Make Dungeons/Vanquishing finally more interesting, this stagnation makes sick
Phoenix Tears
make this stuff so, that they can drop only out of Dungeon Chests ...
say then packs of 10 in NM and packs of 25 for HM
This way anet would finally make the dungeons interesting enough for al these powerfarmers, which do nothing else, then to farm all day long only for these drops and totally ignore playing the dungeons ...
this way anet would bring finally people to the dungeons, because the focus would finally lay on them ...
you want Destroyer Gloves ...go play dungeons and not ..farm other places like hell...
Also the drops need finally a buff ...the drops from dungeon chests are a total joke...
from dungeon chests should drop only req.9 or lower (7-8) stuff, then the dungeons would be worth all the trouble making them, especially in HM, what is imo more important, than changes on NM ...
give dungeons better drops and better DC rewards ...
give DC's for example Mini-Pet rewards, which drop only out from each own one DC per drungeon, that would be 18 mini Pets, which would increase the overall interest in playing Dungeons, espcially when under the 18 minis are some, that very much people want as Mini, like Glint, a junundu Wurm, fenrir, Mini Adult Gwen in one of the elite armors, and so on ...
make hidden chests drop also better stuff with higher chance, money sucks, especially when u get only like 1000x in a row money, while others get dropped lockpicks, saphires ect. kick money..let them drop only rare gems and with lots of luck armbraces, when you have not that high luck, then at least ever any random rare material and then more, then just only 1!!!, let drop 10 of a thing .. or let drop small packs of these loot for gloves ect.
for example 3-5 Destroyer Cores/Glacier Stones ect...
I really hope, that you anet will finally recognize, that Eye of the North heavily lacks on interest of players to play Dungeons ...
Where is the sense of having 18 Dungeons, when only like 3-4 of them get hardly played by PUG's and for all others you have to make them with H/H, because you nearly find nobody to play them together with you, unless your not willing to wait and search for weeks, if it must be...
Eye of the North has totally lost its hype, which it has at the first days of the Preview to the first 2 weeks after release...
After that time, the general interest of playing dungeons of the Community totally broke in, like a Card House and you anet ...you do nothing versus it...it seems, that it totally interests you not, that only like 5% of the 4 Million people are maybe playing dungeons and when, then only:
-Cathedral of Flames > for farming stupid chalices and relics ...
-Slaver's Exile > only, because its the "Elite-Dungeon" *cough*
-Frohni > farming beer
-Snowmen > farming dwaven reputation/ windersday items
-Frostmaw > Chest Run farming
-Sepulchre of Dragrimmar
all others are hardly made...
try to find PUG's for HM
-Darkrime Delves
-Raven's Point
-Vloxen Excavations
-Shards of Orr
-Heart of Shiverpeaks
-Arachniis Haunt
- ect.
you will see nearly never someone for HM, which wants to do them and when, then it are only lonely AFK'ler, and when they are not afk and you join them, then you find over the whole day no one else, until either you or the other one decides, to leave and try it later again...
this stagnation makes me sick !!!
otherwise I would make all that stuff H/H, if it would be just only possible, to make the Dungeons, without havign to waste consumables, like as if theres#s no tommorrow anymore, only to ensure, that your H/H team will never reach the complete -60% DP Wipe Kick, what happens otherwise with H/H very quick, because Henchs are too weak and heroes still too dumb, to make the silliest things alone, what even meanwhikle the AI of the Henchs can ... like running out of AoE ...
but H7H's are still too dumb, to carry around things and to let them drop ..at orde,r because the player has simple no order for them so that they will do, what you want from them....
Thats one big reasons, why certain dungeons are nearly impossible with H/H, like Heart of Shiverpeaks, because it requires the team to have more than 1, that can carry around at the same time items, like dynamites ....
=============
Change Dungeons NM/HM, so that the focus of interest lies on them, because THEY are the Main Feature of GW:EN ..not farming for some dumb gloves...
I want to see in Towns and outposts for each dungeons full districs, full of people, which want to make all the dungeons, because they got finally all worth it to make them and not to waste tiem with farming other spots.
When you want to have Dungeons as High End places, as you PROMOTED them...
then god dammit, for the sake of this otherwise very nice Add On, change something on the Dungeons and don't ignore this issue of lack of interest anymore...
