Luxons?

Unsupported statements should be taken and shredded into tiny bits and thrown away.
Personally it seems like Kurz have it easier in a lot of the maps. This is how I feel so don't shove anything down my throat, it's just an opinion.

Xiooua

Xiooua

Academy Page

Join Date: Feb 2007

Rt/

Quote:
Originally Posted by Guns Up!
Personally it seems like Kurz have it easier in a lot of the maps. This is how I feel so don't shove anything down my throat, it's just an opinion.
Uhm, how? Grenz and Etnaran are the same map, they just have different looks and the bases are reversed depending on which side you're on, same with Ancestral and Kaanai. What Grenz and Ancestral is to a Kurzick, Etnaran and Kaanai is to a Luxon. Saltspray is the balanced map where neither side has an advantage over the other.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

so your opinion is completely unfounded, and you believe what you believe simply because you said so.

oh ok.

Guns Up!

Guns Up!

Academy Page

Join Date: Nov 2007

Michigan

Rt/

Quote:
Originally Posted by moriz
so your opinion is completely unfounded, and you believe what you believe simply because you said so.

oh ok.
Yeah, it's called that's how I feel. Just as I'd rather rit heal than monk heal. Is there really a right and wrong with a subject like this?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

yes, and you're wrong.

Guns Up!

Guns Up!

Academy Page

Join Date: Nov 2007

Michigan

Rt/

Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Guns Up!
Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.
The point is that you're simply wrong.

Understand that.

The maps are the exact same layout, it's just different textures, and the sides change.

So, regardless of your opinion, you're wrong.

You can also be wrong in shoe selection but that's a whole different matter entirely.

NeonXero

NeonXero

Lion's Arch Merchant

Join Date: Jan 2007

Pennsylvania

Leaked Aggression [grr]

D/W

Quote:
Originally Posted by Guns Up!
do you think you could help me pick out some shoes?
I'd recommend iPaths or Heelys, or something with fun colors.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

Quote:
Originally Posted by Guns Up!
Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.
wow ok well you are a genius
just because you have an opinion does not mean it is not wrong

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

to be fair though, the geometries on the mirror maps are not exactly the same. for example, the pathing leading up to the elite warrior shrine on keys and frontier are quite different. there's a bridge on frontier, and a wall of jade and a funky looking loop on keys. the area around the attack shrine on the two maps are different as well. on frontier, there's many hills; while on keys, it's essentially flat.

with all that said, the differences are very minor and really should not contribute to wins/losses. i'd say the difference in player skill matters more.

Guns Up!

Guns Up!

Academy Page

Join Date: Nov 2007

Michigan

Rt/

If I'm wrong, I'm wrong. I don't take the time to really study both sides, it's seems that it's a lot easier for Kurz to get the shrines than it does Luxon

Sun Fired Blank

Jungle Guide

Join Date: Apr 2007

The maps are not equivalent; they are parallel. That is, they are intended to be as similar to each other as realistically possible using identical specifications and criteria. In my opinion, Etnaran is very slightly more advantageous to the Luxons because of geometric differences such as those moriz mentioned. But as moriz also said, I don't believe that you could make more functionally similar maps without simply duplicating them, and the differences aren't large enough for you to blame on the map rather than the players.

Amadei

Amadei

Krytan Explorer

Join Date: Oct 2005

Blinkie Ponie Armie

R/Me

Quote:
Originally Posted by Guns Up!
If I'm wrong, I'm wrong. I don't take the time to really study both sides, it's seems that it's a lot easier for Kurz to get the shrines than it does Luxon
Okay, you're wrong. HTH, HAND.

jon0592

jon0592

Wilds Pathfinder

Join Date: Jan 2006

N/

The bridge leading from Res Orb shrine to Res shrine in Keys is curved, and you know how many glitches there are with obstruction.

The same bridge in Grenz is flat.