MY HM vanquishing builds!

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

First off just posting the builds I have used for vanquishing all of Cantha, and most of Elona and progressing with it at the moment; just for those who may like some builds to use; / constructive feedback is very welcome...
Will add all my builds when I get online as I am at work atm!

I do play a ranger as most people know...just thought I better add that :P I play [skill]broad head arrow[/skill] ranger with interupts nothing special!

Most are fairly basic bars - with easy to aquire skills but...they work impressively well!
all below bars are the bars my heroes ran while vanquishing Cantha and most of Tyria/Elona (finishing at the moment)
--------------------------------------------------------------------------
Necromancer:- Spiteful Spirit bar
[skill]spiteful spirit[/skill]
[skill]aegis[/skill]
[skill]spirit bond[/skill]
[skill]well of ruin[/skill]-if using heavy melee team;
otherwise use [skill]Reckless Haste[/skill]
[skill]Price of Failure[/skill]
[skill]Insidious Parasite[/skill]
[skill]Signet of Lost Souls[/skill]
[skill]Rebirth[/skill]

Attributes:curses 12 + 2 Soul Reaping 8 + 1 Protection Prayers 10 Nothing particularily special here; nice combination of curses with a self heal and some protection for the party. Good for areas with heavy melee pressure with 50% chance to block is always nice!


Necromancer:- Minion Master bar
[skill]Jagged Bones[/skill]
[skill]Animate Shambling Horror[/skill]
[skill]Animate Bone Fiend[/skill] or [skill]Animate bone horror[/skill]for more of a meat shield :P always good!
[skill]Dark Bond[/skill]
[skill]Blood of the Master[/skill]
[skill]Infuse Condition[/skill]
[skill]Signet of Lost souls[/skill]
[skill]Flesh of my Flesh[/skill]; [skill]Death Pact Signet[/skill]IMO prefer FomF

AttributesDeath Magic: 12 + 2 Soul Reaping 12 + 1 Restoration Magic 3 Still nothing special, yet effective; [skill]Jagged Bones[/skill] keeps up a nice army of minions...Self Heal always good, especially if the hero is needing to constantly use [skill]Blood of the master[/skill] to keep up the meat shields...the alternative to the animate minion is whether you prefer ranged attacks or something that attacks with melee but provides that extra meat-shield before your squishies get blasted!
[skill]Infuse condition[/skill] just for the areas with heavy condition spreading...let the minion suffer instead of you!


Monk:- Word of healing hybrid bar
[skill]Word of healing[/skill]
[skill]Words of comfort[/skill]
[skill]Cure Hex[/skill] swap out for something else if the area you are going into is not hex heavy
[skill]dismiss condition[/skill] same as above swap out for another heal if area is not condition heavy!
[skill]Orison of Healing[/skill]
[skill]Signet of Rejuvenation[/skill]
[skill]Shield of Absorption[/skill]
[skill]Protective Spirit[/skill]

Attributes
Healing prayers 11 + 2
Protection Prayers 10 + 1
Divine Favour 9 + 1


Just your usual hybrid monk bar, works well especially since the massive buff to [skill]Word of Healing[/skill]
Monk heroes use it very well, nice healing and damage reduction, so less pressure on hench monks :P
Place in another heal or something in place of the hex / condition removal if not appropriate for the area!

Monk:- Restore Condition hybrid bar
[skill]restore condition[/skill]
[skill]Shield of Absorption[/skill]
[skill]Shielding Hands[/skill]
[skill]Reversal of Fortune[/skill]
[skill]Cure Hex[/skill]
[skill]Signet of Rejuvenation[/skill]
[skill]Healing Touch[/skill]
[skill]Vigorous Spirit[/skill] probably best to self macro this onto melee targets or things get ridiculous with monks having it cast on them!

