A solution regarding Inscriptions.
..L..
Recently I did some hard mode FoW when we finally came to the forge, I had to go afk for a second, by the time I came back my party did the defense quest and opened the chest. It was a crystaline drop for me, at first I was offcourse very excited but it turned out to be a +16% while hexed mod uninscripable. I've been playing for 29 months over 4500 hours and this is the first crystaline I ever seen. The dissapointment was great, it being inscripable would have made a huge difference, coming to my point.
Do not make Tyrian, Canthan weapons inscripable, but add a NPC to Chantry of secrets/Khodash Bazaar that makes weapons Inscripable. This would solve so many problems regarding drops in tyria/cantha for being thrown away just because the % mod isnt right.
The npc being stationed in nf would make sense since inscriptions come from nf, this way everybody wins.
Apologies if this has been suggested before.
Do not make Tyrian, Canthan weapons inscripable, but add a NPC to Chantry of secrets/Khodash Bazaar that makes weapons Inscripable. This would solve so many problems regarding drops in tyria/cantha for being thrown away just because the % mod isnt right.
The npc being stationed in nf would make sense since inscriptions come from nf, this way everybody wins.
Apologies if this has been suggested before.
Zahr Dalsk
/signed
For obvious reasons.
For obvious reasons.
Elrien Silentfoot
/signed
But for EotN as well, because inscribable weapons drop there too.
But for EotN as well, because inscribable weapons drop there too.
Nyktos
Tbh, I don't like this idea. There are weapons that aren't possible with inscriptions, and in the case of shields/foci, weapons that have two "inscriptions" on them. I would like to see FoW/UW drops become inscribable though.
Elrien Silentfoot
Quote:
Originally Posted by Nyktos
Tbh, I don't like this idea. There are weapons that aren't possible with inscriptions, and in the case of shields/foci, weapons that have two "inscriptions" on them. I would like to see FoW/UW drops become inscribable though.
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The game could easily detect whether or not the item was "legal" in terms of inscription mechanics, and delete any mod that wasn't in keeping with the current selection of inscriptions or mods.
That way it's win-win, don't you think?
LuckyStripe
This seems kinda anoying how only NF items can be inscribed.
/singed
Against it or not, this causes problems.
/singed
Against it or not, this causes problems.
I Phoenix I
While I would love this idea, this sort of makes these "rare" weapons not so rare anymore. Suddenly everyone can have *insert non-inscriptable skin* +15^50 20/20 +30 or whatever people have. It sort of lowers the rarity of these weapons...
/notsigned
And no, I have never seen a Crystalline drop or owned one.
/notsigned
And no, I have never seen a Crystalline drop or owned one.
Hyper Cutter
Quote:
Originally Posted by I Phoenix I
While I would love this idea, this sort of makes these "rare" weapons not so rare anymore. Suddenly everyone can have *insert non-inscriptable skin* +15^50 20/20 +30 or whatever people have. It sort of lowers the rarity of these weapons...
/notsigned And no, I have never seen a Crystalline drop or owned one. |
arcanemacabre
Quote:
Originally Posted by I Phoenix I
While I would love this idea, this sort of makes these "rare" weapons not so rare anymore. Suddenly everyone can have *insert non-inscriptable skin* +15^50 20/20 +30 or whatever people have. It sort of lowers the rarity of these weapons...
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I think this is a good solution. In fact, this might be a good way to go for all chapters/expansion. Make everything inherently non-inscribable, with an NPC that can make it inscribable.
the Puppeteer
/not signed
too many reasons posted already
too many reasons posted already
..L..
So basicly the reasons not to agree are these:
Weapons become less rare and more will be available to the public because the non-usable ones wont be thrown away anymore, thus making them cheaper. Personally I dont consider that a bad thing.
And to comment on the change from 19% while hexed to 15^50 the change will still be from merchant fodder to at least a few k wich is always the better choice. I just dont think this should be a matter of luck, especially since you probally wont see the weapon/shield drop ever again.
But thanks for your oppinions people, they are apreciated.
Weapons become less rare and more will be available to the public because the non-usable ones wont be thrown away anymore, thus making them cheaper. Personally I dont consider that a bad thing.
And to comment on the change from 19% while hexed to 15^50 the change will still be from merchant fodder to at least a few k wich is always the better choice. I just dont think this should be a matter of luck, especially since you probally wont see the weapon/shield drop ever again.
But thanks for your oppinions people, they are apreciated.
