Sepulchre of Dragrimmar problem

ThyNecromancer

ThyNecromancer

Ascalonian Squire

Join Date: Apr 2006

Some serious BS going on in here. The boss on normal is way too overpowered. That and he was casting his spells 3 times away from us being in his aggro circle, he was on his platform and we were at the res shrine. I went from +15 to 60 dp in less than 5 minutes cause of that. My heroes and henches wouldn't get out of the aoe damage, they wouldn't attack him aside from the 2 warriors and minions. My mesmer hench wouldn't interupt him like he was doing to all the other creatures on the way here, cynn wouldn't cast any spells and would just die...

No wonder I've never seen anybody do that dungeon...

Boris De Pig

Ascalonian Squire

Join Date: Jan 2007

Dreams of Decadence [coco]

A/W

I've done this dungeon many times on normal mode, I've yet to tackle it on Hard Mode, but I'm thinking that the same basic strategy will apply.

First off the monks. WoH and an RC prot monk work well. Then set a mesmer up with both Frustration, Migraine and Mantra of Persistance. Next, Broad Head arrow ranger. Usually I play a sword warrior, a riposte, flail, enraging charge, 'For Great Justice!' and Dragon slash. Probably a pair of SF ele's to finish off.

For taking down the Fragment? (or Remnant, the uber-boss at the end of the dungeon) I grab a prot, then charge in. Once the boss is dazed and migrained and has frustration on him flail and dragon slash will eat it alive. (I'm sure the ele's etc. do a fair bit of damage too, but being a warrior I tend not to see what they're up to too closely).

I think you can set this team up using only heroes and hench. Generally I go with a single other guildie and use a full hero team.

Hope this advice is useful.

BdP

ThyNecromancer

ThyNecromancer

Ascalonian Squire

Join Date: Apr 2006

Thanks Boris, I'll try that

Hells_Faithful

Hells_Faithful

Academy Page

Join Date: Oct 2007

The Void

Hells_Followers [HF]

R/W

Where is this located???

TaCktiX

TaCktiX

Krytan Explorer

Join Date: Oct 2006

The Order of Chaos Reborn [ToC]

Norn territory. The Remnant is easily killed if you interrupt nearly all his spells. One of my guild's first attempts at the dungeon had a Spiteful Spirit/Spinal Shivers necro, a Headbutt/Plague Touch warrior, RC, LoD (pre-Nerf), and a bunch of nuking power. Once the daze was on, the Remnant dropped like a stone.

Another possibility (and this is what ended up happening when we did it in HM) is carrying Spoil Victor and Pain Inverter on a Necro and do the wipe/zerg loop until the Remnant has killed himself (it won't take very long with all that high-damage AoE).

One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

I've done this many time. H/H don't do any strategical movement or skill usage. just kick his ass head on. maybe its because i have the interrupt henchy and Gwen has a few interrupt skills? Because i don't think i've ever died at Remnant.

shrouded^god

shrouded^god

IGN: J C A C H E

Join Date: Sep 2006

843

[Liar]

Yea...I did it my first time with H/H and honestly did not have a single problem, not sure if it was Zho (interrupt henchie) or what the deal was...

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

We used to beat this dungeon every 10-12 minutes on Normal. Was about every 15 on Hard.

You need to rethink your strategy.

1) Take some way to keep him Dazed perma when you go to this dungeon. Lot of ways to do it. Remember that conditions drop off bosses twice as fast, so a single Broadhead Arrow Ranger won't do the job.

2) Move out of the wards if he does get his monster skill off; plenty of time to do it.

Keeping the boss interrupted makes him a pushover. You can drop him in 2-3 minutes with a decent team build.

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

this boss didnt kill any of my group on HM. just bc you got owned doesnt mean he's overpowered lol. just bring 2 interrupt heroes...

