More UW 55 Necro IMAGE HEAVY

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

Before I begin with this I'd like to say sorry to a few people.I've been in Kamadan a few times lately giving away alot of stuff and told a few people that I'd return and give more stuff away,I unfortunately was not able to do this a couple times and feel like maybe I had left them hanging..sorry.Also Fuzzy Taco has been so patient with me but due to certain things happening last month I was unable to "be available" due to the death of my father last month..sorry Taco.Your patience and mature attitude has been noted and I'm very happy you haven't gotten upset with me putting things off..for that I am sorry.On a lighter note when my sister flew in last month I found out she is a Guild Wars fanatic!I'ts funny how things work out.Again I am sorry to anyone who was "waiting" on me in any aspect.


Solo UW:Obsidian Behemoths/Charged Blackness

This is for all those crazy 55 Necros who enjoy soloing UW and doing Smite runs.This guide will run you through most of the UW after your Smite run is complete.If you'll notice I screened this run in Normal Mode.I normally don't go solo in UW in HM,it really frustrates me sometimes and I do this for fun.Although I have run in HM.Its really just something to do.

So all you'll need is your typical setup for a 55,and your UW build.I run the old school KCP build when I do this.My build is very simple HB,PS,SS,Suffering,
Essence Bond,Balts and Mending.Honestly if you aren't comfortable soloing UW then I wouldnt attempt this.I would highly recommend bring a +1 Curses offhand to give you a little extra juice.

NOTE:this run will NOT make you rich,lots of gold though,and collecting Burrower jaws really adds up over time.This is for sport and fun.Very decent drops occur sometimes though.


The quick facts about doing this run:

1) You can not maintain enchantments,they must be dropped.
2) Walls are your friend.
3) Traps are abundant,don't immediately rush in for the loot!!
4) Charged Blackness , back to 55, it's the easiest way.
5) If you are impatient , you wont like this...theres alot to kill..and it takes time.

I'm not going to go in depth with the build and skills setup,there are posts detailing the spells,their uses and whatnot..I'm already assuming anyone checking this out has a basic understanding for solo UW...that said.

So here you are, all done your smite run...time to run back and rampage through some Behemoths..Youre going to see the first group all bunched up in a doorway.


All you need to do is drop your enchantments,(meaning Mending,Essence and Balts),swap to a +1 Curses offhand,I find Fondalzs works nice.The +30hp is a bonus.With the ranged attacks the Behemoths use , 135 hp coupled with Prot Spirit allow for a few hits to be taken relatively safely in case you need to pop out a little for a spell cast.

Walk up to the wall beside the group of Behemoths and select the nearest Behemoth.(with the use of Natures Renewal,your spells may take longer depending on if it is active so targeting the closest enemy allows you to constantly have SS running.)Cast SS and select the next closest Behemoth,cast Suffering if you want,and when SS recharges, cast
on that enemy,(if theres 3 in a group I'd suggest just toggle between the closest and second closest Behemoth.) Keep recasting and cycling and let the Behemoths do all the work.



The next three groups are easily handled,First position yourself at the corner of the wall for the next group and cycle through them, Second group requires you to run right up to the wall underneath them and cast from there,Third is to run just below this group to stay out of harms way and cast from below.





Next is the First group of Charged Blackness.Re-apply your enchants and swap your weapon set for your Cesta.They will cause knockdown,it's not that often,almost as much as Savage Slash, so its very managable..they don't rush and mob you,so try holding off on SS until you're sure you can get the area effect,really pretty easy.Kill em.




Drop your enchants,swap back to +1/+30 , now from facing the Charged Blackness,turn around and you'll see a mob of 3 or 4 more Behemoths.I've dropped a Staff to indicate where you'll want to run to in order to start casting.Theres Charged Blackness off to your right, just leave them,they'll come down in a sec.If this seems a little cramped then cast PS on you , it'll still do its job.




Next you'll want to head left and you'll see a gaggle of Behemoths.Target the middle mob and run directly under them, (make sure you keep an eye to the right,the Charged Blackness will make their way down to a certain point and stop.)You can take the rest of those Behemoths out if you want.The Charged Blackness are next.Swap back to Cesta and Enchants and run right into the Charged Blackness.You shouldnt have to worry about Natures Renewal,if by any chance it is active just wait until it runs out.(As a side note,you can actually only have Mending and Essence Bond active and still solo these guys.)..kill them.






