Axe Builds Please!
Qdq Swi
Hey, I've been doing both pvp and pve with swords/ hammers, and well... They get a teeny weeny little bit boring. I've made 2 builds using axes but they dont work terribely well in PvP. Currently Ive been using a pretty basic axe build. Something like this :
For Great Justice
Frenzy
Rush
Eviscrate
Executioner's Strike
Disrupting Chop
Healing Signet
Rez Signet
I've heard great things about Eviscrate for PvP, but I fail to see why... Yes it gives foe a deep-wound and deals a considerate amount of damage, but isn't Dismember + Cleave better? They both cost less adren, and Cleave deals more damage. So what is so great about Eviscrate? And are there any other decent Axe elites I should be including in my builds? Should I use a conjure build?
Btw, is heal sig more viable with this kind of build than lions? People in RA tend to have a high chance of blocking, so adren gain even with Fgj is minimal, so does that make heal sig better in the respect that it can be used at any point when its recharged?
Ty in advance,
Qdq.
For Great Justice
Frenzy
Rush
Eviscrate
Executioner's Strike
Disrupting Chop
Healing Signet
Rez Signet
I've heard great things about Eviscrate for PvP, but I fail to see why... Yes it gives foe a deep-wound and deals a considerate amount of damage, but isn't Dismember + Cleave better? They both cost less adren, and Cleave deals more damage. So what is so great about Eviscrate? And are there any other decent Axe elites I should be including in my builds? Should I use a conjure build?
Btw, is heal sig more viable with this kind of build than lions? People in RA tend to have a high chance of blocking, so adren gain even with Fgj is minimal, so does that make heal sig better in the respect that it can be used at any point when its recharged?
Ty in advance,
Qdq.
Stormlord Alex
Quote:
Originally Posted by Qdq Swi
Hey, I've been doing both pvp and pve with swords/ hammers, and well... They get a teeny weeny little bit boring. I've made 2 builds using axes but they dont work terribely well in PvP. Currently Ive been using a pretty basic axe build. Something like this :
Enraging Charge
For Great Justice
Cleave/ Triple Chop
Dismember
Executioner's Strike
Cyclone Axe/ Agonizing Chop
Watch Yourselves
Rez/ Healing Signet
I've heard great things about Eviscrate for PvP, but I fail to see why... Yes it gives foe a deep-wound and deals a considerate amount of damage, but isn't Dismember + Cleave better? They both cost less adren, and Cleave deals more damage. So what is so great about Eviscrate? And are there any other decent Axe elites I should be including in my builds? Should I use a conjure build?
Ty in advance,
Qdq. Evis + Exe packs nearing 300 damage potential into 2 swings of the axe. Cleave + Dismember can not match that. Very little in the game can match that.
Evis + Exe gets kills.
On the builds...
Your lack of IAS is depressing.
Flail for PvE, Frenzy for PvP. No excuses.
Enraging Charge
For Great Justice
Cleave/ Triple Chop
Dismember
Executioner's Strike
Cyclone Axe/ Agonizing Chop
Watch Yourselves
Rez/ Healing Signet
I've heard great things about Eviscrate for PvP, but I fail to see why... Yes it gives foe a deep-wound and deals a considerate amount of damage, but isn't Dismember + Cleave better? They both cost less adren, and Cleave deals more damage. So what is so great about Eviscrate? And are there any other decent Axe elites I should be including in my builds? Should I use a conjure build?
Ty in advance,
Qdq. Evis + Exe packs nearing 300 damage potential into 2 swings of the axe. Cleave + Dismember can not match that. Very little in the game can match that.
Evis + Exe gets kills.
On the builds...
Your lack of IAS is depressing.
Flail for PvE, Frenzy for PvP. No excuses.
blue.rellik
Quote:
Originally Posted by Qdq Swi
Ty in advance,
Qdq.
Sab
http://www.guildwarsguru.com/forum/s....php?p=3342086
Click to win PvP.
Click to win PvP.
6am3 Fana71c
Yes, I know you all are using Shock Axe but guy asked for good axe build, so I can post mine too, right? Here it is:
[skill]Frenzy[/skill][skill]Bull's Strike[/skill][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Executioner's strike[/skill][skill]Rush[/skill][skill]Nightmare weapon[/skill][skill]Resurrection Signet[/skill]
I use Nightmare Weapon because it adds a bit of healing and can go trough prot spells since it is life stealing. Not saying it owns Shock build, it's just my version of it.