Rathcail

Jungle Guide

Join Date: Jan 2006

Quote:
Originally Posted by TaCktiX
One last tip: Diamondshard Mist causes Diamondshard Grave (that -140 and bleeding thing). The Mist shows up as a shining ward on the map, so if you position yourself between these, you'll never get the effect.
That was what caused trouble for me on my first trip there. I had the earth hench with me so sticking to wards seemed like a good idea until I figured out what was going on.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

This boss is very easy on normal mode. Bring BHA henchie, gg.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

[skill]Broad Head Arrow[/skill].

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

even on hard mode BHA hero just owns it :P. It deos have a ton of hp though and even dazed very small cast times so remember to have your guys auto attack it.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

did this on HM the other day... had a disconnect on our tank guildie with all the heros, but we were able to finish the boss off pretty easily with 4 people.

paragons ftw.

The Little Viking

Krytan Explorer

Join Date: Mar 2006

innergalactic gargleblasters

W/Mo

one word of advice : WARDS

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

As others have said, rush and interrupt is key - don't hang around the res shrine setting yourself up for the battle - just get in there.

tmr819

tmr819

Krytan Explorer

Join Date: Nov 2007

W/Mo

The Diamondshard Mist monster skill can be brutal with Heroes/henches (particularly if they happen to be flagged inside the aura/mist!). Constant reflagging and interrupts are the key to this boss.

I usually lock one or two interrupt heroes on the boss while I finish off his two friends. Be aware that this boss starts attacking even before you cross that little bridge to him (kinda like Cyndr -- he has a very large aggro radius).

Tatile

Tatile

Desert Nomad

Join Date: Sep 2007

Stygian Disciples of Tenebrasus

N/Me

I'm surprised someone was having trouble with this. On my Ritualist (the first character I took up north), I found it actually very easy, but that may be done to me finding myself squished in a corner between the wards (they are circles after all) spamming Restoration magics. Having brought Cynn and Zho, I had my little henchies target the two golems next to him, then concetrated on the boss.

The only thing near to a problem is if somebody stands in ward to long, but because they're circular it can be very easy (if a little crowded in places) to avoid this.

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Just beat him in hm with h/h, make sure you flag all your heroes and henches so that they surront him and bring plenty of healing and 1 or 2 interupt rangers and a mesmer should be extreamly easy if you do. Beat it with +5 moral boost.

tekDragon

Frost Gate Guardian

Join Date: Aug 2006

R/

LOL... looks like someone was bored and started raising threads.

In case anyone happens to read this and hopes to take the advice. BHA doesnt work on hard mode bosses anymore.

Also.. the way he casts his monster skill has blind spots, that is, some areas will never be covered by his wards. One of them is in the left corner of his platform (closer to the shrine). By making use of it it's still possible for at team at 60dp (planting a doll of course) to beat the boss in HM.

gnome

Academy Page

Join Date: Jun 2006

W/

LoD LoD LoD
BHA BHA BHA

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Any1 can offer me a H/H team build? I couldn't even reach the boss in HM. But I cleared it in NM H/H

BTW I am a monk primary

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

Quote:
Originally Posted by cyber88
Any1 can offer me a H/H team build? I couldn't even reach the boss in HM. But I cleared it in NM H/H

BTW I am a monk primary
It would help somewhat if you could tell which monsters caused the most problems?. It's like problem solving after all . Worst monsters there are: ice imps, whirling wisp, avalanches & necromancer dryders and last but not least the Regent of Ice - bosses. They all have one purpose, to destroy H&H that like to group hug :P.

Groups with ice imps, either you or a single hero should take the alpha strike so that the imps don't cast 2x [wiki]Maelstrom[/wiki] on the henchmen. Make sure they actually cast it before going in. Henches are helpless when that happens + deep freeze = most of time they're owned.

Wisps are nasty cant deny that, mostly because [wiki]Chilling Victory[/wiki] is always usable for them. Skill that can remove [wiki]Vow of Silence[/wiki] but is not a spell can help somewhat but not necessary. Block and/or Blindess (condition: ie. rangers [wiki]throw dirt[/wiki]) are the safe ways to counter these.