Next is the bridged area..First group is easily managed by wall block.The group on the other side of the bridge is easy as well...just throw PS and HB up and run past them, theres a little hidey hole you can duck into and kill them from behind.




Next youre going to want to run past the next 2 mobs..shown in the screenshot..you can see you'll want to head left and run past the 2 groups of Behemoths and directly under the third is where you'll stop.Kill them.You can stop where I've shown in the screenshot and maybe depending on the spawn try and take that mob down,but otherwise just run underneath the small group ahead and kill them.





Next wall block the first group of Behemoths and kill them,standing where I'm positioned. The group after this you'll want to run past by applying PS and HB briefly and running up to the little nook I'm standing in.Kill them.





The next 2 are a rinse and repeat of the wall blocking technique..kill these two groups by avoiding the attacks and move onto the last gaggle of Behemoths/Charged Blackness.

These last groups are fairly easy,just use wall blocking to kill off the nearest Behemoths, (this allows you to clear and area to safely pull Charged Blackness away and out of Natures Renewals effect), put enchants back up and swap to the cesta and wand the Charged Blackness out..







The last to Behemoths left here are weird..that rather big group sitting in the open can be avoided and run past..as well as the one behind them in the doorway..run to the point I'm at in the screen shot and kill that last group of Behemoths.



You will now be able to jump on a Banished Dreamrider..and ride..to Valhalla!!




Lets buff this up a little,if you want to clear all this,might I suggest you try this..

Just send your heros,(pick any 3 you want I guess),into the nest of Aatxes at the very beginning and let them die.Solo everything you want and then return and rez them with a scroll..helpful vs Banished/Terrorwebs and whatnot...if you want to do this maybe bring a second set of armor,(I always carry 2 sets) with higher hp etc.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Sweeeet!, I gonna go lvl my lvl 10 necro ^^

ghostlyfenix

Jungle Guide

Join Date: Feb 2007

W/

nice guide..................

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

After you've done your ecto run,go ahead and pull the Aatxe out a little down this hall.Try not to aggro anything else,it makes it alot easier to take them all in groups.



If by chance you have a nightmare attached to a group of graspings,just throw HB on yourself and right when it rends you cast prot spirit and run back to the point I've indicated in the screen,nothing should follow you past here.Reapply your enchants and go back and kill the rest of the chamber,leaving the Terrorwebs.




Head down into the lower room and run towards the stairs shown here.

At the top of the stairs will be another couple of Aatxes,don't run up to far though,otherwise you trigger a group of 2 graspings and a Nightmare to start their patrol.




As you can see all you need to do is run across the bridge and let that patrol go by.As a heads up, there may be a buried Nightmare right where I'm standing in that screenshot.



So you can leave that first mob of Graspings there at the bridge if you want,you'll need to kill 2 more groups of 5,one right where I'm standing and the other is highlighted in front of me.




Next just start picking groups of Coldfires and Stalking Nights,mainly take them in groups of three, for the fact that you'll have maelstorm and shard storm on you and its a little bit of a hassle,watch patrols and pick them apart.Stalking Nights are Earth and do not cause alot of damage.




At the end of this you see a few Behemoths,sometimes a chest will spawn right there so in the screenshot I've shown where to run to ...theres basically a little indent in the wall there you can run into,drop your enchantments and swap to a +1 curses weapon if you brought one and single them out and kill them.You can go back and kill that first group of graspings now if you want..theres some chest spawns in this area sometimes.







HAVE FUN above all else!

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

Thanks for taking a look guys,all props to Kcp,I can remember I saw him a long time ago (standing in Tombs I think it was),almost right when I had started playing Guild Wars 2 years ago..and I pmd him thanking him for his build...never looked back since, it's whats kept me coming back to GW.He was very kind and polite to a noob like me back then.

The.D0pefish

The.D0pefish

Krytan Explorer

Join Date: Mar 2007

Germany

Matchup Close [yPrn]

Me/

looks great, i always stopped after smites...
we need to find smth vor terrorwebs: i run out of energy when i fight them

Performance Pudding

Performance Pudding

Frost Gate Guardian

Join Date: Aug 2007

post ascalon

Over The [Wall]

W/

i skimmed through it looks nice btw total coincidence my derv is named tyrael hellfire... well not sure what to say now i guess ill try it

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Possible with Mo/N?