I want finish GW:EN when possible, before GW2 releases, not ages after that, because it took unendly time, to find pugs for all the dungeons and espcially far more pugs, for vanguishing EotN....
which is by far an new topic worth, because vaguishing is alot more uninteresting, then making dungeons at all, because the rewards are absolute total ****, compared to all the trouble and stress you get from vanguishing places with over 200-500!!!! monsters
and what do you get for that ? only a silly crapload of money, which is by far all the trouble not worth it and a bit Experience points, which are for a lvl 20 character with x hundre free SP total uninteresting ...
vanguishing needs more interesting rewards, then only the titles later...minipets, real unique green animated weapons, or maybe finally a special animated ARMOR would be things, that are motivating, to make these thigns, as logn they are only receiveable through vanguishing...then have people a good motivation, to make that stuff ...other then only a bit crap gold, that every experience gamer has farmed together in very short time, without killing more than 500 monsters for it -.-
and with scrolsl ecr u have far more exp together, while farmign for the money, then you receive to vanguishing a place after killing 500+ monsters.
===========
I dunno, what must happen, until You Anet, will realize, that something goes really wrong in EotN and that the Add On runs by far not so smoothfully, like it did, while the preview event .... -.-, where 4 Million Players were hyped of this Add On, because they have expected Dungeons, which real interesting HIGH END DROPS, like promoted ...and then game the huge disappointment ...
=====
may this thead look like a whine ...don't interests me..me interests only, that something hopefull gets changes in EotN...or I can predict for EotN will end up as your biggest FLOP in the GW history, because so much stagnation isn't tolerateable imo..., sure Anet could now argument, that they can't force players to PuG...but how should people in general actively pug, when people have in general no interest in making dungeons ...and when, then only with H/H and their tons of powerstones and other consumeable....
I think, H/H should also get disabled for Dungeons, Dungeons should be only playable with other players together....and then that together with the changes about Dungeon Chest Drops and loot, like Destroyer Cores ...
that would finally bring all these powerfarmers ect. to play dungeons...all people would have to pug for dungeons and people would have no problems anymore, to find people for their dungeions, they need to do....because the focus would lie then on playing dungeons...either to receive the loot, you need for your gloves, or because you simple can#t play them anymore with h/H, what means, people iwll find automatically to each other to form parties ...
I think, people, which have seen the preview event, like me and compare that with the situation, which we have now in EotN, people can/will understand me.
As it is in the moment, it can't go further so, like it is ...
say then packs of 10 in NM and packs of 25 for HM
This way anet would finally make the dungeons interesting enough for al these powerfarmers, which do nothing else, then to farm all day long only for these drops and totally ignore playing the dungeons ...
this way anet would bring finally people to the dungeons, because the focus would finally lay on them ...
you want Destroyer Gloves ...go play dungeons and not ..farm other places like hell...
Also the drops need finally a buff ...the drops from dungeon chests are a total joke...
from dungeon chests should drop only req.9 or lower (7-8) stuff, then the dungeons would be worth all the trouble making them, especially in HM, what is imo more important, than changes on NM ...
give dungeons better drops and better DC rewards ...
give DC's for example Mini-Pet rewards, which drop only out from each own one DC per drungeon, that would be 18 mini Pets, which would increase the overall interest in playing Dungeons, espcially when under the 18 minis are some, that very much people want as Mini, like Glint, a junundu Wurm, fenrir, Mini Adult Gwen in one of the elite armors, and so on ...
make hidden chests drop also better stuff with higher chance, money sucks, especially when u get only like 1000x in a row money, while others get dropped lockpicks, saphires ect. kick money..let them drop only rare gems and with lots of luck armbraces, when you have not that high luck, then at least ever any random rare material and then more, then just only 1!!!, let drop 10 of a thing .. or let drop small packs of these loot for gloves ect.
for example 3-5 Destroyer Cores/Glacier Stones ect...
I really hope, that you anet will finally recognize, that Eye of the North heavily lacks on interest of players to play Dungeons ...
Where is the sense of having 18 Dungeons, when only like 3-4 of them get hardly played by PUG's and for all others you have to make them with H/H, because you nearly find nobody to play them together with you, unless your not willing to wait and search for weeks, if it must be...
Eye of the North has totally lost its hype, which it has at the first days of the Preview to the first 2 weeks after release...