Dryders should be taken out fast as possible, the longer they stay alive the worse things get. Hex removal is recommended but if you can live without, it's alright. Avalanches shouldn't be a problem if you use the Ice Imp strategy: "take the alpha strike to avoid Maelstrom".

[wiki]Regent of Ice[/wiki]: if all possible, dont fight against these groups at least with DP. Since they have a little bit of everything except dryders & avalanches. The one group can be skipped if you run to the portal instead.

Long winded reply :P. I used two rangers myself, it was a little overkill since the boss was only able to use monster skills :P. BHA+Interrupts+Throw Dirt. The third was a additional prot. monk. Well since you're a monk, you could do the addional buffing (block mostly & hex removal). Smiting works too since there's hexes to smite from or KD that Wisp. Anyway you have to decide your role in it .

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Thx for replying. I think it was the dp picking up by me or H/H along the way. It was like, at 1st mob, me & some henchie died. Then at nxt mob, some other henchies died. Then it accumulates.

For me, I play signet smiter, using Sabway heroes, menhlo, cynn, eve & zho. Comments r welcome.

Avatar Exico

Avatar Exico

Wilds Pathfinder

Join Date: Jun 2006

Way to Cold at Home:Illnois and School:Iowa.

We Trip Hard On [AcID]

N/

Ya i did this Dungeon easy on NM. I brought Interputer Ranger and a Entuishing Ele or Monk to get rid the Cond and i think LoD. Read Wiki has info needed to beat him and what heros to bring for it.

{IceFire}

{IceFire}

Forge Runner

Join Date: Oct 2005

W/

This dungeon was really ridiculous in HM, but i still made it to and beat the end boss with 60 dped heroes (3 sf eles=weak defense but everything melts, no matter the 60 dp and 5+ group wipes)

Yuhe Ji

Yuhe Ji

Lion's Arch Merchant

Join Date: Jan 2008

Los Angeles

E/

I got wiped with H/H the first team fighting him. One thing you have to do is flag ur heroes so that there is some space between them. The Remnant of Antiquities does tons of AoE dmg. Everything worked out fine after that. Zho did her job well.

DarklingKiller

Krytan Explorer

Join Date: Aug 2006

USA

Quit

W/

Quote:
Originally Posted by cyber88
Thx for replying. I think it was the dp picking up by me or H/H along the way. It was like, at 1st mob, me & some henchie died. Then at nxt mob, some other henchies died. Then it accumulates.

For me, I play signet smiter, using Sabway heroes, menhlo, cynn, eve & zho. Comments r welcome.

Sabway doesn't work too well at this dungeon mainly because the effectiveness of the MM is greatly reduced. There are very few fleshy mobs and AoE will destroy the minions easily. Also the jets will destroy your minions as they just leeroy right through them. I suggest dropping the MM for a BHA ranger with epidemic or something.

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by DarklingKiller
Sabway doesn't work too well at this dungeon mainly because the effectiveness of the MM is greatly reduced. There are very few fleshy mobs and AoE will destroy the minions easily. Also the jets will destroy your minions as they just leeroy right through them. I suggest dropping the MM for a BHA ranger with epidemic or something.
I see. Okies. I will try this out. Thx for the help.

Quote:
Originally Posted by Avatar Exico
Ya i did this Dungeon easy on NM. I brought Interputer Ranger and a Entuishing Ele or Monk to get rid the Cond and i think LoD. Read Wiki has info needed to beat him and what heros to bring for it.
I was talking about it in HM not NM. It is ridiculously easy in NM & I used a screwed up team for it in normal.

Quote:
Originally Posted by {IceFire}
This dungeon was really ridiculous in HM, but i still made it to and beat the end boss with 60 dped heroes (3 sf eles=weak defense but everything melts, no matter the 60 dp and 5+ group wipes)
Hmmmzzz.....if the use of BHA epidemic ranger don't work, I will try your burning method. :P

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

Yeah, i see the problem now - there's no prot. monk or % block defenses .

