Soft update - Thursday 11/15

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Yeah. I agree Dorian was probablly updated due to the BMP which features the White Mantle.

And keep in mind, since NPC armor all comes in one piece and you can't have conflicts with mixed sets, its significantly easier to redesign NPC armor.

BLOODGOAT

BLOODGOAT

Wilds Pathfinder

Join Date: Jun 2007

long a

Mo/

Quote:
Originally Posted by Whisper Evenstar
Haha - I did this mission in HM the day before this update - all you needed was a good Domination build to roll right over those priests... I'm surprised they nerfed them as they weren't much of an issue at all....
I do believe it was more or less for the newb, low-levels, who don't have a "good Domination build to roll right over those priests..."
Even when I was running that M+B for people, the priests themselves weren't too difficult (JB minion bomb, SS, dual attunement fire spike), it was when I got to Josso Essher that things really got interesting.

WoH spam each other much?

I eventually ended up not being able to kill the priest before the 2-minute mark, so the rest of his squad got resurrected. Not really a big problem, I could handle healing through all that damage and I eventually downed everything and got my minion bomb running again, but otherwise it's just a pain in the ass, especially for less experienced players.

BladeDVD

Wilds Pathfinder

Join Date: Jul 2006

Hawaii

Clan Of Elders

N/

Quote:
Originally Posted by BLOODGOAT
I do believe it was more or less for the newb, low-levels, who don't have a "good Domination build to roll right over those priests..."
Even when I was running that M+B for people, the priests themselves weren't too difficult (JB minion bomb, SS, dual attunement fire spike), it was when I got to Josso Essher that things really got interesting.

WoH spam each other much?

I eventually ended up not being able to kill the priest before the 2-minute mark, so the rest of his squad got resurrected. Not really a big problem, I could handle healing through all that damage and I eventually downed everything and got my minion bomb running again, but otherwise it's just a pain in the ass, especially for less experienced players.
It's also supposed to be done before you even hit level 20 the way the game's story line is designed. Throw in the lack of heroes for anyone without Eye of the North or NF and I can see justifying toning them down a bit.

I did this during the weekend right after the buff was put in and didn't really notice a problem. I did mess up at the monk boss, but that was more of a pulling issue than not being able to take down the monk boss/priest combo. But then I had my tank and 3 heroes to play with (I was dragging a new Dervish on my other account through the missions to ascend her in Proph. for the 50k exp. pt bonus...6th was a ranger hench I think).

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

"Death attribute will completely disappear from all parties". If you didn't notice yet, Minion masters are still the strongest things in PvE, because there's always a lot of monsters dying. You can't make me believe that those 2-3 pets really made a difference.

Pets dying is something completely different from people dying. Pets dying have no big effect, since they're only a way to deal damage, and are not able to do anything useful bar dealing damage. You just resurrect them in 1 second with a 10e skill. So saying "next henchmen will be able to be exploited" is retarded.

Also, as far as I know, monsters can't use our pet corpses either.

zhou

zhou

Academy Page

Join Date: Dec 2005

Third Time Lucky [Sigh]

Quote:
Originally Posted by X89
So I only got 25 tourny points when I know I was supposed to get 75, anyone else having issues with that?
I was supposed to get 100 and got none

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

Has anyone noticed the updated calls yet? Like when you control-click your stance/shout/enchantment/effect etc. It now says stuff like:

"My stance is Flail!" instead of "I have Flail on me!"
and
"I am under the effect of ...!"

I think that's pretty cool! And somewhat clearer as well. I like it. ^^

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Sjeng
Has anyone noticed the updated calls yet? Like when you control-click your stance/shout/enchantment/effect etc. It now says stuff like:

"My stance is Flail!" instead of "I have Flail on me!"
and
"I am under the effect of ...!"

I think that's pretty cool! And somewhat clearer as well. I like it. ^^
Yup, that's pretty awesome.

I love that.

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Got 100 Reward Points when i should have gotten 25 :P
<3 Bug ^^

jezz

jezz

Frost Gate Guardian

Join Date: Sep 2007

R/

Quote:
Originally Posted by Bankai
"Death attribute will completely disappear from all parties". If you didn't notice yet, Minion masters are still the strongest things in PvE, because there's always a lot of monsters dying. You can't make me believe that those 2-3 pets really made a difference.