Solette

Solette

Ascalonian Squire

Join Date: Sep 2007

Poland

N/

For sure i will try this out today when be in home, thanks for nice guide.

boogerboy72

Lion's Arch Merchant

Join Date: Sep 2007

[Scar]

N/Me

very very nice,

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

wow Pariah... thank you.
this guide is excellent, and i'm so glad your life has cooled down a bit. i'm off to go solo a massive amount of UW, i guess.

thanks again, and keep the 55 necro spirit alive!

Fuzzy

xxx wraith xxx

Frost Gate Guardian

Join Date: Jan 2007

The netherlands

N/

and then i was thinking i was a good necro...this guide is astonishing, verry verry good job making it

amibrunner

Ascalonian Squire

Join Date: Oct 2007

Mo/

Very, very nice guide.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

i remember trying the behemoths back in the day and i rememebered they will stop attacking and cast healing springs after they take a certain amount of damage. Is that still true?

pink penguin

Pre-Searing Cadet

Join Date: Aug 2007

Me/

Awesome guide, I love it how you illustrate things with screens. So much easier.

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

Thanks for all the nice responses guys!

Langdon: If you take a look at the 2nd screenshot I posted,The Behemoths will actually cast Healing Spring if you enter the aggro range,I havent cast anything yet in that screen but Healing Spring is still being activated,it doesn't last long and SS will keep them at a minimal HP gain.Healing Spring is what makes this run take that much longer and is why I recommend bring the +1 to curses offhand for the possible extra damage benefit.

Abedeus: I really don't think this would be effective as a Mo/N..you need high Curses attributes to take these guys down and because I don't solo with a monk , I'm not sure how much damage output you could generate..if you could do it , it would take a loooong time...as its already a fairly long run.

Dopefish: I'm wondering if the Heros would work well against Terrorwebs..I'm going to try and set Koss and Jora up as Terra Tanks,(they already are actually) and Dunks as a Extinguish/Healing Monk..I'm thinking if Koss was setup with Distracting and Savage Slash and Jora with a couple Shouts it may work well...unless anyone else has a proven effective way to this,I'll try this out later on.I have a decent build for Koss and he can tank a massive amount of damage.

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

You can kill the terrorwebs with your necro with one of your hero monk's set up to run spellbreaker. You can kill the mindblades as well, but expect to die cuz there's quite a bit of them. Try monk/mes so you can bring both visages along as well and essence bond the tank for unlimited energy.

The healing springs on the behemoths aren't bad if you get yourself a rhythm going. I just use the target next/previous buttons and cycle through them to interrupt healing springs since they like to chain them up. Whirling defense is a pain to hit through but once it's down they usually don't last long.

Gj on the guide, used to have a video soloing these things ages ago. Drop a lot of dyes as far as I recall.

dubiel005

dubiel005

Academy Page

Join Date: Jan 2007

det.

idk

Mo/E

awsome guide long live the d ^^

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

Kcp: Thanks for posting,I kinda figured I'd need to run a monk hero with spellbreaker at some point..I'll set Dunkoro up as a Mo/Me and bring 2 tanks and see how effective that'll be...probably saved me a couple plat already.Just curious if you think it would be wise to set my monk up as an echo spellbreaker?

dubiel: thanks!...yes long live the D!!!

Fuzzy Taco

Fuzzy Taco

Wilds Pathfinder

Join Date: Apr 2007

Level Twenty One [HAX]

N/

well, now that we're on to terrorwebs (ecto drop chance! must kill! ) let's see what we can use here. (i just don't like bringing heroes, to be honest... anything that takes my drops does not mix well with me! )in the pictured build, the only slot i can think of changing is the Orison slot, and attributes are relatively inflexible, so here're my guesses as to possibly useful skills:

[skill]Dismiss Condition[/skill] full heal AND removes burning, for only 5 energy.

[skill]Watchful Spirit[/skill] 2 more regen can make a difference. especially considering you have 7 degen, and the 5 regen mending, HB and WS leave you with is plenty for tanking. not to mention, vs. solo aatxes, Mending + WS is enough to tank, which is great for energy. also, 4 enchants is the threshold for an instant rend enchantments suicide on a Nightmare (in Normal Mode, anyway.)

