legendary swords in GW

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

I have an idea on GW, why not have several legendary swords in Guild Wars. Like Hrunting and Excalibur, these swords would be extremely rare and may have it's own unique skin. Note that all swords I mention will have it's standard max 15-22 slashing damage and requires 9 swordsmanship unless stated otherwise.

All legendary swords you need to know can be found here

Hrunting:
Double adrenaline on hit (10% chance)
+30 health
Damage +15%, Energy -5
will have appearance of "rusted" Brute Sword

The Hrunting is very useful on adrenaline based builds for Warriors or Paragons, particularly the Dragon Slash Spammer.

Heaven's Will:
Fire Damage
+20% damage vs. undead
Damage +15% while enchanted

Heaven's Will will have it's own unique skin
This sword is the only green sword that does extra damage against certain species, and it is useful against fighting hordes of undead.

Excalibur:
Zealous (energy on hit:1 energy regen: -1)
req. 12 swordsmanship
Energy +5
Enchantments last 20% longer

The skin will be almost similar to the Runic Blade, only to have the blade more "glittery."

Masamune:
Lengthens Bleeding
+30 Health
Damage +15% while in stance

The sword will use the skin of a Katana, but the blade would be shiny teal color

Caladbolg:
Armor Penetration 20% (c:20%)
+30 health
Damage +20% while Health below 50%

The skin of the sword is the Singing Blade dyed Green

Tyrfing:
Dark Damage
Damage +15% vs. hexed foes
Swordsmanship +1 (20% chance while using skills)

Only sword that does dark damage, has appearance of Lesser Dark Scimitar dyed black.

Sword of Damocles:
Shocking
Damage +15% while health above 50%
Enchantment lasts 20% longer

Appearance of the Greater Highlander Blade dyed white

Galatine:
Lengthens Crippled duration on foes by 33%
Armor +7 vs. physical damage
+15% damage while +50% health

Appearance of Norn Sword

Durendal:
Lengthens Crippled duration on foes by 33%
+30 health
damage +15% armor -10 while attacking

Appearance of Shining Gladius

Kusanagi:
Vampiric (health regen -1 life steal: 3
Damage +20% while hexed
Enchantments last 20% longer

Appearance of Dadao Sword while the blade colored red

Zulfikar:
Vampiric
Energy +5
Health +30

Uses the Vabbian Scimitar skin with the blade orange

And that's all the swords I suggest for GW and possibly GW2

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

too many useless sword skins in gw already compared to the other classes' weapons in the game,

anet has been hit and miss on that in my opinion- but they have covered that list you half-arsed wikipedia'd

come up with some "legendary" scythe, dagger, hammer, axe, and staff skins, then we'll talk

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Sounds more like a Final Fantasy thing, having in-game items named after famous weapons or monsters.

Fluffy Butt

Fluffy Butt

Frost Gate Guardian

Join Date: Jun 2006

W/Mo

Hmmm, sounds fun. What would be cool if they have weapons after the gods.

Balthazars Sword/Hammer/Axe
50-50 Fire Damage-Req 18 Strength
Double Adrinaline 35% chance
10% armor penetration (100%)

Balthazars Strength/Tactics Shield
Armor 16-Req 13-Strength/Tactics
Armor +15 vs. Elemental Damage
Strength +2 (25%)

Melandru's Bow
65-65 Earth Damage-Req 18 Marksmanship
Health +30
20% Armor Penetration (33%)
Marksmanship +2 (25%)
Armor +15 vs. Physical Damage

Dwayna's Staff
11-22 Lighting Damage-Req 9 Divine Favor
Damage -10 (10%)
Energy Regen +1 (Req 13 Divine Favor)
Energy +15
Health +60 (While Health is below 50%)

Grenths Staff
11-22 Ice Damage-Req 9 Soul Reaping
Health Degen -6 (While Enchanted)
Necromacer skills +2 (While Enchanted)
Health +45 (While Hexed)
Damage -5 (While Hexed)

Lyssa's Staff
11-22 Chaos Damage-Req 9 Fast Casting
Energy Degen -3 (While enchanted)
Health Regen +4 (While Hexed)
Health Degen -3
Energy Regen +2 (Req 13 Fast Casting)

God's Blessings Staff
30-30 Ice/Fire/Earth/Lightning Damage-Req 13 Elements (Ice/Fire/Earth/Air)
Elements +1 (while Enchanted)
Elements +1 (While Hexed)
Energy Regen +2 (Req 13 Energy Storage)
Energy Gain on hit -2

Biostem

Biostem

Jungle Guide

Join Date: Oct 2007

The problem is that, for the most part, GW has its own mythology - there is no King Arthur, no Beowolf, etc. The legendary swords *are* in GW, it's just they are legendary w/in GW's own mythology. The Green items you get from certain enemies, or as quest/campaign rewards are those items.

