Hardest Campaign for guardian?

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T
Tanis Fatalis
Pre-Searing Cadet
#1
Me and my friend are going for legendary guardian and we hav nearly finished up cantha (12/13 just eternal to go ). We were wondering which is the hardest campaign to get the guardian title and after any tips on difficult missions in Nightfall and Prophecies. Thanks in advanced.
Racthoh
Racthoh
Did I hear 7 heroes?
#2
Tyria because it's so long and boring.
You can't see me
You can't see me
Forge Runner
#3
Well, let's break it down like this.

To get Gaurdian in Nightfall, you need strategy and good builds.
To get Gaurdian in Prophecies, you need TIME and lots of it.


That's about all the two require.


Tips? Use basic countering on all missions.
sickle of carnage
sickle of carnage
Wilds Pathfinder
#4
Prophecies....it's very long...and very lame
Dev121
Dev121
Forge Runner
#5
Cantha seems to be shortest and easiest but at the same time the most fun. So WIN WIN.
The Meth
The Meth
Desert Nomad
#6
I H/Hed almost all of em, really there aren't any too hard. The only times that really give any problems are where you are forced to split, or have to protect certain npcs. Off the top of my head, here are the ones that could give problems:

Prophecies:
Nolani Academy: Rurik can go leeroy (Never happened to me but I know some people lose because of this)
Aurora Glade: The bonus can be tricky, but if needed its very easy to do bonus and mission separately.
White mantle in general I found surprisingly tough in Hard Mode (Compared to other enemies)
Ring of Fire is surprisingly easy.

Nightfall:
Dzagonur can be frustrating since sometimes your npc help will hold out fairly well, other times it will just fall apart.
Jennur's Horde: I hear some people complain about this a lot, though there are certain tactics that make it easier.

Overall all of the straight forward ones are easy. None of the HM groups really carry enough counters to be able to stop an 8 man group (especially if you are using pve skills). You should be able to steamroll through it with 2 players and 6 heroes, if not just find a few more players then do it again. The one that took me the most tries to finish was Eternal Grove, if you guys can handle that you should be able to take on anything else thats thrown your way.
azzer20
azzer20
Ascalonian Squire
#7
Tyria because it's loooooooooooooooooooooooooooooooooong
OOshadeOO
OOshadeOO
Lion's Arch Merchant
#8
wow i thaught it was just me having lameness with tyria, doing abaddons mouth atm and why does this bonus person haveto walk so slow :S
creelie
creelie
Wilds Pathfinder
#9
Tyria, because:

-there are more missions to do
-many of the missions require teams of 4 or 6 instead of 8
-a lot of the bonuses are really easy to lose.
Spazzer
Spazzer
Jungle Guide
#10
Cantha because of Eternal Grove. Everything else you can pretty much do on your own in your own free time.

[edit]
As for tips:
- Nolani Academy: Never roll with Rurik. Take the back way and assassinate Bonfaz on your own. If you don't know what I'm talking about, just hang a right turn after you cross the wall. You'll eventually figure it out. It's one of the oldest mission shortcuts in the game.
- White Mantle: Minions and hexes make these guys die without a fuss.
- Aurora Glade: Save yourself a bunch of frustration and do this two different times--once for each goal. Remember that the center shrine (closest to your crystal) is the longest run for the enemy, and you can dictate their course and pace by controling it often.
- Dzagonur Bastion: This mission's goals might make you think "defense", but you're better off blitzing. Colossal pressure is the best way to get through this without any problems.
- Jennur's Horde: Minions are king here.
Avarre
Avarre
Bubblegum Patrol
#11
I found Tyria pretty easy, Elona has some slightly trickier missions.
william1975
william1975
Wilds Pathfinder
#12
I have Elona, and have found it easy,

I'm in the midle of doing Tyria, but its longwinded,

I have tried some cantha and i hate timed missions, they are so much harder.


Difficult missions usually have good guides on the wiki guides i used them for elona
f
freaky naughty
Krytan Explorer
#13
Tyria was pretty easy just very long and in the jungle's case repetitive.

Cantha wasn't too enjoyable with the timed missions.

Nightfall was probably the easiest for me.
Buzzer
Buzzer
Wilds Pathfinder
#14
Definitely not Tyria. Though it's long, nothing stands out as being overly tough.
Elona is harder, with such missions as Dzagonur, Jennurs and Gate of Madness.

Cantha is the hardest because of double damage bosses, time limits and 2 party missions. Worst parts are Eternal Grove, Vizunah Square, Gyala Hatchery (without sneaking around the back) and maybe Raisu Palace.
mage767
mage767
Desert Nomad
#15
Got my Elona Guradian before GWEN was out and I actually found these the hardest:
1. Blacktide Den (WTH, this 4-man mission is ridiculously hard)
2. Gate of Madness (a real pain, but got it done with elite PUGS)
3. Bastion took a few tries - raw power is the key (I was LB8 at the time).
4. Jennur's Horde wasn't too bad - you do need at least a few people in this one, and 1 runner definitely.

I got the hard missions in Cantha (which include Eternal Grove, Arborstone, Viznuah, Nahpui etc) done and have a difficult ones left.
T
Teutonic Paladin
Wilds Pathfinder
#16
Want to know why Blacktide Den was so hard? It's an 8 person mission.
N
Navaros
Forge Runner
#17
Pretty much only the 4 man missions and missions where you must keep NPCs (with wonky AI) alive are hard.

Jennur's Horde is not hard at all, and does not require a runner. It's very easy to do in Hard Mode with 2 people, 6 heroes, and no runner. It bewilders me why so many people find that to be hard.
The Meth
The Meth
Desert Nomad
#18
Quote:
Originally Posted by mage767
1. Blacktide Den (WTH, this 8-man mission is ridiculously easy)
Fixed that part up for you, were you thinking of Jokanur?
TaCktiX
TaCktiX
Krytan Explorer
#19
Tyria is fun. Hate on the 25 mission length, but all the missions and bonuses are varied, unlike the other two campaigns. Problem missions on it: Aurora Glade, Nolani Academy, Dunes of Despair (just do the mission and bonus separately), Elona Reach (can NOT be run), Hell's Precipice (Sparks can kill VERY fast).

Elona can be the toughest, since the monster powercreep goes insane right about the Desolation, and the timed missions in those are difficult without good planning and execution (who hates Grand Court and Ruins of Morah?). Problem missions: Dzagonur Bastion, Pogahn Passage (the enemies can mob hard after rescuing Kormir), Jokanur Diggings (4 player constraints), Gate of Pain (the massive fire damage MUST be protted).

Cantha is short, but sometimes deceptively so. There are a decent number of missions where the time limit can be an issue. Problem missions: Gyala Hatchery (just do it backwards), Eternal Grove (the most high-charged Siege you've ever faced), Sunjiang District (the Constructs hit very hard at Level 30), Tahnnakai Temple (bring 2 MMs, human ones), Raisu Palace (some mildly annoying sections in NM become hair-raising pains in HM).

In general, have a balanced team build. Some missions are easily done with Heroes and Henchies, while others are required full-human. Don't get discouraged by defeat (I failed Aurora Glade HM something like 12 times when I failed it never in NM), just analyze your mistakes and roll back in for another go.
T
Targuil
Krytan Explorer
#20
I say elona. Gate of madness pisses me off. Dasha vestibule went easy when I knew whats going on.--->frigid armor. Gate of desolation: Somehow start gave me serious problems.---> dual smite. But, still need gate of madness for legendary. (Almost got it yesterday but my friend HAD to go when we capped shrines.