60DP = Back to Town

杀TanK杀

杀TanK杀

Frost Gate Guardian

Join Date: Oct 2007

W/

I want to see this changed so that you arn't sent back to the town...

I was just vanq'ing ice floe with heroes and hench and was at my last mob, and got wiped, this then put all my guys on 60%DP...
So I got up tried agen got wiped as i opened invent for my peppermint cc, and it came up with return to outpost option..
So effectively 1 1/2 hours wasted..

I think that this is a rather pointless thing to add and want to see it changed,

TanK

sykoone

Jungle Guide

Join Date: Dec 2005

Mystical Chaos

E/

That's why they call it hard mode. Any group can win a war of attrition, hacking away at mobs with 60 dp, killing one foe before wiping. With this it at least takes some strategy, some planning.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Too bad.

It's hard mode.

Not "I'm generally not competent enough not to stave off 4+ deaths so I need consumables to complete the task" Mode.

/notsigned.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Learn to use candy canes faster.

Drop of Fear

Drop of Fear

Forge Runner

Join Date: Nov 2006

W/

it's called hard mode for a reason. if u can't play it, return to normal mode.

besides, with essece of celerity, multiple hp and armor giving consumables/sweets, it's not hard at all to vanquish

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

/notsigned

If your full party got to 60% DP you don't deserve the credit for it anyways.. anyone can DP grind their way to vanquishing an area.

Rethink some builds/strategies and try again.. And ye, try to use that candy cane faster

Antheus

Forge Runner

Join Date: Jan 2006

There's only unlimited supply of DP removal available in GW:EN.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

signed... one of the most annoying things in the game ...

nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP...

The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ...

using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ...
but that I can't then do, because you get auto-kicked -.-
When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party

this would be fair at least.

and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ...

and each time you get more DP, it becomes alot harder to fight monsters in HM ...

the whole system around the DP is imbalanced ...

whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%

does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba

the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...

balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.

Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-

that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...

the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

/not signed

Yeah it is a pain in the ass, but it is hard mode after all

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

This is Sparta! I mean... HARD MODE!

Chris Blackstar

Banned

Join Date: Apr 2005

United States

/not signed

Why should they change something because you f'ed up. Live with it. Quite frankly you should have used a powerstone or cc's at 45%DP, or brought your DP to 0 before you engaged the last mob. Bad desion on your part, learn from it!!!!!!!!!!!!!!!!!!!!

Buzzer

Buzzer

Wilds Pathfinder

Join Date: Nov 2005

Australia

Quote:
Originally Posted by Phoenix Tears
the whole system around the DP is imbalanced ...

whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%

does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba

the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...

balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.

Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-

that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...

the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
Wow.

You cannot be serious. /john mcenroe

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

/notsigned

If you can't vanquish an area without max DPing, either your approach to the mobs or the builds you are running are inadequate for the area. The 60% DP limit is there to encourage people to roll with the proper build and be smart, not hack and slash one foe at a time.

|pyro|

|pyro|

Wilds Pathfinder

Join Date: Jun 2006

Me/

just leave one hero out of your aggro range. This way he wont die and get to the 60%.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by |pyro|
just leave one hero out of your aggro range. This way he wont die and get to the 60%.
Don't forget to NOT give him a res

gone

Guest

Join Date: Jan 2007

I think the Devs made it that way as part of the allure that is HM.

with all the buff/dp removal products implemented, I doubt they will remove the "lol you're dead, rethink, rebuild, prepare since we're sending ya back to town" schpeel.

The Arching Healer

Jungle Guide

Join Date: Sep 2006

Super Kaon Action Team [SuKa]

Not signed.
Just take a powerstone of courage with you.

Double-click to remove all death penalty from your party. Your entire party then receives a 10% morale boost. This item cannot be used in PvP.

Vanquishing isn't hard...

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.
Go play WoW. There, everyone is a winner. You grind to level 70, then go back to starter areas, and feel powerful killing level 3 boars.

Even in GW, everyone can be a winner, it just takes a powerstone.

But better yet - how about adjusting your team build, if you find yourself failing so miserably that you get to 60 DP in the first place?

You know what hard mode would be? No automatic rez at all. Wipe - gg, back to outpost.

Vanquishing is nothing but death march zerg.

Quote:
the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
DP has been there since the start. What's wrong with this picture? PvE has been so dumbed down, that GW:EN disgusted just about every GW fan with its mindless grind and zerg approach to everything.

Make a fool-proof system, and only a fool will use it.

Mike_version2

Mike_version2

Krytan Explorer

Join Date: May 2006

Quote:
Originally Posted by Phoenix Tears
signed... one of the most annoying things in the game ...

nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP...

The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ...

using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ...
but that I can't then do, because you get auto-kicked -.-
When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party

this would be fair at least.

and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ...

and each time you get more DP, it becomes alot harder to fight monsters in HM ...

the whole system around the DP is imbalanced ...

whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%

does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba

the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...

balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.

Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-

that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...

the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
what....?

anyway /notsigned
its hardmode for a reason, use candy canes or w/e if you are really having trouble.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/Notsigned

Would make it far to easy as you could just slowly kill 1-2 enemies each time.

And as for phoenix's post, I think the others summed it up nicely

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by Phoenix Tears
signed... one of the most annoying things in the game ...
Really? I can think of many others, myself. From your post though I can tell its high on your list.

Its mostly a matter of simply having some candy canes around just in case, and pinging your morale to your partner/team (if you arent alone) when or if the team may be getting enough DP built up. In a difficult area, someone just use the CC earlier than 45% to be safe, or do that yourself if you are alone with H/H.

