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Originally Posted by Quaker
I was under the impression that "loot scaling" had to do with the amount of loot you got as drops not changing with the party size.
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| You guys seem to suggest that loot scaling changes with different characters. I haven't found that to be the case. |
People think they see a pattern and have decided Anet has lied, it is fairly amusing to watch people argue over which non-existent thing is the *real* anti-farming method they use. Like you, I have found every single one of the anti-farming codes Anet denies to have never affected me (or at least never affected me for anything greater than could be accounted for as "bad luck") and every single one they say they have to affect me in exactly the way they said it would. Go figure.
The only thing I am not aware of them denying is the difference in drops by killing one-by-one vs mass death. There has also been a fairly large and decently aggregated "study" (I use that term loosely here) that shows that to be the case. However, your GPH (gold per hour) on loot scaled items stays the same due to the fact that one-by-one takes far longer to kill things. I, personally, believe loot scaling to be implemented similar to the way Soul Reaping works - it limits the GPH the game allows to drop for you. Of course, without Anet officially weighing in on the matter we do not know and it is pure speculation. I say this because looking at the table it "scaled" more based on GPH (it stayed the same) than any other factor and we know it is quite possible for them to do such a thing.
But, do whatever makes you feel good. There are many many many people who fervently believe that a rabbit's foot gives great luck regardless of how unlucky the donor rabbit was with four of them. Though this generally boils down to ignorance on how "random" works including a general belief in the Gambler's Fallacy and the Law of Averages.


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