bad news for b/p groups?

MBP

MBP

Krytan Explorer

Join Date: Apr 2007

Arizona

Clanless Fraggers

R/Mo

ok in the newest update it says player pets no longer leave exploitable corpses...will this be a big problem for your standard b/p tombs and sorrow's furnace groups or not?

It's definately going to slow groups down.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

Wow... pet corpses were a nice perk and a a nice way to get MMs started in PvE but I would have hardly considered that overpowered.

So... what's the PvP unbalance that prompted this...?

MBP

MBP

Krytan Explorer

Join Date: Apr 2007

Arizona

Clanless Fraggers

R/Mo

I guess too easy to get a golem up perhaps?

pve-er

Lion's Arch Merchant

Join Date: Jul 2006

it is stupid, pet is living animal and leave no courpse when it die ?
golen isn't that power other than its reusability. this is NOT enough excuse to nerf.
ANet leave us alone and put more effort in making GW2 better. stop nerfing for the sake of nerfing

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by pve-er
stop nerfing for the sake of nerfing stop crying for the sake of crying maybe?

edit: it really isn't that bad, and it hurt in some aspects of the game, i doubt anyone will be in serious problems due to it. -_-

Woop Shotty

Woop Shotty

Wilds Pathfinder

Join Date: Oct 2006

Ruthless Mafia [RM]

Mo/

In PvP, don't be an idiot and kill the pet. Voilà. How did we make it so long with exploitable corpses!

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

I don't think it will be a big problem. However, it will probably slow groups down. And the nerf itself: Pets leaving no exploitable corpses? Come on, that is idiotic.

If people want to use a build to go through the area with ease, I don't have a problem with that. You can always choose not to use that build. I think however that imposing restrictions like nerfs is a bad way of stimulating creativity like coming up with certain builds.

But then again, we all know they don't care about PvE and most updates aren't meant to target PvE. That the updates actually in fact do have an effect on overal PvE gameplay is known to them, but just doesn't bother them at all.

Plissken

Ascalonian Squire

Join Date: Feb 2007

Free Collars Kingdom

N/Mo

Quote:
Originally Posted by Mokone
stop crying for the sake of crying maybe?

edit: it really isn't that bad, and it hurt in some aspects of the game, i doubt anyone will be in serious problems due to it. -_-
Before flaming others, maybe you should add a reason why the nerf is supposed to bring a balance or some good anyhow.It just hurts PvE Necros a little bit that's true but I see no reason why to do it.Spirits don't give energy anymore,pets leave no corpses,Soul reaping been nerfed...what is gonna come next?So I simply don't accept a nerf without any need for balance and just to push me into using skills and builds I don't want to use.

But I guess it's cool when the nerfs hit others and not you,right?

Stop Flaming for the sake of flaming,maybe?

Keekles

Keekles

Krytan Explorer

Join Date: May 2005

Floating amongst the ethereal seas of placating breezes.

Like A [Boss]

Mo/

This nerf (in my eyes) targets s-way teams. Since most teams pack aoe damage (works great on clumped up people and spirits), aoe will unfortunately kill the pets. The pets dying mean that you get more corpses for low level minions to trigger barbs, soul reaping, and become walking bombs.

It makes enough sense to me to stop it. It's just one way of nerfing s-way, although it does probably hurt b/p teams pretty hard as well.

MBP

MBP

Krytan Explorer

Join Date: Apr 2007

Arizona

Clanless Fraggers

R/Mo

I forget wasn't there a doa tactic using the pet body for a monk to [skill]necrotic traversal[/skill] to?

There's another annoyance...unnecessary nerf imo..then again..I hardly pvp to see a reason for it.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

The biggest problem I see in the whole "pet doesn't leave a corpse" thing is that it might as well be that players don't leave a corpse either. Don't pets suffer from DP as well? They have all the same problems that players have so they should leave a corpse.