Pets dying is something completely different from people dying. Pets dying have no big effect, since they're only a way to deal damage, and are not able to do anything useful bar dealing damage. You just resurrect them in 1 second with a 10e skill. So saying "next henchmen will be able to be exploited" is retarded.

Also, as far as I know, monsters can't use our pet corpses either.
I dont think pets ever made the MMs build..it was always bonus corpses..especially in areas lacking corpses..and yeah change build before you go out doesnt always work out that way..eg going from one explorable area to other ...totally different creatures(skeletons).

the issue i think quite a few have is that an untamed wolf leaves a exploitable corpse but a tamed one doesnt..

i can only see pets now good for full Beastmaster or someone that likes to display there pets like a trophy.

Vickie

Vickie

Frost Gate Guardian

Join Date: Jan 2007

Australia, originally from Hong Kong

World of Moon Shadow[月影]

E/

Quote:
Originally Posted by Saraphim
Okay, did a search and couldn't find anything... but has anyone else noticed how Herta and Cynn are grunting like there's no tomorrow since the update? I feel like I've got two paragons instead of two eles in the hench lineup.

I even redid the Snowman dungeon three times cutting out the female hench one by one to find out who it was.... >.<
I was about to post asking about this! I had Cynn in my group while vanquishing in Prophecies just now and I kept hearing female Assassin(?) noises. Took me a while to find out who was making it...

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Hooray, it's not just me then!

And you're right, it's the female assassin 'grunt'. I'd not played either my assassin or para for a bit so wasn't sure.

Please Anet, sort it out. I've had to turn my sound down.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The issue of pets will be discussed for quite some time, its a little strange that after 3years they would change such a long standing mechanic.

It seams to me that Anet does not want any class other than rangers using pets. Every nerf to pet skill and now this latest nerf to thier corpses means that only a ranger with 15 in beastmastery can efficiently use a pet at all.


Why the pet hate???

Risa

Risa

Frost Gate Guardian

Join Date: Aug 2006

The Nights Watch [Crow]

Mo/

As for the update, I'm quite happy with the new ctrl+click hexes/conditions/enchants/etc. descriptions. Makes things much more clearer.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

Quote:
Originally Posted by Risa
As for the update, I'm quite happy with the new ctrl+click hexes/conditions/enchants/etc. descriptions. Makes things much more clearer.
and this is great for new players, or for players who do not own all of the campaigns too

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

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wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

EDIT: Misread the actual update, though it said that they reverted it back to the way it was. And then they said that is was a bug that you couldn't anymore.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by wetsparks
How the hell was that a bug? They intentionally put it in there.
Umm how do you know they did? If you've ever programed before/talked to programers, you know that changing one thing often can influence something completely unrelated by accident.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by wetsparks
How the hell was that a bug? They intentionally put it in there.
It was a bug because it allowed the pets corpse to still be exploitable after they specifically removed the exploitability of pet corpses.

Zeek Aran

Zeek Aran

Forge Runner

Join Date: Aug 2006

Earth, sadly

BORK

A/

Quote:
Originally Posted by wetsparks
How the hell was that a bug? They intentionally put it in there.
It came AFTER pet corpses weren't exploitable, as said by ANET. Therefore, when this update came out, it makes sense.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Point is that function was NEVER a bug. they are making it one after 3 years suddenly and with no reasoning for it other then it was some inconsequential rant in PvP... why then is this unjustly effecting PvE players then AGAIN? Every time WE have to pay for some dumb idea Anets gets in their mind because of a perceived unbalance in PvP. Its been there for 3 years if it was so why now? when the game is basically dead? With no further updates planed and no expansions intended. Just false hope that they may throw us a bone someday after GW2 is live...

PvE players are sick of having to pay the price of PvP elitists attitudes and ranting because they can not find a build to counter a fundamental dynamic of the game since day one, Almost 3 years later and hundreds of skills added to the game? That is not OUR fault so why then do WE have to pay that price EVERY TIME??? And now we get censored for expressing our anger over it. Fine I just give up. Like I said in my original post. mark my words. this is only the beginning... It will not stop at just pets. it will spread to other classes as well. There is ALWAYS a superior build to everyone. There is no 1 attribute that is overpowered. If there is something that is getting over used. Present a legitimate counter to it. Don't go nerfing Fundamental facts to the game and punishing people for no reason... Heck Making charm animal PvE only would be fine, Making a new Well or spirit that prevents exploiting corpses at all would have been better... Any counter skill is always preferable to a nerf of a skill. Though there are already enough counters that people just do not include in the build of the month mania that PvP has become of late.

