Sepulchre of Dragrimmar problem
ThyNecromancer
Some serious BS going on in here. The boss on normal is way too overpowered. That and he was casting his spells 3 times away from us being in his aggro circle, he was on his platform and we were at the res shrine. I went from +15 to 60 dp in less than 5 minutes cause of that. My heroes and henches wouldn't get out of the aoe damage, they wouldn't attack him aside from the 2 warriors and minions. My mesmer hench wouldn't interupt him like he was doing to all the other creatures on the way here, cynn wouldn't cast any spells and would just die...
No wonder I've never seen anybody do that dungeon...
No wonder I've never seen anybody do that dungeon...
Boris De Pig
I've done this dungeon many times on normal mode, I've yet to tackle it on Hard Mode, but I'm thinking that the same basic strategy will apply.
First off the monks. WoH and an RC prot monk work well. Then set a mesmer up with both Frustration, Migraine and Mantra of Persistance. Next, Broad Head arrow ranger. Usually I play a sword warrior, a riposte, flail, enraging charge, 'For Great Justice!' and Dragon slash. Probably a pair of SF ele's to finish off.
For taking down the Fragment? (or Remnant, the uber-boss at the end of the dungeon) I grab a prot, then charge in. Once the boss is dazed and migrained and has frustration on him flail and dragon slash will eat it alive. (I'm sure the ele's etc. do a fair bit of damage too, but being a warrior I tend not to see what they're up to too closely).
I think you can set this team up using only heroes and hench. Generally I go with a single other guildie and use a full hero team.
Hope this advice is useful.
BdP
First off the monks. WoH and an RC prot monk work well. Then set a mesmer up with both Frustration, Migraine and Mantra of Persistance. Next, Broad Head arrow ranger. Usually I play a sword warrior, a riposte, flail, enraging charge, 'For Great Justice!' and Dragon slash. Probably a pair of SF ele's to finish off.
For taking down the Fragment? (or Remnant, the uber-boss at the end of the dungeon) I grab a prot, then charge in. Once the boss is dazed and migrained and has frustration on him flail and dragon slash will eat it alive. (I'm sure the ele's etc. do a fair bit of damage too, but being a warrior I tend not to see what they're up to too closely).
I think you can set this team up using only heroes and hench. Generally I go with a single other guildie and use a full hero team.
Hope this advice is useful.
BdP
ThyNecromancer
Thanks Boris, I'll try that
Hells_Faithful
Where is this located???
TaCktiX
Norn territory. The Remnant is easily killed if you interrupt nearly all his spells. One of my guild's first attempts at the dungeon had a Spiteful Spirit/Spinal Shivers necro, a Headbutt/Plague Touch warrior, RC, LoD (pre-Nerf), and a bunch of nuking power. Once the daze was on, the Remnant dropped like a stone.
Another possibility (and this is what ended up happening when we did it in HM) is carrying Spoil Victor and Pain Inverter on a Necro and do the wipe/zerg loop until the Remnant has killed himself (it won't take very long with all that high-damage AoE).
One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.
Another possibility (and this is what ended up happening when we did it in HM) is carrying Spoil Victor and Pain Inverter on a Necro and do the wipe/zerg loop until the Remnant has killed himself (it won't take very long with all that high-damage AoE).
One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.
Konrow
I've done this many time. H/H don't do any strategical movement or skill usage. just kick his ass head on. maybe its because i have the interrupt henchy and Gwen has a few interrupt skills? Because i don't think i've ever died at Remnant.
shrouded^god
Yea...I did it my first time with H/H and honestly did not have a single problem, not sure if it was Zho (interrupt henchie) or what the deal was...
Martin Alvito
We used to beat this dungeon every 10-12 minutes on Normal. Was about every 15 on Hard.
You need to rethink your strategy.
1) Take some way to keep him Dazed perma when you go to this dungeon. Lot of ways to do it. Remember that conditions drop off bosses twice as fast, so a single Broadhead Arrow Ranger won't do the job.
2) Move out of the wards if he does get his monster skill off; plenty of time to do it.
Keeping the boss interrupted makes him a pushover. You can drop him in 2-3 minutes with a decent team build.
You need to rethink your strategy.
1) Take some way to keep him Dazed perma when you go to this dungeon. Lot of ways to do it. Remember that conditions drop off bosses twice as fast, so a single Broadhead Arrow Ranger won't do the job.
