Jeff Strain: I do. The strength of social interaction is directly tied to how much stuff you can do. In games right now there are a lot of things you can acuire and see, but they're fairly limited in terms of stuff you can do. The opposite extreme is in Second Life, where you can do anything but there's no structure or coherent feeling of place. I think that the game industry needs to understand freedom within structure is the key to success, so the real goal is for us to create the structure of the world and let players do anything they want to in that. That is how you really make people feel they're immersed, and we're just scratching the surface of that."
What exactly does Jeff mean by this? Is any of the "strengths" something that is in Guild Wars?
I mean - As a player who have followed the game since 03, I often recall all the discussions about how Instanced gameplay destroys the community.
And now, 2 years after launch, what we have is a lot of people in different camps having different people about it. It's quite uniqe I think. For both good and bad.
On one hand we got a camp of people who are nostalgic about the beta and the early days of GW, which they refer to, as the "good life". Some people in this camp also hate the PvP system now, for whatever reason.
Then you got another camp who always hated the community. These are the peoples who disliked Henchmen and hated heroes, and how the community was.
Then you also have a third camp who hates online community. The people who look down on people who choose to play in Guilds, in social events, in pugs, chatting and being social with other players.
I was thinking about how we could improve the community. I was inspired by the threads about veterans helping out new players in the game.
Because we can all agree that GWs deeper layers(particiularly in PvP) is hardcore-not-accesable.
GW has always been a place where people could say what they want. Some people though feel that there has become alot more whiners, haters, griefers, trollers, dupers, hackers, farmers, cheaters, and other negative "...ers"!
Back then before release I remember the posts about the comparrisons with Diablo 2. The argument was that Battle.net had a horrible community with a mean bunch of people, who seemed to play the game, even though they had little love for the community, and even the game and the developers.
Some people said that GW would be the same. That it was the price of free play.
Personal - I don't think it has anything to do with that(based on my time in WoW.)! Its wrong to stereotype 9 million people across 3-4 continents and across over 500 some servers, however, I dont think pay to play, makes a community better.
Despite some of the problems and hatred within WoW, it's surprising to see Blizzards fanbase.
Blizzards official website, lets fans host their own blizzard fanart from all their games. A great idea I love personally. Should Anet and GW focus on this too?
Another thing Is that their developers(alongside their community managers) also post and discuss the game with public.
Its interesting to me, why Jeff Strain, Mike Obrian and all the other guys never come on GWguru or some other GW fansite and just post a bit and hang out with the players. What is the price for taking 30 seconds to just post "very cool" to some guide a GWfan made in the community works forum, or something?
Does this not show lack of interest in their game?
Some say that Gailie Gray is less active than she used to be because of all the rude comments and people who almost harassed her everywhere. It sometimes seem like the community actually shot the messenger if the community had angry issues with some design choice(s)!?
So is that our own fault? As a community?
How can it be that a game like WoW gets so many many videos posted on something like warcraftmovies.com, even though with GWs much more competitive pvp system, that people dont make movies and use the game as a tool of expression - Plenty of people seem to love it and want to tell others about how great it is.
But is GW just not attracting people who wanna do stuff like online movies?
Sure you can find videos of GW on youtube, but to be fair, a good bunch of does are just music videos with someone playing GW to a Fall out boy song or something!
Could it be that GW has not allowed the people to alter or do enough in the world, when all was said and done?
I once played a crappy MMO which had an awesome community for, two years! Two years worth of crap was forgotten because I played with awesome people. It really should not be forgotten.
A lot of new games that are coming up, have focused on sandbox gameplay and giving the tools to the players, so they themselfs get their creative freak gene on, and go rampage!
But as a community.. Or as a person, as a part of a community, what can you do? Honestly - if someone really wanted to make an effort towards improving the game, how would it be?
I have heard about a vampire game that runs on the source engine. it was developed by Troika who then closed its doors. but the community after years are still releasing unofficial patches to fix the game. its amazing.
I heard about a few select planetside players who created special promotion trailers for the game, which was said to have increased sales 1100% or something!
I for one am sick of the negativity. It has been 2 years of this. If anything... If anything, fanboys or haters alike, haven't we all learned now, that going down the I'll-cry-and-threathen-anet-about-leaving-the-game-and-saying-dooms-day-prophercies-if-they-dont-do-what-i-think-is-right!?
It makes me grinny. Because in some ways the GW community is amazing. its the most hardcore group of pvpers I personally have ever seen. and when it comes to create uniqe strategies and builds its some of the most creative and interesting work I have ever seen. Which is probably also thanks to the amount of skills in the game!?
Is social problems in this game, the fault of Anet or the community?