60DP = Back to Town
杀TanK杀
I want to see this changed so that you arn't sent back to the town...
I was just vanq'ing ice floe with heroes and hench and was at my last mob, and got wiped, this then put all my guys on 60%DP...
So I got up tried agen got wiped as i opened invent for my peppermint cc, and it came up with return to outpost option..
So effectively 1 1/2 hours wasted..
I think that this is a rather pointless thing to add and want to see it changed,
TanK
I was just vanq'ing ice floe with heroes and hench and was at my last mob, and got wiped, this then put all my guys on 60%DP...
So I got up tried agen got wiped as i opened invent for my peppermint cc, and it came up with return to outpost option..
So effectively 1 1/2 hours wasted..
I think that this is a rather pointless thing to add and want to see it changed,
TanK
sykoone
That's why they call it hard mode. Any group can win a war of attrition, hacking away at mobs with 60 dp, killing one foe before wiping. With this it at least takes some strategy, some planning.
Snow Bunny
Too bad.
It's hard mode.
Not "I'm generally not competent enough not to stave off 4+ deaths so I need consumables to complete the task" Mode.
/notsigned.
It's hard mode.
Not "I'm generally not competent enough not to stave off 4+ deaths so I need consumables to complete the task" Mode.
/notsigned.
Div
Learn to use candy canes faster.
Drop of Fear
it's called hard mode for a reason. if u can't play it, return to normal mode.
besides, with essece of celerity, multiple hp and armor giving consumables/sweets, it's not hard at all to vanquish
besides, with essece of celerity, multiple hp and armor giving consumables/sweets, it's not hard at all to vanquish
Squishy ftw
/notsigned
If your full party got to 60% DP you don't deserve the credit for it anyways.. anyone can DP grind their way to vanquishing an area.
Rethink some builds/strategies and try again.. And ye, try to use that candy cane faster
If your full party got to 60% DP you don't deserve the credit for it anyways.. anyone can DP grind their way to vanquishing an area.
Rethink some builds/strategies and try again.. And ye, try to use that candy cane faster
Antheus
There's only unlimited supply of DP removal available in GW:EN.
Phoenix Tears
signed... one of the most annoying things in the game ...
nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP...
The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ...
using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ...
but that I can't then do, because you get auto-kicked -.-
When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party
this would be fair at least.
and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ...
and each time you get more DP, it becomes alot harder to fight monsters in HM ...
the whole system around the DP is imbalanced ...
whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%
does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba
the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...
balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.
Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-
that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...
the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP...
The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ...
using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ...
but that I can't then do, because you get auto-kicked -.-
When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party
this would be fair at least.
and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ...
and each time you get more DP, it becomes alot harder to fight monsters in HM ...
the whole system around the DP is imbalanced ...
whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%
does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba
the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...
balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.
Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-
that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...
the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
Steboy93
/not signed
Yeah it is a pain in the ass, but it is hard mode after all
Yeah it is a pain in the ass, but it is hard mode after all
Onarik Amrak
This is Sparta! I mean... HARD MODE!
Chris Blackstar
/not signed
Why should they change something because you f'ed up. Live with it. Quite frankly you should have used a powerstone or cc's at 45%DP, or brought your DP to 0 before you engaged the last mob. Bad desion on your part, learn from it!!!!!!!!!!!!!!!!!!!!
Why should they change something because you f'ed up. Live with it. Quite frankly you should have used a powerstone or cc's at 45%DP, or brought your DP to 0 before you engaged the last mob. Bad desion on your part, learn from it!!!!!!!!!!!!!!!!!!!!
Buzzer
Quote:
Originally Posted by Phoenix Tears
the whole system around the DP is imbalanced ...
whe get morale, wow only +2%,. but when we die ,its direct -15%!!! When get get only max of +10%...but - of 60% does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf... balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.- DP system for PvE should be like > -25/+25 and more NOT and when we receive morale, or get malus through death, its -+5% Then the DP system would be balanced for PvE finally. Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ? and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.- that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!! DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ... the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.- |
You cannot be serious. /john mcenroe
TaCktiX
/notsigned
If you can't vanquish an area without max DPing, either your approach to the mobs or the builds you are running are inadequate for the area. The 60% DP limit is there to encourage people to roll with the proper build and be smart, not hack and slash one foe at a time.
If you can't vanquish an area without max DPing, either your approach to the mobs or the builds you are running are inadequate for the area. The 60% DP limit is there to encourage people to roll with the proper build and be smart, not hack and slash one foe at a time.
|pyro|
just leave one hero out of your aggro range. This way he wont die and get to the 60%.
Squishy ftw
Quote:
Originally Posted by |pyro|
just leave one hero out of your aggro range. This way he wont die and get to the 60%.
|
gone
I think the Devs made it that way as part of the allure that is HM.
with all the buff/dp removal products implemented, I doubt they will remove the "lol you're dead, rethink, rebuild, prepare since we're sending ya back to town" schpeel.
with all the buff/dp removal products implemented, I doubt they will remove the "lol you're dead, rethink, rebuild, prepare since we're sending ya back to town" schpeel.
The Arching Healer
Not signed.
Just take a powerstone of courage with you.
Double-click to remove all death penalty from your party. Your entire party then receives a 10% morale boost. This item cannot be used in PvP.
Vanquishing isn't hard...
Just take a powerstone of courage with you.
Double-click to remove all death penalty from your party. Your entire party then receives a 10% morale boost. This item cannot be used in PvP.
Vanquishing isn't hard...
Antheus
Quote:
balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.- DP system for PvE should be like > -25/+25 and more NOT and when we receive morale, or get malus through death, its -+5% Then the DP system would be balanced for PvE finally. |
Even in GW, everyone can be a winner, it just takes a powerstone.
