Any/Rt + 1 Hero Glint Challenge Farm

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Before I go any further, I'd like to point out that this build is fully inspired by "dont feel no pain". The original post can be found here:http://www.guildwarsguru.com/forum/s...php?t=10217319

First of all, the hero. The hero's build is more or less the same throughout. Any ranger, +energy staff may be useful, but isn't required

Wilderness: 12+3+1, Expertise: 12

[skill]serpent's quickness[/skill][skill]quickening zephyr[/skill]

Assassin:

Restoration Magic: 12. Shadow Arts: 12

[skill]Vengeful Was Khanhei[/skill][skill]Vengeful Weapon[/skill][skill]Dark Escape[/skill]

Dervish:

Restoration Magic: 12. Earth prayers: 8. Wind Prayers: 10 ???

[skill]Vengeful Was Khanhei[/skill][skill]Vengeful Weapon[/skill][skill]Conviction[/skill][skill]Natural Healing[/skill][skill]"I Am Unstoppable!"[/skill]

Mesmer:

Restoration Magic: 12. Inspiration Magic: 12, though it is possible to lower Inspiration a bit to allow for points in fast casting.

[skill]Vengeful Was Khanhei[/skill][skill]Vengeful Weapon[/skill][skill]Mantra of Frost[/skill][skill]"I am Unstoppable!"[/skill]

Add this to your Hero: [skill]Greater Conflagration[/skill][skill]Winter[/skill]

Monk:

Restoration Magic: 12. Healing Prayers: 12 ???

[skill]Vengeful Was Khanhei[/skill][skill]Vengeful Weapon[/skill][skill]Heal Area[/skill][skill]"I am Unstoppable!"[/skill]

Necromancer:

Restoration Magic: 12. Soul Reaping 12+X

[skill]Vengeful Was Khanhei[/skill][skill]Vengeful Weapon[/skill][skill]signet of lost souls[/skill][skill]"I Am Unstoppable!"[/skill]



Paragon:

Restoration Magic: 12. Command: 12+1+3.

[skill]Vengeful Was Khanhei[/skill][skill]Vengeful Weapon[/skill][skill]"Never Surrender!"[/skill][skill]"Stand Your Ground!"[/skill]

Ritualist:

Use a variation of any of the above.

If you're an elementalist, use the Obsidian Flesh build, it's better.

Warriors and Rangers are covered in the other post this one is based on.

Any runes can be added to make the run more effective, any armour should do, as long as it's max

Usage: (copied out of other thread :P)

Quick Guide To Normal Mode:

1. Enter -> Flag hero/Friend by the end of the baby dragons left wing.
2. Go right and wait untill the destroyers start atacking the rangers.
3. When the last one on your side is being attacked, hit SQ -> QZ on your ranger, and run in.
4. You Should try and time it that when you get to the middle all dwarven rangers would have died that second and Qz is just up and rdy.
5. Spam your skills.

Notes:

These builds are theoretical but should work. I'd like people to test the builds with ??? written next to them as those are the ones I'm unsure of. Any hints or tips are greatly appreciated, and this thread will be edited to add your input!

Thanks

Professions confirmed to work:

Warrior
Ranger
Necromancer
Elementalist
Mesmer
Paragon
Ritualist
Assassin

Still Testing:
Monk
Dervish

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I'd say Arcane Echo + VwK on Mesmer or Ritualist builds.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Maybe, but [skill]arcane echo[/skill] is an enchantment and is therefore prone to shatter enchantment. Besides, that's why the ranger hero is there, to make sure VwK can be kept up ~100% of the time.

ghostlyfenix

Jungle Guide

Join Date: Feb 2007

W/

arcane echo doesnt become enchantment after u cast a spell, thats why u cast vwk just before they reach you

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

Except Shatter Enchantment casts in ~.5 seconds, whereas you need 1.75 seconds after using AEcho before you can put VmK out.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Yeah I know it doesn't but then you can keep VwK up for a constant 30 seconds, after which... you're dead. The point of the hero is to have the recharge time of all your skills. It's a dual farm.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

If you're using a hero ranger the only thing you need is VwK

udk-birDy

udk-birDy

Ascalonian Squire

Join Date: Jan 2006

W/Mo

annyone tested the dervish build , could give some feedback please ..

Thanks for sharing .

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Quote:
Originally Posted by Washi
If you're using a hero ranger the only thing you need is VwK I'm afraid that's not the case, it may be with a ranger cos they have so much armour against the Spirit Rifts, or with a warrior for the same reason, but i struggle on my nec.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Tried the dervish build, it doesn't work. Absolutely no e-management. I gave the hero Essense Bond and Balth spirit but didn't realise they get stripped (never farmed glint's before..)

