New Character
Chalupa
Allright I'm not sure if this is the place to post it, but I don't see a better spot.
Anyways I'm looking to start a new Character. Right now I have 4 level 20 Characters Elementalist, Necromancer, Warrior, and Dervish. I'm looking for a character that's different, yet very fun to play.
As of now I was looking at either a Ritualist, Monk, or Ranger. But I'm not real sure what's the best for me to make.
Please post a reason why you think I should make such characters. Thanks in advance for the help.
Anyways I'm looking to start a new Character. Right now I have 4 level 20 Characters Elementalist, Necromancer, Warrior, and Dervish. I'm looking for a character that's different, yet very fun to play.
As of now I was looking at either a Ritualist, Monk, or Ranger. But I'm not real sure what's the best for me to make.
Please post a reason why you think I should make such characters. Thanks in advance for the help.
Turtle222
hi probably best to put in questions and answers but ah well
my choice would be:
Monk or ritualist - both are extremely rewarding.
Monk makes you feel loved (and sometimes hated) by the GW community. everyone would like a piece of your sweet tushi. but, the downside is in pugs :S you may be blamed for not healing well even if its not your fault (wammo running off anyone?). monks have the huge capability to make money as well through running/farming etc. Only downside would be that if you used a smiting build - the general public would really criticise you for that.
i love my monk and find him to be such an enjoyable class!
Rit - oh now this is a very interesting character. this character imo requires the most skill out of all classes (to me - im sure to others they think different). But the most fun ive had is with my rit - specially using summon spirits+painful bond with spirit spam is just golden. its so fun. this class also has amazing healing ability as well as a wide array of selection spells. only downside is rits arnt that popular for some reason, and the elites arent really top notch (cept for farming that is ).
anyways these are my two choices - gl and hf
my choice would be:
Monk or ritualist - both are extremely rewarding.
Monk makes you feel loved (and sometimes hated) by the GW community. everyone would like a piece of your sweet tushi. but, the downside is in pugs :S you may be blamed for not healing well even if its not your fault (wammo running off anyone?). monks have the huge capability to make money as well through running/farming etc. Only downside would be that if you used a smiting build - the general public would really criticise you for that.
i love my monk and find him to be such an enjoyable class!
Rit - oh now this is a very interesting character. this character imo requires the most skill out of all classes (to me - im sure to others they think different). But the most fun ive had is with my rit - specially using summon spirits+painful bond with spirit spam is just golden. its so fun. this class also has amazing healing ability as well as a wide array of selection spells. only downside is rits arnt that popular for some reason, and the elites arent really top notch (cept for farming that is ).
anyways these are my two choices - gl and hf
Dan0xxx
Quote:
Originally Posted by Chalupa
Allright I'm not sure if this is the place to post it, but I don't see a better spot.
Anyways I'm looking to start a new Character. Right now I have 4 level 20 Characters Elementalist, Necromancer, Warrior, and Dervish. I'm looking for a character that's different, yet very fun to play. As of now I was looking at either a Ritualist, Monk, or Ranger. But I'm not real sure what's the best for me to make. Please post a reason why you think I should make such characters. Thanks in advance for the help. |
Martin Firestorm
I'd go ranger if I was you--very versatile, lots of play styles which work, and solid in pve and pvp. Second choice is probably monk, but monk is the most unique play style in the game (manily because you look at the party window so much), so some ppl don't like it.
EDIT: such as Zeek
EDIT: such as Zeek
Zeek Aran
Monk = BORING
Ranger = Fun fun fun. So many different things you can do with a ranger.
If you hadn't given choices, I would say create a mesmer.
Ranger = Fun fun fun. So many different things you can do with a ranger.
If you hadn't given choices, I would say create a mesmer.
Sergeant of Marines
Paragon all the way, you will be able to see what they can actually do!
Ranger's have many diffrent playable builds that are fun, but IMO they get boring to quickly.
Monks are the most hated/loved by PUGS, just depends on how well or bad you do...
Ranger's have many diffrent playable builds that are fun, but IMO they get boring to quickly.
Monks are the most hated/loved by PUGS, just depends on how well or bad you do...
street peddler
depends what you like really...just try them all and see what you like.
bathazard
go ranger... monks are well make you get addicted to 55hp farming and go crazy MWAHAHAH... ok but with the new WoH buff im thinking of making a monk, since zb was nerfed i didn't make a monk but now i might reconsider... but go a ranger they are awsome in most situations, they can survive for ages, can take a pet(makes them LEET), have strong attacks eg.[skill=text]burning arrow[/skill]....[skill=text]barrage[/skill]+[skill=text]splinter weapon[/skill]=PvE pwnage and they just damn look cool.
ensoriki
rangers are very diverse and let you do a variety of things.
Thus I'd go for rangers.
Thus I'd go for rangers.