But better yet - how about adjusting your team build, if you find yourself failing so miserably that you get to 60 DP in the first place?
You know what hard mode would be? No automatic rez at all. Wipe - gg, back to outpost.
Vanquishing is nothing but death march zerg.
Quote:
the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.- |
Make a fool-proof system, and only a fool will use it.
Mike_version2
Quote:
Originally Posted by Phoenix Tears
signed... one of the most annoying things in the game ...
nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP... The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ... using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ... but that I can't then do, because you get auto-kicked -.- When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party this would be fair at least. and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ... and each time you get more DP, it becomes alot harder to fight monsters in HM ... the whole system around the DP is imbalanced ... whe get morale, wow only +2%,. but when we die ,its direct -15%!!! When get get only max of +10%...but - of 60% does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf... balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.- DP system for PvE should be like > -25/+25 and more NOT and when we receive morale, or get malus through death, its -+5% Then the DP system would be balanced for PvE finally. Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ? and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.- that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!! DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ... the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.- |
anyway /notsigned
its hardmode for a reason, use candy canes or w/e if you are really having trouble.
Isileth
/Notsigned
Would make it far to easy as you could just slowly kill 1-2 enemies each time.
And as for phoenix's post, I think the others summed it up nicely
Would make it far to easy as you could just slowly kill 1-2 enemies each time.
And as for phoenix's post, I think the others summed it up nicely
Aera Lure
Quote:
Originally Posted by Phoenix Tears
signed... one of the most annoying things in the game ...
|
Its mostly a matter of simply having some candy canes around just in case, and pinging your morale to your partner/team (if you arent alone) when or if the team may be getting enough DP built up. In a difficult area, someone just use the CC earlier than 45% to be safe, or do that yourself if you are alone with H/H.
In the event of a res shrine wipe loop due to a mob camping on the shrine, its mostly just a matter of using the CC faster, but this scenario thankfully doesnt happen that often if you are careful. There was the one in Slaver's that got fixed (yay) but there still remains a few others.
Edit: And then yes, as mentioned below, there are all the strategies one can employ in the hopes of better avoiding such a situation.
I dont find it a big deal myself, having been through a fair bit of vanquishing, HM dungeons and Legendary Guardian, so:
/not signed
DarkGanni
Use Bow for pulling, better team builds for your heros, rune them up, Use consumables wiser. No reason to change this.
/notsigned.
/notsigned.
Saphatorael
Quote:
Originally Posted by Phoenix Tears
blah blah rant
|
You should be glad it's in the damn game at all :-/
Vinraith
Vehemently /notsigned
How could you possibly have something called hard mode and implement it in such a way that it's impossible to lose? This is another one of those "MMO mentality" things, isn't it? Why don't you people go play an MMO instead of trying to change this into one?
How could you possibly have something called hard mode and implement it in such a way that it's impossible to lose? This is another one of those "MMO mentality" things, isn't it? Why don't you people go play an MMO instead of trying to change this into one?
lishi
Quote:
Originally Posted by Phoenix Tears
signed... one of the most annoying things in the game ...
nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP... The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ... using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ... but that I can't then do, because you get auto-kicked -.- When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party this would be fair at least. and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ... and each time you get more DP, it becomes alot harder to fight monsters in HM ... the whole system around the DP is imbalanced ... whe get morale, wow only +2%,. but when we die ,its direct -15%!!! When get get only max of +10%...but - of 60% does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf... balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.- DP system for PvE should be like > -25/+25 and more NOT and when we receive morale, or get malus through death, its -+5% Then the DP system would be balanced for PvE finally. Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ? and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.- that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!! DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ... the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.- |
Productivity
Instead of changing the game, it would be much easier for you to suck less.
iridescentfyre
Quote:
Originally Posted by Phoenix Tears
signed... one of the most annoying things in the game ...
nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP... The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ... using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ... but that I can't then do, because you get auto-kicked -.- When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party this would be fair at least. and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ... and each time you get more DP, it becomes alot harder to fight monsters in HM ... the whole system around the DP is imbalanced ... whe get morale, wow only +2%,. but when we die ,its direct -15%!!! When get get only max of +10%...but - of 60% does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf... balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.- DP system for PvE should be like > -25/+25 and more NOT and when we receive morale, or get malus through death, its -+5% Then the DP system would be balanced for PvE finally. Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ? and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.- that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!! DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ... the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.- |
PvE is already too easy. The last thing this game needs is to be dumbed down even further. If your group isn't competent enough to avoid getting 60% death penalty on all eight members, you have failed PvE. At least in hard mode, you deserve to be ejected completely. If you think about it, its doing you a favor: obviously you were unprepared, and it gives you a chance to fix it instead of wasting untold hours fighting through it at 60% DP.
I MP I
/notsigned There are multiple ways to get rid of Death penalty in PvE. Look here if you need more info.
MirkoTeran
/not signed.
Learn to play better or use normal mode.
Learn to play better or use normal mode.
Mist Walker Skarloc
An option when you hit 60 DP could be good. Either return to the outpost or use a Consumable to wipe away your DP.
Gonzo
+1 on the what
+1 on the /notsigned
It's Hard Mode, the name kinda says it all.
+1 on the /notsigned
It's Hard Mode, the name kinda says it all.
BlackSephir
hai guise whats this thrd bout?? cause i c "hard mode is hard, make it easier"
Estic
Quote:
Originally Posted by BlackSephir
hai guise whats this thrd bout?? cause i c "hard mode is hard, make it easier"
|
Quote:
Originally Posted by Buzzer
Wow.
You cannot be serious. /john mcenroe |