I am really troubled by the amount of Memser skills that are completely useless, especially elites, and have decided to suggest some skills that Mesmers could use.
Moral Dilemma Elite Spell. 10e/2c/25r Inspiration
If a foe is adjacent to target ally, the nearest foe loses 3 energy and target ally gains 2 energy for each point of energy lost. If no foe is adjacent to target ally, that ally loses 3 energy.
Judgement Call Hex Spell. 15e/1c/20r Domination
Target foe is hexed with Judgement Call for 8 seconds. If that foe uses an attack skill within this time period, that foe loses 16...85 health and this hex ends. If that foe uses a spell while under the effects of this hex, that foe loses 5 energy.
Shards of Memory Spell. 10e/1c/12r Domination
If target foe is under the effects of an enchantment and has less than 90% health, one enchantment is removed from that foe.
Spoiled Minds Elite Hex Spell. 15e/1c/20r Illusion
If target foe is under the effects of an enchantment or hex, that foe and up to 1...5 adjacent foes are hexed with Spoiled Minds. Each foe hexed takes 10...20 damage for each foe hexed. (Maximum 100 damage).
Mesmerizing Gaze Spell. 5e/2c/15r Domination
Target foe takes 10...15 damage for each hex on that foe (Maximum: 90 damage).
Deceptive Scrutiny Hex Spell. 10e/2c/25r Illusion
Target foe is hexed with Deceptive Scrutiny for 6 seconds. If that foe casts a spell on one of your allies, that spell is interrupted and that foe and up to 0...4 adjacent foes suffer from 1...8 health degeneration for 15 seconds.
Supportive Surge Spell. 10e/2c/25r Inspiration
You lose 0...10% of you maximum energy. For every 3 points lost, one adjacent ally gains 1...3 energy for every 8...4 points of energy lost.
Quickening Aura Elite Enchantment Spell. 15e/3c/45r Fast Casting
For 6...16 seconds, all allies within earshot cast spells 15...25% faster. [100% failure with Fast Casting 4 or less.]
give me your thoughts on these skills, thanks guys.
Mesmer Skill Suggestions
Dean Harper
placebo overdose
Quote:
Originally Posted by Dean Harper
Mesmerizing Gaze Hex Spell. 5e/2c/12r Domination
Target foe takes 10...15 damage for each hex on that foe. If that foe is under the effects of an enchantment as well, that foe loses 3 energy. |
2. i can see that being too strong give it a damage cap
3. mesmers dont need new skills they need attention to the old ones
Dean Harper
yeah, of course Mesmers need attention to their old skills, but this is just some of my suggestions on either how to fix those skills, or add in new ones.
I Phoenix I
I don't like the idea of skills that can be negative towards your allies :/
Too easy for people to piss others off...
Too easy for people to piss others off...
Nuclfus
Quote:
Moral Dilemma Elite Spell. 10e/2c/25r Inspiration If a foe is adjacent to target ally, the nearest foe loses 3 energy and target ally gains 2 energy for each point of energy lost. If no foe is adjacent to target ally, that ally loses 3 energy. |
Quote:
Judgement Call Hex Spell. 15e/1c/20r Domination Target foe is hexed with Judgement Call for 8 seconds. If that foe uses an attack skill within this time period, that foe loses 16...85 health and this hex ends. If that foe uses a spell while under the effects of this hex, that foe loses 5 energy. |
Quote:
Shards of Memory Spell. 10e/1c/12r Domination If target foe is under the effects of an enchantment and has less than 90% health, one enchantment is removed from that foe. |
Quote:
Spoiled Minds Elite Hex Spell. 15e/1c/20r Illusion If target foe is under the effects of an enchantment or hex, that foe and up to 1...5 adjacent foes are hexed with Spoiled Minds. Each foe hexed takes 10...20 damage for each foe hexed. (Maximum 100 damage). |
Quote:
Mesmerizing Gaze Spell. 5e/2c/15r Domination Target foe takes 10...15 damage for each hex on that foe (Maximum: 90 damage). |
Quote:
Deceptive Scrutiny Hex Spell. 10e/2c/25r Illusion Target foe is hexed with Deceptive Scrutiny for 6 seconds. If that foe casts a spell on one of your allies, that spell is interrupted and that foe and up to 0...4 adjacent foes suffer from 1...8 health degeneration for 15 seconds. |
Quote:
Supportive Surge Spell. 10e/2c/25r Inspiration You lose 0...10% of you maximum energy. For every 3 points lost, one adjacent ally gains 1...3 energy for every 8...4 points of energy lost. |
Quote:
Quickening Aura Elite Enchantment Spell. 15e/3c/45r Fast Casting For 6...16 seconds, all allies within earshot cast spells 15...25% faster. [100% failure with Fast Casting 4 or less.] |
Anyway, those are my thoughts. Do whatever you want with them.
