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Cap on Critical %?
1 pages • Page 1
The best you can get is 37% from Way of The Assassin, 35% from Way of the Master, 16% from Critical Eye, 16% from Critical Strikes and 21% from Dagger Mastery.
You then multiply the chance for each one NOT to give a critical together, to get the chance for you to not critical. Take that from 1 and times it by 100 for your maximum percentage.
That gives a maximum of around 78% critical chance.
You then multiply the chance for each one NOT to give a critical together, to get the chance for you to not critical. Take that from 1 and times it by 100 for your maximum percentage.
That gives a maximum of around 78% critical chance.
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Quote:
Originally Posted by ibreaktoilets
The best you can get is 37% from Way of The Assassin, 35% from Way of the Master, 16% from Critical Eye, 16% from Critical Strikes and 21% from Dagger Mastery.
You then multiply the chance for each one NOT to give a critical together, to get the chance for you to not critical. Take that from 1 and times it by 100 for your maximum percentage.
That gives a maximum of around 78% critical chance. Wow, i dont understand anything from that, but i guess so...
You then multiply the chance for each one NOT to give a critical together, to get the chance for you to not critical. Take that from 1 and times it by 100 for your maximum percentage.
That gives a maximum of around 78% critical chance. Wow, i dont understand anything from that, but i guess so...
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Quote:
Originally Posted by OI-812
Hmmm, is there a program or something that will let you punch in the Crit Strikes + skill % bonuses to let you see what % you can actually expect? A crit calculator, perhaps?
EDIT: Yeah, I suck at math, so shoot me. As he said: the %chances appear to be sequential, not stacked.
So every skill/bonus gives a unique and independent chance to critical (I guess...maybe 'additional chance' is different from just 'chance'?).
In other words, you attack someone. The game checks weapon mastery, and checks that percentage against a random number between 1-100. If the random number is lower: critical! Yay!
If it's higher, the game checks skill bonuses, so..say, way of the master.
It checks that percentage against another random number, again awarding a critical if the random number is lower.
And so on, for each and every critical boosting..thing that you have going.
Thus, to work out the chance of a critical, when there are sooo many things that could give you one, the fastest and easiest way is to work out the chance of NOT getting a critical.
There is only ONE way that can happen: if every single check for criticals fails.
Conversely, to work out the chance of getting a critical, you have to work out the chance of getting a critical at the first step, then work out the chance of failing at the first step but succeeding at the second, then the chance of failing the first two but getting the third and so on, and then add them all together. Nasty and long and unnecessary.
So: take all your critical percentages, write 'em all down, subtract each one from 100 to get a series of "not critical" percentages, and then multiply them all together (divide by 100 first -so 50% becomes 0.5- then multiply up by 100 again at the end).
This is your final %age chance of not getting a critical. Subtract it from 100.
So say (pulling numbers out of the air)...
17% weapon mastery, 30% way of the master, 30% way of the assassin, and 13% critical eye, plus....12% critical strikes.
That becomes:
83%, 70%, 70%, 87% and 88% chances of not criticalling (is that a word?).
So:
0.83*0.7*0.7*0.87*0.88 = 0.31 (ish).
So a 31% chance of no crit.
Thus a 69% chance of a critical. Which actually doesn't sound that great, it must be said.
EDIT: Yeah, I suck at math, so shoot me. As he said: the %chances appear to be sequential, not stacked.
So every skill/bonus gives a unique and independent chance to critical (I guess...maybe 'additional chance' is different from just 'chance'?).
In other words, you attack someone. The game checks weapon mastery, and checks that percentage against a random number between 1-100. If the random number is lower: critical! Yay!
If it's higher, the game checks skill bonuses, so..say, way of the master.
It checks that percentage against another random number, again awarding a critical if the random number is lower.
And so on, for each and every critical boosting..thing that you have going.
Thus, to work out the chance of a critical, when there are sooo many things that could give you one, the fastest and easiest way is to work out the chance of NOT getting a critical.
There is only ONE way that can happen: if every single check for criticals fails.
Conversely, to work out the chance of getting a critical, you have to work out the chance of getting a critical at the first step, then work out the chance of failing at the first step but succeeding at the second, then the chance of failing the first two but getting the third and so on, and then add them all together. Nasty and long and unnecessary.
So: take all your critical percentages, write 'em all down, subtract each one from 100 to get a series of "not critical" percentages, and then multiply them all together (divide by 100 first -so 50% becomes 0.5- then multiply up by 100 again at the end).
This is your final %age chance of not getting a critical. Subtract it from 100.
So say (pulling numbers out of the air)...
17% weapon mastery, 30% way of the master, 30% way of the assassin, and 13% critical eye, plus....12% critical strikes.
That becomes:
83%, 70%, 70%, 87% and 88% chances of not criticalling (is that a word?).
So:
0.83*0.7*0.7*0.87*0.88 = 0.31 (ish).
So a 31% chance of no crit.
Thus a 69% chance of a critical. Which actually doesn't sound that great, it must be said.
Quote:
Originally Posted by DDL
As he said: the %chances appear to be sequential, not stacked.
So every skill/bonus gives a unique and independent chance to critical (I guess...maybe 'additional chance' is different from just 'chance'?).