[skill]Frenzy[/skill][skill]Bull's Strike[/skill][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Executioner's strike[/skill][skill]Rush[/skill][skill]Nightmare weapon[/skill][skill]Resurrection Signet[/skill]
I use Nightmare Weapon because it adds a bit of healing and can go trough prot spells since it is life stealing. Not saying it owns Shock build, it's just my version of it.
deluxe
Quote:
Originally Posted by 6am3 Fana71c
Yes, I know you all are using Shock Axe but guy asked for good axe build, so I can post mine too, right? Here it is:
[skill]Frenzy[/skill][skill]Bull's Strike[/skill][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Executioner's strike[/skill][skill]Rush[/skill][skill]Nightmare weapon[/skill][skill]Resurrection Signet[/skill]
I use Nightmare Weapon because it adds a bit of healing and can go trough prot spells since it is life stealing. Not saying it owns Shock build, it's just my version of it. Agonizing is kind of useless since the nerf, i'd do this combo: Evis/exe/disrupting chop. Dchop is nice as finishing touch, as when you hit it on a monk who just stands up after a spike, you are bound to hit some kind of prot with it.
[skill]Frenzy[/skill][skill]Bull's Strike[/skill][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Executioner's strike[/skill][skill]Rush[/skill][skill]Nightmare weapon[/skill][skill]Resurrection Signet[/skill]
I use Nightmare Weapon because it adds a bit of healing and can go trough prot spells since it is life stealing. Not saying it owns Shock build, it's just my version of it. Agonizing is kind of useless since the nerf, i'd do this combo: Evis/exe/disrupting chop. Dchop is nice as finishing touch, as when you hit it on a monk who just stands up after a spike, you are bound to hit some kind of prot with it.
Qdq Swi
Okay, Remind me... What is shock for? Wouldnt a conjure be better? Sure Disrupt + Kd is nice, and since its a touch skill its perfect for a frontliner... But isnt the Dps much lower than with a conjure build? or is this just for utility and not damage?
Draginvry
Quote:
Originally Posted by 6am3 Fana71c
[skill]Frenzy[/skill][skill]Bull's Strike[/skill][skill]Eviscerate[/skill][skill]Agonizing Chop[/skill][skill]Executioner's strike[/skill][skill]Rush[/skill][skill]Nightmare weapon[/skill][skill]Resurrection Signet[/skill]
Interesting. Mind posting the attribute spec? How much str vs. channeling
Tab
Quote:
Originally Posted by Qdq Swi
Okay, Remind me... What is shock for? Wouldnt a conjure be better? Sure Disrupt + Kd is nice, and since its a touch skill its perfect for a frontliner... But isnt the Dps much lower than with a conjure build? or is this just for utility and not damage?
Shock lets you use the Bulls>Shock combo, and its nice as an unconditional KD for spikes.
Also, conjure means SB is going to be far more effective against you.
Also, conjure means SB is going to be far more effective against you.
Qdq Swi
Quote:
Originally Posted by ibreaktoilets
Shock lets you use the Bulls>Shock combo, and its nice as an unconditional KD for spikes.
Also, conjure means SB is going to be far more effective against you. Makes sense, thx for clearing that up. Definetly will be using bulls and shock instead of conjure.
Btw Would this be an Ok build?
Frenzy
Rush
Eviscrate
Executioner's Strike
Shock
Bull's Strike
Disrupting Chop
Rez sig
Only problem I foresee with that is no heal.. and in Ra the chances of getting a monk are like... 1:10000? So should I switch out disrupting for heal sig? or would tiger be better than frenzy + rush as cancel which would leave me an extra slot?
Oh and id just like to say.. even with maxxed channeling, nightmare only lasts 3 hits and only steals about 50 each... with the terribly large recharge it just isnt viable, i know this from rit spike .
Also, conjure means SB is going to be far more effective against you. Makes sense, thx for clearing that up. Definetly will be using bulls and shock instead of conjure.
Btw Would this be an Ok build?
