Will add all my builds when I get online as I am at work atm!
I do play a ranger as most people know...just thought I better add that :P I play [skill]broad head arrow[/skill] ranger with interupts nothing special!
Most are fairly basic bars - with easy to aquire skills but...they work impressively well!
all below bars are the bars my heroes ran while vanquishing Cantha and most of Tyria/Elona (finishing at the moment)
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Necromancer:- Spiteful Spirit bar
[skill]spiteful spirit[/skill]
[skill]aegis[/skill]
[skill]spirit bond[/skill]
[skill]well of ruin[/skill]-if using heavy melee team;
otherwise use [skill]Reckless Haste[/skill]
[skill]Price of Failure[/skill]
[skill]Insidious Parasite[/skill]
[skill]Signet of Lost Souls[/skill]
[skill]Rebirth[/skill]
Attributes:curses 12 + 2 Soul Reaping 8 + 1 Protection Prayers 10 Nothing particularily special here; nice combination of curses with a self heal and some protection for the party. Good for areas with heavy melee pressure with 50% chance to block is always nice!
Necromancer:- Minion Master bar
[skill]Jagged Bones[/skill]
[skill]Animate Shambling Horror[/skill]
[skill]Animate Bone Fiend[/skill] or [skill]Animate bone horror[/skill]for more of a meat shield :P always good!
[skill]Dark Bond[/skill]
[skill]Blood of the Master[/skill]
[skill]Infuse Condition[/skill]
[skill]Signet of Lost souls[/skill]
[skill]Flesh of my Flesh[/skill]; [skill]Death Pact Signet[/skill]IMO prefer FomF
AttributesDeath Magic: 12 + 2 Soul Reaping 12 + 1 Restoration Magic 3 Still nothing special, yet effective; [skill]Jagged Bones[/skill] keeps up a nice army of minions...Self Heal always good, especially if the hero is needing to constantly use [skill]Blood of the master[/skill] to keep up the meat shields...the alternative to the animate minion is whether you prefer ranged attacks or something that attacks with melee but provides that extra meat-shield before your squishies get blasted!
[skill]Infuse condition[/skill] just for the areas with heavy condition spreading...let the minion suffer instead of you!
Monk:- Word of healing hybrid bar
[skill]Word of healing[/skill]
[skill]Words of comfort[/skill]
[skill]Cure Hex[/skill] swap out for something else if the area you are going into is not hex heavy
[skill]dismiss condition[/skill] same as above swap out for another heal if area is not condition heavy!
[skill]Orison of Healing[/skill]
[skill]Signet of Rejuvenation[/skill]
[skill]Shield of Absorption[/skill]
[skill]Protective Spirit[/skill]
Attributes
Healing prayers 11 + 2
Protection Prayers 10 + 1
Divine Favour 9 + 1
Just your usual hybrid monk bar, works well especially since the massive buff to [skill]Word of Healing[/skill]
Monk heroes use it very well, nice healing and damage reduction, so less pressure on hench monks :P
Place in another heal or something in place of the hex / condition removal if not appropriate for the area!
Monk:- Restore Condition hybrid bar
[skill]restore condition[/skill]
[skill]Shield of Absorption[/skill]
[skill]Shielding Hands[/skill]
[skill]Reversal of Fortune[/skill]
[skill]Cure Hex[/skill]
[skill]Signet of Rejuvenation[/skill]
[skill]Healing Touch[/skill]
[skill]Vigorous Spirit[/skill] probably best to self macro this onto melee targets or things get ridiculous with monks having it cast on them!
Attributes
Protection Prayers 11 + 2
Healing Prayers 10 + 1
Divine Favour 9 + 1
Great bar for condition heavy areas with massive heal off [skill]Restore Condition[/skill] No real need for monks to carry a "rez" just because if they do their job properly it will not be needed...also equip the other hero(es) in your party with reusable "rez"
Elementalist:- Blinding Surge bar
[skill]Air Attunement[/skill]
[skill]Blinding Flash[/skill]
[skill]Blinding Surge[/skill]
[skill]Glyph of Swiftness[/skill]
[skill]Enervating Charge[/skill]
[skill]Lightning Javelin[/skill]
[skill]Glyph of lesser energy[/skill]
[skill]Resurrection Chant[/skill]
AttributesAir magic 12 + 2 Energy Storage 12 + 1 Healing Prayers 3 Nice little [skill]Blinding Surge[/skill] bar. Just use for areas with heavy melee, Assassin bosses / Dervish bosses mostly! as these really can be a pain and hit hard.
Reusable "Rez" is always nice to have! especially in a hit and run style attack were people die!