Good nerfs were things like the AoE fixes, The PvE only skills so they will not be ever again effected by PvP prejudice. Reduced range of some area effects and spirit spamming. These were all things that were not only acceptable but expected... This is nothing but pure Spite. Nothing more, nothing less. they are doing it to stir up trouble in the community and get people angry. Guess what? Its working.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Quote:
Fixed a bug with the Asuran Scan skill that prevented some damage types from being properly multiplied.
Can't be bothered to check...Does it multiply all kinds of damage now and not just attacks?

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by Sjeng
Has anyone noticed the updated calls yet? Like when you control-click your stance/shout/enchantment/effect etc. It now says stuff like:

"My stance is Flail!" instead of "I have Flail on me!"
and
"I am under the effect of ...!"

I think that's pretty cool! And somewhat clearer as well. I like it. ^^
I've got to admit that I don't much care for this update. It makes everything sound a little strange, and unnatural, like an ESL who's just started learning English and hasn't quite got a hang of the natural flow of speech. "I have the Blind Condition on me"? Come on! Naturally you would say "I am blinded" or "I have been Conditioned by Blind" if you wanted to sound proper, but the wording of a lot of these conditions and enchantments now just sounds far too Engrish for my taste.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by Crom The Pale
The issue of pets will be discussed for quite some time, its a little strange that after 3years they would change such a long standing mechanic.

It seams to me that Anet does not want any class other than rangers using pets. Every nerf to pet skill and now this latest nerf to thier corpses means that only a ranger with 15 in beastmastery can efficiently use a pet at all.


Why the pet hate???
I've had no problem with just using my pet and some pet skills with about 8-9 beast mastery. Never bringing an MM anyway.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by Sjeng
Has anyone noticed the updated calls yet?
Yes; they were posted about on the first page.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by Bankai
I've had no problem with just using my pet and some pet skills with about 8-9 beast mastery. Never bringing an MM anyway.

So you sacrifice half your skill bar? 2 pet skills + Charm + cumfort with only 8-9 points in beast mastery and you feel that is effective?

What primary are you using with the pet? Ele, monk, war, mes??

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

If you use it on a non-ranger primary, you're an idiot anyway.

Edit: as a side-note, this is on my new pve ranger. And I love running really bad builds in PvE.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by =HT=Ingram
Point is that function was NEVER a bug.
Update notes from the 13th:
Player Pets: no longer leave exploitable corpses.

Update notes from the 16th:
Fixed a bug that allowed players to exploit their pet's corpse.

The function was changed, the function was not working as intended, hence it was bugged and fixed.

x-stunt-x

x-stunt-x

Banned

Join Date: May 2007

USA

death strikers

W/Mo

chop chop on that dam bonus mission pack!

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by Bankai
If you use it on a non-ranger primary, you're an idiot anyway.

Edit: as a side-note, this is on my new pve ranger. And I love running really bad builds in PvE.

My orriginal post was about the uselessness of pets for non ranger primaries.

That is what all the nerfs seams to be about, removing any and all potential for any class OTHER than ranger to use pets.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

Well, tbh, it doesn't bother me a whole lot that pets effectiveness as a movable minion factory that nobody cares about DP on was reduced. It doesn't make much sense that they don't leave exploitable corpses but are fleshy, however, that's not exactly why they're in the game.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Quote:
Originally Posted by Racthoh
Update notes from the 13th:
Player Pets: no longer leave exploitable corpses.

Update notes from the 16th:
Fixed a bug that allowed players to exploit their pet's corpse.

The function was changed, the function was not working as intended, hence it was bugged and fixed.
Thats right they changed it and made a otherwise legitmate function of the game for 3 years a bug and cheat exploit. For no GOOD reason. If it was not a Cheat a year ago it SHOULD not be now. But now its considered a cheat to have pets that are exploitable and that is UNACCEPTABLE!

