THK needs a NM buff
thedeadlyassassin
Thunderhead Keep in Normal Mode needs a buff up.
When you get to the keep, and the stone summit and mantle/mursaat are attacking, there is way too much time between the attacks of 3-4 people max.
Why do it on normal mode? For the title, HM goes to guardian, not protector.
For those that suggest I grow patience, do the mission/bonus, and then come back and say that again. It takes about an hour and is too easy.
(I editted this to stop the retarded remarks from certain people)
When you get to the keep, and the stone summit and mantle/mursaat are attacking, there is way too much time between the attacks of 3-4 people max.
Why do it on normal mode? For the title, HM goes to guardian, not protector.
For those that suggest I grow patience, do the mission/bonus, and then come back and say that again. It takes about an hour and is too easy.
(I editted this to stop the retarded remarks from certain people)
gone
Quote:
Originally Posted by thedeadlyassassin
I don't care for difficulty
The only time the bonus was any hard(or even the mission) was before Factions and Nightfall. there's no difficulty in waiting there without any enemies to fight. |
-slow and steady wins the race.
thedeadlyassassin
and you bold those words why? Forming a group didn't take any time for us at all, and we were sitting there having groups of 3 attack us for an hour or so.
sickle of carnage
Your complaining...because it was easy...I don't see your logic.
gone
Quote:
Originally Posted by thedeadlyassassin
and you bold those words why? Forming a group didn't take any time for us at all, and we were sitting there having groups of 3 attack us for an hour or so.
|
1. you say you care not about difficulty
2. you say it was hard only before factions/NF
3. then you say there is no difficulty (in waiting)...but according to you, you don't care.(because difficulty is not a concern)
4. you titled this thread 'THK needs a buff'
5. scratched my head in wonder too. I'm just as confused as you. sorry.
Vinraith
It's far too easy, and consequently quite boring, as it is now. No challenge at all, in a mission this late in the game, is both odd and unwelcome.
gone
I guess that is why NM is normal (easier now)...and HM is for people that think it's too easy, or boring.
I'll bet that some of the folks who haven't done it 1000x over like it just the way it is (if any exist). If you want to make it hard, do the noob thing and run out and aggro. if you're that good.
I'll bet that some of the folks who haven't done it 1000x over like it just the way it is (if any exist). If you want to make it hard, do the noob thing and run out and aggro. if you're that good.
bilateralrope
Quote:
Originally Posted by flubber
why did I bold them?
1. you say you care not about difficulty 2. you say it was hard only before factions/NF 3. then you say there is no difficulty (in waiting)...but according to you, you don't care.(because difficulty is not a concern) 4. you titled this thread 'THK needs a buff' 5. scratched my head in wonder too. I'm just as confused as you. sorry. |
Waiting for the next mob to arrive is boring.
Vinraith
Quote:
I'll bet that some of the folks who haven't done it 1000x over like it just the way it is |
gone
sweet have them (anerf) change it back to the way it was so there will be even more and louder QQing this time around lol.
at least it is passable now(with shoddy pugs) in the state it is in. when and if it gets rolled back, prepare yourselves...and go back and help all the lesser players go thru it.
at least it is passable now(with shoddy pugs) in the state it is in. when and if it gets rolled back, prepare yourselves...and go back and help all the lesser players go thru it.
Snow Bunny
Who really cares at this point?
/notsigned.
/notsigned.
Racthoh
After you kill the mursaat boss you win. However your victory is delayed about 20 minutes while you're constantly attacked by mobs of 2-3 enemies that pose zero threat to an 8 man group. Speed it up, it's boring and easy.
greenreaper3
/signed
i hate doing THK because i sit im just sitting there about 1/5 of the time waiting for the damn guys to come
i hate doing THK because i sit im just sitting there about 1/5 of the time waiting for the damn guys to come
Drage
yes, you're right, before Factions came out Thunderhead Keep was way more difficult.
Onarik Amrak
Is it maybe because we're rather good at the game?
What about people who are new to GW and not so good?
Give them a harder time? Yeah, lets do it.
What about people who are new to GW and not so good?
Give them a harder time? Yeah, lets do it.
Steboy93
Sure it's easier now, that's because players have become more skilled and we have heros.
legion_rat
I played THK when it first came out. No faction no NF and it was hard bastard then. Because we didnt have heros we didnt have all the skills. But there are players who only have Proph, they just bought the game to try GW out. and when they get there they have some crappy elites, because they dont know where to skill hunt and get better ones, and they are stuck with pugs. Try this mission in NM with just henches no heros.And besides if you have already done it, why do we need to change it? You only need it once per char.
~the rat~
~the rat~
gone
It's funny that some would like it harder, faster...etc..
next time you do THK with a pug, and I mean a pug that is fully new to the mish, mention 'infusion' lol. alot of them don't even know what it is...
again if you don't like the wait, and if you're that good, don't camp the king, split the group(or not)...and go on the offense.
