W/mo questions.

sky99

Ascalonian Squire

Join Date: Nov 2007

So I've read around the forums. Healing prayers are useless. I've been a healing monk for a long time. I just figured out they're useless. They never saved me in a fight before. When i'm low hp and use healing breeze or orison it just gets outdamaged. Although the skill "Watch yourself" is pretty useful. I decided to go tactics and use healing signet. For healing prayers to be good you need like 10 in them to get some real results if you heal.

I don't know about smiting prayers. I've never been a smiting monk. Is it a good idea to be one?

What about protection prayers?

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

If your going W/x your best sticking to being a warrior.

Use your secondary to improve your primary. For example you might take mending touch as a W/Mo to keep conditions off you so that you can carry on hitting things.

Or a conjure as a W/E to increase your DPS.

Dont try and play as 2 different chars as it just doesnt work.

sky99

Ascalonian Squire

Join Date: Nov 2007

Quote:
Originally Posted by Isileth
If your going W/x your best sticking to being a warrior.

Use your secondary to improve your primary. For example you might take mending touch as a W/Mo to keep conditions off you so that you can carry on hitting things.

Or a conjure as a W/E to increase your DPS.

Dont try and play as 2 different chars as it just doesnt work. So your saying the protection line is recommended?

Grumpy

Grumpy

Frost Gate Guardian

Join Date: Jul 2007

Washington State

W/

For mending touch, and the possible rebirth on your bar? Yes. I wouldn't reccomend using anything else out of that though. Stick to warrior skills, with mending touch for those pesky conditions that don't get removed too fast. But, you don't have to put many points into protection, just what's left over.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Use monk spells that don't require investment for their effect..Mending Touch, hex removal, rebirth etc.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Quote:
Originally Posted by sky99
So your saying the protection line is recommended? Im saying stick to being a warrior and use your secondary to enhance that.

Dont start trying to prot your team and keep everyone alive.

sky99

Ascalonian Squire

Join Date: Nov 2007

Quote:
Originally Posted by Isileth
Im saying stick to being a warrior and use your secondary to enhance that.

Dont start trying to prot your team and keep everyone alive. Wait...Where did I say in my post I was trying to be healing and protecting my team and keeping everyone alive? When I said I wanted to protect / Heal I meant myself. Of course I know I can't be a monk and warrior at the same time.Im not saying I should deck out my whole skill bar with heal and protection skills. My question is which line is good? Smiting or protection. And what skill IN IT is good for me to use. I only want 1-2 monk skills on my skill bar. So I better go the right line.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by sky99
So your saying the protection line is recommended?
If you're going to be W/Mo, Mending Touch is what you want to be using.

As for Smiting, don't bother. If damage is what you want, there isn't a secondary class that offers skills that can out-DPS a decent build using your primary weapon. If its Balthazar's Spirit you had in mind, I don't really believe you'll be attacked reliably enough to justify it--and that's doubly true in PvP. If you want to smite, I would do so on your Monk, or at least any class with better energy than a Warrior.

Quote:
Originally Posted by sky99
Of course I know I can't be a monk and warrior at the same time. There's a staggering number of W/Mos that carry around Orison of Healing and Healing Breeze and think they've got their team covered.

sky99

Ascalonian Squire

Join Date: Nov 2007

Yes thanks protection line it is.And ROFL at irides last sentence.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

Yeah thats why I added my comment, its better to make sure people know than assume they do

sky99

Ascalonian Squire

Join Date: Nov 2007

Thanks for all your help guys. By the way, Is this considered a good or decent hammer

Victos maul(Green)
Max damage(19-35)
15^50
2x Adrenaline on hit 10%
30+Health.
Customized(Never gonna sell it)

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

I think it is. I'd personally want to pair it with a Vampiric hammer as well, though.

Draginvry

Draginvry

Lion's Arch Merchant

Join Date: Oct 2007

The Underground PvP Society (PVPS)

N/Mo

Quote:
Originally Posted by sky99
My question is which line is good? Smiting or protection. Smiting, if any. But smiting warriors usually run in teams.

If you must use smiting for general PvE, bring [skill]judge's insight[/skill] in high undead areas. Otherwise, you are better off going full warrior. Unless you need [skill]smite hex[/skill] or [skill]smite condition[/skill]

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Draginvry
Smiting, if any. But smiting warriors usually run in teams.