Or drop two (SS&MM) and take 2 rangers with /

[wiki]Distracting Shot[/wiki] [wiki]Throw Dirt[/wiki] [wiki]Broad Head Arrow[/wiki] [wiki]Lightning Reflexes[/wiki] [wiki]Rapid Fire[/wiki]

- optional : [wiki]Charm Animal[/wiki][wiki]Comfort Animal[/wiki]
- Reasoning for Rapid Fire: It wont make BHA fly faster but faster shots after it most of the time bosses have a hard time to cast anything except the very quick spells. Wont stack with LR but that's merely for self-defense.

For henches: drop zho & cynn - replace them with herta & lina. If you like to keep the N/Rit healer that'll work too or you could drop it too if you feel that there's enough healing power. You could make an signet smiter to replace that N/Rit healer, wont be gimped by VoS (Vow of Silence).

For tactics: If you need to practice the new party try the Drakkar Lake as there's almost everything that you'll encounter except dryders & imps. Mostly the wisps/Avalanches.

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

Final boss hates me. End of story.

My only advice on it: Bring a consumable JUST for the final boss.

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

If I replaced the ss & the mm taking 2 BHA rangers, wouldn't my DoT be greatly reduce?

Jaceb

Frost Gate Guardian

Join Date: Aug 2005

P/

not that much actually at least with the Rapid Fire preparation. Single target damage will be still quite high. they'll drop fast when focus fired . Try it and see if you like it. But if 2 is too much, just take one then. Epidemic is the way to go with just one though.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Quote:
Originally Posted by cyber88
If I replaced the ss & the mm taking 2 BHA rangers, wouldn't my DoT be greatly reduce?
Alternatively, bring Volley on your BHA guy but have it disabled until you need it. (The heroes spam Volley if you let them, leaving you no energy to shoot your interrupts.)

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by Jaceb
not that much actually at least with the Rapid Fire preparation. Single target damage will be still quite high. they'll drop fast when focus fired . Try it and see if you like it. But if 2 is too much, just take one then. Epidemic is the way to go with just one though.
I think Epidemic will fit nicely on my BHA ranger. I use a similar BHA build found in wiki but some changes. It will go nicely with the power drain & leech signet already on it. :P Thx for the further help.

Quote:
Originally Posted by arsie
Alternatively, bring Volley on your BHA guy but have it disabled until you need it. (The heroes spam Volley if you let them, leaving you no energy to shoot your interrupts.)
Thx for the advice too.

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

interupter rangers and good mesmers
that's how i did it

Raku Clayman

Raku Clayman

Krytan Explorer

Join Date: Oct 2005

Marquette MI

Elite Lan Gamer

E/Me

For some reason, I thought this one was easier in HM than in NM.

I've been doing all the dungeons in GWEN pretty much the same way as an Ele nuker. I take 3 Necro Heroes with Sab's build. My Henchies are Devona, the Prot monk, the Healer, and either the Ranger or Paragon.

Devona acts as a tank and I nuke with support from the rest. When there are minions, I hit the closest one in the group and then I run behind the minions. They act as tanks as well.

With the boss, Devona runs right up to him and keeps him preoccupied, while I run to the side or behind him, nuking all the way. It was pretty easy.

1 armor and 1 grail consumable adds a nice boost.

Someone mentioned that Sabway doesn't work well because of the absence of minions, but, I found that there a just enough minions in exactly the right places to get the job done in HM.

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Interesting thought. I know what you r trying to say. Although my MM isn't always at 10 minons. Every now & then, he would have at least 3-5 minons. (before trying out the helpline) Sill no success. I may be thinking of pugging it if I can find the pugs. :P

edit: I know what killed me. It is the turbo fire from the gyser (lack of a better word to describe) F***! How come there is so many of them so close to each other. Even with prot skills, getting killed is easy even when i control my aggro. pffft