Attributes
Protection Prayers 11 + 2
Healing Prayers 10 + 1
Divine Favour 9 + 1

Great bar for condition heavy areas with massive heal off [skill]Restore Condition[/skill] No real need for monks to carry a "rez" just because if they do their job properly it will not be needed...also equip the other hero(es) in your party with reusable "rez"


Elementalist:- Blinding Surge bar
[skill]Air Attunement[/skill]
[skill]Blinding Flash[/skill]
[skill]Blinding Surge[/skill]
[skill]Glyph of Swiftness[/skill]
[skill]Enervating Charge[/skill]
[skill]Lightning Javelin[/skill]
[skill]Glyph of lesser energy[/skill]
[skill]Resurrection Chant[/skill]

AttributesAir magic 12 + 2 Energy Storage 12 + 1 Healing Prayers 3 Nice little [skill]Blinding Surge[/skill] bar. Just use for areas with heavy melee, Assassin bosses / Dervish bosses mostly! as these really can be a pain and hit hard.
Reusable "Rez" is always nice to have! especially in a hit and run style attack were people die!


Elementalist:- Savannah heat nuker bar
[skill]Fire Attunement[/skill]
[skill]savannah heat[/skill]
[skill]Mark of Rodgort[/skill]
[skill]liquid flame[/skill]
[skill]Glowing Gaze[/skill]
[skill]rodgort's invocation[/skill]
[skill]Glyph of Lesser Energy[/skill]
[skill]Resurrection Chant[/skill]

AttributesFire Magic 12 + 2 Energy Storage 12 + 1 Healing Prayers 3 Basic bar nothing special but heroes do use it well as they do usually like to spam out skills...[skill]mind blast[/skill] works great for that...high burning is always fun especially combined with a paragon using [skill]"they're on fire!"[/skill]

Ritualist:- Preservation Spirit healer bar
[skill]Preservation[/skill]
[skill]Dissonance[/skill]
[skill]Ghostmirror Light[/skill]
[skill]Shelter[/skill]
[skill]Union[/skill]
[skill]Vital Weapon[/skill]
[skill]Spirit Light[/skill]
[skill]Flesh of my Flesh[/skill] or [skill]Death pact signet[/skill]

AttributesRestoration Magic 12 + 2 Communing 12 + 1 Bar I was experimenting with during the last of my Canthan Vanquishes, seemed to work rather effectively ^^. always nice when something works on out well!

Paragon:- Supportive motivater bar
[skill]Mending Refrain[/skill]
[skill]Ballad of Restoration[/skill]
[skill]Signet of Synergy[/skill]
[skill]Zealous Anthem[/skill]
[skill]Cautery Signet[/skill] or [skill]Defensive Anthem[/skill] if you have an [skill]Restore Condition[/skill] monk in your party
[skill]"Go for the eyes!"[/skill]
[skill]"never Surrender!"[/skill]
[skill]Signet of Return[/skill]

AttributesLeadership 10 + 1 Motivation 11 + 2 Command 9 + 1 Spear Mastery 4 + 1 Supporting bar that I accidently made while messing around with skills; works nicely and can be a great help in replace of a second hero monk!

Dervish - Grenth's health imbue bar
[skill]Conviction[/skill]
[skill]Lyssa's Assault[/skill]
[skill]Avatar of Grenth[/skill]
[skill]Faithful Intervention[/skill]
[skill]Imbue Health[/skill]
[skill]Mystic Vigor[/skill]
[skill]Eremite's attack[/skill]
[skill]Resurrection Chant[/skill]

Attributes
    Earth Prayers 8 + 1 Mysticism 11 + 2 Scythe Mastery 11 + 1 Healing Prayers 3 Am being serious with this, it does work incredibly well; used it on Melonni in Nundu Bay HM. worked very well...solid tanking and decent enchant strip for heavily enchanted enemies (dervish / monk mostly)
    Haven't had time to test it in many areas but seems to work nicely!

