Interesting 'fact': Elona is less than 5 miles Wide by 4 miles Tall
Viruzzz
I'll take a small map with something in it over a huge map with nothing in it.
EVE-online has the biggest map if you look away from the scale. but there is almost nothing in it. even when you get down to the solar system scale, there's barely anything in it. a few planets, moons, asteroid belts.
and then zoom further in and you get to the stations, ships, individual asteroids
and even then some ships are several hundred meters long, some of the biggest several kilometers.
the smallest guns in the game shoot around 500 meters, and that is pretty damn close in EVE-terms
Not that EVE is a bad game, i liked it when i played it. but the map size is overrated, since there's barely anything in it. although the game often gets credit as "biggest mmo world"
Although it should be mentioned that there isn't really any form of "instant travel" in eve, if you want to go somewhere you have to go through each and every solar system on the way, and that certainly adds quite a bit to how big the map feels.
there are plenty of games like guild wars though, with a relatively small map, and an entire continent only houses 5-10 towns/cities
EVE-online has the biggest map if you look away from the scale. but there is almost nothing in it. even when you get down to the solar system scale, there's barely anything in it. a few planets, moons, asteroid belts.
and then zoom further in and you get to the stations, ships, individual asteroids
and even then some ships are several hundred meters long, some of the biggest several kilometers.
the smallest guns in the game shoot around 500 meters, and that is pretty damn close in EVE-terms
Not that EVE is a bad game, i liked it when i played it. but the map size is overrated, since there's barely anything in it. although the game often gets credit as "biggest mmo world"
Although it should be mentioned that there isn't really any form of "instant travel" in eve, if you want to go somewhere you have to go through each and every solar system on the way, and that certainly adds quite a bit to how big the map feels.
there are plenty of games like guild wars though, with a relatively small map, and an entire continent only houses 5-10 towns/cities
chowmein69
interesting indeed
Biostem
Just a general comment: doesn't it seem odd that there are all these animals, raiders, demons, etc wandering around, yet somehow civilization manages to stay intact? Where are the farms necessary to maintain these populations, and the ones we do see are inexplicably left alone by such malevolent forces. Furthermore, where are the shipyards, quarries, and vast logging crews to provide the raw materials?
Yes, I know it's just a game, but it still bugs me that you don't see 100's of acres of farmland (1000's, even), or the large grazing flocks, etc.
Yes, I know it's just a game, but it still bugs me that you don't see 100's of acres of farmland (1000's, even), or the large grazing flocks, etc.
Dirty Savage
Quote:
Originally Posted by cellardweller
Best guru thread ever.
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creelie
Quote:
Originally Posted by Biostem
Just a general comment: doesn't it seem odd that there are all these animals, raiders, demons, etc wandering around, yet somehow civilization manages to stay intact? Where are the farms necessary to maintain these populations, and the ones we do see are inexplicably left alone by such malevolent forces. Furthermore, where are the shipyards, quarries, and vast logging crews to provide the raw materials?
Yes, I know it's just a game, but it still bugs me that you don't see 100's of acres of farmland (1000's, even), or the large grazing flocks, etc. |
Sleeper Service
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Originally Posted by Zahr Dalsk
Wasn't Daggerfall (or Arena?) randomly generated?
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the dungeons ended up being insane crazy mazes...that looked the same. Still it was awesome for the time.
EVE is a space mmorpg, and space does consist of a lot of empty uh...space.
however theres always something going down somewhere, and there are the equivalent of "dungeons" with "rooms" that you can access in systems to do quests and such.
it can get quite busy. but granted its totally different. size and scale etc
Biostem
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Originally Posted by creelie
You might as well ask where the unending hordes of monsters come from. Every time you step out the door it's like you never went out killing them in the first place!
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Terra Xin
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Originally Posted by MithranArkanere
Character steps are not a good starting point.
You should use the radar. The 'inside' of the radar is about 300meter wide. |
Actually you know what's funny? Abaddon attempted to control what is actually a small peninsula of a much larger continent, lol.
Quote:
Originally Posted by Biostem
Accounts are played on servers that are divided regionally, depending on the location of where the game was purchased; Europe, America, Korea, Taiwan or Japan. Players of Europe are able to switch freely from their region over to the American region, and vice versa.