Nuclfus
Actually a great idea I think because it lets people choose. People with rare noninscribable weapons can keep them rare as they are, while those who have imperfect versions of those weapons can get it fixed with a slight dent in its rarity. And face it, while an inscribable version isn't as rare, it's worth tons more to most people if they have the option of changing the inscription should the build they were using with it get nerfed, or if they simply find one they like more, or whatever.
Besides, I've had a req 8 stormbow that I've been aching to replace the useless "+19% while hexed" on...
Besides, I've had a req 8 stormbow that I've been aching to replace the useless "+19% while hexed" on...
System_Crush
That is indeed a good suggestion on the inscriptions part.
It gets us more skins of inscribeable weapons without ruining those really are req:7 weapons only found in proph, Factions and FoW/UW.
A cost of like half what the item would cost if sold would be logical though.
So a short sword costs like 2g, because its a common and ugly skin.
A brute sword like 1.x K because its a moderately rare but well liked skin.
A crystalline like 10k.
/signed
It gets us more skins of inscribeable weapons without ruining those really are req:7 weapons only found in proph, Factions and FoW/UW.
A cost of like half what the item would cost if sold would be logical though.
So a short sword costs like 2g, because its a common and ugly skin.
A brute sword like 1.x K because its a moderately rare but well liked skin.
A crystalline like 10k.
/signed
SapphireTeardrops
Ok. So say this get impelmented. Whats the cost?
To make it 10g like customizing a weapon would be kind of stupid really.....
I'd have to be something more along the likne of 1-2k. I mean this really is a game changeing idea.
/undecided
To make it 10g like customizing a weapon would be kind of stupid really.....
I'd have to be something more along the likne of 1-2k. I mean this really is a game changeing idea.
/undecided
MithranArkanere
The best solution would be to finally put inscriptions worldwie like insignia.
But NPCs in GW:EN and Nightfall to inscribe them would be appreciated too.
But remember that inscribed already drop in Urgoz's and The Deep!
But NPCs in GW:EN and Nightfall to inscribe them would be appreciated too.
But remember that inscribed already drop in Urgoz's and The Deep!
..L..
Quote:
Originally Posted by MithranArkanere
The best solution would be to finally put inscriptions worldwie like insignia.
But NPCs in GW:EN and Nightfall to inscribe them would be appreciated too. But remember that inscribed already drop in Urgoz's and The Deep! |
On the other hand what price would you be willing to pay to make your weapon/shield inscripable?
- 500g
- 1k
- 2k
- 5k
- 10k
- over 10k
MithranArkanere
I think price should either depend on rarity of the weapon. (100..2k) or being stuck at 1k.
Actually, inscriptions became 'core' when they make it to Battle Isles and PvP.
The Underworld and Fissure are considered 'core' but are actually part of the 'world' of Prophecies.
One thing that must be considered is than an inscripter NPC must remove the modifier of the weapon, without replacing it with an inscription but for a simple Inscription: None empty slot. Since Factions and Prophecies already drop items with 'impossible' modifiers not replicable with Insignia and upgrades.
Otherwise, they must add Inscriptions and/or upgrades to make those impossible combinations possible.
Actually, inscriptions became 'core' when they make it to Battle Isles and PvP.
The Underworld and Fissure are considered 'core' but are actually part of the 'world' of Prophecies.
One thing that must be considered is than an inscripter NPC must remove the modifier of the weapon, without replacing it with an inscription but for a simple Inscription: None empty slot. Since Factions and Prophecies already drop items with 'impossible' modifiers not replicable with Insignia and upgrades.
Otherwise, they must add Inscriptions and/or upgrades to make those impossible combinations possible.
ValaOfTheFens
Having an inscribable weapon versus a non-inscribable weapon makes a big difference when you want to sell it. I have this awesome req9 Ebon Gothic Sword of Enchanting with inherent 15^50 but when a potential buyer hears its not inscribable they hit cancel quick. I really wish they'd introduce inscriptions to Proph and Factions(aside from the Elite missions). But that seems unlikely.
/signed
/signed
MithranArkanere
And do not forget that most skins drop also in GW:EN.
Red Sonya
If you make Tyrian and Canthan weapons inscribable you ruin the value of the skins in those chapters. It's RARE to get a max damage RARE weapon in those chapters and if you all of a sudden just make some merchant make them inscirbeable you ruin the value of those that others have with max damage and perfect mods in them. /not signed.