legion_rat
One mes skill I want to see improved is Illusionary Weaponry. Its lame damage and usually you do more with out it. Its a cool idea for a skill
Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34...40 damage. cast 15cast time 1 recharge 25
how bout
Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...60 damage and you steal +1 energy 15 1 25
~the rat~
Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...34...40 damage. cast 15cast time 1 recharge 25
how bout
Elite Enchantment Spell. For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8...60 damage and you steal +1 energy 15 1 25
~the rat~
Winterclaw
Move SS to domination and remove its AoE.
Kiasyd117
Interesting ideas, but several of these spells push the Mesmer more into a Paragon/Warrior line of work than keeping within their own strengths and weaknesses.
I would have to agree with earlier statements that new skills are less needed than reworking or reattention to the existing ones, most of which seem to be far more PvP intended than PvE.
The Mesmer is a devastating support class with limited offensive capabilities, expecting dominant front line combat or super support roles is beyond what the class was intended for or even capable of.
I would have to agree with earlier statements that new skills are less needed than reworking or reattention to the existing ones, most of which seem to be far more PvP intended than PvE.
The Mesmer is a devastating support class with limited offensive capabilities, expecting dominant front line combat or super support roles is beyond what the class was intended for or even capable of.
thedeadlyassassin
Mesmerizing gaze is way overpowered. have 6 outta 8 be mesmers with 2 monks in a GvG and you can pretty much spam different hexes on enemies then spike with that spell.
Painbringer
Quote:
Originally Posted by Dean Harper
I am really troubled by the amount of Memser skills that are completely useless, especially elites, and have decided to suggest some skills that Mesmers could use.
Judgement Call Hex Spell. 15e/1c/20r Domination Target foe is hexed with Judgement Call for 8 seconds. If that foe uses an attack skill within this time period, that foe loses 16...85 health and this hex ends. If that foe uses a spell while under the effects of this hex, that foe loses 5 energy. Shards of Memory Spell. 10e/1c/12r Domination If target foe is under the effects of an enchantment and has less than 90% health, one enchantment is removed from that foe. Deceptive Scrutiny Hex Spell. 10e/2c/25r Illusion Target foe is hexed with Deceptive Scrutiny for 6 seconds. If that foe casts a spell on one of your allies, that spell is interrupted and that foe and up to 0...4 adjacent foes suffer from 1...8 health degeneration for 15 seconds. Quickening Aura Elite Enchantment Spell. 15e/3c/45r Fast Casting For 6...16 seconds, all allies within earshot cast spells 15...25% faster. [100% failure with Fast Casting 4 or less.] give me your thoughts on these skills, thanks guys. |
Deceptive Scrutiny-This could be a nasty little opener
Shards of Memory- I would lower the health requirement to 50% only because alot of classes have enchantment rips with no requirements to use
Judgement Call- For some reason I am thinking Knockdown needed maybe ?
Like for 8 seconds if a skill is used against an ally that foe is knocked down if not you are knocked down.