I've been ABing countlessly over the past 1.5 years or so but I've never understood why Grenz helps the kurzicks out.
Are the shrines closer to the base?
Does the extra NPC help give points?
Do the "handicapped" team (Grenz = Kurz) gain more points?
I KNOW that Grenz/Keys, Ancestral/Canyon are meant to help out Kurzick/Luxons (respectively), but I don't know HOW.
How do AB maps favor an allegiance?
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The maps are designed to enable the favored faction to generate, preserve and regain momentum On Grenz and Etnaran, for example, the opening shrines (including a resurrection orb shrine) are located closer to the favored faction's base, and the res shrine, while placed in the center of the map, is geometrically favorable for the favored team. In addition, the greater shrine distance and lack of geometric obstacles in front of the unfavored faction's base means that if the unfavored faction's momentum is completely shot, the other faction can (and will) simply mob you out of the game with the Stream Attack shrine's bonuses if they cap everything.
Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources.
To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory.
Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources.
To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory.
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Originally Posted by Sun Fired Blank
The maps are designed to enable the favored faction to generate, preserve and regain momentum On Grenz and Etnaran, for example, the opening shrines (including a resurrection orb shrine) are located closer to the favored faction's base, and the res shrine, while placed in the center of the map, is geometrically favorable for the favored team. In addition, the greater shrine distance and lack of geometric obstacles in front of the unfavored faction's base means that if the unfavored faction's momentum is completely shot, the other faction can (and will) simply mob you out of the game with the Stream Attack shrine's bonuses if they cap everything.
Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources. To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory. |
So I guess on Grenz if you're Kurz you can get the shrines faster, resulting in a quicker increase, resulting in higher numbers. Also the Battle Cry helps mobilize your team to get around and cap faster...
And on Lands/Canyon the home team holds the {E} R / W shrines...
Thanks, I really understand now
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Originally Posted by jon0592
And on Lands/Canyon the home team holds the {E} R / W shrines...
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Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
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Originally Posted by iridescentfyre
Geography is important too. On the two fortress maps, the defenders start in the center, which automatically makes it significantly easier to reach any shrine they want as quickly as possible. The attackers often find themselves having to run to the other side of the map, on the other side of the defenders' fort, sometimes even having to blast open doors. In short its much more convenient and easy for the defenders to access all of the shrines than it is for the attackers.
I'm interested to find out where this comment even came from, let alone how its even remotely true. |
k
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Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
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Unsupported statements should be taken and shredded into tiny bits and thrown away.
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Originally Posted by kaheiyeh
I still don't get how he came up with this conclusion ... What makes the Kurzicks better pampered than the Luxons?
Unsupported statements should be taken and shredded into tiny bits and thrown away. |
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Originally Posted by Guns Up!
Personally it seems like Kurz have it easier in a lot of the maps. This is how I feel so don't shove anything down my throat, it's just an opinion.
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Originally Posted by Guns Up!
Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.
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Understand that.
The maps are the exact same layout, it's just different textures, and the sides change.
So, regardless of your opinion, you're wrong.
You can also be wrong in shoe selection but that's a whole different matter entirely.
p
