It's not dead :O
fleshharvest
Shadow Prison
Iron Palm
Tiger Stance
Falling Lotus Strike
Twisting Fangs
Black Spider Strike
Blades of Steel
Rez sig -_-
Thus proving the point that Anet needs to hit Tiger Stance and not BLS.
Iron Palm
Tiger Stance
Falling Lotus Strike
Twisting Fangs
Black Spider Strike
Blades of Steel
Rez sig -_-
Thus proving the point that Anet needs to hit Tiger Stance and not BLS.
BlackSephir
It's a fact that SP + ias stance is the problem here. Anyway, don't talk about it, they'll see that SP sin still lives so as a counter they will nerf Wild Strike -,-
Tyla
errr....lightning reflexes anyone?also,iron palm has aftercast and TFing someone before end of combo=fail
BlackSephir
Doesn't matter, they're going SP + tiger + Black Mantis + Jungle + Trampling etc now.
So now it's gonna be Trampling to get crappy +dmg because it's in retarded SP chain D:
I've said it so many times, I'll say it again
Shadow Prison - add "all of your stances are disabled for 10...5...4 seconds, if you're in a stance while activating this skill, this skill fails."
Since it disables 4-5s spikes it kills SP spike and leaves rest of A skills untouched. We don't need another HoTO-like changes.
forgot 'your' D:
So now it's gonna be Trampling to get crappy +dmg because it's in retarded SP chain D:
I've said it so many times, I'll say it again
Shadow Prison - add "all of your stances are disabled for 10...5...4 seconds, if you're in a stance while activating this skill, this skill fails."
Since it disables 4-5s spikes it kills SP spike and leaves rest of A skills untouched. We don't need another HoTO-like changes.
forgot 'your' D:
fleshharvest
Quote:
Originally Posted by tyla salanari
errr....lightning reflexes anyone?also,iron palm has aftercast and TFing someone before end of combo=fail
Have you even tried it? You use it in said order. Why? There's no point in using TF before Iron Palm because of said aftercast and TF doesn't affect Iron Palm.
Granted it's not as of big of a surprise when BLS was an option, since you knock them down ["hi, i r gunna spike u now"], but works none the less.
Also, lightning reflexes is no where near as good of an option for several reasons:
1) It's 10 energy... You're lacking e-management now with the nerf of BLS
2) 30 second recharge... Why wait another 10 seconds to spike?
3) If your runes aren't set-up with all radiants, your spike gets stopped when you get to BSS. GG if you think all radiants are the best option.
Granted it's not as of big of a surprise when BLS was an option, since you knock them down ["hi, i r gunna spike u now"], but works none the less.
Also, lightning reflexes is no where near as good of an option for several reasons:
1) It's 10 energy... You're lacking e-management now with the nerf of BLS
2) 30 second recharge... Why wait another 10 seconds to spike?
3) If your runes aren't set-up with all radiants, your spike gets stopped when you get to BSS. GG if you think all radiants are the best option.
yum
Why the heck you always want to make a 1234567 skill bar?
If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-.
If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-.
BlackSephir
Quote:
Originally Posted by yum
Why the heck you always want to make a 1234567 skill bar?
If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-. Great conclusion, how about asking a question- did AN manage to kill SP spike completely or only forced them to change some skills while nerfing skills that didn't require nerfing?
Y halo thar HoTO!
If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-. Great conclusion, how about asking a question- did AN manage to kill SP spike completely or only forced them to change some skills while nerfing skills that didn't require nerfing?
Y halo thar HoTO!
fleshharvest
Quote:
Originally Posted by yum
If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-.
Quote:
Originally Posted by fleshharvest
Thus proving the point that Anet needs to hit Tiger Stance and not BLS.
Learn to read, please.
street peddler
assassin is a 1234567 class...thats just how theyre designed.
fleshharvest
Quote:
Originally Posted by street peddler
assassin is a 1234567 class...thats just how theyre designed.
Agreed. Pretty much the only class where your next attack relies on your previous attack's success. Even if you're a MS/DB spammer. 12343434343434343 -_-.
Tyla
Quote:
Originally Posted by fleshharvest
Have you even tried it? You use it in said order. Why? There's no point in using TF before Iron Palm because of said aftercast and TF doesn't affect Iron Palm.
Granted it's not as of big of a surprise when BLS was an option, since you knock them down ["hi, i r gunna spike u now"], but works none the less. Also, lightning reflexes is no where near as good of an option for several reasons: 1) It's 10 energy... You're lacking e-management now with the nerf of BLS 2) 30 second recharge... Why wait another 10 seconds to spike? 3) If your runes aren't set-up with all radiants, your spike gets stopped when you get to BSS. GG if you think all radiants are the best option. /sigh i ment TF before end of combo not after iron palm...basically,they can just remove the DW easy and radiant armour sets are better.... plus youve got FLS for energy management X Cytherea X
deep wound early in the spike is fine... damage after their health has been lowered is more likely to kill em... why do warriors prefer eviscerate before executioner?
