Ursanway?

Railin

Railin

Frost Gate Guardian

Join Date: Jan 2006

Can anyone explain what Ursanway is and why it's so special? All I know is that it uses the Ursan Blessing skill, but is it really that powerful it clears DoA easily? Could someone give a screenie or something?

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

There's a lot of threads on that. A simple search will find you the answer. In short, UB is a skill that makes average players think they're moderately good because they can mash 1234 and get kills.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

why ursanway is good:
it allows *any* character of any profession to join groups and have fun in elite mission areas, hard mode dungeon groups, etc...

why its bad:
some people feel that an old cookie cutter build is somehow superior to a new cookie cutter build when it was harder 'back when they did it'.

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Good: Anyone with rank can join a group. Your assassin, your paragon, your favorite character that normally can't get in because it isn't a warrior-elementalist-monk, can.

Bad: You need to grind for the rank. It's a flavor of the month until it gets nerfed. This type of usage is what leads to skills getting nerfed, in my opinion.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Ursanway is good because the shitters that normally die repeatedly and wreck your team are bears with a ton of hit points, armor, and a bar that they cannot screw up.

On the downside, a bear has very little potential to make good plays or otherwise influence the game through his own play.

Ideally, you wouldn't run Ursanway, but a hybrid Ursanway PUG where all of your really shitty players ran Ursan Blessing and all of your decent to good players ran more normal bars. You can't do that in practice because no one thinks they're shitty; you have to stick everyone on bear to get the shitters onto bear. Fortunately bear is powerful enough that you'll end up winning even without anyone making any plays.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Good: *crickets*
Bad: Read above post from Ensign, he says it better than I ever could.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

why is it special? hmmm let me think...

a) up to 150 ARMOR IGNORING, unblockable, ranged damage every 3 seconds
b) up to 135 AOE damage with a 2 sec knockdown every 10 seconds
c) up to +20 armor
d) up to +200 hp

How can you think it's not special? imagine 6 of those and 2 monks, can you actually die in such group?

Played it like 2 times, felt so dumb i'm not gonna try again.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

Quote:
Originally Posted by holymasamune
There's a lot of threads on that. A simple search will find you the answer. In short, UB is a skill that makes average players think they're moderately good because they can mash 1234 and get kills.

most ursan r noobs who have no skill whatsoever...although 1/10 might be good .......gw has a way of suprising you

TyrianFury

TyrianFury

Guest

Join Date: May 2006

UK

E/

It was very handy for myself to finally complete DoA with me ele. All I needed was The Foundry and Mallyx but after a 8 month break from trying the zone It was deserted.

Ursan made a horrible cookie cutter hide behind walls kill yourself rebirth tactic (stupid if you ask me) a thing of the past for Foundry and a much more FUN experience. Also made it possible to bring a couple of none bear heroes if needed since there is a lack of players for some missions and quests.

I seldom use it for anything since DoA but it is a handy fall-back option for those who get a but stuck with hard mode or can't find decent players for quests.

At the end of the day its your game you bought it and if you choose to use it its up to you, if you have more fun with it then that's good. I'm sick of all the purists who complain about it and take the game WAY too seriously.

lennymon

lennymon

Forge Runner

Join Date: Nov 2005

Seattle

Odin's Hammer [OH] - Servant's of Fortuna [SoF]

R/

because if you have doa experience and some friends, you can go get a monument for doa on whatever character you want and some gemstones and greens by doing a quad run + mallyx in about 4 hours. it does kinda make vanquishing some of the harder areas rather trivial as well... oops, tripple aggro, oh well lets kill em all.

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

The Good: It's a win button.

The Bad: It's a win button.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Effendi Westland
The Good: It's a win button.

The Bad: It's a win button. QFT

12 chars

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

i hope they handle this nerf well or i will cry because currently it is overpowered
but there is no reason why this should be nerfed out existance and could create interesting gameplay if left still viable

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

It's a skill that lets unpopular classes get into PvE groups.

Anet, if you nerf Ursanway, I really hope you give Ritualists and Assassins more direct PvE application. You can start by fixing Spirits and Spawning Power. You can continue by fixing everything else.

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

Quote:
Originally Posted by Zahr Dalsk
It's a skill that lets unpopular classes get into PvE groups.

Anet, if you nerf Ursanway, I really hope you give Ritualists and Assassins more direct PvE application. You can start by fixing Spirits and Spawning Power. You can continue by fixing everything else. hahaaha someone hasnt seen a ritualist lately. or a MS/DB sin

Simath

Simath

haha you're dumb

Join Date: Jul 2005

Moscow

The cons: It makes bad players moderately good and boosts an ego they shouldn't have. It also makes idiots feel intelligent.

The pros: It doesn't have any.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

The general problem of Ursanwaying is that it makes people feel too invincible. In other words, Ursanway group CAN NOT take down 3 groups of DoA creatures at the same time. Well... actually sometimes you can, but you need darn good monks. And most monks get very frustrated if you stupidly aggro 3 groups. Plus it usually takes more time to take a 3 groups together down then it does taking them seperately.

I am still wondering if the Deep and Urgoz is possible in Ursanmode. 9 Ursans doing 150 damage (at least 1000 dmg per 2 seconds) and 3 monks healing them .

The trick about ursanwaying is to get a good experienced group going. I am trying to get my guild ready to do this, we have about 8-9 Ursan players, but not all are on at the same times or have time for long runs.

To practice Ursanwaying, DoA City of Toorqwhatever with 6 Ursans and 2 monks is best for training. Monks should have 2 Healing builds, 1 with HB and the other with LoD mimic.

Master Kaii

Master Kaii

Ascalonian Squire

Join Date: May 2007

LoSt

Mo/

This isnt as good as the old way.
Examples...
DoA - Takes the same time, usually a lot more deaths, the monks have a harder job as the ai keep switching targets and lagg spiking.
In foundry everyone just gets shut in a room, and things spawn on top of you and go for the monks because they are the most squishy
people melee when they shouldnt melee, overextend so the monks have to run forward to heal, get agro and then the party dies.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Jeez all the elitists in here.

It's a good way to accomplish something without grinding at it.

My guild is far from noobs and we just cleared UW today with ursan. First time I've been able to go along thus was the first time I've cleared UW...most other times resulted in leavers and early end. It's fun, IMO....as PvE should be. Seeing as it's a PvE-only skill, i see no downsides. Thsoe who don't choose to get/use the skill dont lose out...plenty of balanced and special team build groups out there still doing their thing. This just breathes new life into underappreciated professions and underused characters that don't have every skill in the game learned.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by A11Eur0
It's a good way to accomplish something without grinding at it. You, and none of the other ursans ever grinded a single point of your Norn title track?

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by lennymon
because if you have doa experience and some friends, you can go get a monument for doa on whatever character you want and some gemstones and greens by doing a quad run + mallyx in about 4 hours. it does kinda make vanquishing some of the harder areas rather trivial as well... oops, tripple aggro, oh well lets kill em all. I think I posted this on a different thread about the same topic and I posted about this in bold

AHHHHHHHHHHHHHH 4 hours AHHHHHHHHHHHHHHHH this is the old way
ursan way takes 2 and a half hours at most AHHHHHHHHH 4 hours AHHHHHHHHH