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ensoriki
*puts on gold shirt*
Stop. WTF time!
4 miles tall desert? Holy Attention hog!
I thought deserts were leveled areas that aren't very tall.
Let me just check wikipedia and-...Wikipedia says wtf Holy attention-hog!
Anyways use scorpion wire, since you need it to be 100 to activate.
That or the radar...but I guess thats been stated a couple times.
Stop. WTF time!
4 miles tall desert? Holy Attention hog!
I thought deserts were leveled areas that aren't very tall.
Let me just check wikipedia and-...Wikipedia says wtf Holy attention-hog!
Anyways use scorpion wire, since you need it to be 100 to activate.
That or the radar...but I guess thats been stated a couple times.
Croco Clouds
Have calculate the uncertainty yet?
bilateralrope
Quote:
Originally Posted by Viruzzz
Not that EVE is a bad game, i liked it when i played it. but the map size is overrated, since there's barely anything in it.
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Quote:
although the game often gets credit as "biggest mmo world" |
Most MMO's divide the players onto separate shards/servers/realms because even if lag wasn't an issue, the game world can only handle so many people before crowding becomes an issue. For Eve Online everyone is on the same shard*. When I asked about players per shard elsewhere there weren't any MMO's that came anywhere near to the number of players per shard that Eve has.
*Well the Chinese have their own shard for some reason, but I'm ignoring it here.
The size of Eve's in-game economy is also impressive, though that may just be because I haven't got data about any other MMO's economy.
Operative 14
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Originally Posted by max gladius
from my... no idea why i am doing this... i got 9.5miles by 7 miles for the whole elona map... noob island 3.2mile by 2.8 miles... mainland mapable 5.5mile by 5.9 miles....
what i did was i ran a straight line (R key) on noob island, between north rez shrine by sunspear great hall, around the corner to the north, all the way south to the coast, got 20 dots, 2000 feet (center 1 dot to next is 100feet, see above notes). then i used photoshop measuring tool to figure the value for that distance, then measured map, did alittle math, converting, and got those numbers... |
It looks like we're taking two different tracks with our methods. I was trying to figure it out based on taking the average and disregarding the ingame distance scale and figuring it out based on our worlds relationships. It looks like what you're doing is using the games scale to measure the distance.
That would probably account for any discrepencies between our findings.
As far as the 88 foot aggro bubble radius; I was lying dead today while helping a guild member with the Gadds Encampment mission. I died from some nasty little critters, I forget the name. But, when they killed me and my portion of the party, they returned to the edge of where my Aggro bubble was. Considering my guild mate was AFK I had a bit of time to contemplate this.
What I did was I took my dead, prone, body and counted that as being 5'5" for easy rounding. I ended up with a number about 35 feet, but I can't remember the exact figure. So, at least based on that quick estimation, the Aggro bubbles radius is much smaller than the 88 feet quoted in the factions manual, and visually just looking at things at the edge of the aggro bubble this is pretty clear as well.
This possibly leads to the conclusion that the ingame Guild Wars (Tyrian) Foot is a smaller measurement than our Terran foot. That would explain the discrepencies between Max's figure and mine, and also some of the 'foot' measurements in the game not being quite what we might expect.
Issac
Small world after all huh lol.
BoondockSaint
Anyone measure how big Cantha is, or atleast the Dragon empire? I remember hearing that the emperor ruled over 250,000 subject, and then thinking, well thats not big, the CITY I live in has about that many people. I know that may have been big in olden times, but it would be intreasting to see what the size of Cantha is compared to its population, which I believe is the only place we know for sure how many people there are, and then campare it to say ancient Rome or something. Which at its hight had a million+ people.
Humm maybe I'm streaching too far but this is kinda of fun....
Humm maybe I'm streaching too far but this is kinda of fun....
pumpkin pie
Does anyone know where the highest peak in Tyria is?
I am trying to find my screenshot, can't seem to locate it.
I am trying to find my screenshot, can't seem to locate it.
Shanaeri Rynale
Anvil rock is the highest point, by my recollection..
distilledwill
Wow, you must've reached a new level of bored to have attempted this!
Still, this is pretty impressive. Kudos.