After that time, the general interest of playing dungeons of the Community totally broke in, like a Card House and you anet ...you do nothing versus it...it seems, that it totally interests you not, that only like 5% of the 4 Million people are maybe playing dungeons and when, then only:
-Cathedral of Flames > for farming stupid chalices and relics ...
-Slaver's Exile > only, because its the "Elite-Dungeon" *cough*
-Frohni > farming beer
-Snowmen > farming dwaven reputation/ windersday items
-Frostmaw > Chest Run farming
-Sepulchre of Dragrimmar
all others are hardly made...
try to find PUG's for HM
-Darkrime Delves
-Raven's Point
-Vloxen Excavations
-Shards of Orr
-Heart of Shiverpeaks
-Arachniis Haunt
- ect.
you will see nearly never someone for HM, which wants to do them and when, then it are only lonely AFK'ler, and when they are not afk and you join them, then you find over the whole day no one else, until either you or the other one decides, to leave and try it later again...
this stagnation makes me sick !!!
otherwise I would make all that stuff H/H, if it would be just only possible, to make the Dungeons, without havign to waste consumables, like as if theres#s no tommorrow anymore, only to ensure, that your H/H team will never reach the complete -60% DP Wipe Kick, what happens otherwise with H/H very quick, because Henchs are too weak and heroes still too dumb, to make the silliest things alone, what even meanwhikle the AI of the Henchs can ... like running out of AoE ...
but H7H's are still too dumb, to carry around things and to let them drop ..at orde,r because the player has simple no order for them so that they will do, what you want from them....
Thats one big reasons, why certain dungeons are nearly impossible with H/H, like Heart of Shiverpeaks, because it requires the team to have more than 1, that can carry around at the same time items, like dynamites ....
=============
Change Dungeons NM/HM, so that the focus of interest lies on them, because THEY are the Main Feature of GW:EN ..not farming for some dumb gloves...
I want to see in Towns and outposts for each dungeons full districs, full of people, which want to make all the dungeons, because they got finally all worth it to make them and not to waste tiem with farming other spots.
When you want to have Dungeons as High End places, as you PROMOTED them...
then god dammit, for the sake of this otherwise very nice Add On, change something on the Dungeons and don't ignore this issue of lack of interest anymore...
I want finish GW:EN when possible, before GW2 releases, not ages after that, because it took unendly time, to find pugs for all the dungeons and espcially far more pugs, for vanguishing EotN....
which is by far an new topic worth, because vaguishing is alot more uninteresting, then making dungeons at all, because the rewards are absolute total ****, compared to all the trouble and stress you get from vanguishing places with over 200-500!!!! monsters
and what do you get for that ? only a silly crapload of money, which is by far all the trouble not worth it and a bit Experience points, which are for a lvl 20 character with x hundre free SP total uninteresting ...
vanguishing needs more interesting rewards, then only the titles later...minipets, real unique green animated weapons, or maybe finally a special animated ARMOR would be things, that are motivating, to make these thigns, as logn they are only receiveable through vanguishing...then have people a good motivation, to make that stuff ...other then only a bit crap gold, that every experience gamer has farmed together in very short time, without killing more than 500 monsters for it -.-
and with scrolsl ecr u have far more exp together, while farmign for the money, then you receive to vanguishing a place after killing 500+ monsters.
===========
I dunno, what must happen, until You Anet, will realize, that something goes really wrong in EotN and that the Add On runs by far not so smoothfully, like it did, while the preview event .... -.-, where 4 Million Players were hyped of this Add On, because they have expected Dungeons, which real interesting HIGH END DROPS, like promoted ...and then game the huge disappointment ...
=====
may this thead look like a whine ...don't interests me..me interests only, that something hopefull gets changes in EotN...or I can predict for EotN will end up as your biggest FLOP in the GW history, because so much stagnation isn't tolerateable imo..., sure Anet could now argument, that they can't force players to PuG...but how should people in general actively pug, when people have in general no interest in making dungeons ...and when, then only with H/H and their tons of powerstones and other consumeable....
I think, H/H should also get disabled for Dungeons, Dungeons should be only playable with other players together....and then that together with the changes about Dungeon Chest Drops and loot, like Destroyer Cores ...
that would finally bring all these powerfarmers ect. to play dungeons...all people would have to pug for dungeons and people would have no problems anymore, to find people for their dungeions, they need to do....because the focus would lie then on playing dungeons...either to receive the loot, you need for your gloves, or because you simple can#t play them anymore with h/H, what means, people iwll find automatically to each other to form parties ...