It's a silly nerf, imo. B/P takes a build killing hit here, and for what? An insignificant team build that gets PvPers no where. Sad.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Darkpower Alchemist
It's a silly nerf, imo. B/P takes a build killing hit here, and for what? An insignificant team build that gets PvPers no where. Sad. B/P dying is good.
Unless you're an idiot and can't run anything else.

Btw, spiritway was hardly 'insignificant'

Rathcail

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by Darkpower Alchemist
Don't pets suffer from DP as well? Not in PvE..

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

People cry about some stupid gimmick builds getting nerfed... Try playing ballanced maybe? Oh forgot its to hard...

Alex Morningstar

Alex Morningstar

Krytan Explorer

Join Date: May 2006

Team Asshat [Hat] leader - [GR] Alliance

Mo/

Quote:
Originally Posted by Plissken
Before flaming others, maybe you should add a reason why the nerf is supposed to bring a balance or some good anyhow.It just hurts PvE Necros a little bit that's true but I see no reason why to do it.Spirits don't give energy anymore,pets leave no corpses,Soul reaping been nerfed...what is gonna come next?So I simply don't accept a nerf without any need for balance and just to push me into using skills and builds I don't want to use.

But I guess it's cool when the nerfs hit others and not you,right?

Stop Flaming for the sake of flaming,maybe? Just because you don't see how it was balanced, doesn't mean that it wasn't. I'm with him; less crying, more adapting.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Its not a big problem, the pet corpse was only really a small part of the B/P run, and with the new skills such as Great Dwarf Weapon and "I Am The Strongest!" and the recent buff to Barrage, B/Ping has become even easier.

Valeria

Valeria

Wilds Pathfinder

Join Date: Oct 2005

Germany

PaRe

W/

nerf barrage pet groups! i always wanted to beat Urgoz with my warrior

No i don't like the change, i used to play a R/N with wells and stuff since the first days of GW.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Quote:
Originally Posted by tekDragon
Wow... pet corpses were a nice perk and a a nice way to get MMs started in PvE but I would have hardly considered that overpowered.

So... what's the PvP unbalance that prompted this...?
The PvP unbalance that prompted this was Hero-way becoming overpowered after the nerf of LoD.

Hero-way was good to begin with but when LoD got nerfed, there was very little that could be done to stop it. The pressure was very hard to compensate without the LoD bringing up the red bars and now that it is gone in the current meta, Hero-way just rolled over a lot of teams.

Basically, the way the build worked, is that the R/W thumpers had pets. When the pets die, the Tainted flesh/minion master would raise minions out of them. The minions caused a lot of pressure to build up on the opposing teams monks. Also, the minions would die which fed the N/Rt healers energy. Now that the R/W thumper's pets no longer leave exploitable corpses, the minion master cant raise minions and therefor, the N/Rt wont have infinite energy.

It is a cycle that can be a bit confusing but overall, the nerf of ranger pets cripple Hero-way a lot and made it much more balanced in the current meta.

I hope that explains it...

Quote: Necros still get energy when a pet dies, as far as I'm aware. Chains of pet ressing will still give necros lots of energy.

Why can't they just kill the skills blackout for Beastmasters and then have pets and players SHARE DP in PvP? I bet you that thumpers with suicidal pets will vanish verrry quickly if this happened.

At least that change would still leave the rule of fleshy creatures leaving corpses intact.

(Though ideally this DP wouldn't also apply in PvE games. Comfort animal might also need a bit of a buff... at least for PvP, too.)

Quote:
Originally Posted by distilledwill
Its not a big problem, the pet corpse was only really a small part of the B/P run, and with the new skills such as Great Dwarf Weapon and "I Am The Strongest!" and the recent buff to Barrage, B/Ping has become even easier. I assume that is why they buffed Barrage. They did it so that B/P groups will still function but Hero-way will be less powerful. I am glad that A-net is finally starting to look at the repercussions of nerfing PvP stuff on PvE players

Elrien Silentfoot

Ascalonian Squire

Join Date: Nov 2007

R/

Quote:
Originally Posted by Brian the Gladiator
The PvP unbalance that prompted this was Hero-way becoming overpowered after the nerf of LoD.