[skill]Orison of Healing[/skill] it's pictured, it works. not my secondary heal of choice, but, at 5 energy, it's still energy efficient.

[skill]Vigorous Spirit[/skill] energy efficient, and a pretty good health gain if you autoattack.

anyone have any more ideas / opinions? besides of course the tried and true Spell Breaker bonder.

The.D0pefish

The.D0pefish

Krytan Explorer

Join Date: Mar 2007

Germany

Matchup Close [yPrn]

Me/

as i said:
healing isn't my problem when fighting them but energy gets very tight as they are only 3 and i think their wand attacks only trigger balth's spirit
we might take out suffering for anything else and split the build into two versions: terrorweb killing build and smite killing build.
I just don't want to take a single hero with me

Kcp

Krytan Explorer

Join Date: Dec 2005

OBF

N/

Ya Pariah, try the arcane echo spellbreaker on your hero, practice with it, since it's kinda tricky and you can easily lose your echo'd spellbreaker if you don't cast it in time. You'll be suprised how much you can clear.

Maybe try the Norn anti-KD skill if your trying to solo the terrorwebs, stand in the meteor shower barrage for energy. Personally haven't tried it, could work, don't come looking for me for a refund if it doesn't

The.D0pefish

The.D0pefish

Krytan Explorer

Join Date: Mar 2007

Germany

Matchup Close [yPrn]

Me/

sounds like a nice idea...
i don't really like the gwen pve skills but better than nothing.
I'll keep on trying these guys xD

jsalvadore1325

jsalvadore1325

Academy Page

Join Date: May 2007

[Arrr]

Very helpful guide, I have always been afraid to venture beyond smite land in any build other than 600/smite!

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

Depending on the spawn you get from Aatxes,have a Scroll of Ressurection handy in case you have to send your heros to their deaths at the beginning.Luckily I was able to not have to do that in this screened run.


So as a first real go at 3 heros only I set my Heros up like this..

Dunks:Now he is mainly used for his ability to Echo/Spellbreak and Dismiss Burning.I took Fuzzy Tacos suggestion to use Dismiss Condition but decided on using Mend Condition as I knew for a fact that Burning would be removed and I would get the healing benefit from it.Also I ran the Echo/Spellbreaker suggestion that Kcp brought up, it is tricky to time but I think it worked well.I also thought Dunks would need some sort of Healing so I tossed in Spirit Bond,which wasn't as effective as I wanted and Signet of Devotion which is totally spammable and worked nice.Vital Blessing I thought would be great but Dunkoros would not cast and maintain this spell no matter what I did,that will be removed.Also SV worked really good...and of course Rebirth for the "pull" benefit.



Jora:Jora I am sad to say was my "patsy"..I expected her to die and be a sacrifice in order for Koss to NOT take "ALL" the damage...Jora kicked butt."Fear Me" and "Watch Yourself" were kind of effective...and she used Savage Slash and attack skills really well...we all know the uses of Stoneflesh and Endure Pain...really helped.



Koss: Used him as my tank, he's pretty much setup the way Jora is but without shouts.He's all about attacks and i wanted Bleeding in there because both weapons on my Warriors have extended Bleeding mods,although I don't know if they stack, the Terrorwebs were constantly bleeding.I wanted the Interrupt skills on Koss to stop Meteor Shower mostly..Spellbreaker did its job but when that wears off I wanted my Tanks to be able to stop them to.



Me: After soloing the first room and clearing all Aatxes as well as soloing the Chamber I dropped all of my enchants and swapped to a higher HP armor set.I ran Mending on both Koss and Jora and I tagged Koss with Essence Bond.I was also a minor healer..using Orison and HB a couple times...but mainly using SS.

So anyways I was lucky I didnt need to sacc my Heros at the beginning..the spawn was good for the Aatxes..you can see that I flagged my Heros into this little nook and took the group of Aatxes on the left first,there was no popup Nightmare so I didnt need to use Benton as a body block.After the first group of Aatxes were dead I flagged them behind Benton though.


I cleared everything..setup myself and Heros,dropped my enchantments,swapped my armor and weapon,enchanted my Heros,selected a Terrorweb,targeted one only and made sure Koss and Jora "both" attacked the selected Terrorweb,cast Arcane Echo "while" my tanks were running in,cast Spellbreaker on Koss,the "echo'd Spellbreaker" on Jora and stayed back until aggro was locked on them,cast SS and tossed a couple heals in.