Frenzy
Rush
Eviscrate
Executioner's Strike
Shock
Bull's Strike
Disrupting Chop
Rez sig
Only problem I foresee with that is no heal.. and in Ra the chances of getting a monk are like... 1:10000? So should I switch out disrupting for heal sig? or would tiger be better than frenzy + rush as cancel which would leave me an extra slot?
Oh and id just like to say.. even with maxxed channeling, nightmare only lasts 3 hits and only steals about 50 each... with the terribly large recharge it just isnt viable, i know this from rit spike .
Tab
That's fine. Disrupting or Heal Sig is down to preference, but Heal Sig won't save you froom any real damage.
Stormlord Alex
For RA, I run 12+1+1 Axe, 10+1 Tactics and 8+1 Strength, subbing DChop for Healsig.
6am3 Fana71c
Quote:
Originally Posted by Qdq Swi
Quote:
Originally Posted by Draginvry
Interesting. Mind posting the attribute spec? How much str vs. channeling
Strength = 9 (enough to fill shield req)
Axe = 14 Channeling = 10 _____ ______ ______ P.S. I prefer Agonizing Chop over Disrupting simply cus it has added damage next to the interupt, and costs same as Disrupting. And yes I know Agonizing is conditional, but you won't be running around spamming interupt anyway, Agonizing is perfect when your target is getting up after beeing hit with Evi, like someone mentioned before. Brian the Gladiator
When it comes to Pvp:
Axe = Eviscerate Sword = Crip Slash Hammer = Earth Shaker or Devastating Hammer [skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Body Blow[/skill][skill]Shock[/skill][skill]Bull's Strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]resurrection signet[/skill] KD High damage Eviscerate bar [skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Body Blow[/skill][skill]Disrupting Dagger[/skill][skill]Bull's Strike[/skill][skill]Frenzy[/skill][skill]Dash[/skill][skill]resurrection signet[/skill] D-dagger adds versatility to the bar [skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Disrupting Chop[/skill][skill]Shock[/skill][skill]Bull's Strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]resurrection signet[/skill] Standard Eviscerate Bar which chains Shock + D-chop to interrupt and disable monk skills. uses the philosophy that monks will try to cast life saving spells on themselves or others after being KDed, therefor, a well placed interrupt will shut them down... [skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Body Blow[/skill][skill]Rending Touch[/skill][skill]Bull's Strike[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]resurrection signet[/skill] If your current team build has a lack of enchantment removal, never fear. [skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Bull's Strike[/skill][skill]Healing Signet[/skill][skill]Mending Touch[/skill][skill]Frenzy[/skill][skill]Sprint[/skill][skill]resurrection signet[/skill] For splitablity, call for the wammo! Edit: these are builds that I personally have used in GvG. I will give you some good warrior builds for RA! [skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Bull's Strike[/skill][skill]Healing Signet[/skill][skill]Mending Touch[/skill][skill]Frenzy[/skill][skill]Rush[/skill][skill]resurrection signet[/skill] Has the self heal, condi removal, KD, and damage so, i like it alot (added bonus... its a wammo!) [skill]Crippling Slash[/skill][skill]Gash[/skill][skill]Sun and Moon Slash[/skill][skill]Rush[/skill][skill]Frenzy[/skill][skill]Mending Touch[/skill][skill]Healing Signet[/skill][skill]resurrection signet[/skill] This build is GREAT in RA because monks that you will face will NEVER have adequate condition removal. The one and only reason why this build isn't completely abused in gvg and ha is because RC is meta on monks. Without RC, this build destroys everything in it's path. Definately use it. [skill]Devastating Hammer[/skill][skill]Crushing Blow[/skill][skill]Heavy Blow[/skill][skill]Mighty Blow[/skill][skill]Flail[/skill][skill]Rush[/skill][skill]Healing Signet[/skill][skill]resurrection Signet[/skill] With this build, you should use the KD insignia on ur gloves and chain the knock downs so that the monk is on the ground for a perma 4 seconds at least and durring that deration you hit him for so much damage that he will be flippin his "you know what". iridescentfyre
Quote:
Originally Posted by Brian the Gladiator
[skill]Body Blow[/skill]
Could someone please explain to me why I keep seeing this skill used in builds that do not cause Cracked Armor? Is anyone even reading the skill description?