Instead see MY thread on how to fix this issue in that we can salvage mods out of Tyrian and Cantha weapons/items, but, we can NEVER PUT AN INSCRIBEALE mod back in them. This retains the value of those that have found these RARE GEMS of PERFECT weapons and items, yet, still allows everyone to salvage anything out of them they want.
Sorry, but, I will ALWAYS be AGAINST INSCRIBEABLE ITEMS in Prophecies and Factions just because of the RARE skins and their vaLues. Just because you get some rare skin out of them doesn't mean you deserve a PERFECT item just because you can buy the inscriptions from some NPC or VENDOR nosireebobtater. You go out there like the rest of us and you farm and farm and farm until you get LUCKY like WE did.
Instead see MY thread on how to fix this issue in that we can salvage mods out of Tyrian and Cantha weapons/items, but, we can NEVER PUT AN INSCRIBEALE mod back in them. This retains the value of those that have found these RARE GEMS of PERFECT weapons and items, yet, still allows everyone to salvage anything out of them they want.
Sorry, but, I will ALWAYS be AGAINST INSCRIBEABLE ITEMS in Prophecies and Factions just because of the RARE skins and their vaLues. Just because you get some rare skin out of them doesn't mean you deserve a PERFECT item just because you can buy the inscriptions from some NPC or VENDOR nosireebobtater. You go out there like the rest of us and you farm and farm and farm until you get LUCKY like WE did.
CHunterX
Quote:
Originally Posted by Red Sonya
If you make Tyrian and Canthan weapons inscribable you ruin the value of the skins in those chapters.
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/signed
zwei2stein
Quote:
Originally Posted by CHunterX
Wrong. Tyrian and Canthan weapon skins with inherent 15%^50 would still be rare.
/signed |
Its win-win. For rich, rare phat loot will be even rarer and phater, while nonrich people will have easy access to maxed skins.
Longasc
They cannot add this NPC.
This would be the confession that they are too lazy to implement the inscription system to Factions and Prophecies.
And that loot there simply sucks without inscriptions.
This would be the confession that they are too lazy to implement the inscription system to Factions and Prophecies.
And that loot there simply sucks without inscriptions.
Oblivious Moose
why do people complain that inscriptions ruin their rareity?
it doesnt. the weapon will still drop at the same rate as before, making it a RARE SKIN.
most people pay more money for skin, than mods.
say a 15^50 scrystalline dropped, it has a +15 hp mod.. does that mean its less rare than a 15^50 +30HP? NO. as you can simply make it max by changing that specific mod.
changing the mods DOES NOT AFFECT THE DROP RATE, this is what makes sertain skins RARE.
adding an npc that will allow users to make the weapon inscribable, will make all those q9 rare skins actually wanted. since there will be more perfectly modded rares, the price creep will drop, but this still doesnt affect how rare the weapon is. it will balance out, to still be rediculously over priced.
im speaking for alot of casual gamers, that cant earn 100k+ in a week, farm uber rare items, and sell them for alot. lets say they got lucky, and found an ultra rare item, but with craptacular mods. them, not knowing its ultra rare and worth money, sell it to the merchant as its mods are crap, with a really nice skin. so they can take that item, go to the npc, mod it the way they want. and have a good looking item, with the mods they actually want.. maybe later some1 will tell them its worth $$, in which case, as the casual gamer, much like myself. would say, not for sale. its a good skin, i want it. i dont want your money.
if its not obvious enough... /signed
it doesnt. the weapon will still drop at the same rate as before, making it a RARE SKIN.
most people pay more money for skin, than mods.
say a 15^50 scrystalline dropped, it has a +15 hp mod.. does that mean its less rare than a 15^50 +30HP? NO. as you can simply make it max by changing that specific mod.
changing the mods DOES NOT AFFECT THE DROP RATE, this is what makes sertain skins RARE.
adding an npc that will allow users to make the weapon inscribable, will make all those q9 rare skins actually wanted. since there will be more perfectly modded rares, the price creep will drop, but this still doesnt affect how rare the weapon is. it will balance out, to still be rediculously over priced.
im speaking for alot of casual gamers, that cant earn 100k+ in a week, farm uber rare items, and sell them for alot. lets say they got lucky, and found an ultra rare item, but with craptacular mods. them, not knowing its ultra rare and worth money, sell it to the merchant as its mods are crap, with a really nice skin. so they can take that item, go to the npc, mod it the way they want. and have a good looking item, with the mods they actually want.. maybe later some1 will tell them its worth $$, in which case, as the casual gamer, much like myself. would say, not for sale. its a good skin, i want it. i dont want your money.
if its not obvious enough... /signed
Whisper Evenstar
/signed
like the idea of the converter being in NF/GWEN
as far as reducing the value of prophecies/factions weapons in game, i don't buy it. don't convert them and they stay rare. give the rest of the player base the flexibility to use the drops they get if they so choose.
like the idea of the converter being in NF/GWEN
as far as reducing the value of prophecies/factions weapons in game, i don't buy it. don't convert them and they stay rare. give the rest of the player base the flexibility to use the drops they get if they so choose.