I know I've yet to do it successfully. because well...no one will do it lol.
next time you do THK with a pug, and I mean a pug that is fully new to the mish, mention 'infusion' lol. alot of them don't even know what it is...
again if you don't like the wait, and if you're that good, don't camp the king, split the group(or not)...and go on the offense.
I know I've yet to do it successfully. because well...no one will do it lol.
Antheus
I propose a "Not So Hard, But Not Quite Easy Mode".
THK has never been hard - but PUGs were, for the first time, confronted with a scenario which required just a slight variation of pwn stuff till it dies. Of course, in the "hard" days, interrupts were something that wouldn't compute, shutdown meant you press the "power" button the computer and protection was something that would keep you from becoming a parent too soon.
THK has never been hard - but PUGs were, for the first time, confronted with a scenario which required just a slight variation of pwn stuff till it dies. Of course, in the "hard" days, interrupts were something that wouldn't compute, shutdown meant you press the "power" button the computer and protection was something that would keep you from becoming a parent too soon.
Aera Lure
Fun topic, as I remember when this was considered by many to be the hardest mission in the game and many PUGs stalled here, monks had strikes, pleas for fixes etc. Even though its now due to obvious factors such as heroes and new skills, its still an odd reversal of consensus.
Its not anywhere as slow as waiting for Leah as she walks all over the place.
Its not anywhere as slow as waiting for Leah as she walks all over the place.
DarkGanni
I gotta say this is the lamest "idea" ever, Surely Anet ain't gonna work on a mission that works FINE due to your impatience, EPIC F-A-I-L.
/notsigned
/notsigned
DRGN
Yeah, after you kill the first few waves, everything kinda just stops. A gap of less than, you know, five frickin minutes between waves would be nice. However, raising the difficulty would lead to an insane number of amount of whining. Not only that, it would bring out all the people who did it on the nerfed version trying to e-flex without knowing the difficulty was increased. You know the QQing from Willa and Coventina that comes regularly because people have never heard of Daze or this amazing thing called a Mesmer? Imagine if we threw Demetrios in there regularly. The amount of complaining would go up incredibly. Now, while the fact that this may be good because it forces people to learn about the game is debatable, the bitching that comes from it is 100% annoying.
Perhaps make changes to Hard Mode but not normal? That would bring some challenge but still let people beat it on normal mode. But I don't think an NM buff would do anything more than make the QQing go up, unless the "buff" is to make the mobs come a bit faster. Making them come like 5 minutes faster is still reasonable considering how insanely slow they come now, but it wouldn't really be any harder, just faster.
Perhaps make changes to Hard Mode but not normal? That would bring some challenge but still let people beat it on normal mode. But I don't think an NM buff would do anything more than make the QQing go up, unless the "buff" is to make the mobs come a bit faster. Making them come like 5 minutes faster is still reasonable considering how insanely slow they come now, but it wouldn't really be any harder, just faster.
gone
If anything at all needs to be changed in this mish...It's the end.
-me: "PLEASE, PLEASE...DON'T TALK TO JALIS WHEN PROMPTED. I'd like to map this area."
after stating that about 5 times(throughout duration of Mish) and pretty much begging for people not to..what the hell do you think happens? LoL. I can't even count how many times I had to redo THK because we have premature talkulators That have no clue and or just don't care. I've had guildies do it to me as well.
-me: "PLEASE, PLEASE...DON'T TALK TO JALIS WHEN PROMPTED. I'd like to map this area."
after stating that about 5 times(throughout duration of Mish) and pretty much begging for people not to..what the hell do you think happens? LoL. I can't even count how many times I had to redo THK because we have premature talkulators That have no clue and or just don't care. I've had guildies do it to me as well.
Onarik Amrak
Quote:
Originally Posted by flubber
If anything at all needs to be changed in this mish...It's the end.
-me: "PLEASE, PLEASE...DON'T TALK TO JALIS WHEN PROMPTED. I'd like to map this area." after stating that about 5 times(throughout duration of Mish) and pretty much begging for people not to..what the hell do you think happens? LoL. I can't even count how many times I had to redo THK because we have premature talkulators That have no clue and or just don't care. I've had guildies do it to me as well. |
Tyla
ok,wth imo you should just grow some patience and do it when youve got the time.
/notsigned
/notsigned
warcrap
i have a very nice statement thats kinda related to this but im not gonna bother with this website its filled with power hungry no life loser mods who keep locking my threads for no reason so im using guild wars vault instead.
R_Frost
Quote:
Originally Posted by flubber
If anything at all needs to be changed in this mish...It's the end.
-me: "PLEASE, PLEASE...DON'T TALK TO JALIS WHEN PROMPTED. I'd like to map this area." after stating that about 5 times(throughout duration of Mish) and pretty much begging for people not to..what the hell do you think happens? LoL. I can't even count how many times I had to redo THK because we have premature talkulators That have no clue and or just don't care. I've had guildies do it to me as well. |
as for the groups and how they come into the fort, ive always hated how slow it was. either speed the groups up some or add more enemy to the groups so your fighting a bit longer that way it doesnt seem like your waiting so long between groups.
Spazzer
/signed
Most of the people reading this thread don't understand the point.