    Assassin Critical Siphon
    [skill]Siphon Strength[/skill] [skill]siphon strength[/skill]
    [skill]critical Defenses[/skill] [skill]critical defenses[/skill]
    [skill]Critical Eye[/skill] [skill]critical eye[/skill]
    [skill]Black Lotus Strike[/skill] [skill]black lotus strike[/skill]
    [skill]Wild Strike[/skill] [skill]entangling asp[/skill]
    [skill]Disrupting Dagger[/skill] [skill]signet of toxic shock[/skill]
    [skill]Crippling Dagger[/skill] [skill]disrupting dagger[/skill]
    [skill]Resurrection Chant[/skill] [skill]Resurrection Chant[/skill]

    Attributes
      Deadly Arts 12 + 1 Critical Strikes 12 + 2 Healing Prayers 3 It works all I'm Saying...used this on Zenmai when I completed Gate of Madness HM - solid tanking and made the lich / shiro fall in 30seconds doing no damage through [skill]Siphon Strength[/skill]...this is a really effective bar for Assassin heroes to use..run it very well with no need for self-macroing!

      second bar I was messing around with a damage reducing poison bar - works very nicely Zenmai actually pulls off the combo skills very well without self-macroing...enjoy

      CONSTRUCTIVE feedback / criticism is very welcome...especially on the paragon,ritualist,dervish,assassin bars as these I have not been able to practice / use as much as I am really grinding hard to Legendary Guardian / Vanquisher before the release of GW2

      thanks for looking, please give them a try and gimme some feedback..will alter the attributes on the ones I am unsure of when I next get online...but for now;

      cheers all...have fun!

      Would like some feedback as it is the only way to improve! thanks again for reading hope you enjoy using them! cheers

Doomscreamer

Doomscreamer

Ascalonian Squire

Join Date: Oct 2007

Exiles of the Iron Guard [EotI]

W/

I'd really be interested in that paragon builds exatc layout. Could you post your updated build?

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

just responding to the above poster ^^ all the bars are now correct I just got online and altered any mistakes in original post...all are as I used them now! ENJOY

Blobbe Tropper

Blobbe Tropper

Academy Page

Join Date: Dec 2006

Netherland, Groningen

Dynasty Warriors

E/

jeah great, some synergy build.. can you post bha build you use?

Thanku

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

[skill]Whirling defense[/skill]
[skill]broad head arrow[/skill]
[skill]distracting shot[/skill]
[skill]savage shot[/skill]
[skill]throw dirt[/skill] - just nice to mess up a melee boss if you are not using a blind-bot
[skill]troll unguent[/skill]
[skill]apply poison[/skill]
[skill]rebirth[/skill] - any rez does i prefer a reusable one

attributes:-
protection prayers 1
expertise 11 + 1
wilderness Survival 10 + 1
Marksmanship 10 + 1 + 2

its pretty basic but does do the job...alternative is go r/me put in hard rez and swap out throw dirt for [skill]epidemic[/skill]

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

I think you should not give your SS the skill called "Aegis" because generally the job of SS necro is to curse the hell out of the enemy. Brining enfeebling blood, Mark of Pain will greatly improve its damage mitigating/dealing abilities. You want to make the best use of his energy.

Keep the MM. It's needed and it looks ok - although you are using full sized minions instead of the halfsized ones. Well, then again, you are not using "Death Nova". in HM, even full-sized minions don't last long.


The third hero could be a N/Mo or N/Rt. Give this hero prot skills like Aegis etc or resto spells and watch him spam it all over the party.

Just my 2 cents.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

thanks for the feedback..I am experimenting with the builds at the moment...vanquishing Elona actually with the dervish / ritualist bars...works nicely...[skill]mark of pain[/skill] only really works if you have a decent melee team...I prefer to use casters over melee personally but the others could be vaild skill options will try them out in my next vanquish...improve the bars!

only reason I gave the MM the prot' skills was to reduce the pressure on the hench monks...just good for heavy melee preasure were AI is at its weakest!

keep that feedback coming!

edit: actually trying out [skill]enfeebling blood[/skill] atm didnt realise

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

All builds look quite ok, with the only exception being paragon IMO. You totally ignore their amazing DPS. I would suggest to drop/lower the attribute points in command so you can have 10 in spear mastery.

The MM build is a good one, but my personal preference goes out to:
[skill]virulence[/skill][skill]epidemic[/skill]*some minion* *again some minion* [skill]blood of the master[/skill][skill]death nova[/skill][skill]signet of lost souls[/skill]
It still has all the benifits of an MM (low lvl minions soaking up damage) while it also adds a huge amount of presure. virulence + epidemic means 7 degen and weakness spread around an entire mob. It will also synergy very well with your skillbar which causes daze.