Now, a feature that would be kinda neat would be to be able to name a sword when you customize it (might be too big an issue if people abuse it).

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

no, no weapon naming. "sword of uber 1337 pwn4g3" and co is what we would get.

weapon naming after the character i can support (like in diablo2 extension)

thedeadlyassassin

Krytan Explorer

Join Date: Oct 2007

Tualatin OR

N/A

A/W

We already have weapon names after characters, like hmm... scar eater and spiriteater?


Anyways, I like the idea, reminds me of Morrowind and Oblivion, which was one of my favorite things to do... get legendary weapons that is

mystical nessAL

Wilds Pathfinder

Join Date: Nov 2006

DDrk

W/Mo

Quote:
Originally Posted by Fluffy Butt
Hmmm, sounds fun. What would be cool if they have weapons after the gods.

Balthazars Sword/Hammer/Axe
50-50 Fire Damage-Req 18 Strength
Double Adrinaline 35% chance
10% armor penetration (100%)

Balthazars Strength/Tactics Shield
Armor 16-Req 13-Strength/Tactics
Armor +15 vs. Elemental Damage
Strength +2 (25%)

Melandru's Bow
65-65 Earth Damage-Req 18 Marksmanship
Health +30
20% Armor Penetration (33%)
Marksmanship +2 (25%)
Armor +15 vs. Physical Damage

Dwayna's Staff
11-22 Lighting Damage-Req 9 Divine Favor
Damage -10 (10%)
Energy Regen +1 (Req 13 Divine Favor)
Energy +15
Health +60 (While Health is below 50%)

Grenths Staff
11-22 Ice Damage-Req 9 Soul Reaping
Health Degen -6 (While Enchanted)
Necromacer skills +2 (While Enchanted)
Health +45 (While Hexed)
Damage -5 (While Hexed)

Lyssa's Staff
11-22 Chaos Damage-Req 9 Fast Casting
Energy Degen -3 (While enchanted)
Health Regen +4 (While Hexed)
Health Degen -3
Energy Regen +2 (Req 13 Fast Casting)

God's Blessings Staff
30-30 Ice/Fire/Earth/Lightning Damage-Req 13 Elements (Ice/Fire/Earth/Air)
Elements +1 (while Enchanted)
Elements +1 (While Hexed)
Energy Regen +2 (Req 13 Energy Storage)
Energy Gain on hit -2
2nd for that!

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

forget such imba stuff, like wqritten here .... that will never be implemented and I hope so too

Kattar

Kattar

EXCESSIVE FLUTTERCUSSING

Join Date: Mar 2007

SMS (lolgw2placeholder)

Me/

/no

Mainly cause this isn't WoW....http://www.wowwiki.com/Legendary

I always feel bad for crapping on other people's ideas here, but not that bad.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

enough useless greenies already though

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Give me Turai's sword, then we'll talk.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by lyra_song
Give me Turai's sword, then we'll talk.
LoL, Turai's "sword" ftw

Hopefully we can acquire it with the BMP

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

couldn't the green items be considered as legendary weapons though they've been farmed to hell?

Tab

Tab

Jungle Guide

Join Date: Oct 2006

Under a bridge

Team Quitter [QQ]

Mo/

Epic thread.
.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Biostem
The problem is that, for the most part, GW has its own mythology - there is no King Arthur, no Beowolf, etc. The legendary swords *are* in GW, it's just they are legendary w/in GW's own mythology. The Green items you get from certain enemies, or as quest/campaign rewards are those items.
Agreed. Tyrfing has no place in GW.

Quote:
Originally Posted by Biostem
Now, a feature that would be kinda neat would be to be able to name a sword when you customize it (might be too big an issue if people abuse it).
Just have weapons that drop (or can be crafted) with your Characters name. Actually, I hope that's a benefit of the HoM in GW2...

Dark Paladin X

Dark Paladin X

Krytan Explorer

Join Date: Apr 2007

A/

Ok first of, the swords doesn't always have to be dropped by some boss after a legendary figure, it could possibly be dropped by a boss that isn't related to the sword or normal foes in a specific area (like totem axe).

And I pretty sure these swords would fit well in the GW environment.

LuckyStripe

Ascalonian Squire

Join Date: Oct 2007

Its not a sword but I wish i could have a Kabar and go comando on ppls ass'. Or a bowie...

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by Dark Paladin X
Ok first of, the swords doesn't always have to be dropped by some boss after a legendary figure, it could possibly be dropped by a boss that isn't related to the sword or normal foes in a specific area (like totem axe).

And I pretty sure these swords would fit well in the GW environment.
I don't think so.