2) Move out of the wards if he does get his monster skill off; plenty of time to do it.
Keeping the boss interrupted makes him a pushover. You can drop him in 2-3 minutes with a decent team build.
Sacratus Ignis
this boss didnt kill any of my group on HM. just bc you got owned doesnt mean he's overpowered lol. just bring 2 interrupt heroes...
Rathcail
Quote:
Originally Posted by TaCktiX
One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.
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Arkantos
This boss is very easy on normal mode. Bring BHA henchie, gg.
Hyper Cutter
[skill]Broad Head Arrow[/skill].
Diddy bow
even on hard mode BHA hero just owns it :P. It deos have a ton of hp though and even dazed very small cast times so remember to have your guys auto attack it.
Horseman Of War
did this on HM the other day... had a disconnect on our tank guildie with all the heros, but we were able to finish the boss off pretty easily with 4 people.
paragons ftw.
paragons ftw.
The Little Viking
one word of advice : WARDS
bifter
As others have said, rush and interrupt is key - don't hang around the res shrine setting yourself up for the battle - just get in there.
tmr819
The Diamondshard Mist monster skill can be brutal with Heroes/henches (particularly if they happen to be flagged inside the aura/mist!). Constant reflagging and interrupts are the key to this boss.
I usually lock one or two interrupt heroes on the boss while I finish off his two friends. Be aware that this boss starts attacking even before you cross that little bridge to him (kinda like Cyndr -- he has a very large aggro radius).
I usually lock one or two interrupt heroes on the boss while I finish off his two friends. Be aware that this boss starts attacking even before you cross that little bridge to him (kinda like Cyndr -- he has a very large aggro radius).
Tatile
I'm surprised someone was having trouble with this. On my Ritualist (the first character I took up north), I found it actually very easy, but that may be done to me finding myself squished in a corner between the wards (they are circles after all) spamming Restoration magics. Having brought Cynn and Zho, I had my little henchies target the two golems next to him, then concetrated on the boss.
The only thing near to a problem is if somebody stands in ward to long, but because they're circular it can be very easy (if a little crowded in places) to avoid this.
The only thing near to a problem is if somebody stands in ward to long, but because they're circular it can be very easy (if a little crowded in places) to avoid this.
Proff
Just beat him in hm with h/h, make sure you flag all your heroes and henches so that they surront him and bring plenty of healing and 1 or 2 interupt rangers and a mesmer should be extreamly easy if you do. Beat it with +5 moral boost.
tekDragon
LOL... looks like someone was bored and started raising threads.
In case anyone happens to read this and hopes to take the advice. BHA doesnt work on hard mode bosses anymore.
Also.. the way he casts his monster skill has blind spots, that is, some areas will never be covered by his wards. One of them is in the left corner of his platform (closer to the shrine). By making use of it it's still possible for at team at 60dp (planting a doll of course) to beat the boss in HM.
In case anyone happens to read this and hopes to take the advice. BHA doesnt work on hard mode bosses anymore.
Also.. the way he casts his monster skill has blind spots, that is, some areas will never be covered by his wards. One of them is in the left corner of his platform (closer to the shrine). By making use of it it's still possible for at team at 60dp (planting a doll of course) to beat the boss in HM.
gnome
LoD LoD LoD
BHA BHA BHA
BHA BHA BHA
cyber88
Any1 can offer me a H/H team build? I couldn't even reach the boss in HM. But I cleared it in NM H/H
BTW I am a monk primary
BTW I am a monk primary
Jaceb
Quote:
Originally Posted by cyber88
Any1 can offer me a H/H team build? I couldn't even reach the boss in HM. But I cleared it in NM H/H
BTW I am a monk primary |
Groups with ice imps, either you or a single hero should take the alpha strike so that the imps don't cast 2x [wiki]Maelstrom[/wiki] on the henchmen. Make sure they actually cast it before going in. Henches are helpless when that happens + deep freeze = most of time they're owned.
Wisps are nasty cant deny that, mostly because [wiki]Chilling Victory[/wiki] is always usable for them. Skill that can remove [wiki]Vow of Silence[/wiki] but is not a spell can help somewhat but not necessary. Block and/or Blindess (condition: ie. rangers [wiki]throw dirt[/wiki]) are the safe ways to counter these.