Overal nice builds, and good luck finishing elona

Longasc

Longasc

Forge Runner

Join Date: May 2005

My team:
2x Necro, 2x Ranger + Henchies

1.) ME: SS Necro

1. Spiteful Spirit
2. Reckless Haste
3. Mark of Pain
4. Enfeebling Blood
5. Vanguard Ward of Courage or Barbs
6. Signet of Lost Souls
7. Necrosis
8. Rez or Barbs

2.) +3.) Jin+Margrid

1. Barrage
2. Splinter Weapon
3. Distracting Shot
4. Savage Shot
5. Lightning Reflexes
6. Comfort animal
7. Charm Animal
8. Death Pact Signet

Or a Paragon (Defensive Anthem and GFTE) or a BHA Hero. I usually take Zho for that in EOTN. For 4 man areas i use Heal as One as elite. I also like Whirling Defense and my Ranger builds change often.

4.) Olias (aka MM)

1. Icy Veins
2. Death Nova
3. Rotting Flesh or Aegis (9 Prot)
4. Shambling Horrors
5. Bone Fiends
6. Bone Horrors
7. Blood Ritual (i no longer use Blood of the Master... try it)
8. Dark Bond


I should squeeze Prot spirit in that somehow... hum.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

first off...paragon was made really as a support char..not put together a high DPS build yet...MM idea is good though...hadn't really thought of running a [skill]virulence[/skill] MM...might work well..try it and update post accordingly!

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

mind blast without rodgorts? no tnx

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by the Puppeteer
mind blast without rodgorts? no tnx How did I not notice that one I agree with this and would change the heat skill with rodgorts.

chowmein69

Forge Runner

Join Date: Jan 2007

Heres the Template Codes for all of them

SS
OANDY4xvS5BBEaR8inB7BVVyEA

MM
OAhjUwGc4ML1jKeYKoIWEV1LGA

RC
OwAT00nC3hicXXJzkp/dLn4PAA

WoH
OwAT04XCzRjQXn+b6Myd7uWPAA

Bsurge
OgNDgMz9MhDuxVV6DOMHID0I

Mind Blast
OgNDoMz9M4C/sv4XMW7FID0I

Preservation Rit
OACiAyh8IOzcNbr3jbeO5SuA

Motivation Paragon
OQCkUWm6piqjKmDHjzw0YLsPWeD

Grenth Dervish
OgOk0Mp7KyuDBWADfLv23vbzFNC

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

firstly added rodgorts in noticed it really does work well!!! xD will add templates when I have more time rushing atm :P

nem coke

Lion's Arch Merchant

Join Date: Jul 2006

What Are We Doing [Here]

I barely saw anyone using Barbs+ Mark of Pain on curses nec (assuming you have MM in as well) which is great, especially because necro heroes cast Barbs/MoP as soon as you call the target. It might be different if your char is caster (didn't check that) but I mostly play with warrior only (physical dmg so heroes probably react on that). With a bunch of minions these skills work like a charm. As for melee defense, I use myself as a bait, I have zero clue how is it when playing a caster (apart from the basic idea), but minions absorp a lot of dmg as well so I bring 1 or 2 eles as well in case minions die too much. When entering areas with 1434354354132354131 melees in one group... Def Anthem ftw.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by nem coke
I barely saw anyone using Barbs+ Mark of Pain on curses nec (assuming you have MM in as well) which is great, especially because necro heroes cast Barbs/MoP as soon as you call the target. It might be different if your char is caster (didn't check that) Yes, it indeed makes quite a difference. Especially if you play with some human players, not only with henchies.

As the Necro/MoP caster, I will CALL the MoP target. If you have a hero doing that, good luck guessing on which target the Mark of Pain Hex is. It works with you and heroes only, and even then it is quite a guesswork.

It is definitely an advantage if the MoP Necro is you or another human player. They can make better decisions on which target to put it, cover it quickly and so on.