Olim Chill
No doubt, Ranger is a balanced, versatile profession. Give it a try.
You should also consider combining professions and experimenting, if you haven't already.
You should also consider combining professions and experimenting, if you haven't already.
Mordakai
I must be an odd ball, I've tried to make Rangers twice, and they all eventually just sit. (I'm currently playing an Assassin).
I actually enjoyed the Ritualist the best from your list. The summoning spirits is very different from any other class. MM is the closest comparison, but I actually preferred the Rit because of the Rits secondary healing (easier to keep heros and henchies alive) and the no need for exploitable corpses.
I actually enjoyed the Ritualist the best from your list. The summoning spirits is very different from any other class. MM is the closest comparison, but I actually preferred the Rit because of the Rits secondary healing (easier to keep heros and henchies alive) and the no need for exploitable corpses.
ensoriki
I hear Sword Necros are the new FAD!
Azza
Quote:
Originally Posted by Zeek Aran
Monk = BORING
Ranger = Fun fun fun. So many different things you can do with a ranger. If you hadn't given choices, I would say create a mesmer. |
Mordakai
Mesmers aren't necessarily hard to play...
Spam empathy and backfire (no interruption skills needed).
Or, create an IW build with a scythe that does 42 unconditional damage to 3 adjacent foes per hit. I still have fun with that...
Spam empathy and backfire (no interruption skills needed).
Or, create an IW build with a scythe that does 42 unconditional damage to 3 adjacent foes per hit. I still have fun with that...
~ Dan ~
Quote:
Originally Posted by Mordakai
Mesmers aren't necessarily hard to play...
Spam empathy and backfire (no interruption skills needed). Or, create an IW build with a scythe that does 42 unconditional damage to 3 adjacent foes per hit. I still have fun with that... |
cosyfiep
by far my favorite class is rit....they are versatile so you can do lots of things, I like channeling the best...
rangers are also good, you can sit back and kill from waaaay back...
monks are indeed sometimes more difficult to play if you go healing--its a different game when you spend the whole time looking at just the little red bars!
But one of the most rewarding if you keep the party alive in a difficult spot or two (and monks are always in demand pug wise).
I have played them all (not good at 'sin yet), and I love them all (I have 2 rits, 3 monks and 1 ranger....not to mention the 3 mesmers).
If you are going to pug it I'd go monk, rits and rangers sometimes have harder times getting into groups (and my rits are wanted just to do restoration ).
rangers are also good, you can sit back and kill from waaaay back...
monks are indeed sometimes more difficult to play if you go healing--its a different game when you spend the whole time looking at just the little red bars!
But one of the most rewarding if you keep the party alive in a difficult spot or two (and monks are always in demand pug wise).
I have played them all (not good at 'sin yet), and I love them all (I have 2 rits, 3 monks and 1 ranger....not to mention the 3 mesmers).
If you are going to pug it I'd go monk, rits and rangers sometimes have harder times getting into groups (and my rits are wanted just to do restoration ).
thejerk
No question monk, soloing is one of the coolest things in gw imo, plus u are an important part of any team thus making it easy to get into any group for adventures llike the deep , urgoz, doa, etc.......Dont get me wrong rangers, sins, mesmers, rits all rock but I personally think you need a monk in ur arsenal. My monk makes me the most money by soloing.
nekopowa
Quote:
Originally Posted by Zeek Aran
Monk = BORING
Ranger = Fun fun fun. So many different things you can do with a ranger. If you hadn't given choices, I would say create a mesmer. |
Ranger = Fun, but useless in parties in harder areas, unless you feel like playing tombs all your life.
Mesmer = Not so good for pve.
Shadowfox1125
Paragon. Forget the nerfs, Paras are awesome.
Vinraith
Well, monking is the most vividly different playing experience than any of your other characters. It also makes you profoundly popular, if playing with PUGs is your thing. Regardless, though, it's a lot of fun and so different from playing a damage dealer that you practically feel like you're playing a different game.
If you want to go the damage dealer route anyway, ranger's the most distinct from those you currently have IMO. They're a lot of fun. Paragon's are great too, despite the naysayers.
If you want to go the damage dealer route anyway, ranger's the most distinct from those you currently have IMO. They're a lot of fun. Paragon's are great too, despite the naysayers.
Onarik Amrak
Paragon .
Chalupa
I'm still undecided... Seems most people think Ranger, but the people who don't all said they lost interest playing them.
I guess I will read up more on them, and figure it out that way.
I guess I will read up more on them, and figure it out that way.
Scary Raebbit
If all you're going to do is PvE, monk all the way. You'll almost always get into parties, can solo farm, and you are probably better than the Hero AI, so it would be easier to breeze through missions.