I think, people, which have seen the preview event, like me and compare that with the situation, which we have now in EotN, people can/will understand me.
As it is in the moment, it can't go further so, like it is ...
Antheus
Dude.... Prozac.... and deep breaths....
This is the reason I joined a guild.
In HM, I make 5-8k in money, and get on average 12 golds per dungeon (I counted the treasure hunter track and lock-picks) per dungeon. Not complaining here.
They are already doing it, either with guilds, or with H/H.
Quote:
you will see nearly never someone for HM, which wants to do them and when |
Quote:
from dungeon chests should drop only req.9 or lower (7-8) stuff, then the dungeons would be worth all the trouble making them, especially in HM, what is imo more important, than changes on NM ... |
Quote:
from dungeon chests should drop only req.9 or lower (7-8) stuff, then the dungeons would be worth all the trouble making them, especially in HM, what is imo more important, than changes on NM ... |
Loviatar
[QUOTE]
every little hardcore group that has left before you has said basically the same thing.
after they go the game grows more and is better.
HERE IS A LINK TO YOUR NEW ALL TIME FAVORITE GAME
http://www.nintendo.com/gamemini?gam...Game-0000-1243
Quote:
Originally Posted by Phoenix Tears
may this thead look like a whine ...don't interests me..me interests only, that something hopefull gets changes in EotN...or I can predict for EotN will end up as your biggest FLOP in the GW history, because so much stagnation isn't tolerateable imo...,
|
after they go the game grows more and is better.
HERE IS A LINK TO YOUR NEW ALL TIME FAVORITE GAME
http://www.nintendo.com/gamemini?gam...Game-0000-1243
Isileth
I dont think more interesting = more loot.
It will attract people to try and farm it in someway.
It wont attract anyone who plays for fun.
7 heroes would go a long way to attracting more people to dungeons however.
It will attract people to try and farm it in someway.
It wont attract anyone who plays for fun.
7 heroes would go a long way to attracting more people to dungeons however.
Nuclfus
Oh what a fool I've been for hero/henching my way through dungeons when I could PUG with the likes of you! And here I thought that EotN was (and still is) far from a flop, that the dungeon experience was supposed to be rewarding in itself, and that the fun rating of a game wasn't based on how quickly I could farm up to Destroyer Gauntlets.
I'm pretty sure I'm not the only player who would be seriously offended if Anet tried to force me into PUGs with players like you. I personally play dungeons because I enjoy the challenge and the exploring. Were Anet to disable hero/hench in dungeons, I highly doubt that I'll be any more inclined to being dragged through by some loot farmer so I can hear him whine at the end about how Anet cheated him out of whatever leet drop he's after. No, I'm pretty sure I'll just quit dungeons so as to be spared that indignity - without all the whining, finger-pointing, and hate.
I'm pretty sure I'm not the only player who would be seriously offended if Anet tried to force me into PUGs with players like you. I personally play dungeons because I enjoy the challenge and the exploring. Were Anet to disable hero/hench in dungeons, I highly doubt that I'll be any more inclined to being dragged through by some loot farmer so I can hear him whine at the end about how Anet cheated him out of whatever leet drop he's after. No, I'm pretty sure I'll just quit dungeons so as to be spared that indignity - without all the whining, finger-pointing, and hate.
CyberMesh0
I'm much more offended by the limitless supply of QQer's about EotN (or any problem with GW, mind you) than by the actual content itself. And I agree with Nuclfus- I don't even remember the last time I was in a proper (or not) pug, I've only been in guild groups for months- and the game is much more enjoyable for me now.
Vinraith
PUGing (and persistence, come GW2) is for people that think local chat is witty conversation.
legion_rat
Quote:
Originally Posted by Isileth
I dont think more interesting = more loot.