Hero-way was good to begin with but when LoD got nerfed, there was very little that could be done to stop it. The pressure was very hard to compensate without the LoD bringing up the red bars and now that it is gone in the current meta, Hero-way just rolled over a lot of teams.

Basically, the way the build worked, is that the R/W thumpers had pets. When the pets die, the Tainted flesh/minion master would raise minions out of them. The minions caused a lot of pressure to build up on the opposing teams monks. Also, the minions would die which fed the N/Rt healers energy. Now that the R/W thumper's pets no longer leave exploitable corpses, the minion master cant raise minions and therefor, the N/Rt wont have infinite energy.

It is a cycle that can be a bit confusing but overall, the nerf of ranger pets cripple Hero-way a lot and made it much more balanced in the current meta.

I hope that explains it...
I assume that is why they buffed Barrage. They did it so that B/P groups will still function but Hero-way will be less powerful. I am glad that A-net is finally starting to look at the repercussions of nerfing PvP stuff on PvE players I'd much rather assume that they buffed barrage because they nerfed SW to only apply to 3 targets at once. It's no longer possible for a ranger to spike large groups at once. As soon as the 12 mob threshold hits, mobs get left unharmed.

Plissken

Ascalonian Squire

Join Date: Feb 2007

Free Collars Kingdom

N/Mo

Quote:
Originally Posted by Alex Morningstar
Just because you don't see how it was balanced, doesn't mean that it wasn't. I'm with him; less crying, more adapting. Hmmm, I thought this was the PvE corner.Your arguments again are about PvP Balance.Maybe you perhaps posted on the wrong section of the forums? I don't like my class to be nerfed again and again because someone is getting owned in PvP,wich is meaningless to me.I can understand the skills needed a balance.But what I care about is PvE.Call it crying if you want, if you can't understand anything outside PvP (wich sadly, seems so) but if you got nothing to add about PvE Balance...

<Shows the way to PvP Forums>

Be my guest.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

Quote:
Originally Posted by Elrien Silentfoot
Necros still get energy when a pet dies, as far as I'm aware. Chains of pet ressing will still give necros lots of energy.

Why can't they just kill the skills blackout for Beastmasters and then have pets and players SHARE DP in PvP? I bet you that thumpers with suicidal pets will vanish verrry quickly if this happened.

At least that change would still leave the rule of fleshy creatures leaving corpses intact.

(Though ideally this DP wouldn't also apply in PvE games. Comfort animal might also need a bit of a buff... at least for PvP, too.)


I'd much rather assume that they buffed barrage because they nerfed SW to only apply to 3 targets at once. It's no longer possible for a ranger to spike large groups at once. As soon as the 12 mob threshold hits, mobs get left unharmed. Pretty sure the MM of hero-way can no longer raise minions and I'm pretty sure that when the minions died, that fueled all the Necros on the team way more than the pets dieing so... yea /fail.

Making the owner of the pet get DP when the pet dies is dumb because I'm pretty sure they call it "death penalty" for a reason, that being you only get it when YOU DIE... not your pet. /fail

I have to admit that I didn't think of the whole Splinter Barrage thing when I posted reasons for the buff of barrage. There is no reason to suggest that Izzy didn't buff barrage for both reasons however so I assume we are both correct in our assumptions. And your point still proves my point that A-net is finally taking into account the PvE side of the skill nerfs so... /win for both of us

L-I-E-S

Ascalonian Squire

Join Date: Aug 2007

Temple Discordia

Rt/N

If this still sucks, they could get away with buffing Barrage a little bit more and it'd still be a crap skill for PvP.