How do AB maps favor an allegiance?
jon0592
I've been ABing countlessly over the past 1.5 years or so but I've never understood why Grenz helps the kurzicks out.
Are the shrines closer to the base?
Does the extra NPC help give points?
Do the "handicapped" team (Grenz = Kurz) gain more points?
I KNOW that Grenz/Keys, Ancestral/Canyon are meant to help out Kurzick/Luxons (respectively), but I don't know HOW.
Are the shrines closer to the base?
Does the extra NPC help give points?
Do the "handicapped" team (Grenz = Kurz) gain more points?
I KNOW that Grenz/Keys, Ancestral/Canyon are meant to help out Kurzick/Luxons (respectively), but I don't know HOW.
Stormlord Alex
Basically, on Grenz... The Kurzick base is closer to the shrines - noticeably the center res shrine - allowing them a swift advantage.
Sun Fired Blank
The maps are designed to enable the favored faction to generate, preserve and regain momentum On Grenz and Etnaran, for example, the opening shrines (including a resurrection orb shrine) are located closer to the favored faction's base, and the res shrine, while placed in the center of the map, is geometrically favorable for the favored team. In addition, the greater shrine distance and lack of geometric obstacles in front of the unfavored faction's base means that if the unfavored faction's momentum is completely shot, the other faction can (and will) simply mob you out of the game with the Stream Attack shrine's bonuses if they cap everything.
Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources.
To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory.
Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources.
To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory.
jon0592
Quote:
Originally Posted by Sun Fired Blank
The maps are designed to enable the favored faction to generate, preserve and regain momentum On Grenz and Etnaran, for example, the opening shrines (including a resurrection orb shrine) are located closer to the favored faction's base, and the res shrine, while placed in the center of the map, is geometrically favorable for the favored team. In addition, the greater shrine distance and lack of geometric obstacles in front of the unfavored faction's base means that if the unfavored faction's momentum is completely shot, the other faction can (and will) simply mob you out of the game with the Stream Attack shrine's bonuses if they cap everything.
Kanaai and Ancestral are unfavorable because the favored faction fundamentally has two shrines always in their possession; capturing and holding both shrines is almost always done at a sizeable disadvantage, and the other faction rarely splits to facilitate rapid point capture. The favored faction's spawn point gives far more access to every shrine on the map. These factors, combined, means that the (edit: favored faction) only has to focus their resources on a smaller number of shrines, and that they can more effectively channel those resources. To further answer your questions: NPCs count for /against point capture, and the handicapped team gains more faction (win or lose) if they're farther into enemy territory. |
So I guess on Grenz if you're Kurz you can get the shrines faster, resulting in a quicker increase, resulting in higher numbers. Also the Battle Cry helps mobilize your team to get around and cap faster...
And on Lands/Canyon the home team holds the {E} R / W shrines...
Thanks, I really understand now
Guns Up!
It always seems like one way or another Anet pampers the Kurz
Amadei
Quote:
Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
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123456
iridescentfyre
Quote:
Originally Posted by jon0592
And on Lands/Canyon the home team holds the {E} R / W shrines...
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Quote:
Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
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Guns Up!
Quote:
Originally Posted by iridescentfyre
Geography is important too. On the two fortress maps, the defenders start in the center, which automatically makes it significantly easier to reach any shrine they want as quickly as possible. The attackers often find themselves having to run to the other side of the map, on the other side of the defenders' fort, sometimes even having to blast open doors. In short its much more convenient and easy for the defenders to access all of the shrines than it is for the attackers.
I'm interested to find out where this comment even came from, let alone how its even remotely true. |
Snow Bunny
The maps favor either side by close proximity to shrines.
I don't get it though...it always seems easier to win Grenz as a Kurz than to win Ancestral.
Same with Luxons and their respective maps. It's probably just me though.
I don't get it though...it always seems easier to win Grenz as a Kurz than to win Ancestral.
Same with Luxons and their respective maps. It's probably just me though.
kaheiyeh
Quote:
Originally Posted by Guns Up!
It always seems like one way or another Anet pampers the Kurz
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Unsupported statements should be taken and shredded into tiny bits and thrown away.
isamu kurosawa
Quote:
Originally Posted by Snow Bunny
I don't get it though...it always seems easier to win Grenz as a Kurz than to win Ancestral.though.
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Guns Up!
Quote:
Originally Posted by kaheiyeh
I still don't get how he came up with this conclusion ... What makes the Kurzicks better pampered than the Luxons?
Unsupported statements should be taken and shredded into tiny bits and thrown away. |
Xiooua
Quote:
Originally Posted by Guns Up!
Personally it seems like Kurz have it easier in a lot of the maps. This is how I feel so don't shove anything down my throat, it's just an opinion.
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moriz
so your opinion is completely unfounded, and you believe what you believe simply because you said so.
oh ok.
oh ok.
Guns Up!
Quote:
Originally Posted by moriz
so your opinion is completely unfounded, and you believe what you believe simply because you said so.
oh ok. |
moriz
yes, and you're wrong.
Guns Up!
Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.
Snow Bunny
Quote:
Originally Posted by Guns Up!
Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.
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Understand that.
The maps are the exact same layout, it's just different textures, and the sides change.
So, regardless of your opinion, you're wrong.
You can also be wrong in shoe selection but that's a whole different matter entirely.
NeonXero
Quote:
Originally Posted by Guns Up!
do you think you could help me pick out some shoes?
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placebo overdose
Quote:
Originally Posted by Guns Up!
Thanks dude. Hey since I'm wrong, do you think you could help me pick out some shoes? I wouldn't want to pick the wrong ones or have an opinion.
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just because you have an opinion does not mean it is not wrong
moriz
to be fair though, the geometries on the mirror maps are not exactly the same. for example, the pathing leading up to the elite warrior shrine on keys and frontier are quite different. there's a bridge on frontier, and a wall of jade and a funky looking loop on keys. the area around the attack shrine on the two maps are different as well. on frontier, there's many hills; while on keys, it's essentially flat.
with all that said, the differences are very minor and really should not contribute to wins/losses. i'd say the difference in player skill matters more.
with all that said, the differences are very minor and really should not contribute to wins/losses. i'd say the difference in player skill matters more.
Guns Up!
If I'm wrong, I'm wrong. I don't take the time to really study both sides, it's seems that it's a lot easier for Kurz to get the shrines than it does Luxon
Sun Fired Blank
The maps are not equivalent; they are parallel. That is, they are intended to be as similar to each other as realistically possible using identical specifications and criteria. In my opinion, Etnaran is very slightly more advantageous to the Luxons because of geometric differences such as those moriz mentioned. But as moriz also said, I don't believe that you could make more functionally similar maps without simply duplicating them, and the differences aren't large enough for you to blame on the map rather than the players.
Amadei
Quote:
Originally Posted by Guns Up!
If I'm wrong, I'm wrong. I don't take the time to really study both sides, it's seems that it's a lot easier for Kurz to get the shrines than it does Luxon
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jon0592
The bridge leading from Res Orb shrine to Res shrine in Keys is curved, and you know how many glitches there are with obstruction.
The same bridge in Grenz is flat.
The same bridge in Grenz is flat.