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by =HT=Ingram
Thats right they changed it and made a otherwise legitmate function of the game for 3 years a bug and cheat exploit. For no GOOD reason. If it was not a Cheat a year ago it SHOULD not be now. But now its considered a cheat to have pets that are exploitable and that is UNACCEPTABLE!
It wasn't a cheat a year ago because heros didn't exist a year ago. All this problem comes from the fact that heros in HA have an AI that can micro manage Jagged Bones and summon minions as soon as a corpse is down.

There is a valid, good reason, you just don't want to accept it because it is about PvP balance and you don't give a crap about that. Just because you don't care about the reason for the change doesn't mean the change didn't have a good reason to happen.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

what actualy is pvp balance tho
cause from what i see it already is balanced every one has access to the same skills.
and the best pvp players can and do take out what ever way builds they come across.
and no matter what skills they nerf its only a week or two till your back at square one.
and you pvp types are back to yelling nerf nerf nerf but please dont call it balance tell it like it is change for the sake of the vast amount of crappy pvp players that think they are good yet are unable to adapt

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

^ Welcome to the jungle known as 'Riverside'...

EDIT: Sorry about that Coridan!!

__________________
PvE Helpful Hint #614: Posting on GwGuru IS NOT hazardous to your health..

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

Quote:
Originally Posted by Trub
^ Welcome to the jungle known as 'Riverside'...
What no PVE hints today?

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

I bet they release the BMP on Thanksgiving Day.

Just my prediction. Best time going into a long vacation weekend.

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by bel unbreakable
what actualy is pvp balance tho
cause from what i see it already is balanced every one has access to the same skills.
and the best pvp players can and do take out what ever way builds they come across.
and no matter what skills they nerf its only a week or two till your back at square one.
and you pvp types are back to yelling nerf nerf nerf but please dont call it balance tell it like it is change for the sake of the vast amount of crappy pvp players that think they are good yet are unable to adapt
You don't have a clue how PvP works.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

Quote:
Originally Posted by bel unbreakable
what actualy is pvp balance tho
cause from what i see it already is balanced every one has access to the same skills.
and the best pvp players can and do take out what ever way builds they come across.
and no matter what skills they nerf its only a week or two till your back at square one.
and you pvp types are back to yelling nerf nerf nerf but please dont call it balance tell it like it is change for the sake of the vast amount of crappy pvp players that think they are good yet are unable to adapt
Let me explain it with an analogy, as people on Gwguru love analogies.

Imagine that 75% of the monsters in PvE run Ursanway. 4 W/r with pets and Ursan blessing, 2 minion masters, 2 monks. They whipe everything that's not either Ursanway or a direct counter build (counter build X). This means that unless you are extremely skilled, you have to use Ursanway or Counter build X to get through Ursanway groups. However, the other 25% exists of two builds. 12.5% runs build X, the counter to Ursanway, and the other 12.5% runs Build Y, which is a direct counter to Build X. These two builds are also very gay, just like Ursanway.
In the end, it means you'll never get very far. You can run Build Y, meaning you always lose to Build X, and have a 50/50 percent chance of winning from build Y. You can also run build X, meaning you'll win all fights with ursanway groups, win 50/50 from build X, and always lose to build Y. This means you'll win about 81% of the battles. However, you can also run Ursanway. Since ursanway battles always take a short time, you can literally tear through PvE areas untill you fight build X. So not only do you win about 50% of the battles, you'll also go really fast. This means that if you're playing in a norn area, for example, you also get a lot of norn reputation points very fast. Getting a lot of norn reputation points means your ursanway becomes stronger.

As you can see, there's not a lot of choices, and in that case PvE starts to suck quite hard. That's the case with HA. And it's not a lot of fun, but with two exceptions: either you really love getting a lot of fame, or you're so good at playing it you can run everything you want.

Note that I'm talking about HA. GvG has a lot less gimmicks, but gimmicks still have a lot of impact.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by X Earth X
You don't have a clue how PvP works.
Agreed. I really like Bankai's analogy. Its not exactly perfect, but it explains what balance should be to non-PvPs.

bel unbreakable

Frost Gate Guardian

Join Date: Jun 2006

scotland

shadow hunters of light

W/Mo

ah i see
and i surrender .