Barbs on the other hand is unproblematic, heroes place it very reliable on the target you are attacking, and it is low recharge.

chowmein69

Forge Runner

Join Date: Jan 2007

just vanquishes rheas crater using the mm/ss and mindblast and we breezed through it i was a WoH monk with 2 monk hench 1 interupt hench and warrior henhc

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by Soulless Warhawk
Heres the Template Codes for all of them

SS
OANDY4xvS5BBEaR8inB7BVVyEA

MM
OAhjUwGc4ML1jKeYKoIWEV1LGA

RC
OwAT00nC3hicXXJzkp/dLn4PAA

WoH
OwAT04XCzRjQXn+b6Myd7uWPAA

Bsurge
OgNDgMz9MhDuxVV6DOMHID0I

Mind Blast
OgNDoMz9M4C/sv4XMW7FID0I

Preservation Rit
OACiAyh8IOzcNbr3jbeO5SuA

Motivation Paragon
OQCkUWm6piqjKmDHjzw0YLsPWeD

Grenth Dervish
OgOk0Mp7KyuDBWADfLv23vbzFNC thanks alot for this saves me having to do it:P there you go folks all the templates for you have been updating bars recently so you may have to swap out one or two skills depending on bars...thanks again for this; Soul!

chowmein69

Forge Runner

Join Date: Jan 2007

Quote:
Originally Posted by payne
thanks alot for this saves me having to do it:P there you go folks all the templates for you have been updating bars recently so you may have to swap out one or two skills depending on bars...thanks again for this; Soul! np ive got bored so i had to post the templetes for your heroe skills bars

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Curse build: I'm surprised I see no enfeebling blood That's easily one of the best skills to use in HM. It should replace Price of failure for sure - the recharge on price is much too long to be worth it in pve after the nerf. Enfeebling blood affects targets in a nearby range, which is pretty big, and reduces massive damage from attacker mobs.

MM: I wouldn't use a hero MM without death nova because how good they are with it, but its not needed. Jagged bones shines more when used with spells that require a minion to die (taste of death, death nova, putrid flesh, etc). Without any spells like that, he's probably better off using AotL to keep minions up longer with BotM spam.

RC monk: The healing from Vigorous spirit is pretty weak, especially in HM where enemies can spike hard. Healing Touch is decent I guess....becomes less effective when there's other support/monks on the team. Main disadvantage is they can only use it on themselves, when their job is to keep the whole team alive.

B-surge: Having Blinding flash / B-surge on the same bar is somewhat wasteful. Either blinding flash should be removed, or replace Bsurge with a different elite. Elemental Attunement makes a good replacement so they can spam Blindng flash + all their other air spells. You'd then be able to remove Glyph of lesser energy, and possibly replace it with some other high damage spell such as Lightning orb/Hammer.

Grenth build: Enchantment removal is pretty bad in pve. Yeah there's a few enemies with enchants but usually they're just a small annoyance rather than an actual threat. A different elites/avatar should be used, especially since Grenth doesn't even last long without a very high rank in Mysticism. Half the bar is full of selfheals - you're probably better off using a war (if you want some kind of "tank") or a different class.

Ranger: Heroes love to run up to enemies just to use Throw dirt It should be removed or always kept on cancel. Heroes are pretty decent with Epidemic, but keep in mind they'll use often if they can spread conditions besides Dazed. With some micro'ing though, it's powerful against bunched up enemies. Rangers already have the safety of being in far range and have 100+al vs ele damage, they shouldn't need 2 self protection skills in pve. If you're gonna put 10 in wilderness just for Unguent for alone, Natural stride should be added for sure. Whirling defense is a pretty outdated skill, and the long recharge makes it somewhat bad. I'd recomment just going 12/12 exp/marksman and replacing unguent/whirling for Lightning reflexes...ias + stance in one skill with a decent recharge.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by Cathode_Reborn
Ranger: Heroes love to run up to enemies just to use Throw dirt It should be removed or always kept on cancel. Heroes are pretty decent with Epidemic, but keep in mind they'll use often if they can spread conditions besides Dazed. With some micro'ing though, it's powerful against bunched up enemies. Rangers already have the safety of being in far range and have 100+al vs ele damage, they shouldn't need 2 self protection skills in pve. If you're gonna put 10 in wilderness just for Unguent for alone, Natural stride should be added for sure. Whirling defense is a pretty outdated skill, and the long recharge makes it somewhat bad. I'd recomment just going 12/12 exp/marksman and replacing unguent/whirling for Lightning reflexes...ias + stance in one skill with a decent recharge.
firstly if you read the thread this is roughly the bar I was using with alternations!
as heroes aent good at tanking I usually tank and got through all of Cantha / Elona by doing it!
vigourous spirit is self-macroed