Melee Attack. If this attack hits, target foe takes +10...34...40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 5...13...15 seconds. This is redundant at best on an Eviscerate bar. Brian the Gladiator
Quote:
Originally Posted by iridescentfyre
Could someone please explain to me why I keep seeing this skill used in builds that do not cause Cracked Armor? Is anyone even reading the skill description?
Melee Attack. If this attack hits, target foe takes +10...34...40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 5...13...15 seconds. This is redundant at best on an Eviscerate bar. I made the same mistake when i first saw it being used so I'm not going to rage on you. It's definitely not something that I would expect people to understand at first glance... When you have 13 in strength, which most eviscerate warriors do, it does the same damage as Executioner's strike (give or take a little). This basically means that you have 2 executioner's strikes on your bar which means that you have a lot more damage. Whether or not the person has cracked armor doesn't really matter when you have eviscerate to put on the deep wound. It does deep wound against most paragons because of aggressive refrain though... iridescentfyre
I suppose. Though a.) 13 Strength seems like a staggeringly huge amount and b.) I'd probably just take Furious Axe for the same purpose (+33 at 14 Axe), plus its bonuses will be more frequently useful. I think they all lose out to having an interrupt on your bar, though.
Brian the Gladiator
You can take furious axe if you want.
It is 5 energy and does less damage... I, as well as almost everyone in GW, prefer body blow for it's executioner's qualities. blue.rellik
[skill]Backbreaker[/skill]
Respect it deluxe
Quote:
With this build, you should use the KD insignia on ur gloves and chain the knock downs so that the monk is on the ground for a perma 4 seconds at least and durring that deration you hit him for so much damage that he will be flippin his "you know what".
You need Stonefist insignia on every build with kd's..
| Crom The Pale
Quote:
Originally Posted by iridescentfyre
Could someone please explain to me why I keep seeing this skill used in builds that do not cause Cracked Armor? Is anyone even reading the skill description?
Melee Attack. If this attack hits, target foe takes +10...34...40 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 5...13...15 seconds. This is redundant at best on an Eviscerate bar. The main reason most people take this skill is due to the damage/cost of it. It hits for the same damage as Executioner's Strike for 1 less adren. Assuming you have the same points in str as axe mastery. In PvE I often run 15/14 Axe/Str with a sup vigor Ive got 515hp and body blow deals very nice dmg at that lvl + I bring a hero that deals Cracked Armor as well. Build for your self AND your party to suceed. Dronte
[skill]Steady Stance[/skill][skill]Desperation Blow[/skill][skill]Drunken Blow[/skill][skill]"Fear me!"[/skill][skill]Enduring Harmony[/skill][skill]Save yourselves![/skill][skill]"For Great Justice!"[/skill][skill]Sunspear Rebirth Signet[/skill]
Thats what I use mostly in PvE Tactics 12+1+1 Axe Mastery 12+1 Strength 3+1 Or: [skill]Eviscerate[/skill][skill]Executioner's Strike[/skill][skill]Agonizing Chop[/skill][skill]Enduring Harmony[/skill][skill]Save yourselves![/skill][skill]"For Great Justice!"[/skill][skill]Sunspear Rebirth Signet[/skill] Axe 12+1+1 Strength 12+1 iridescentfyre
Strength invariably just gets whatever's left over for me, in both PvP and PvE. Too much useful stuff in Tactics, and need high Axe/Sword Mastery. Pumping up the damage of Bull's Strike simply loses out to having a decent Healing Signet and a shield that I meet the requirement of.
Irina kilikan
I am going with:
Triple Chop Keen Chop Executioner strike Club of thousand bears Brawling Headbut Enraging charge I am unstoppable Dismember/Lion's confort With all in axe and strenght max rune in axe and stonefists if lion's confort i put a little in tactics. btw, how can i put the picture of the skills? Qdq Swi
Quote:
Originally Posted by Irina kilikan
I am going with:
Triple Chop Keen Chop Executioner strike Club of thousand bears Brawling Headbut Enraging charge I am unstoppable Dismember/Lion's confort With all in axe and strenght max rune in axe and stonefists if lion's confort i put a little in tactics. btw, how can i put the picture of the skills? [ skill] skill name [ /skill] without spaces........ Mts.............. |