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Did you take I am unstoppable? that should negate some damage, and then there's a small regen and natural healing for a small cheap heal if really needed, dervish have a fair base armour anyway. I don't have a dervish, like i said, just trial builds really.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Unstoppable + conviction armour doesn't stack, so there is no need to use both. It works ok survival wise, just after 20 secs your energy is gone

Grumpy

Grumpy

Frost Gate Guardian

Join Date: Jul 2007

Washington State

W/

I'm about to try the monk one, anyone done it yet?

Oblivious Moose

Oblivious Moose

Frost Gate Guardian

Join Date: Dec 2006

Sinister Swarm [Sin]

P/

im going to attempt this with the paragon variation, but i believe that SYG is not a good option, as is an additional 15e, which you simply cannot afford when spamming vwk, with no other e-management. im brainstorming ways to get additional armor, for cheap cost, and/or e-management that works, so SYG can be used.

EDIT: i found that great dwarf armor is a good choice for armor buffs, for every class, not only paragon. as its only 5 energy, and can last a descent ammount of time, giving you +48(24+24vs destroyer) armor in this challenge.

*copy'd from wiki* Great Dwarf Armor Enchantment Spell. For 10...40 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Aha good point! I never put my Delver title on and alot of those skills are more effective vs Destroyers

I'll try editing the Derv build later and see how it goes.

EDIT: realised that Great Dwarf Armour will be stripped, Your not using skills that target destroyers so the title effect is useless and nothing else from the Delver skill list would seem useful

Oblivious Moose

Oblivious Moose

Frost Gate Guardian

Join Date: Dec 2006

Sinister Swarm [Sin]

P/

aww crap, i completely overlooked that little detail... well.. can always try using the pve only shout.. "i am unstopable!" i think thats what its called.. anyway, its like +24 armor, shout, and low mana cost, if memory serves me right.

i guess i can try goin in game to look at the skills, other than just thinking about them while browsing forums. ill keep you updated if i find anything that will work for the para, or usefull for all classes.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Thanks for the input guys as this is very much a discussion thread, i need everyone's input as i don't have all the necessary characters in the Central Transfer Chamber.

But so far, we know it's possible with:

Warrior
Ritualist
Ranger
Elementalist
Assassin
Mesmer

That's more than half the professions, the rest need to be looked into.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by dan-the-noob
nothing else from the Delver skill list would seem useful Actually I can't imagine doin this without Alkar's Alchemical Acid. It's so much faster.

Tamuril elansar

Tamuril elansar

Wilds Pathfinder

Join Date: Jul 2007

N/

necro one works barely, its really hard, i'd prefer the warrior build.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

i'd prefer the war build too, or the ranger or ele or assassin, or mesmer, but none of those chars are my mains and there must be a way to do it on the others!

CE Devilman

CE Devilman

Wilds Pathfinder

Join Date: Jul 2006

hell

Do U Trust Anet

N/Mo

Dervish..sure


H/H (and bonder) on the left wall and U keep the right side clean..



1-2-3 core a run

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

Is this only for first wave?

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

yeah, first wave only.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

didnt i already pretty much post this?

Edit: ahhh i see thanks for expanding on it, my page title is quite misleading as it only says w/rt so yeah thx =]

you can add my vids if you want, i only got nm and hm warrior and nm ranger, thier here

http://dontfeelnopain.blip.tv/

Also [skill]Feigned Neutrality[/skill] wont work on the sin as it is an enchantment (unfortunatly)

and also just for ya all to know, the 2 fastest builds in NM are the Rit build and Ranger Build

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

oh yeah i forgot about [skill]feigned neutrality[/skill], but with taking a constant half damage from dark escape, you should be fine, take some extra armour in the form of "I am Unstoppable!" if you must.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Now confirmed to work with more professions:

Warrior
Ranger
Ritualist
Necromancer
Mesmer
Assassin
Elementalist

Nec confirmed by my screenie. Mesmer confirmed today in game by a friend.

so that's only like 3 left: Monk, Paragon and Dervish

I think Paragon and Dervish do work due to their high armor, but it needs to be confirmed.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Well, Dervish doesn't work (apart from that bonder version posted), and i can't think of any ways to survive there.