dervish - is occasionally used in heavy enchant areas (Nundu bay also)

b-surge ele...conditions wear off to fast in HM so both need to be included to keep up a constant barrage of blind (plus can switch them between two targets)

MM - I agree with Racthoh I believe it was who said death nova is not necessary in HM as hero spends all time casting it on minions instead of other stuff (not sure if Racthoh but believe it was)
curse nec - not necessary for HM to have enfeeble - chances to miss are good enough as fast attack speed helps with damage - as I tank with prot spirit weakness is irerelevent!



updated fire ele bar - no need for self energy management - never goes below 60energy for me!

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by payne
b-surge ele...conditions wear off to fast in HM so both need to be included to keep up a constant barrage of blind (plus can switch them between two targets)

curse nec - not necessary for HM to have enfeeble - chances to miss are good enough as fast attack speed helps with damage - as I tank with prot spirit weakness is irerelevent! Conditions have the same duration in HM. If you're willing to go E/me, heroes are actually somewhat decent with Spreading blind using Epidemic.

For general use, Enfeebling blood is pretty much superior to Price of failure in HM. An enemy still has 75% chance to hit while hexed with it, and it'll hurt your casters alot when it does happen. Aggro isn't always perfect and will often switch targets. Even for damage purposes, Price of failure is somewhat weak in pve because it's recharge....things die much too fast (at least they should) for it to be worth it. Keep in mind that Weakness reduces attack damage by 66% (thats massive) and Enfeebling blood spreads it in a nearby range, while Price only affects 1 target every 20ecs (bad).

I'm also a little curious on what areas would require Grenth for enchantment removal

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

conditions have half time on bosses - were blind is really useful - if you tank properly the casters are not the targets of enemy attacks - I can tank a whole mob without a caster taking damage playing as a ranger - with whirling defence yar-de-yar

dervish bar - Nundu Bay HM for one Melonni needs a good bar and it kills the Dervish / Ele bosses before they even start killing your team..some of the areas in Vabbi /Northern Shiverpeaks enchant strip tanks are great...Dervish bosses / bonder monk bosses especially...if the hero can tank and remove all enchants perma. then it works well!

go test it on Nundu HM and let that prove to you that it works great as an enchant strip tank...

----convo closed i.e no more discussion...other feedback is awesome...cant be assed to discuss grenth's tank anymore it works and thats that...seeming as a bar only has to be good for one thing to be concluded as useful it doesn't have to be used in everything!
it does work in Vabbi - tested it there and it works remarkably well with enchant strip while tanking heavy DPS bosses - convo perma close ^^

Cathode_Reborn

Cathode_Reborn

Desert Nomad

Join Date: Sep 2006

Quote:
Originally Posted by payne
dervish bar - Nundu Bay HM for one Melonni needs a good bar and it kills the Dervish / Ele bosses before they even start killing your team..some of the areas in Vabbi /Northern Shiverpeaks enchant strip tanks are great...Dervish bosses / bonder monk bosses especially...if the hero can tank and remove all enchants perma. then it works well!

go test it on Nundu HM and let that prove to you that it works great as an enchant strip tank...

----convo closed
Outside Nundu (since you need Mel), I dont think there's anywhere in pve where Grenth could be considered "worth" bringing. There's plenty of areas where disenchants help abit though....in those situations, simpler options are more effective - Rip enchantment on the curse nec Gaze of contempt (on anyone, since its unlinked), are both good choices. If your frontliners can afford to lose enchantments, Rending touch is another good choice. Sacrificing a whole party member and it's elite skill is not a good way to deal with enchantments in pve. People did do that in pvp though (Grenth dervs before nerf). In pve, there's other ways to deal with ai that use bad builds. Keep in mind that while some enemies may lots of disenchants, not all of them are harmful, and some of them are even useless, such as enemies that use ele Attunements.