Dryders should be taken out fast as possible, the longer they stay alive the worse things get. Hex removal is recommended but if you can live without, it's alright. Avalanches shouldn't be a problem if you use the Ice Imp strategy: "take the alpha strike to avoid Maelstrom".
[wiki]Regent of Ice[/wiki]: if all possible, dont fight against these groups at least with DP. Since they have a little bit of everything except dryders & avalanches. The one group can be skipped if you run to the portal instead.
Long winded reply :P. I used two rangers myself, it was a little overkill since the boss was only able to use monster skills :P. BHA+Interrupts+Throw Dirt. The third was a additional prot. monk. Well since you're a monk, you could do the addional buffing (block mostly & hex removal). Smiting works too since there's hexes to smite from or KD that Wisp. Anyway you have to decide your role in it .
cyber88
Thx for replying. I think it was the dp picking up by me or H/H along the way. It was like, at 1st mob, me & some henchie died. Then at nxt mob, some other henchies died. Then it accumulates.
For me, I play signet smiter, using Sabway heroes, menhlo, cynn, eve & zho. Comments r welcome.
For me, I play signet smiter, using Sabway heroes, menhlo, cynn, eve & zho. Comments r welcome.
Avatar Exico
Ya i did this Dungeon easy on NM. I brought Interputer Ranger and a Entuishing Ele or Monk to get rid the Cond and i think LoD. Read Wiki has info needed to beat him and what heros to bring for it.
{IceFire}
This dungeon was really ridiculous in HM, but i still made it to and beat the end boss with 60 dped heroes (3 sf eles=weak defense but everything melts, no matter the 60 dp and 5+ group wipes)
Yuhe Ji
I got wiped with H/H the first team fighting him. One thing you have to do is flag ur heroes so that there is some space between them. The Remnant of Antiquities does tons of AoE dmg. Everything worked out fine after that. Zho did her job well.
DarklingKiller
Quote:
Originally Posted by cyber88
Thx for replying. I think it was the dp picking up by me or H/H along the way. It was like, at 1st mob, me & some henchie died. Then at nxt mob, some other henchies died. Then it accumulates.
For me, I play signet smiter, using Sabway heroes, menhlo, cynn, eve & zho. Comments r welcome. |
Sabway doesn't work too well at this dungeon mainly because the effectiveness of the MM is greatly reduced. There are very few fleshy mobs and AoE will destroy the minions easily. Also the jets will destroy your minions as they just leeroy right through them. I suggest dropping the MM for a BHA ranger with epidemic or something.
cyber88
Quote:
Originally Posted by DarklingKiller
Sabway doesn't work too well at this dungeon mainly because the effectiveness of the MM is greatly reduced. There are very few fleshy mobs and AoE will destroy the minions easily. Also the jets will destroy your minions as they just leeroy right through them. I suggest dropping the MM for a BHA ranger with epidemic or something.
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Quote:
Originally Posted by Avatar Exico
Ya i did this Dungeon easy on NM. I brought Interputer Ranger and a Entuishing Ele or Monk to get rid the Cond and i think LoD. Read Wiki has info needed to beat him and what heros to bring for it.
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Quote:
Originally Posted by {IceFire}
This dungeon was really ridiculous in HM, but i still made it to and beat the end boss with 60 dped heroes (3 sf eles=weak defense but everything melts, no matter the 60 dp and 5+ group wipes)
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Jaceb
Yeah, i see the problem now - there's no prot. monk or % block defenses .
Or drop two (SS&MM) and take 2 rangers with /
[wiki]Distracting Shot[/wiki] [wiki]Throw Dirt[/wiki] [wiki]Broad Head Arrow[/wiki] [wiki]Lightning Reflexes[/wiki] [wiki]Rapid Fire[/wiki]
- optional : [wiki]Charm Animal[/wiki][wiki]Comfort Animal[/wiki]
- Reasoning for Rapid Fire: It wont make BHA fly faster but faster shots after it most of the time bosses have a hard time to cast anything except the very quick spells. Wont stack with LR but that's merely for self-defense.
For henches: drop zho & cynn - replace them with herta & lina. If you like to keep the N/Rit healer that'll work too or you could drop it too if you feel that there's enough healing power. You could make an signet smiter to replace that N/Rit healer, wont be gimped by VoS (Vow of Silence).
For tactics: If you need to practice the new party try the Drakkar Lake as there's almost everything that you'll encounter except dryders & imps. Mostly the wisps/Avalanches.
