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Originally Posted by CyberNigma
Well if you can bring all of those back and they're playable against each other, then you've got your 'balance' right there lol.. with variety even.
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/FAIL
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Originally Posted by CyberNigma
Well if you can bring all of those back and they're playable against each other, then you've got your 'balance' right there lol.. with variety even.
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Originally Posted by Sekkira
When some team comes along with a unique build that happens to shit all over your balanced build and the only way to effectively counter it is to change from a balanced build to one that specifically is designed against said build. That is imbalance.
There's a huge difference between bringing protective spirit to counter large single attack damage and bringing shields up to counter the damage from ranger spike. |
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Originally Posted by Orinn
I try, I really do, but I have to agree that calling for nerfs on the forums to anything that actually beats "balanced" on a regular basis, has become second nature to a lot of people. Adaptation is not necessary, just throw around around catchphrases like "degenerate gameplay" and "bad for the game" if it beats balanced, and keep insisting that the devs nerf it. Eventually, the devs cave, repeat until "metagame" means nothing more than "what flavor of balanced do we want to run today?"
A resilient metagame is full of options. Some are stronger than others, some are incredibly strong against certain things and weak against others. By constantly asking the developers to promote the 2-warrior, 2-monk, 1-ranger, 1-mesmer, 1 runner, 1-other build, to favor it above anything that can beat it, PvP players are killing any hope of a vital and resilient metagame, and they don't even understand that they are doing it. When every team starts to look the exact same, when all the gimmicks are dead and am completely standard, stale, and stagnant metagame consisting of only balanced teams comes about, PvP players will be left wondering... how did this happen. And not one of them will blame themselves for helping to kill off any semblance of a resilient metagame. I fully expect that the really top-level PvP players will see this coming months and months in advance, and will simply, quietly, leave. A stale metagame environment is the only possible outcome if things continue the way they are going: a cycle of nerfcalling and capitulation that seems to actually be accelerating. more and more skills are put up for nerfs by the community every day. Good arguments are made, but they alll assume that balanced builds should have a chance to beat everything, and that underlying assumption will be the thing that eventually kills PvP. |
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Originally Posted by peterchen620
You know whats funny about the Soul Reaping nerf? Exactly... What does Soul Reaping means? Spirits have souls, and yet Soul Reaping does not apply to them. It just doesn't make sense... Pretty pathetic I must say.
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Originally Posted by Full Metal X
I think you missed the point lulz, the whole point was all of those were imbalanced so they got nerfed.
/FAIL |
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Originally Posted by Spike
If anef keep going like this, thier won't be enough people left playing to pay for the server upkeep.
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Originally Posted by Llint
Okay... I mean ... Wow... I dare you, DARE YOU, to try and beat ANY of those builds, without a DIRECT COUNTER.
Edit: Bolded for emphasis. |
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Originally Posted by Llint
Okay... I mean ... Wow... I dare you, DARE YOU, to try and beat ANY of those builds, without a DIRECT COUNTER.
Edit: Bolded for emphasis. |
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Originally Posted by Zeek Aran
Teams in TA have lost because of a 55er. They whine, and someone says, "Well, you should have brought a counter for that."
55ing is still allowed in TA, just like perma SF if I'm not mistaken. One, ONE single skill, can be a direct counter that helps against more than just what is trying to be countered. What's is the issue? Note: I'm not talking about group builds, but single builds. |
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Originally Posted by CyberNigma
or that team just couldn't play their balanced build as well as they thought they could against anything that isn't predictable (like another build). there's something to be said about overcoming a challenge (yes, a challenge) when you're the underdog.
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Originally Posted by Zeek Aran
What's wrong with bringing a single skill? What's the reason for nerfing sins? Ineptitude, any form of blind, just a single skill can ruin THEIR whole chain. I don't understand how Izzy can find that unbalanced.
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Originally Posted by raddaman
Out of the only well-known bar where it wasn't necessary was SP. You need the deep wound, and your bar is already small. Twisting fangs was the only Deep wound skill, and no need for a 6 skill combo. When Impale got the deep wound boost, there was no reason to use twisting fangs (plus the fact that imaple needs only 5e down cost). You have your cake and eat it too with a knockdown, high damage, and room for an IAS. Had they known that they should kill impale, no deep wound or less damage, they would have no reason to kill HotO because they would have to re run TF.
Depends on how they adapt it for warrior, as the good knockdowns besides bulls are elite and devastating has no+ damage. A skill that requires thinking should be better than one that does not. Protection should be better than heal, SoJ sins should be dead, etc. |
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Originally Posted by CyberNigma
If you have all of those builds together (if it's possible), then they really wouldn't be unbalanced against each other. They were unbalanced because they were being compared to the 'balanced class composition build' and the other ones were either already nerfed or hadn't been thought of yet. At that point, what you're calling balanced (not balanaced builds, but rather balanced in the composition of classes on the team) would be a weak an inefficient build.
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Originally Posted by B/P_Ranger
I do experiement to some degree, and I have, excuse me had a build that worked awesome for me...
Distracting shot, Savage shot, Barrage, Pain inverter, healing, rebirth, comfort pet and charm pet.. I play maybe a 3 hours a week, and changing your skill bar wont matter, because when it comes down to it, it will only be a matter of time before its nerfed again. I left diablo over this kind of attitude, and I'm honestly sick of it. I am tired of my character being screwed with because of f'ing pvp |
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Originally Posted by 6am3 Fana71c
Magebane Shot - holy hell. This pwns. And to people who compare it to Distracting - IT'S NOT THE SAME! Distracting disables SKILL, Magebane disables SPELL. And Magebane can't be blocked, which is important in PvP (in PvE you hardly need interupts anyway)
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Originally Posted by Sekkira
You seem to be forgetting the most important thing about a balanced build: That it's not actually defined. A balanced build is something that has equal chance against everything or strengths against some, weaknesses in others, but both really depend on player skill. A balanced build is undefined because there is no ultimate build guaranteed to defeat anything that crosses its path. If there was, it wouldn't be balanced.
It's heading into gimmick territory that's killing the game. This is the reason for the call for nerfs. The reasoning behind a nerf 'because I keep dying to it' is bullshit being spouted. The reasoning behind one 'because the only way to effectively counter it is to run a specific build for that which gimps my own build against anything else' is a damn good one. PvPers aren't calling for nerfs in order to obtain a flat game with a single build which they will face the same thing day in day out. They're calling for nerfs to avoid that fate. They're calling for nerfs to bring all skills of the game to such a level where while your build may be radically different from your opponents, and while you may or may not have the advantage, depending on both of you, your build is not what will decide the match ultimately. |