Hasty Healer Build Trial
Age
Quote:
Originally Posted by isamu kurosawa
thats why you take other people with either death pact sig, sig of return or if its a mes then res chant.
What if they don't have it skill cost Gs and skill points I hold off on buying skills possibly like most do.That is why I much prefer to make up char in Proph. were you get free skill rebirth being one of them.When playing in Faction and Nightfall for the most I never seen hardly anyone with res on their bar as they expected the Monk to do it for them I guess it is the whole hero thing.They don't bother using a res as their hero Monks can do that and that is what I hear all over in game and besides if there is wipe I would rather not have to wait another 10 to 15 min getting group together.In Proph. you could get away from carrying a res. but not anymore and besides there were lots of good W/Mo that would do it.
Now a days with heros and alliance battles were no one has a res and if you do have one you are called noob.It goes to show you that AB is not competive {team play} like the real PvP.But this is PvE and all Monks do carry a res it is not wasting a skill slot and if you are on your own doing quest and it is your first Monk best to have it can't rely on henchies alone.
Now a days with heros and alliance battles were no one has a res and if you do have one you are called noob.It goes to show you that AB is not competive {team play} like the real PvP.But this is PvE and all Monks do carry a res it is not wasting a skill slot and if you are on your own doing quest and it is your first Monk best to have it can't rely on henchies alone.
Chicken Ftw
I'd consider SoA in the spot of Shielding and maybe Mend Cond in Dismiss' place. Other than that, looking decent for general PvE imo.
I'm not even getting into the Rebirth argument, since people are typically firmly cemented in their opinions on this subject. I'd drop it for an 8th skill, but it's your choice.
I'm not even getting into the Rebirth argument, since people are typically firmly cemented in their opinions on this subject. I'd drop it for an 8th skill, but it's your choice.
isamu kurosawa
Quote:
Originally Posted by Age
What if they don't have it skill cost Gs and skill points I hold off on buying skills possibly like most do.That is why I much prefer to make up char in Proph. were you get free skill rebirth being one of them.When playing in Faction and Nightfall for the most I never seen hardly anyone with res on their bar as they expected the Monk to do it for them I guess it is the whole hero thing.They don't bother using a res as their hero Monks can do that and that is what I hear all over in game and besides if there is wipe I would rather not have to wait another 10 to 15 min getting group together.In Proph. you could get away from carrying a res. but not anymore and besides there were lots of good W/Mo that would do it.
Now a days with heros and alliance battles were no one has a res and if you do have one you are called noob.It goes to show you that AB is not competive {team play} like the real PvP.But this is PvE and all Monks do carry a res it is not wasting a skill slot and if you are on your own doing quest and it is your first Monk best to have it can't rely on henchies alone. If you wish to keep running subpar builds thats up to you, you don't need to try and keep thinking up excuses.
If people didn't use their gold on crappy skills they'd be able to afford the decent skills, of which there are considerably less than there are sucky ones.
Anyway. As stated all over this forum, hybrid builds are the most efficient as you only need one or two heals with decent recharges, the rest should offer more utility such as prot skills. a list of some of the most effective skills are
Reversal of fortune
dwayna's kiss
shield of absorption
guardian
cure hex/holy veil
dismiss/mend
prot spirit
spirit bond
aegis
signet of rejuvenation
Now a days with heros and alliance battles were no one has a res and if you do have one you are called noob.It goes to show you that AB is not competive {team play} like the real PvP.But this is PvE and all Monks do carry a res it is not wasting a skill slot and if you are on your own doing quest and it is your first Monk best to have it can't rely on henchies alone. If you wish to keep running subpar builds thats up to you, you don't need to try and keep thinking up excuses.
If people didn't use their gold on crappy skills they'd be able to afford the decent skills, of which there are considerably less than there are sucky ones.
Anyway. As stated all over this forum, hybrid builds are the most efficient as you only need one or two heals with decent recharges, the rest should offer more utility such as prot skills. a list of some of the most effective skills are
Reversal of fortune
dwayna's kiss
shield of absorption
guardian
cure hex/holy veil
dismiss/mend
prot spirit
spirit bond
aegis
signet of rejuvenation
Ensign
Quote:
Originally Posted by TEB Elite
Here is the progression:
Someone dies. This often means that the situation is bad and your Monks are being stressed.
You need some mechanism to get that player back up ASAP.
The last person on your team that you want to be responsible for that res is the Monk. He is already stressed, and he very likely cannot afford the additional burden of combat ressing.
Hence, some of the non-Monk characters on the team need to bring resses. Some of those will inevitably be re-usable, hard resses. The best bing Signet of Return, which every Paragon should have (since Paragons are rarely the ones to die first), and Death Pact Signet, which can easily slip onto anyone with a free secondary.
In the case of a partial team wipe, those existing hard resses are more than adequate to recover fallen teammates and try again. Monk resses are redundant.
It has nothing to do with 'no one ever dies'. Of course people die. You have mechanisms to deal with that, and they aren't Rebirth. Those are functional elsewhere too. Rebirth is *only* justified when you have an *expectation* of messy team wipes that you need to run away and recover from - this means, generally, bad players with bad builds. Hence, if you need Rebirth on a Monk, you are experiencing a high level of suck in Guild Wars, either on your part or the part of your teammates.