What the OP is saying is that the time between groups at the end is much too long. In HM, this is a little more bearable because of the buffed run time of the enemies, but it's still dumb to just wait around forever not doing anything.
When I do the mission now, I just fire up the bonus and afk at the king for an hour.
One of my biggest pet peeves with this game is being forced to play for more than an hour to complete a mission/quest/etc.
Most of the people reading this thread don't understand the point.
What the OP is saying is that the time between groups at the end is much too long. In HM, this is a little more bearable because of the buffed run time of the enemies, but it's still dumb to just wait around forever not doing anything.
When I do the mission now, I just fire up the bonus and afk at the king for an hour.
One of my biggest pet peeves with this game is being forced to play for more than an hour to complete a mission/quest/etc.
Sleeper Service
the reason why i vote THK "WORST mission design in GW"...repeatedly.
i dunoo people...its supposed to be a siege right?
THATS a siege. what we currently have is...a picnic with a dwarf.
i dunoo people...its supposed to be a siege right?
THATS a siege. what we currently have is...a picnic with a dwarf.
thedeadlyassassin
Quote:
Originally Posted by Snow Bunny
Who really cares at this point?
/notsigned. |
and the reason I am doing the mission in NM (for those that ponder) is because it was the only mission I needed the bonus for the tyria protector, and if I did it in HM, it wouldn't give me protector title.
thedeadlyassassin
Quote:
Originally Posted by tyla salanari
ok,wth imo you should just grow some patience and do it when youve got the time.
/notsigned |
thedeadlyassassin
Quote:
Originally Posted by legion_rat
I played THK when it first came out. No faction no NF and it was hard bastard then. Because we didnt have heros we didnt have all the skills. But there are players who only have Proph, they just bought the game to try GW out. and when they get there they have some crappy elites, because they dont know where to skill hunt and get better ones, and they are stuck with pugs. Try this mission in NM with just henches no heros.And besides if you have already done it, why do we need to change it? You only need it once per char.
~the rat~ |
It was quite a hard mission, new skills make it easier. The campaign isn't suppose to be easy and possible for anyone, otherwise we'd be fighting level 3's in the Ring of Fire that spam frenzy and heal sig. New to the game, beat the game, and then go to FoW, UW, or another campaign and get owned?
I say play the game, have trouble on some missions and bonuses, and if you don't know about elite skills, go and try to learn about them. This game wasn't meant to be easy, even in normal mode. And you're never going to learn the game if it's too easy.
thedeadlyassassin
Quote:
Originally Posted by DarkGanni
I gotta say this is the lamest "idea" ever, Surely Anet ain't gonna work on a mission that works FINE due to your impatience, EPIC F-A-I-L.
/notsigned |
I've got to say, that was the lamest statement ever. Surely you understand that there are many ideas out there that have "omg gimme free title pl0x", and I've said it before, do the mission with bonus, and come back and tell me I'm impatient. And I'd appreciate it if you didn't lie when you do come back.
gone
lol your easy is someone else's hard...you do understand that...right?
/edit FTW! (alot of forums would be all up in you for quad posting)
/edit FTW! (alot of forums would be all up in you for quad posting)
TGgold
Quote:
Originally Posted by Antheus
THK has never been hard - but PUGs were, for the first time, confronted with a scenario which required just a slight variation of pwn stuff till it dies. Of course, in the "hard" days, interrupts were something that wouldn't compute, shutdown meant you press the "power" button the computer and protection was something that would keep you from becoming a parent too soon.
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I nominate this for best post of the year, for obvious reasons.
Curse You
Quote:
Originally Posted by Antheus
I propose a "Not So Hard, But Not Quite Easy Mode".
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Spazzer
Why would increasing the frequency of the rushes make this harder? Just make the mission end in a reasonable timeframe, please.
Targuil
I did this on HM for guardian, then bonus bugged and didn't come (yes i did light beacons in time). Anyways, the mission was so easy that i could go afk and come back in 20 minutes. Hard? No i don't think so.
Give us 2x more enemies 50% faster PLZ.
Give us 2x more enemies 50% faster PLZ.
gone
Rotflmmfao.
anet bent their fingers back to lighten the mish up...and now a few want it rolled to where it was..LoL this is gonna get good if they even listen to the community again about what should be done. (That is, if they did)
I remember all sorts of crying about how tuff it was. they gave the populace what it wanted(toned down, easier going) and now the people puked it right back at them. SweeT!
anet bent their fingers back to lighten the mish up...and now a few want it rolled to where it was..LoL this is gonna get good if they even listen to the community again about what should be done. (That is, if they did)
I remember all sorts of crying about how tuff it was. they gave the populace what it wanted(toned down, easier going) and now the people puked it right back at them. SweeT!
Curse You
Quote:
Originally Posted by Targuil
I did this on HM for guardian, then bonus bugged and didn't come (yes i did light beacons in time). Anyways, the mission was so easy that i could go afk and come back in 20 minutes. Hard? No i don't think so.
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Am I the only one who finds it funny how often people can contradict themselves?