It will attract people to try and farm it in someway. It wont attract anyone who plays for fun. 7 heroes would go a long way to attracting more people to dungeons however. |
Now for that 7 hero comment /signed
The OP mentioned pugs and how hard it is to get one. I made the mistake of getting a pug today. A friend and I wanted to run a dungeon, we died and died and died. The derv we took was using a candy cane scythe for part of it. one of the monks had a shield and FDS. The same monk decided to get into the siege devourer instead of healing. Never once has Tahikora stopped healing to get into a siege devourer. Never once has Meloni or kamart (what ever his name is) used a stupid CC scythe. If I use flags properly they do not run of like Leeroy Jenkins and agro everything on the freaking planet. That is why no one pugs. They H/H or they go with guildies. Added to the loot scale will not improve the pug system. Driving to peoples home and shooting their computers might.
~the rat~
Kiasyd117
wow, angry, ok we get it. You think the HM dungeon system sucks. In the long run I am happier to have them available than just more of the same. They are a refreshing change of pace, though I'll agree the only marginally increased reward does not off set the number of consumables I have to use, but hey that's on me not on Anet.
But please the lack of availablity or common sense of PuGs is not a new argument. I direct people's attention to Thirsty River and more so Thunderhead Keep.
But please the lack of availablity or common sense of PuGs is not a new argument. I direct people's attention to Thirsty River and more so Thunderhead Keep.
Darkobra
Adding more rewards to the same stale dungeon just makes a boring dungeon more rewarding, not more fun.
Phoenix Tears
I don't say, that more loot will make dungeons more fun ...
but it will make them more interesting to be played...
When Dungeons become worth to be made, to go through all the trouble and stree to complete them, because the rewards are good enough and important....motivating enough...then more players would surely play them.
Also more people would surely pug then, at least those, which don't like playing with H/H XD
Peoples shouldn't be forced to be in Guilds, only to find quick enough people oO Casual Gamers should have same chances, like powergamers and thats imo in the moment not the case, because the casual gamer has to play nearly everythign with H/H and with h/H your sometimes in disadvantage over Pugs ...
as said, H/H#s are still too dumb, to carry items around and drop them ... heroes have too less orders, you as player can give them....
attack, Defend and No fight are simple not enough ...thats a cheap command system ..grade F
Also my point of complain lies more on bringing all these powerfarmers into the dungeons....the focus of EotN should lie in playing dungeons with others, not farming only certain loots, thats needed to create gloves ect.
When Anet finds this ok, then i must say simple, that their concept of EotN totally failed and that this add on is a flop...
Not to mention, that anet has promoted the Dungeons as High End Areas, which they absolutely are not...or does anyone here expect in High End Ares req 13 shit loot oO ? I at least not
=============
Dungeons arent as bad as trying to find groups for vanguishing ... iother then the titles, vanguishing has absolute no motivationg rewards ..as said, the bit money and exp are cheap and absolute uninteresting7unmotivating to vanguish areas, where you have to kill up to over 500 monsters ...
the time you need to kill all these monsters you can use better in farming at other places and in the time you needed to kill 500 monsters in the vanguish area, inm this time you farmed at other places alot more....
===========
PS: 7 heroes wasn't that topic here..but signed...henchs are too weak for Dungeons and have too bad builds ...
but it will make them more interesting to be played...
When Dungeons become worth to be made, to go through all the trouble and stree to complete them, because the rewards are good enough and important....motivating enough...then more players would surely play them.
Also more people would surely pug then, at least those, which don't like playing with H/H XD
Peoples shouldn't be forced to be in Guilds, only to find quick enough people oO Casual Gamers should have same chances, like powergamers and thats imo in the moment not the case, because the casual gamer has to play nearly everythign with H/H and with h/H your sometimes in disadvantage over Pugs ...
as said, H/H#s are still too dumb, to carry items around and drop them ... heroes have too less orders, you as player can give them....
attack, Defend and No fight are simple not enough ...thats a cheap command system ..grade F
Also my point of complain lies more on bringing all these powerfarmers into the dungeons....the focus of EotN should lie in playing dungeons with others, not farming only certain loots, thats needed to create gloves ect.
When Anet finds this ok, then i must say simple, that their concept of EotN totally failed and that this add on is a flop...
Not to mention, that anet has promoted the Dungeons as High End Areas, which they absolutely are not...or does anyone here expect in High End Ares req 13 shit loot oO ? I at least not
=============
Dungeons arent as bad as trying to find groups for vanguishing ... iother then the titles, vanguishing has absolute no motivationg rewards ..as said, the bit money and exp are cheap and absolute uninteresting7unmotivating to vanguish areas, where you have to kill up to over 500 monsters ...
the time you need to kill all these monsters you can use better in farming at other places and in the time you needed to kill 500 monsters in the vanguish area, inm this time you farmed at other places alot more....