In the event of a res shrine wipe loop due to a mob camping on the shrine, its mostly just a matter of using the CC faster, but this scenario thankfully doesnt happen that often if you are careful. There was the one in Slaver's that got fixed (yay) but there still remains a few others.

Edit: And then yes, as mentioned below, there are all the strategies one can employ in the hopes of better avoiding such a situation.

I dont find it a big deal myself, having been through a fair bit of vanquishing, HM dungeons and Legendary Guardian, so:

/not signed

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Use Bow for pulling, better team builds for your heros, rune them up, Use consumables wiser. No reason to change this.

/notsigned.

Saphatorael

Saphatorael

Wilds Pathfinder

Join Date: Dec 2005

Belgium

Quote:
Originally Posted by Phoenix Tears
blah blah rant
Wait, you want it removed because one silly item that should have never been made, can't always realize its full potential?
You should be glad it's in the damn game at all :-/

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Vehemently /notsigned

How could you possibly have something called hard mode and implement it in such a way that it's impossible to lose? This is another one of those "MMO mentality" things, isn't it? Why don't you people go play an MMO instead of trying to change this into one?

lishi

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Phoenix Tears
signed... one of the most annoying things in the game ...

nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP...

The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ...

using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ...
but that I can't then do, because you get auto-kicked -.-
When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party

this would be fair at least.

and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ...

and each time you get more DP, it becomes alot harder to fight monsters in HM ...

the whole system around the DP is imbalanced ...

whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%

does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba

the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...

balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.

Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-

that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...

the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
This is a good reason why balance and some game mecanism should not be leaved to player

Productivity

Productivity

Lion's Arch Merchant

Join Date: Apr 2007

Mo/

Instead of changing the game, it would be much easier for you to suck less.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Phoenix Tears
signed... one of the most annoying things in the game ...

nothing is more annoying, when you waste douzens of hours for nothing, especially when you were really near to the point to fullfill the vanguish, like that only 5 kills more U've needed and then get kicked causes of the god damn DP...

The sense of using Powerstones is to use them, when full party IS at -60 DP, then the player has the most usage of the stones... it makes no sense to use stones, when only say 1 of 8 is at -60 and all others are like -15 to -45 ...

using stones at such moments is just a waste of the stone .. i use stones, when the usage of them makes most sense and that is, when all are -60% ...
but that I can't then do, because you get auto-kicked -.-
When this stupid autokick gets not deleted, then powerstones should be automatically used, when all are at -60% and you get only auto kicked, when no stone could be used, because none was in the inventary of non character of the party

this would be fair at least.

and no, with ful party -60% you can not death grind everything...there are enough place, where your party simple stands never anymore a chance versus the enemies, once beign all -60Dp, because the enemies just need 1-2 attacks to ikill your whole party again and again and again, where you have everytime to run long ways, before u reach the spot again, and before your back, all enemies are fully healed again ...

and each time you get more DP, it becomes alot harder to fight monsters in HM ...

the whole system around the DP is imbalanced ...

whe get morale, wow only +2%,. but when we die ,its direct -15%!!!
When get get only max of +10%...but - of 60%

does nobody start to thinke at, when comparing that, how unbalanced that system is ? it maybe balanced for PvP, where DP can be very important to help in ecide, which side will win over time, but in PvE, this Dp system is just crap and imba

the morale side needs a buff and the malus side needs a nerf, and the sum, a character gets direct per death needs also a nerf...

balanced means for me, that morale and malus have the same max and not that malus can be 6 times bigger, then morale -.-
DP system for PvE should be like > -25/+25 and more NOT
and when we receive morale, or get malus through death, its -+5%
Then the DP system would be balanced for PvE finally.

Plus, revived monsters should also receive death malus, not only we players, because when not, its unfair, why should only we receive DP, and rezzed monsters not ?
and dont see, that rezzed monsters have anyhow lesser HP, then before they were killed and rezzed ...no, they have the exact same HP -.-

that a call balancing >.> uhh, no that i call that Anet didn't make their work correct !!!
DP only destroy the fun factor of PvE, as long its so unbalanced as it is since the beginning of GW ...

the game could really need a refreshed better balanced DP-System, or better no DP-System for pvE at all, as long DP doesnät count for enemies too -.-
Yeah, its almost like dying is a bad thing intended to be avoided.

PvE is already too easy. The last thing this game needs is to be dumbed down even further. If your group isn't competent enough to avoid getting 60% death penalty on all eight members, you have failed PvE. At least in hard mode, you deserve to be ejected completely. If you think about it, its doing you a favor: obviously you were unprepared, and it gives you a chance to fix it instead of wasting untold hours fighting through it at 60% DP.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

/notsigned There are multiple ways to get rid of Death penalty in PvE. Look here if you need more info.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

/not signed.
Learn to play better or use normal mode.

Mist Walker Skarloc

Mist Walker Skarloc

Frost Gate Guardian

Join Date: Apr 2007

Gods Of The Hot [GotH]

P/W

An option when you hit 60 DP could be good. Either return to the outpost or use a Consumable to wipe away your DP.

Gonzo

Gonzo

Jungle Guide

Join Date: Feb 2006

Netherlands

Defenders of the Blackblade [DotB]

W/

+1 on the what
+1 on the /notsigned

It's Hard Mode, the name kinda says it all.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

hai guise whats this thrd bout?? cause i c "hard mode is hard, make it easier"

Estic

Estic

Lion's Arch Merchant

Join Date: Mar 2006

Mongoose United

Quote:
Originally Posted by BlackSephir
hai guise whats this thrd bout?? cause i c "hard mode is hard, make it easier"
Youz = On spot.

Quote:
Originally Posted by Buzzer
Wow.

You cannot be serious. /john mcenroe
Buzzer wins thread.