Or drop two (SS&MM) and take 2 rangers with /
[wiki]Distracting Shot[/wiki] [wiki]Throw Dirt[/wiki] [wiki]Broad Head Arrow[/wiki] [wiki]Lightning Reflexes[/wiki] [wiki]Rapid Fire[/wiki]
- optional : [wiki]Charm Animal[/wiki][wiki]Comfort Animal[/wiki]
- Reasoning for Rapid Fire: It wont make BHA fly faster but faster shots after it most of the time bosses have a hard time to cast anything except the very quick spells. Wont stack with LR but that's merely for self-defense.
For henches: drop zho & cynn - replace them with herta & lina. If you like to keep the N/Rit healer that'll work too or you could drop it too if you feel that there's enough healing power. You could make an signet smiter to replace that N/Rit healer, wont be gimped by VoS (Vow of Silence).
For tactics: If you need to practice the new party try the Drakkar Lake as there's almost everything that you'll encounter except dryders & imps. Mostly the wisps/Avalanches.
StormDragonZ
Final boss hates me. End of story.
My only advice on it: Bring a consumable JUST for the final boss.
My only advice on it: Bring a consumable JUST for the final boss.
cyber88
If I replaced the ss & the mm taking 2 BHA rangers, wouldn't my DoT be greatly reduce?
Jaceb
not that much actually at least with the Rapid Fire preparation. Single target damage will be still quite high. they'll drop fast when focus fired . Try it and see if you like it. But if 2 is too much, just take one then. Epidemic is the way to go with just one though.
arsie
Quote:
Originally Posted by cyber88
If I replaced the ss & the mm taking 2 BHA rangers, wouldn't my DoT be greatly reduce?
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cyber88
Quote:
Originally Posted by Jaceb
not that much actually at least with the Rapid Fire preparation. Single target damage will be still quite high. they'll drop fast when focus fired . Try it and see if you like it. But if 2 is too much, just take one then. Epidemic is the way to go with just one though.
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Quote:
Originally Posted by arsie
Alternatively, bring Volley on your BHA guy but have it disabled until you need it. (The heroes spam Volley if you let them, leaving you no energy to shoot your interrupts.)
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N1ghtstalker
interupter rangers and good mesmers
that's how i did it
that's how i did it
Raku Clayman
For some reason, I thought this one was easier in HM than in NM.
I've been doing all the dungeons in GWEN pretty much the same way as an Ele nuker. I take 3 Necro Heroes with Sab's build. My Henchies are Devona, the Prot monk, the Healer, and either the Ranger or Paragon.
Devona acts as a tank and I nuke with support from the rest. When there are minions, I hit the closest one in the group and then I run behind the minions. They act as tanks as well.
With the boss, Devona runs right up to him and keeps him preoccupied, while I run to the side or behind him, nuking all the way. It was pretty easy.
1 armor and 1 grail consumable adds a nice boost.
Someone mentioned that Sabway doesn't work well because of the absence of minions, but, I found that there a just enough minions in exactly the right places to get the job done in HM.
I've been doing all the dungeons in GWEN pretty much the same way as an Ele nuker. I take 3 Necro Heroes with Sab's build. My Henchies are Devona, the Prot monk, the Healer, and either the Ranger or Paragon.
Devona acts as a tank and I nuke with support from the rest. When there are minions, I hit the closest one in the group and then I run behind the minions. They act as tanks as well.
With the boss, Devona runs right up to him and keeps him preoccupied, while I run to the side or behind him, nuking all the way. It was pretty easy.
1 armor and 1 grail consumable adds a nice boost.
Someone mentioned that Sabway doesn't work well because of the absence of minions, but, I found that there a just enough minions in exactly the right places to get the job done in HM.
cyber88
Interesting thought. I know what you r trying to say. Although my MM isn't always at 10 minons. Every now & then, he would have at least 3-5 minons. (before trying out the helpline) Sill no success. I may be thinking of pugging it if I can find the pugs. :P
edit: I know what killed me. It is the turbo fire from the gyser (lack of a better word to describe) F***! How come there is so many of them so close to each other. Even with prot skills, getting killed is easy even when i control my aggro. pffft
edit: I know what killed me. It is the turbo fire from the gyser (lack of a better word to describe) F***! How come there is so many of them so close to each other. Even with prot skills, getting killed is easy even when i control my aggro. pffft