GWEN weapon crafters and title requirements

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Let me first say that this is not a request to remove the title requirements from crafters in GWEN. I don't like the requirements, but that has already been discuessed sufficently and ANet hasn't done a thing about it.


What this post is asking for is further rewards for getting higher titles in GWEN. As it stands, once you reach rank 4, you are limit to only one set of items per group. However, wouldn't it be nice if you could get more items to choose from if you get higher ranks?

So what I'd like to see is that for every rank or two above rank four, players would get a new set of crafter items to buy. These can be pulled from existing skins (perferrably common ones and collector items but maybe something rarer for a max ranked player). As an example, at 5 Ebon Vanguard, perhaps the Human crafter would add Lotus Staffs and inscribable katanas to the list.

If you don't want muck around with the existing crafters, why not add a quest in the HoM that'll add an advanced crafter NPC to your HoM.

noneedforclevernames

Krytan Explorer

Join Date: Oct 2007

Jay To Much [SrE]

Me/N

/not signed
This would give people who have GWEN an opportunity to ruin the economy anymore since that is exactly what these nice-skinned crafter items are doing.

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by noneedforclevernames
/not signed
This would give people who have GWEN an opportunity to ruin the economy anymore since that is exactly what these nice-skinned crafter items are doing.
Yes, let's not tarnish the rock solid economy we've worked so hard to maintain.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Many common skins don't trade for the 5K + mat cost of a crafter item.

EDIT: That means even if you like them, you can't buy one from another player because someone would rather merch them. If we can't have an auction house, maybe we at least we can have a way of buying some of the common skins we like at a merchant. It'd help the economy too by acting like a money sink.

Money sinks that no-one uses aren't money sinks. If the average crafter had a good selection of item skins, there wouldn't be as much bloat.