Still, this is pretty impressive. Kudos.
max gladius
Quote:
Originally Posted by BoondockSaint
Anyone measure how big Cantha is, or atleast the Dragon empire? I remember hearing that the emperor ruled over 250,000 subject, and then thinking, well thats not big, the CITY I live in has about that many people. I know that may have been big in olden times, but it would be intreasting to see what the size of Cantha is compared to its population, which I believe is the only place we know for sure how many people there are, and then campare it to say ancient Rome or something. Which at its hight had a million+ people.
Humm maybe I'm streaching too far but this is kinda of fun.... |
also, love the name... best movie ever...
Alias_X
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Originally Posted by EPO Bot
Is there someone who knows wich MMO world is the largest?
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Iuris
The larger the world in a computer game, the more watered down it feels. A universal truth.
I've played Daggerfall (one of my last pirated games, I just couldn't get an original in any way). The area was huge. But it was also absurdly bland - there may have been thousands of villages, but what help is that when the villages are just random clumps of buildings filled with people who are nothing but random name and surname combinations. Tens of thousands of dungeons, that are all simply random combinations of building parts.
The only really interesting areas were the ones that were specifically worked on (the palaces and similar).
Never mind the whole galaxies of Frontier: first encounters. LOTS of space. Little to see.
It's not the number of square miles that counts. It's the number of hours designers spent on the map. Elona may be small - but on every small map, you have a few sights, each of which is a story in itself. And that's what counts.
I've played Daggerfall (one of my last pirated games, I just couldn't get an original in any way). The area was huge. But it was also absurdly bland - there may have been thousands of villages, but what help is that when the villages are just random clumps of buildings filled with people who are nothing but random name and surname combinations. Tens of thousands of dungeons, that are all simply random combinations of building parts.
The only really interesting areas were the ones that were specifically worked on (the palaces and similar).
Never mind the whole galaxies of Frontier: first encounters. LOTS of space. Little to see.
It's not the number of square miles that counts. It's the number of hours designers spent on the map. Elona may be small - but on every small map, you have a few sights, each of which is a story in itself. And that's what counts.
Torqual
Quote:
Originally Posted by Shanaeri Rynale
Anvil rock is the highest point, by my recollection..
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Great thread, BTW.
pumpkin pie
lol, reading comprehension, argh!
I keep thinking Anvil Rock is Augury Rock..... argh
http://gw.gamewikis.org/wiki/Anvil_Rock
I keep thinking Anvil Rock is Augury Rock..... argh
http://gw.gamewikis.org/wiki/Anvil_Rock
Lagg
Actually, you could calculate it perfectly, as we know what 100' is.
http://gw.gamewikis.org/wiki/Scorpion_Wire
http://gw.gamewikis.org/wiki/Scorpion_Wire
Viruzzz
Quote:
Originally Posted by bilateralrope
There are also a lot of places where players might end up meeting each other. We are talking about player owned stations, NPC stations, asteroid belts, jump gates. While most systems only have a few of the later things, almost all the systems in Eve have over 10 moons, with some going over 50. Multiply that by several thousand systems and then you have a large number of places where players may interact.
Ok, lets ignore the physical size of the game world, since it isn't that useful a measurement. What other ways can we have useful measurments ? Most MMO's divide the players onto separate shards/servers/realms because even if lag wasn't an issue, the game world can only handle so many people before crowding becomes an issue. For Eve Online everyone is on the same shard*. When I asked about players per shard elsewhere there weren't any MMO's that came anywhere near to the number of players per shard that Eve has. *Well the Chinese have their own shard for some reason, but I'm ignoring it here. The size of Eve's in-game economy is also impressive, though that may just be because I haven't got data about any other MMO's economy. |
the majority of the content lies in the ship design and the complexes(dungeons)
I liked EVE when i played it. but I got to the point where i just couldn't afford to invest so much time in it.
Also, unless a lot has changed since i played it. half of the outer systems are empty, there are a few, but usually not many.
MoldyRiceFrenzy
pretty interesting
super strokey
Is there any real reference for the actual height of a player in Gw? i dont remember if there is a height reference when we decide how big they are. What if the people are like 14 feet tall on average... like were way bigger than a bear and what not so prehaps the people are much larger than the peopel here. Of course this could all be wrong if there is a reference to actual height some where
Painbringer
I need a second opinion someone please go out and count those steps again
Wow just wow
Wow just wow