Mist Walker Skarloc
Quote:
Originally Posted by BlackSephir
Doesn't matter, they're going SP + tiger + Black Mantis + Jungle + Trampling etc now.
So now it's gonna be Trampling to get crappy +dmg because it's in retarded SP chain D: I've said it so many times, I'll say it again Shadow Prison - add "all of stances are disabled for 10...5...4 seconds, if you're in a stance while activating this skill, this skill fails." Since it disables 4-5s spikes it kills SP spike and leaves rest of A skills untouched. We don't need another HoTO-like changes. Good idea, that is exactly how SP should be nerfed. Just nerfing Tiger Stance won't do, as Flurry will do fine too. Perhaps we could try a petition to get ANet to put Trampling Ox, BLS and HotO back how they were, and simply nerf SP as you suggested. I wouldn't make it fail if you're in a stance, though. I'd make it remove any stance you're in when cast. Then perhaps they can do something about Assacasters. You have any ideas about how they could go about that? Bobby2
Quote:
Originally Posted by Mist Walker Skarloc
Then perhaps they can do something about Assacasters. You have any ideas about how they could go about that?
Hows about making Deadly Arts a support line again?
Kaida the Heartless
Shadow Prison: Hex Spell. You lose your current stance. All of your stances are disabled for 5 seconds. Shadow Step to target foe. For X seconds, that foe moves 66% slower.
Fixed with simplicity! :P Edit: Note that they can still use Heart of Fury. :] BlackSephir
Quote:
Originally Posted by Kaida the Heartless
Shadow Prison: Hex Spell. You lose your current stance. All of your stances are disabled for 5 seconds. Shadow Step to target foe. For X seconds, that foe moves 66% slower.
Fixed with simplicity! :P Edit: Note that they can still use Heart of Fury. :] >_< http://www.guildwarsguru.com/forum/s...17&postcount=4 Srop stealing my stuff! Anyway, I think it's the best solution. Kills SP spike and doesn't 'force' AN to nerf other A skills that are simply not overpowered. And maybe will cause retards who think that Assassin = SP Sin to GTFO About HoF- meh, additional 10s delay between spike? Sux fireflyry
Quote:
Originally Posted by fleshharvest
Shadow Prison
Iron Palm Tiger Stance Falling Lotus Strike Twisting Fangs Black Spider Strike Blades of Steel Rez sig -_- Thus proving the point that Anet needs to hit Tiger Stance and not BLS. Been seeing this a lot in AB. Tyla
Quote:
Originally Posted by X Cytherea X
why do warriors prefer eviscerate before executioner?
[skill]agonizing chop[/skill]
double checking is ftw,so is interrupt almost instantly after evis also DW followed by any interrupt owns,but if DW is at the end of a spike which has a huge chance of success AKA spike sin,there we go,DW assisted with damage craigrs84
Quote:
Originally Posted by tyla salanari
errr....lightning reflexes anyone?also,iron palm has aftercast and TFing someone before end of combo=fail
actually, no, it's ideal to have it in that slot since a deep wound by itself cannot kill you, it will leave you with at least 1 hp. And with the IAS they have less time to react. So, sometimes, you need to hit them one more time after your chain is over if you use twisting fangs as your final attack. Which is bad of course. Same thing applies to impale which is even worse because of aftercast.
And no one would ever use lightning reflexes in pvp on a sin primary. too long of recharge. oh and i think everyone should play these alternative SP sins to protest lol and prove the point that they didnt nerf the SP sin. Force them to realize that they just punished the average generic assasin and did not accomplish their goal of punishing the SP sin. craigrs84
Quote:
Originally Posted by yum
Why the heck you always want to make a 1234567 skill bar?
If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-. Because 1432756 = FAIL? Or maybe because a 123 won't even come close to killing them. Just my take on it though lol. Seriously though shut the hell up. It's just the nature of the assasin that attacks are sequential. Blame A'Net. K' Thanks. ensoriki
Quote:
Originally Posted by craigrs84
Because 1432756 = FAIL?