In other words, you attack someone. The game checks weapon mastery, and checks that percentage against a random number between 1-100. If the random number is lower: critical! Yay!
If it's higher, the game checks skill bonuses, so..say, way of the master.
It checks that percentage against another random number, again awarding a critical if the random number is lower.
And so on, for each and every critical boosting..thing that you have going.
Thus, to work out the chance of a critical, when there are sooo many things that could give you one, the fastest and easiest way is to work out the chance of NOT getting a critical.
There is only ONE way that can happen: if every single check for criticals fails.
Conversely, to work out the chance of getting a critical, you have to work out the chance of getting a critical at the first step, then work out the chance of failing at the first step but succeeding at the second, then the chance of failing the first two but getting the third and so on, and then add them all together. Nasty and long and unnecessary.
So: take all your critical percentages, write 'em all down, subtract each one from 100 to get a series of "not critical" percentages, and then multiply them all together (divide by 100 first -so 50% becomes 0.5- then multiply up by 100 again at the end).
This is your final %age chance of not getting a critical. Subtract it from 100.
So say (pulling numbers out of the air)...
17% weapon mastery, 30% way of the master, 30% way of the assassin, and 13% critical eye, plus....12% critical strikes.
That becomes:
83%, 70%, 70%, 87% and 88% chances of not criticalling (is that a word?).
So:
0.83*0.7*0.7*0.87*0.88 = 0.31 (ish).
So a 31% chance of no crit.
Thus a 69% chance of a critical. Which actually doesn't sound that great, it must be said. Wow..... that actually doesn't sound great at all.
So every skill/bonus gives a unique and independent chance to critical (I guess...maybe 'additional chance' is different from just 'chance'?).
In other words, you attack someone. The game checks weapon mastery, and checks that percentage against a random number between 1-100. If the random number is lower: critical! Yay!
If it's higher, the game checks skill bonuses, so..say, way of the master.
It checks that percentage against another random number, again awarding a critical if the random number is lower.
And so on, for each and every critical boosting..thing that you have going.
Thus, to work out the chance of a critical, when there are sooo many things that could give you one, the fastest and easiest way is to work out the chance of NOT getting a critical.
There is only ONE way that can happen: if every single check for criticals fails.
Conversely, to work out the chance of getting a critical, you have to work out the chance of getting a critical at the first step, then work out the chance of failing at the first step but succeeding at the second, then the chance of failing the first two but getting the third and so on, and then add them all together. Nasty and long and unnecessary.
So: take all your critical percentages, write 'em all down, subtract each one from 100 to get a series of "not critical" percentages, and then multiply them all together (divide by 100 first -so 50% becomes 0.5- then multiply up by 100 again at the end).
This is your final %age chance of not getting a critical. Subtract it from 100.
So say (pulling numbers out of the air)...
17% weapon mastery, 30% way of the master, 30% way of the assassin, and 13% critical eye, plus....12% critical strikes.
That becomes:
83%, 70%, 70%, 87% and 88% chances of not criticalling (is that a word?).
So:
0.83*0.7*0.7*0.87*0.88 = 0.31 (ish).
So a 31% chance of no crit.
Thus a 69% chance of a critical. Which actually doesn't sound that great, it must be said. Wow..... that actually doesn't sound great at all.
Quote:
Originally Posted by Sir Pandra Pierva
Hmm in my experience as things go using
way of the master
and those other skills I have gotten always critical for about 3 monthes straight. ON EVERY HIT!?
[skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill]?????
way of the master
and those other skills I have gotten always critical for about 3 monthes straight. ON EVERY HIT!?
[skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill][skill]Wild Blow[/skill]?????
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Not entirely correct, some of the skills 'add' a percent - pay attention to how its worded. If it says "+" percent to crit, they do stack cumulatively. Since you probably won't believe me, load up the 100% non-dagger crit build and go hack on the armor target in the isles. Sir Pandra is correct
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Quote:
Originally Posted by Sqube
Way of the Master @ 13CS is additional +29%
Critical Eye @ 13CS is additional +13%
Way of the Assassin is +31% (not additional)
Weapon mastery... comes in 17% (scythe mastery 12)
Quote:
Critical Eye @ 13CS is additional +13%
Way of the Assassin is +31% (not additional)
Weapon mastery... comes in 17% (scythe mastery 12)
Quote:
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Originally Posted by Sqube
What other +crit stuff are we talking about that puts you at over 100%?
Yan said CS, comes in 14% (cs 14) Mastery and CS stack, that much is clear. So 31% is guaranteed. WotM: 31% additional for 62%. Another additional 14% from Crit Eye for 76%. that leaves Way of the Assassin, believed to be non-additional but percentile crit increase. Up until now there's a 24% chance to NOT CRITICAL. WotA says 33% increase, so let's say one third of those 24% will crit after all. That's 8% additional crit chance for a: GRAND TOTAL of 84% If any math boy manages to outreason me on this one feel free to do so. Gladly, even. EDIT: before Ensoriki beats me to it: [skill]"Go for the eyes!"[/skill] for all you Spear Sins out there. Prepare to meet my Rend Enchantments build. |
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