Elementalist:- Savannah heat nuker bar
[skill]Fire Attunement[/skill]
[skill]savannah heat[/skill]
[skill]Mark of Rodgort[/skill]
[skill]liquid flame[/skill]
[skill]Glowing Gaze[/skill]
[skill]rodgort's invocation[/skill]
[skill]Glyph of Lesser Energy[/skill]
[skill]Resurrection Chant[/skill]
AttributesFire Magic 12 + 2 Energy Storage 12 + 1 Healing Prayers 3 Basic bar nothing special but heroes do use it well as they do usually like to spam out skills...[skill]mind blast[/skill] works great for that...high burning is always fun especially combined with a paragon using [skill]"they're on fire!"[/skill]
Ritualist:- Preservation Spirit healer bar
[skill]Preservation[/skill]
[skill]Dissonance[/skill]
[skill]Ghostmirror Light[/skill]
[skill]Shelter[/skill]
[skill]Union[/skill]
[skill]Vital Weapon[/skill]
[skill]Spirit Light[/skill]
[skill]Flesh of my Flesh[/skill] or [skill]Death pact signet[/skill]
AttributesRestoration Magic 12 + 2 Communing 12 + 1 Bar I was experimenting with during the last of my Canthan Vanquishes, seemed to work rather effectively ^^. always nice when something works on out well!
Paragon:- Supportive motivater bar
[skill]Mending Refrain[/skill]
[skill]Ballad of Restoration[/skill]
[skill]Signet of Synergy[/skill]
[skill]Zealous Anthem[/skill]
[skill]Cautery Signet[/skill] or [skill]Defensive Anthem[/skill] if you have an [skill]Restore Condition[/skill] monk in your party
[skill]"Go for the eyes!"[/skill]
[skill]"never Surrender!"[/skill]
[skill]Signet of Return[/skill]
AttributesLeadership 10 + 1 Motivation 11 + 2 Command 9 + 1 Spear Mastery 4 + 1 Supporting bar that I accidently made while messing around with skills; works nicely and can be a great help in replace of a second hero monk!
Dervish - Grenth's health imbue bar
[skill]Conviction[/skill]
[skill]Lyssa's Assault[/skill]
[skill]Avatar of Grenth[/skill]
[skill]Faithful Intervention[/skill]
[skill]Imbue Health[/skill]
[skill]Mystic Vigor[/skill]
[skill]Eremite's attack[/skill]
[skill]Resurrection Chant[/skill]
Attributes
- Earth Prayers 8 + 1
Mysticism 11 + 2
Scythe Mastery 11 + 1
Healing Prayers 3
Am being serious with this, it does work incredibly well; used it on Melonni in Nundu Bay HM. worked very well...solid tanking and decent enchant strip for heavily enchanted enemies (dervish / monk mostly)
Haven't had time to test it in many areas but seems to work nicely!
Assassin Critical Siphon
[skill]Siphon Strength[/skill] [skill]siphon strength[/skill]
[skill]critical Defenses[/skill] [skill]critical defenses[/skill]
[skill]Critical Eye[/skill] [skill]critical eye[/skill]
[skill]Black Lotus Strike[/skill] [skill]black lotus strike[/skill]
[skill]Wild Strike[/skill] [skill]entangling asp[/skill]
[skill]Disrupting Dagger[/skill] [skill]signet of toxic shock[/skill]
[skill]Crippling Dagger[/skill] [skill]disrupting dagger[/skill]
[skill]Resurrection Chant[/skill] [skill]Resurrection Chant[/skill]
Attributes
- Deadly Arts 12 + 1
Critical Strikes 12 + 2
Healing Prayers 3
It works all I'm Saying...used this on Zenmai when I completed Gate of Madness HM - solid tanking and made the lich / shiro fall in 30seconds doing no damage through [skill]Siphon Strength[/skill]...this is a really effective bar for Assassin heroes to use..run it very well with no need for self-macroing!
second bar I was messing around with a damage reducing poison bar - works very nicely Zenmai actually pulls off the combo skills very well without self-macroing...enjoy
CONSTRUCTIVE feedback / criticism is very welcome...especially on the paragon,ritualist,dervish,assassin bars as these I have not been able to practice / use as much as I am really grinding hard to Legendary Guardian / Vanquisher before the release of GW2
thanks for looking, please give them a try and gimme some feedback..will alter the attributes on the ones I am unsure of when I next get online...but for now;
cheers all...have fun!
Would like some feedback as it is the only way to improve! thanks again for reading hope you enjoy using them! cheers


ive got bored so i had to post the templetes for your heroe skills bars
That's easily one of the best skills to use in HM. It should replace Price of failure for sure - the recharge on price is much too long to be worth it in pve after the nerf. Enfeebling blood affects targets in a nearby range, which is pretty big, and reduces massive damage from attacker mobs.
It should be removed or always kept on cancel. Heroes are pretty decent with Epidemic, but keep in mind they'll use often if they can spread conditions besides Dazed. With some micro'ing though, it's powerful against bunched up enemies. Rangers already have the safety of being in far range and have 100+al vs ele damage, they shouldn't need 2 self protection skills in pve. If you're gonna put 10 in wilderness just for Unguent for alone, Natural stride should be added for sure. Whirling defense is a pretty outdated skill, and the long recharge makes it somewhat bad. I'd recomment just going 12/12 exp/marksman and replacing unguent/whirling for Lightning reflexes...ias + stance in one skill with a decent recharge.