Quote:
Originally Posted by payne
conditions have half time on bosses - were blind is really useful - if you tank properly the casters are not the targets of enemy attacks - I can tank a whole mob without a caster taking damage playing as a ranger - with whirling defence yar-de-yar If you can tank well enough so your casters avoid getting targetted, there's even less reason to bring 2 blind skills. Blinding flash recharges in 4secs, and against Tyrian/NF bosses, the blind duration would be 5secs.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Just updating to say I have added an Assassin skill bar for those who would like it...thats all off to finish Legendary Guardian ^^

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

I didnt think Hero's used BSurge? Like at all lol

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by Wakka
I didnt think Hero's used BSurge? Like at all lol hmm...interesting mine actually seem to...heroes respond to different players lol! have to play with him some more see if I found what you find?

viens87

Frost Gate Guardian

Join Date: Sep 2007

Riga

SCAR

Me/

any one know for self nice mesmer build for vanguishing areas ?

Wakka

Wakka

Jungle Guide

Join Date: Sep 2006

Northern Ireland

R/

Quote:
hmm...interesting mine actually seem to...heroes respond to different players lol! have to play with him some more see if I found what you find? I will try again tonight.

But I was on my place to the battledepths is it? Where all the stone dwarfs are in EotN. And theres quite a few Dervishes in the way and no non-melee baddies. Only time he cast it was when I told him to do so.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Thanks alot i noticed my main problem are skills i havent unlocked

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by Lourens
Thanks alot i noticed my main problem are skills i havent unlocked no probs. for the builds...tried to steer away from the FoTM style skills so regularily seen...tried on some of the bars - others the basics work the best - eles and necros for instance

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

I've been using my razah A LOT lately while vanquishing and finishing guardian title. Thought I'd post his build here, if you like it you can try it out. IMO, it's great

[skill]splinter weapon[/skill][skill]warmonger's weapon[/skill][skill]ancestors' rage[/skill][skill]wielder's remedy[/skill][skill]Mighty Was Vorizun[/skill][skill]caretaker's charge[/skill][skill]spotless mind[/skill][skill]flesh of my flesh[/skill]

14 channeling, 10 communing, 8 spawning, 6 healing.

Splinter weapons is just lovely when they all bundle up nicely like most enemies tend to do. Warmonger's is great when you need to shut someone down, I mostly forcecast it on myself and whack away on whoever it is that needs to be shut down.
Ancestor's is just an awesome skill(even better is that you get to see the damage )
Wielder's remedy is to help a bit with condition removal.
Mighty was virozun and caretaker's is just something to protect himself (more armor, energy, and health gain) while doing some ok damage aswel.
Spotless mind is there to help keep the monks clean of hexes. and ofcourse, a hard rez to end with.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

I hate to sound noobish here ... but is there a reason a particular build would work better for a Hero in HM than in normal mode?

I have only done a little bit in HM, vanquished just a couple of areas (I found vanquishing really tedious, so I quit...), ran a mission or two. But it seems as though a good Hero build would work well regardless of the Mode, no?

As for me, I have been looking around for better Hero builds for my Anton/Zenmai and for Razah. I look forward to trying the builds here out. Thanks for posting these builds.

Xylia

Frost Gate Guardian

Join Date: Jul 2006

The Pond [pond]

N/Me

Quote:
Originally Posted by tmr819
I have only done a little bit in HM, vanquished just a couple of areas (I found vanquishing really tedious, so I quit...), ran a mission or two. But it seems as though a good Hero build would work well regardless of the Mode, no? A lot of builds that work well in NM don't work well in HM. A build that seems good in NM may not really be that great.