If you must use smiting for general PvE, bring [skill]judge's insight[/skill] in high undead areas. Otherwise, you are better off going full warrior. Unless you need [skill]smite hex[/skill] or [skill]smite condition[/skill] If you want to use these skills, just bring a monk smiter. Really.


Even if W/X is way better, especially when you'll be able to take Dragon Slash + For great justice + Save yourselves, I'll give you some of my personnal whammo builds.
Rule 1: Always take rebirth as your rez, if you take one (you're not forced to, especially in zones where there are numerous res shrines).

1) Smite hammer.
Take KDs skill, KD, then use [skill]holy strike[/skill] or [skill]stonesoul strike[/skill]. 10 smite is okay so you can have 11+1+1 in your weapon and 10+1 in either tactics or strenght.

2) Empathic Paladin
As your elite, take [skill]empathic removal[/skill].

3) No energy succor builds. These builds are meant to get rid of your energy. The principle is simple: your energy is used only to cast succor [skill]succor[/skill], generally to your monks, to give them energy, while you will fill the rest of your bar with no energy signets.
3.1) Signet Paladin
This build is more for support, but have some DPS as well.
As your elite, take [skill]Signet of removal[/skill]. Use it with [skill]Symbolic strike[/skill] and some other signets ([skill]healing signet[/skill], [skill]Purge signet[/skill], [skill]Resurrection signet[/skill], [skill]signet of Strenght[/skill], etc..). 4 signets+succor are okay to have Symbolic strike deals a nice damage output, use flail and another attack (or FGJ) to finish. You can switch signet of removal for another signet and take an elite attack. This build allows you a great freedom of attributes points distribution.
3.2) Berserker.
THis build is essentially based on DPS. While subpar against Dslasher, it makes a fun alternative.
[skill]succor[/skill], [skill]Battle Rage[/skill], then fill with adrenalin attacks, whatever weapon you're using. Yeepee yay, you'll deal armor ignoring damage for 17 secs!.

The mending touch Warrior is fine also.

Just notice that going W/Mo is not forcely the way to go. You'll soon realize you can switch professions that are as interesting as going /Mo. And, finally, you'll realize that team synergy matters a lot more than dual prof synergy.
For example, a smiter monk will be able to enchant you with [skill]Judge's insight[/skill] and/or [skill]Balthazar's aura[/skill], a necro will increase your DPS like mad through [skill]Order of pain[/skill] and [skill]Barbs[/skill] and [skill]Dark fury[/skill], Ritualists have several deadly weapon spells and many paragons shouts will increase your overall efficiency too.
So it's better for example to bring a smiter monk with you than to try to smite as a monk whereas you're a warrior. See?
Just go W/X, and rely on your team to enhance your DPS or survivability.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by sky99
Thanks for all your help guys. By the way, Is this considered a good or decent hammer

Victos maul(Green)
Max damage(19-35)
15^50
2x Adrenaline on hit 10%
30+Health.
Customized(Never gonna sell it) That hammer rocks. If you got factions you get a very nice green vamp hammer as a present. And I recommend an elemental hammer for pummeling warriors (Their armor is stronger against physical damage then against elemental damage).

sky99

Ascalonian Squire

Join Date: Nov 2007

Quote:
Originally Posted by bungusmaximus
That hammer rocks. If you got factions you get a very nice green vamp hammer as a present. And I recommend an elemental hammer for pummeling warriors (Their armor is stronger against physical damage then against elemental damage). Oh good. Because at first I thought it was a fecking crap hammer meant for level two's who started 15 minutes ago because I got it for 2k =/

Alright guys i'm gonna use protection. Looks like theres some godly skills there.

Pyro maniac

Pyro maniac

Desert Nomad

Join Date: Apr 2006

It's cheap, but got great stats

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by sky99
Oh good. Because at first I thought it was a fecking crap hammer meant for level two's who started 15 minutes ago because I got it for 2k =/ One of the advantages of using hammers is that they are rock-bottom cheap. Next to Axes and Swords of comparable rarity and/or stats, Hammers are the lowest demand.

The only issue that hammer might have is that some may find the Furious upgrade inferior to a few others, but its personal preference. In my opinion, Furious is more useful for a hammer than other weapons, due to their slower speed and high-adrenaline attacks.