Str0b0
I see one problem with this. IMBA what if I get say a 15^50 natural mod on a tyrian weapon. Ok I take that weapon to the NPC he adds an inscription slot now I have 30^50 and if I customize that weapon that's 50% more damage. PvPers would cry so hard.
Darkobra
Yeah, this will make non-inscriptable weapons more common when you make them permanently inscriptable! IT MAKES PERFECT SENSE!
o m g pizowned
/notsigned, for pretty obvious reasons.
just because you want some money because you've played for 4500 hours. join the club
just because you want some money because you've played for 4500 hours. join the club
MithranArkanere
This is one of those things that must be done "One way or another I'm gonna find ya, I'm gonna getcha getcha getcha getcha"
..L..
Quote:
Originally Posted by o m g pizowned
/notsigned, for pretty obvious reasons.
just because you want some money because you've played for 4500 hours. join the club |
Hyper Cutter
Quote:
Originally Posted by Red Sonya
just because you can buy the inscriptions from some NPC or VENDOR nosireebobtater.
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Also, I still don't know why they haven't allowed the shield/wand/focus mods from Nightfall to be used on older weapons.
And inscriptiong finally banished the sins against nature that were weapons with multiple attributes (ie 99.9% caster weapon drops in Prophecies and Factions), and that's one hell of a point in their favor...
MithranArkanere
The point is that GW:EN and Nightfall drop many skins available also in Cantha an Factions.
But If I find a long sword in Factions, most of the time it will b plain crap for the merchant. The same item would be much more usable in the last two.
And they are CORE PvP!
Not making them worldwide would be like allowing to use all skills in Nightfall, but only some in Prophecies and Factions.
But If I find a long sword in Factions, most of the time it will b plain crap for the merchant. The same item would be much more usable in the last two.
And they are CORE PvP!
Not making them worldwide would be like allowing to use all skills in Nightfall, but only some in Prophecies and Factions.
bilateralrope
Quote:
Originally Posted by Str0b0
I see one problem with this. IMBA what if I get say a 15^50 natural mod on a tyrian weapon. Ok I take that weapon to the NPC he adds an inscription slot now I have 30^50 and if I customize that weapon that's 50% more damage. PvPers would cry so hard.
|
Quote:
Originally Posted by I Phoenix I
While I would love this idea, this sort of makes these "rare" weapons not so rare anymore. Suddenly everyone can have *insert non-inscriptable skin* +15^50 20/20 +30 or whatever people have. It sort of lowers the rarity of these weapons...
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Crystalline weapons are a very rare drop, even the ones with the useless mods. So they would still be rare afterwards.
Weapons that already drop inscriptable versions would be unaffected, because they already are under the effect of inscriptions.
MithranArkanere
And those modifier and combinations not possible with inscriptions are just something to be banished from PvP.
I Will Heal You Ally
/signed!!!!
good reasons
good reasons
..L..
Thanks for all the replies.
So if this would be implemented where would you like to see this NPC?
A. Kamadan
B. Khodash
C. All Major towns in Nightfall
So if this would be implemented where would you like to see this NPC?
A. Kamadan
B. Khodash
C. All Major towns in Nightfall
bilateralrope
Quote:
Originally Posted by MithranArkanere
And those modifier and combinations not possible with inscriptions are just something to be banished from PvP.
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Quote:
Originally Posted by ..L..
So if this would be implemented where would you like to see this NPC?
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For EOTN, Boreal Station would be the idea place for one since its only 1 map jump for people who don't have Prophesies. But for people with Prophesies it doesn't matter which town gets the NPC, since its all one map.
Apart from those considerations, it doesn't matter where the NPC gets placed. Just don't stick them in the realm of torment.
legion_rat
/signed I had a pretty nice bow the other day but it was not inscibed. merchant liked it though.
~the rat~
~the rat~