Quote: Originally Posted by Chthon You never seem to disagree with me that straight healing is the optimal response to most of the NM PvE monster set; rather, you seem to vehemently deny the need to go optimizing one's build for fighting the bulk of the NM PvE monster set in the first place. The process of optimizing one's bar for normal mode PvE is not to add more heals to their bar; it would be to take absolutely everything else off of their bar so that they cannot possibly screw up and use the wrong spell. You do not put more direct heals on the bar, that will simply have them using the wrong heals. Give them Word and Dwayna's and maybe Signet of Rejuvenation; ignore everything else. They'll only screw it up.
Quote: Originally Posted by Chthon Look, you may be able to handle most of NM with glimmer and 7 empty slots, but the people asking for advice here (and, I daresay, most of the people giving advice here too) most certainly cannot. Look. If the person we are giving advice to is incapable of using prot effectively; if they cannot aim their removals appropriately, then Glimmer of Light and 7 empty skill slots is very close to an optimal skill bar for that person. What other heal are you going to put on the bar? Casting Glimmer again will be faster and better most of the time. New or weak Monks tend to have issues in three general areas; first poor skill selection, both in what they put on their bar and what skill they use. Second, poor response time. Third, overuse of skills - overhealing and protting safe targets. A bar with Glimmer of Light and no other skills directly addresses points one and two; there is no decision to make on what to use, and the fast cast makes up for the slow player. It partially addresses the third point, as there's nothing to prot - the only thing a Glimmer Monk can screw up is constantly overhealing.
So really, Glimmer and 7 empty slots (ok, 6 slots and Rebirth) is actually pretty close to what a bad player should use without any explanation. Glimmer and 7 slots is the complete noob bar; Word, Kiss, (and Signet of Rejuvenation) is the next step, then the removal (Dismiss / Cure), then any Prot you want to use.
What is not the answer, ever, is adding weak, redundant skills to someone's bar. It really does become addition by subtraction; if you take one of those bars with Word / Other / Kiss / Orison / Touch, and watch them play, they do use the skills haphazardly for the most part. If you take off everything but Word and Kiss, they become a better Monk.
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I agree completely. And I think I seriously need to work on my communication skills if you ever thought this is what I was advocating.
Originally Posted by Chthon
Conversely, these forums do a downright crappy job of helping people improve their "nuts and bolts" skill level.
That's an inconvenient hole, and honestly we'd need a new business model to sort it out. Personally I come to these forums for discussions that I find interesting, to pick up some new perspectives to try and pass along things I've picked up that I found interesting and worth sharing. The nuts and bolts of playing a Monk are not something that I find terribly interesting, and simultaneously it's a complicated enough topic that it would take a good bit of effort to do a fair job of writing it up. Is anyone surprised that there aren't a bunch of people volunteering to teach new players how to do a decent job of playing the class? You get exactly what you'd expect, the people who know what's up talking about newer innovations and the cliched blind leading the blind on the simplest topics. You see this play out the same way in every game. Quote:
For TEB, at least, the process has involved removing heals. His revisions have constantly grown more prot-heavy. One the other hand, for those unfortunates who take "hybrid > prot >>> heal stoopid noob QQQ wall of fail go uninstall" to heart, the process involves getting heals onto the bar, since they generally have none, or the wrong ones.
In any event, by and large, I agree with your endpoint: WoH+DKiss+SigOfRejuv is nearly all the healing you need. The only thing I'd add is Heal Party. (Although managing energy well enough to afford heal party seems to be a mess-up point, so maybe it should come back out...) (Or you could do basically the same thing, only with HBoon.) Rest of the bar should be dedicated to hex/condition removal, splashing a good prot skill or two, and maybe a rez. Quote: |
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That's an inconvenient hole, and honestly we'd need a new business model to sort it out. Personally I come to these forums for discussions that I find interesting, to pick up some new perspectives to try and pass along things I've picked up that I found interesting and worth sharing. The nuts and bolts of playing a Monk are not something that I find terribly interesting, and simultaneously it's a complicated enough topic that it would take a good bit of effort to do a fair job of writing it up. Is anyone surprised that there aren't a bunch of people volunteering to teach new players how to do a decent job of playing the class?
Yeah, it's a dirty job, and no one has to do it. So it doesn't get done. It wasn't so much my point that we should do this, as that telling people to improve their skills without offering them any help with doing so is pretty useless advice. Optimizing builds for NM PvE isn't going to turn them into great monks, but at least it will help them do what they're having trouble doing right now. (Now, I DO think that we should be providing guides for those nuts and bolts skills. I just wasn't making that my point because I'm no more likely to actually get off my butt and do it than you are, so I would be "the pot calling the kettle black" if I did so.) Quote:
Heal Party is ok, it's at least a much faster heal per time than the other options. It's not significantly better than Word or Kiss on a health per energy basis however. If you want to run GLE you can get good milage out of it, otherwise I wouldn't bother. Signet of Rejuvenation is usually fluff by the way, just something to take until you can manage more abilities on your bar.
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