Quote:
Originally Posted by Ensign
It is true in every circumstance that poses a real threat of killing members of your party.
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Most of normal mode PvE can be completed with Glimmer of Light and seven empty skill slots. It can also be done with Word of Healing and 7 empty slots, or Orison of Healing and 7 slots. The argument that you shouldn't run prot on your bar because it's not good against content that you can complete with one skill is asinine.
1. I never said TEB shouldn't run prot skills. In fact, I did suggest possibly adding "Protective Spirit, Aegis, or some 'small prot.'"
2. Considering that you "get it" with regards to rez, it's really surprising to me that you don't "get it" with regards to "heal vs prot."
You never seem to disagree with me that straight healing is the optimal response to most of the NM PvE monster set; rather, you seem to vehemently deny the need to go optimizing one's build for fighting the bulk of the NM PvE monster set in the first place. I am going to try to justify to you build optimization viz-a-viz NM PvE, at least for the purposes of giving advice to people struggling with NM PvE.
Look, you may be able to handle most of NM with glimmer and 7 empty slots, but the people asking for advice here (and, I daresay, most of the people giving advice here too) most certainly cannot. Their overall performance is just not getting the job done reliably. Not even in NM PvE. And they're seeking to improve it. (Why else would they be here?)
Very roughly, there's two major components to one's overall performance: one's build and one's level of skill using that build. Improving either to a great enough degree can be enough to get one's overall performance up to the level needed to get the job done. For example, you apparently have enough skill to compensate for a very poor build (7 empty slots) and still keep a team alive; while pre-nerf LoD bordered on being so good that a cat sleeping on a keyboard could keep parties alive in many cases if it depressed the LoD key. On the other hand, some folks are starting from points low enough in both the skill department and the build department that they aren't keeping parties alive. These folks who are struggling to keep parties alive in NM PvE need to optimize their builds, or improve their skills, or both.
I say it's easiest to optimize their builds. Optimizing a build for a particular monster set can almost be reduced to a mathematical exercise, especially for the easier monsters. It's something than can be done remotely via the forums with relative ease.
Conversely, these forums do a downright crappy job of helping people improve their "nuts and bolts" skill level. About all the advice one ever hears is: "you need to learn to use a good build <posts LoD hybrid>" or "you need to pre-prot." And yet, I have never seen a meaningful elaboration on how to use that particular build (beyond the cliched "prot and use LoD to clean up what you don't prevent") or how to pre-prot. I've never seen any useful elaboration on how to determine who needs to be pre-proted, and with what. I've never seen any posts on how to kite effectively, or how to use terrain effectively, or how to properly position oneself in the backline, or etc. And I've only seen one really useful post on how to properly conserve one's energy, and that was a long time ago. Simply put, we (the people doling out advice on these forums) do a really good job of telling people "you suck; you need to improve your skills," but we don't do jack to actually help them do that.
Moreover, even if we did offer a library of useful advice on how to improve one's skills, I'm not sure that's the sort of thing that it's really possible to learn through simply reading it. (Though I'd LOVE to have that library of useful posts around so we could try that out.)
So, when someone is struggling with an area: Telling them "if you had adequate skill (like me), you could do that area with glimmer + 7 empty skillslots" does not help them be able to do it. We can't (or won't) teach them the level of skill to be able to do it via forum posts. So optimizing their builds for the tasks they want to accomplish seems to me like the only way left to help them do what they want to do. If helping people succeed where they are not succeeding right now is the point of giving advice via the forums, then this option should win by default.
Does helping someone optimize their build for NM PvE help prepare them to be a great PvP monk, or even for HM PvE? No. Or at least not very much. But it does help them with NM PvE, which is what they could use a hand with right now. One step at a time. Help them beat NM PvE right now, and worry about the rest later. Besides, telling them "prot >>>> heal stoopid noob QQQQ go uninstall" or "you should be able to do that area with glimmer and 7 empty skillslots" doesn't help with anything at all.
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Back on topic:
Quote:
Originally Posted by TEB Elite
Alright, latest revision:
[skill]Word of Healing[/skill][skill]Dwayna's Kiss[/skill][skill]Signet Of Devotion[/skill][skill]Reversal Of Fortune[/skill][skill]Protective Spirit[/skill][skill]Remove Hex[/skill][skill]Dismiss Condition[/skill][skill]Rebirth[/skill]
1. I agree with horseradish, it really needs a party heal.
2. Cure Hex is a EotN skill, not a Factions skill. But, if you don't have access to it, you don't have access to it.
3. I'm not a huge fan of RoF for general PvE purposes. (I can just see Ensign cringing now...  ) Some people claim to be able to reliably put RoF in front of eviscerate, or the like, every time they use it. You should aspire to be one of these people someday. But I know that I sure as heck can't tell which monster is about to use eviscerate, and, over the long term, my RoF's tend to end up in front of average-damage hits. I strongly suspect that yours will too. (At least for the foreseeable future.) There are places where twice the average-damage hit is a huge number. But for most of PvE, twice the average-damage hit is quite a bit less than what you can block with guardian, or negate with SoA, or heal with a straight heal for the same 5e. |