Nuclfus
I recommend my two favorite professions, Mesmer and Ranger. Mesmers can be challenging at first and might take a little getting used to, but fast casting deserves a lot more credit than most people give (a hard res in 2-3 seconds can save your whole party's ass in hard mode missions ). Rangers are a little bit overpowered IMO but still lots of fun and very versatile.
I don't recommend monk, as after awhile going through the same heal routines over and over gets old pretty fast.
I don't recommend monk, as after awhile going through the same heal routines over and over gets old pretty fast.
pumpkin pie
Ranger is my recommendation for your next character.
Inger
I myself have played as all three classes yet my main is a ranger.
Can you guess which class I'm going to suggest?
Thats right, a monk, lol. Reason I suggest a monk is simply because of what you said in description of what you were seeking in a new class. "Something different yet very fun to play".
Well you definately don't get any more different than a monk. A monk is one of the most rewarding classes to play, its certainly a great feeling when your team is in a heated battle and your group is in trouble. Slowly your party members are dying, hope is fading and suddenly *voom* everyone's health is shooting back up to full. The battle begins to turn and suddenly your victorious as the last foe falls to the ground. It may have been the warrior or the ele or whatever that struck the final blow but it was the monks who supported the team and held them together.
Personally for me starting out a monk was very boring, theres really no challenge at first as everyone starts out in starter areas. The real reward comes though when you get to playing in end missions/elite areas. Theres a level of pressure and your adrenaline is pumping and you just really get absorbed into the game moreso than any other class. Theres a lvl of concentration required in monking that isn't necessary for any other profession. You take your eyes off the screen for a little bit as a warrior and when you come back really not much has changed. You do that as a monk and several party members may have died.
Thats the main reason I suggest a monk, its a different experience when playing.
Don't get me wrong, ranger and rit are very fun classes also but they share connections to professions you've already done.
A ranger is very versatile, you can play as a spiker, interrupter, conditioner, runner, even a little bit of tanking. A ranged attacker that can deal a fair amount of damage while also being able to support the team in the form of spirits and supress enemies with wide spreading conditions. Thats all things you will have experienced in the classes you've already played however. Theres also the problem of how rangers aren't really accepted in end game elite areas, you're going to have to have a guild if you ever want to bring a ranger into DoA, (either that or ursan it). If you were just starting out without having played the other classes I definately would have recommended ranger.
A ritualist is a class I haven't had too much experience with so I can't really pass judgement here. Overall though ritualists share many similarities with monks(resto rit), necro (communing) and ele, (channeling). Now I know that may be a noob way of looking at a rit but I fully admit I don't have too much experience with the class. I've played my rit mainly in AB and only a little bit in factions as hes only made it as far as senji's corner.
Can you guess which class I'm going to suggest?
Thats right, a monk, lol. Reason I suggest a monk is simply because of what you said in description of what you were seeking in a new class. "Something different yet very fun to play".
Well you definately don't get any more different than a monk. A monk is one of the most rewarding classes to play, its certainly a great feeling when your team is in a heated battle and your group is in trouble. Slowly your party members are dying, hope is fading and suddenly *voom* everyone's health is shooting back up to full. The battle begins to turn and suddenly your victorious as the last foe falls to the ground. It may have been the warrior or the ele or whatever that struck the final blow but it was the monks who supported the team and held them together.
Personally for me starting out a monk was very boring, theres really no challenge at first as everyone starts out in starter areas. The real reward comes though when you get to playing in end missions/elite areas. Theres a level of pressure and your adrenaline is pumping and you just really get absorbed into the game moreso than any other class. Theres a lvl of concentration required in monking that isn't necessary for any other profession. You take your eyes off the screen for a little bit as a warrior and when you come back really not much has changed. You do that as a monk and several party members may have died.
Thats the main reason I suggest a monk, its a different experience when playing.
Don't get me wrong, ranger and rit are very fun classes also but they share connections to professions you've already done.
A ranger is very versatile, you can play as a spiker, interrupter, conditioner, runner, even a little bit of tanking. A ranged attacker that can deal a fair amount of damage while also being able to support the team in the form of spirits and supress enemies with wide spreading conditions. Thats all things you will have experienced in the classes you've already played however. Theres also the problem of how rangers aren't really accepted in end game elite areas, you're going to have to have a guild if you ever want to bring a ranger into DoA, (either that or ursan it). If you were just starting out without having played the other classes I definately would have recommended ranger.
A ritualist is a class I haven't had too much experience with so I can't really pass judgement here. Overall though ritualists share many similarities with monks(resto rit), necro (communing) and ele, (channeling). Now I know that may be a noob way of looking at a rit but I fully admit I don't have too much experience with the class. I've played my rit mainly in AB and only a little bit in factions as hes only made it as far as senji's corner.
Lady Raenef
My three characters are: warrior, assassin, paragon.
You have a warrior, so I'll explain my reasonings for the other two.