Or maybe because a 123 won't even come close to killing them. Just my take on it though lol. Seriously though shut the hell up. It's just the nature of the assasin that attacks are sequential. Blame A'Net. K' Thanks. >.> This post is stupid. 1. You blame others because you want to abuse crap. 2. you tell him to shut the hell up? For What...theres no proper reason 3. 123 can kill...Learn preperations (I mean prepare not the skill =P) 4.>.> originality is good craigrs84
ensoriki you are about the stupidest person ive seen trolling so please "be quiet". his post was stupid and im not abusing anything. do you have to remark to every post? i see your name in about every 3 posts in guru. geez.
Bobby2
Quote:
Originally Posted by craigrs84
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Quote: Originally Posted by craigrs84 And no one would ever use lightning reflexes in pvp on a sin primary. too long of recharge. Not true. Helps tremendously against other SP Sins
Quote:
1.Makes no sense
Originally Posted by craigrs84
oh and i think everyone should play these alternative SP sins to protest lol and prove the point that they didnt nerf the SP sin. Force them to realize that they just punished the average generic assasin and did not accomplish their goal of punishing the SP sin.
Know how you feel. But rather try to move on.
fireflyry
Quote:
Originally Posted by ensoriki
1. You blame others because you want to abuse crap. 2. you tell him to shut the hell up? For What...theres no proper reason 3. 123 can kill...Learn preperations (I mean prepare not the skill =P) 4.>.> originality is good |
2.He's trolling
3.Read the thread header, it's about a spike build.
4.It is good...in the right context
I actually agree with craigrs84, although he's blunter.
The OP's original post is clearly a given example of a Sin DM instagib spike.The mechanics of the class dictate that to do this with Daggers in specific combinations involves a long attack chain, at least if you want to play in an efficient and effective manner and take out your target in one chain.
It's not personal choice, it's the specific way the Dagger attacks have been designed.
Obviously.
Running into threads yelling "OMFG 1234567 Sins r teh nOObz and shld be leave the game!!11!!" is futile and really serves no purpose other than to make the poster look stupid.....weird it seems to be a repeated mantra here.
The class is designed to be played that way....duh.
They are called dagger chain attacks for a reason and of course sequential chains are therefore a logical part of such builds, regardless if it's 123 or 1 thru 8.
Hardly rocket science and hardly justification for someone to post:
Quote:
Originally Posted by yum
Why the heck you always want to make a 1234567 skill bar?
If the majority of assasin love to 1234567, I suggest excluding the class from pvp -_-. Why would'nt a lot of players want to use the most powerful spike at their classes disposal, if not one of the most powerful in the whole game.It's like calling Warriors who run their adrenal bleed-->deep wound chains in order noobs. Seriously. I dislike SP Sins as much as the next guy but I sure as heck don't blame them for using the build.Thats' Anet's fault. Turtle222
Quote:
Originally Posted by fireflyry
Been seeing this a lot in AB.
yes so have i. but...against my MB sin the SP sin now fails against me 1 on 1.
HotO is what made this spike so strong. Tab
Quote:
Originally Posted by craigrs84
actually, no, it's ideal to have it in that slot since a deep wound by itself cannot kill you, it will leave you with at least 1 hp.
Twisting Fangs is a dual attack, meaning it hits twice. So it triggers the DW by its self.
Hermos
Quote:
Originally Posted by street peddler
assassin is a 1234567 class...thats just how theyre designed.
LOL no. ANET is trying to drill this into the heads of all those 12345 'sins, hence why they're trying to stop those builds. They're trying to prove that 'sins are a class that requires some form of mediocre intelligence to play, thus obliterating the whole assassin gank thing.
People think the class is build around hitting 12345 because they see all these movies about assassins or play other games that hinge around the 'sin hiding in the darkness and taking someone down when they least suspect it. To an extent, yes, this is true - but the whole 1 hit K.O thing doesn't work in GW, hence why Anet is thinking of an alternative view of the assassin. In conclusion children, the media can create false ideologies inside that head of yours. Try to think why Anet does things instead of going to the easy answer - "OMG THEY'RE NERFIN BCOZ WE ROX THEIR S0X!!1". Tyla
Quote:
Originally Posted by Turtle222
HotO is what made this spike so strong.
its was actually impale and the IAS that made the spike so strong...
Turtle222
oops not strong i meant great for ambushing
fireflyry
Quote:
Originally Posted by Hermos
Why do people continue to struggle with this concept? Don't rant about the media or preconceived notions or ideals of what an "Assassin" should be outside of Guild Wars having anything to do with it as your wrong. It's the mechanics of the class and it's available skills, that Anet invented and promoted ,that created and encouraged the 12345678 spike build. Period. They obviously now regret it, but again, repeating the mantra that those that choose to use the strongest spike available to the class lack intelligence is a bit of a contradiction. It is an obvious and intended part of the class by Anets initial design, like it or not. Saphatorael
Quote:
Originally Posted by tyla salanari
its was actually impale and the IAS that made the spike so strong...