Elite - gone
Enchants - no chance
Conviction + heals - not enough

I also take around 80 damage per spirit rift, and the energy just gets drained in 20 secs.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

I take about 95 damage from Spirit Rift. If a warrior can handle the energy, so can a Dervish. I'd like to do it for you but I can't, I don't have a Dervish.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

take sentinal armor, reduces the spirit rift to about 60 i think

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

Sentinel insignia are warrior only, this for everyone else really :P

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

I'd stick with Don't Feel No Pain's build. The other classes can work, but for almost a garunteed easy farm, do the warrior one.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by Sethellington
I take about 95 damage from Spirit Rift. If a warrior can handle the energy, so can a Dervish. I'd like to do it for you but I can't, I don't have a Dervish. There are alot of rangers. You have an inherant +20 vs physical, we do not. Sure we may have more energy, but if a Dervish has to spam vengeful alot more often in order to survive, the energy won't handle it.

Sethellington

Sethellington

Jungle Guide

Join Date: Sep 2005

nn

N/

I don't have an inherent +20 vs. physical. I'm a necro I have 60AL. That's all.

Oblivious Moose

Oblivious Moose

Frost Gate Guardian

Join Date: Dec 2006

Sinister Swarm [Sin]

P/

ive sucessfully done NORMAL MODE Dcore farming with my paragon.. only needed 2 skills, on both me and my ranger hero..

Vwk + "Never Surrender!" 12-16

SQ + QZ @ 12, didnt have my ranger runed up and still didnt die...

sadly with my luick, i only got 6 cores in 4 runs.. 1 gold item.. i hate gw...

on the bright side i got a black dye... woot! (maybe my luck is changing o0)

Poisoned Hunter

Frost Gate Guardian

Join Date: Aug 2006

Malta

[DVDF]

Me/

Tried it on Mesmer and worked like a charm :]

zero70xx

zero70xx

Ascalonian Squire

Join Date: Apr 2007

USA

Kings of the Vanguard [KOTV]

A/Mo

Am I doing something wrong? I am using the assassin build an I always die before SQ and QZ recharge. And the e-management is not that great. I find myself relatively quickly with 1 energy and the need to refresh a skill while waiting for my energy to reach 5.

A video and/or explanation would greatly help me.

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by dan-the-noob
Unstoppable + conviction armour doesn't stack, so there is no need to use both. It works ok survival wise, just after 20 secs your energy is gone
In this case conviction acts as a health regen because you aren't enchanted. So the only extra armor you have are your insignias and unstoppable. I still haven't been able to make it through the first wave but i'm working on it. The E mgmt is a definite problem. Maybe with AAA they may go down a little quicker so you don't have to withstand it so long. I don't know if anyone reads this thread anymore but if someone is i'll let you know.

pfaile

pfaile

Lion's Arch Merchant

Join Date: Oct 2007

Orlando

Divine Order of Heroes

P/R

Your paragon build does work, it is however very, very, very easy to slip and die. When it works, it is great. Miss a skill by a fraction of a second and it is instant death.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

What about on a ranger:

Stick [card]Greater Conflagration[/card] and [card]Winter[/card] on your hero (much like with the mes).

Then the ranger takes:

[card]Vengeful Was Khanhei[/card][card]Vengeful Weapon[/card][card]Storm Chaser[/card][card]Troll Unguent[/card]

and full frostbound insignia (higher armour vs cold dmg).
?

joshuarodger

joshuarodger

Unbanned

Join Date: Jan 2008

Trinity of the Ascended [ToA] -- IGN: Swirly

Mo/

Quote:
Originally Posted by dan-the-noob
Well, Dervish doesn't work (apart from that bonder version posted), and i can't think of any ways to survive there.

Elite - gone
Enchants - no chance
Conviction + heals - not enough

I also take around 80 damage per spirit rift, and the energy just gets drained in 20 secs.

I just made it through the first wave with my Derv. I got 2 destroyer cores, Brown Dye (ugh), and a lockpick. Crazy health spikes though. Could be tough to do it multiple times in a row. But it can be done.

My skills:
Vengeful was Kanhei
Vengeful Weapon
Conviction
I am Unstoppable
Alkar's Alchemical Acid

My Attributes:
Restoration Magic: 12
Earth Prayers: 12+1
Norn Rank: 4

Ranger Skills:
Serpents Quickness
Quickening Zephyr
Edge of Extinction

Ranger Attributes:
Beast Mastery: 8
Expertice: 10+2
Wilderness Survival: 12+3+1

Edge of Extinction was the key to the Dervish build for this mission. I only used AAA on the very last Destroyer Standing. Earth Prayers of 13 is also important because it gives conviction 4 pips of Health Regen and an EP of 12 only gives 3. Gonna go try this one more time good luck.