Assassin: To me, there isn't another class in the game that simply looks more bad ass than the assassin. Have you seen the way they run? It just screams "awesome!" Whenever I kill with mine, I love the adrenaline rush. The ability to hop from person, to person killing each one. I kill one, within seconds, I'm on the next person, they die, I'm off to the next. Unfortunately, they take lots of skill to play effectively. The typical assassin uses builds from wiki, and usually don't know how to use them to their fullest. If you have great reflexes, and want to play a class that just gives you that rush in pvp, go for an assassin. In PvE, missions may be hard, as because assassin players ruined their legacy, you may have people refusing to take you in.
Paragon: Nerfs...nerfs...nerfs...who cares?! Nerfs give it a reason to use it. Try to make it good. I've seen it before, good paragons. It can happen, you could be next. They're just extremely fun to play. In my opinion, the dervish ruined the game more than the paragon did. Their armor (at least for females) are amazing looking, and the way they hold the spear is crying out that they have the desire to head shot someone. They can be great support if you know how to use them. When we farm dungeons, I always bring Hayda along for that good support the team needs. Use them right, there can be really excellent rewards.
I did the three, to have a character start from each campaign. The other classes don't attract me as much as these three. Mesmer would be my fourth choice.
You have a warrior, so I'll explain my reasonings for the other two.
Assassin: To me, there isn't another class in the game that simply looks more bad ass than the assassin. Have you seen the way they run? It just screams "awesome!" Whenever I kill with mine, I love the adrenaline rush. The ability to hop from person, to person killing each one. I kill one, within seconds, I'm on the next person, they die, I'm off to the next. Unfortunately, they take lots of skill to play effectively. The typical assassin uses builds from wiki, and usually don't know how to use them to their fullest. If you have great reflexes, and want to play a class that just gives you that rush in pvp, go for an assassin. In PvE, missions may be hard, as because assassin players ruined their legacy, you may have people refusing to take you in.
Paragon: Nerfs...nerfs...nerfs...who cares?! Nerfs give it a reason to use it. Try to make it good. I've seen it before, good paragons. It can happen, you could be next. They're just extremely fun to play. In my opinion, the dervish ruined the game more than the paragon did. Their armor (at least for females) are amazing looking, and the way they hold the spear is crying out that they have the desire to head shot someone. They can be great support if you know how to use them. When we farm dungeons, I always bring Hayda along for that good support the team needs. Use them right, there can be really excellent rewards.
I did the three, to have a character start from each campaign. The other classes don't attract me as much as these three. Mesmer would be my fourth choice.
Shinjinbukai
Monk for the following reasons
Solo Farming
Get into any party
different than other classes you have played
most rewarding to play (imo keeping an entire party alive is a pretty big feat compared to running up with 123 skills on a warrior bar)
Will be able to play all games with new things for YOUR class (armor in all campaigns etc)
Solo Farming
Get into any party
different than other classes you have played
most rewarding to play (imo keeping an entire party alive is a pretty big feat compared to running up with 123 skills on a warrior bar)
Will be able to play all games with new things for YOUR class (armor in all campaigns etc)
CHunterX
Monk. Izzys favorite class will never be destroyed by a nerfbat.
arcady
Quote:
Originally Posted by nekopowa
Mesmer = Not so good for pve.
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Ranger is useful across the game, but you will need to be ready to switch your build a lot.
Monk is a lot of fun if you have the right mindset for it - if you enjoy playing without doing any offense. Either you group and others do it all, or you bring heroes and henchies and they do all the offense. You're a step removed - ensuring they survive the process.
Shuuda
Quote:
Originally Posted by CHunterX
Monk. Izzys favorite class will never be destroyed by a nerfbat.
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~ Dan ~
Quote:
Originally Posted by Shuuda
What about Light of Nerfvierance?
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Surena
Quote:
Originally Posted by Mordakai
Mesmers aren't necessarily hard to play...
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Quote:
Originally Posted by arcady
Mesmer is probably the most potent thing in PvE, if you know how to use it there - which is very uncommon.
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Edit: I'd make a monk or a paragon.
Toutatis
I would also suggest to the OP that the mesmer is worth trying out. They are a lot of fun to play with, even though they take quite a bit of getting used to. The majority of their skills are highly situational and needs you to think on a different level to pull things off.
It's also a very misunderstood profession because nothing they do is direct and very little of what they do is noticeable to the untrained eye (people tend to prefer things that they can more readily see and understand, and too many are quick to dismiss the mesmer's unique talents as useless parlour tricks).
It's also a very misunderstood profession because nothing they do is direct and very little of what they do is noticeable to the untrained eye (people tend to prefer things that they can more readily see and understand, and too many are quick to dismiss the mesmer's unique talents as useless parlour tricks).
CHunterX
Quote:
Originally Posted by Shuuda
What about Light of Nerfvierance?
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