Also, there are some builds that work better in HM than in NM, or skills that have been useless before suddenly become useful. Anything that triggers when an opponent attacks or casts a spell is triggered more frequently, as the enemies have increased attack speed, reduced casting time, and reduced skill/spell recharge time. [skill]Enfeebling blood[/skill] and [skill]reckless haste[/skill] are some examples of skills that are "nice" in normal mode, but are extremely effective in HM.

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by Squishy ftw
I've been using my razah A LOT lately while vanquishing and finishing guardian title. Thought I'd post his build here, if you like it you can try it out. IMO, it's great

[skill]splinter weapon[/skill][skill]warmonger's weapon[/skill][skill]ancestors' rage[/skill][skill]wielder's remedy[/skill][skill]Mighty Was Vorizun[/skill][skill]caretaker's charge[/skill][skill]spotless mind[/skill][skill]flesh of my flesh[/skill]

14 channeling, 10 communing, 8 spawning.

Splinter weapons is just lovely when they all bundle up nicely like most enemies tend to do. Warmonger's is great when you need to shut someone down, I mostly forcecast it on myself and whack away on whoever it is that needs to be shut down.
Ancestor's is just an awesome skill(even better is that you get to see the damage )
Wielder's remedy is to help a bit with condition removal.
Mighty was virozun and caretaker's is just something to protect himself (more armor, energy, and health gain) while doing some ok damage aswel.
Spotless mind is there to help keep the monks clean of hexes. and ofcourse, a hard rez to end with. Caretaker's Charge = Fail
Wielder's Remedy = Meh
Spotless Mind only lasts 1 second at zero attribute, it takes 5 seconds to remove a hex? Nevermind, read the anomaly tag on wiki.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Terraban
Caretaker's Charge = Fail
Wielder's Remedy = Meh
Spotless Mind only lasts 1 second at zero attribute, it takes 5 seconds to remove a hex? Nevermind, read the anomaly tag on wiki. I forgot to mention the 6 attribute points in healing I mostly have the rit put this one on me right before I draw aggro. Immediatly takes care of 2 hex skills

I have Wielder's in it mostly to keep myself clean of blind/weakness in case monks are too busy prot/healing.

and since caretaker's is fail according to you, what would you replace it with ?

Terraban

Terraban

Krytan Explorer

Join Date: Dec 2007

Quote:
Originally Posted by Squishy ftw
I forgot to mention the 6 attribute points in healing I mostly have the rit put this one on me right before I draw aggro. Immediatly takes care of 2 hex skills

I have Wielder's in it mostly to keep myself clean of blind/weakness in case monks are too busy prot/healing.

and since caretaker's is fail according to you, what would you replace it with ? [skill]Offering of Spirit[/skill][skill]Protective Was Kaolai[/skill][skill]Splinter Weapon[/skill][skill]Ancestors' Rage[/skill][skill]Essence Strike[/skill][skill]Mend Body and Soul[/skill][skill]Bloodsong[/skill][skill]Flesh of my Flesh[/skill]

I left out Warmonger's, because most of the time I would rather have Splinter Weapon on me in PvE.

Left out Spotless Mind because there is rarely serious hexes thrown about, and if there is, they usually come in such huge of stacks that single hex removers won't do much anyway.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

just a post to say I have added a new 'sin bar to the original post...its runs practically the same but with an altered "combo of skills"! enjoy it

keep the feedback coming

peace all

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by Xylia
A lot of builds that work well in NM don't work well in HM. A build that seems good in NM may not really be that great.

Also, there are some builds that work better in HM than in NM, or skills that have been useless before suddenly become useful. Anything that triggers when an opponent attacks or casts a spell is triggered more frequently, as the enemies have increased attack speed, reduced casting time, and reduced skill/spell recharge time. [skill]Enfeebling blood[/skill] and [skill]reckless haste[/skill] are some examples of skills that are "nice" in normal mode, but are extremely effective in HM. reckless haste only has the 50% miss chance of monsters since they allready have 33% IAS it isnt that great in hardmode

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Lourens
reckless haste only has the 50% miss chance of monsters since they allready have 33% IAS it isnt that great in hardmode 40-50% to miss is pretty great in HM IMO. Since melee in HM hits very hard.