Hi thar, guildmate.
Imo, it was actually the fact that an SP bar was: 1. A short dagger chain: 4 Skills (sometimes Impale is added, but with a 1/4 cast it doesn't really matter THAT much). This was because of the double hex-requiring direct off-hands, perfectly synergizing with Shadow Prison 2. Because of that short chain, you could put in an IAS, further shortening the duration of the actual spike. 3. High Damage, even though it's only 4 skills. The combination of these 3 properties of the spike, made it so strong. Izzy went on a rampage, just like when he murdered Divine Boon by going for Mantra of Recall as well. He got rid of the hex-based 4 skill-chain, and lowered the damage a bit. This AFTER trying to not get rid of the hex-based chain, but going for the skills an sich, e.g. Black Spider Strike becoming 10e cost. IMO, he hit the SP sin bar a bit too hard. The nerf to Impale just screwed over any dagger-wielding Assassins, which is the main reason why RA is so full with assacasters instead of SP sins. I wouldn't mind seeing reverts to Impale (back to 1/4 cast), Black Spider Strike (back to 5e if not lower the damage slightly, it's pointless to leave it at 10e; It's as crappy as Golden Phoenix Strike when that was 10e), and Horns of the Ox. Well, HotO isn't really that important to me, I hardly notice the lower damage when using it; a kd is fine enough already anyways. craigrs84
Quote:
Originally Posted by ibreaktoilets
Twisting Fangs is a dual attack, meaning it hits twice. So it triggers the DW by its self.
Well the way the mechanics work is that on the first hit it applies bleeding AFTER the hit, and on the second hit it applies DW AFTER the hit. So no it doesn't trigger itself. But, what the guy said above about Twisting Fangs and bleeding does help, degen can trigger it.
oh thanks for agreeing with me fireflyry lol even if i was so fired up and a little mean last night. im glad someone else can see the fact that the strongest spike chains have at least 2 dual attacks and in order to do that you are going to have some sequentialness. ensoriki
Quote:
Originally Posted by Saphatorael
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IN RA!? Do you know the 10 seconds of thought ti takes to make a viable RA build?
I wouldn't mind seeing reverts to Impale (back to 1/4 cast), Black Spider Strike (back to 5e if not lower the damage slightly, it's pointless to leave it at 10e; It's as crappy as Golden Phoenix Strike when that was 10e), and Horns of the Ox. Well, HotO isn't really that important to me, I hardly notice the lower damage when using it; a kd is fine enough already anyways.
I rather Impale went back to its original hex form....I rather enjoyed bringing it when I felt like pumping attributes into DA. Felt more like utility...Impale boosting your Damage (by adding an additional 70 damage or so) Felt cool seeing 3 numbers pop up after a Dual attack. and...I want the old shattering assault that did like +75 each if they had an enchant. Kale Ironfist
Quote:
Originally Posted by craigrs84
Well the way the mechanics work is that on the first hit it applies bleeding AFTER the hit, and on the second hit it applies DW AFTER the hit. So no it doesn't trigger itself. But, what the guy said above about Twisting Fangs and bleeding does help, degen can trigger it.
It applies bleeding AND deep wound on both hits.
Seraphim of Chaos
Get rid of Energy Gained attack skills. 'Nuff said.
X Cytherea X
Quote:
Originally Posted by ensoriki
Post-nerf Impale hardly destroys RA dagger sins, or AB for that matter >.> |
Quote:
Felt cool seeing 3 numbers pop up after a Dual attack. you would take just damage over damage AND deep wound?
Quote:
if you dont notice it you need to get your eyes checked. and what if it doesnt kd, you would want it to at least do damage amirite?
and...I want the old shattering assault that did like +75 each if they had an enchant.
why would you want the damage to be conditional? please. stop. posting. you are bad sin. ON TOPIC: yes, sins can still instagib if they build for it. X Cytherea X
more idiocy:
Well, HotO isn't really that important to me, I hardly notice the lower damage when using it; a kd is fine enough already anyways.
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Get rid of Energy Gained attack skills. 'Nuff said.
No.
Seraphim of Chaos
Yes, that's all that is keeping Shadow Prison builds alive.
Razz Thom
hey mods, since this is obviously a PvP post can we get it moved plz? This is campfire not glad arena
ensoriki
Quote:
Originally Posted by Razz Thom
hey mods, since this is obviously a PvP post can we get it moved plz? This is campfire not glad arena
My Sins Promise Build was Nerfed >.>
No more Sins promise,Tiger stance BLS Twisting BSS BOS T_T |