NOTES:

1)Make sure you set your Heros to "avoid combat" when clearing the chamber solo...no Leeroys.

2)Do not bring Gwen..Benton will not spawn.

3)Set Koss to "attack", Jora to "attack" and Dunks to "defend" at Terrorwebs.

4)You'll need to briefly "control" Dunkoro for Echo/SB casting.


Now if anyone is interested in knowing how far you can get in the Underworld doing this, I'll keep posting quest completions and how to do them...if the interest isn't great I'll stop.

T1Cybernetic

T1Cybernetic

Desert Nomad

Join Date: Sep 2005

Wakefield, West Yorkshire, Uk, Nr Earth

Alternate Evil Gamers [aeg]

N/

Quote:
Now if anyone is interested in knowing how far you can get in the Underworld doing this, I'll keep posting quest completions and how to do them...if the interest isn't great I'll stop. I for one would like to know, that sorta made the underworld look easy

Morgana Silverwing

Ascalonian Squire

Join Date: Jul 2005

Everlasting Sacred Path [ESP]

W/

I for one am also interested as I don't always have the chance of grouping with guildies due to timing and will probably have to do this with heroes. So please keep us posted as to your progress, I am very much interested.

prince-of-persia

prince-of-persia

Ascalonian Squire

Join Date: Aug 2006

usually i sleep at gh but now bought a new house at Torc'qua.

The Dragon Guild From Hell[lion]

Mo/E

wow great guide but only 1 question where did u get your wand from?

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

Ok I'll be posting later on my progress.

Prince: if I recall it is the collectors wand from Basalt Grotto..I think...lol.


Also I stated to set Dunks to "Defend" when fighting Terrorwebs,I think he should be set to "Avoid",as he tends to run in a little to close sometimes.

I realize at this point I'm not technically soloing but I would definitely class this as a farm,still getting good ecto drops and 5K XP everytime quest is done.I'm a little hesitant to try and take Terrors as a 55...but I will when I'm a little more comfortable using Dunkoro in this fashion...seems to almost be a 50/50 now..solo most of it,clear quests with Heros.

Also I noticed that when I'm clearing Graspings , Dunkoro and my heros are set to "avoid" until I'm ready to go for Terrors...and Dunkoro will cast SV and Shielding Hands,nothing else..tested this a couple times and seems pretty constant so far.Also I swapped 2 skills in Dunkoros bar, I think it was 2..I'll post what they are later.


I've got a pretty good idea on how I want to kill Mindblades for the "Unwanted Guests" quest...time to try.

Ambuu

Ambuu

Lion's Arch Merchant

Join Date: Jul 2006

very nice build, going to start this as soon as i get my sin to legendary survivor

gw_poster

gw_poster

Desert Nomad

Join Date: Jan 2007

so cal

R/

just curious, but to remove burning and heal at the same time, have u ever considered the deldrimor title track skill, "breath of the great dwarf", i've found it useful in tombs as it removes burning from the whole party, and each party member is healed for 40-60 depending upon deldrimor rank...nice cuz u don't need to 'burn' any attribute points... just a thought...

Karel

Academy Page

Join Date: Jul 2007

[DoE] Dutchmen Of Emania

N/Me

Wailing Wand
Cold damage: 11-22
9 Curses
Damage +15% (while Health is above 50%)
Halves skill recharge of Curses spells (Chance: 20%)



Thats the wand from basalt grotto. Do you know where the wand with HCT20% is?




EDIT: Never mind I found it: Its in VASBURG ARMORY

pogi8

pogi8

Frost Gate Guardian

Join Date: May 2008

Planet Earth

Drop A Gem O N Em [MOB]

A/

very nice...

1 question.... whats the equipment???

Pariah Hellfire

Pariah Hellfire

Frost Gate Guardian

Join Date: May 2006

N/Mo

well pogi , I would direct you to another thread I made a while ago..just scroll down the page a little and I try to outline my gear and weapons..from day one I've always run the Tormentors/Profane gear as my 55 setup..but that's just my preference.

my weapons are by no means written in stone..these are just what I have always used and feel comfortable with.


http://www.guildwarsguru.com/forum/s...php?t=10261280

I use the same setup everytime so there is no difference from the run in this thread and the thread link above..hope that helps a little.