===========
PS: 7 heroes wasn't that topic here..but signed...henchs are too weak for Dungeons and have too bad builds ...
Isileth
Quote:
Originally Posted by Phoenix Tears
I don't say, that more loot will make dungeons more fun ...
but it will make them more interesting to be played... |
The actual experience wont change. Gaming should be fun, not about weighing up the time to gain ratio of each area.
Aera Lure
I can say for certain I wont be going back to any of the HM dungeons unless a guildie needs help. I dont find the rewards worth it either. The thing is, you cant expect rewards in dungeons to change when rewards through the whole game are more or less the same. Its why people farm. Fun? Yeah, it has been fun, but that's been in the seeking of the title with another guildie. Once the title is complete, there would be other things I'd rather do and if its funds I needed, other places I'd wish to go.
I do have to say though, if its HM play you want for dungeons and vanquishing, you really should join a guild. If you dont wish to do that, all you really need to do to PUG is find one other person looking to do the same thing. I've done most of EotN HM with a guildie 2+6.
Reason I say join a guild is because I have gotten somewhat bored of the sort sameness in the gaming dynamic in GW for a while. The economy really doesnt keep me going either. Its having some goals in common with a friend or two, and then going out and doing them, that has kept me playing. Having a guildie or a friend you can coordinate times with to go play HM is a bit easier than having to find someone randomly all the time, as well as of course you get to know each other's builds and playstyles as well as a little common history for jokes etc. I miss PUGs of the old days, but find them very, very hard to organize for HM. Suppose you could still do it that way, but then you would need to be prepared for the added time both to find and organize something, as well as the setbacks when they happen.
I do have to say though, if its HM play you want for dungeons and vanquishing, you really should join a guild. If you dont wish to do that, all you really need to do to PUG is find one other person looking to do the same thing. I've done most of EotN HM with a guildie 2+6.
Reason I say join a guild is because I have gotten somewhat bored of the sort sameness in the gaming dynamic in GW for a while. The economy really doesnt keep me going either. Its having some goals in common with a friend or two, and then going out and doing them, that has kept me playing. Having a guildie or a friend you can coordinate times with to go play HM is a bit easier than having to find someone randomly all the time, as well as of course you get to know each other's builds and playstyles as well as a little common history for jokes etc. I miss PUGs of the old days, but find them very, very hard to organize for HM. Suppose you could still do it that way, but then you would need to be prepared for the added time both to find and organize something, as well as the setbacks when they happen.
=DNC=Trucker
I have a headache after attempting to read that.
IslandHermet
Quote:
Originally Posted by Phoenix Tears
make this stuff so, that they can drop only out of Dungeon Chests ...
say then packs of 10 in NM and packs of 25 for HM This way anet would finally make the dungeons interesting enough for al these powerfarmers, which do nothing else, then to farm all day long only for these drops and totally ignore playing the dungeons ... this way anet would bring finally people to the dungeons, because the focus would finally lay on them ... you want Destroyer Gloves ...go play dungeons and not ..farm other places like hell... Also the drops need finally a buff ...the drops from dungeon chests are a total joke... from dungeon chests should drop only req.9 or lower (7-8) stuff, then the dungeons would be worth all the trouble making them, especially in HM, what is imo more important, than changes on NM ... give dungeons better drops and better DC rewards ... give DC's for example Mini-Pet rewards, which drop only out from each own one DC per drungeon, that would be 18 mini Pets, which would increase the overall interest in playing Dungeons, espcially when under the 18 minis are some, that very much people want as Mini, like Glint, a junundu Wurm, fenrir, Mini Adult Gwen in one of the elite armors, and so on ... make hidden chests drop also better stuff with higher chance, money sucks, especially when u get only like 1000x in a row money, while others get dropped lockpicks, saphires ect. kick money..let them drop only rare gems and with lots of luck armbraces, when you have not that high luck, then at least ever any random rare material and then more, then just only 1!!!, let drop 10 of a thing .. or let drop small packs of these loot for gloves ect. for example 3-5 Destroyer Cores/Glacier Stones ect... I really hope, that you anet will finally recognize, that Eye of the North heavily lacks on interest of players to play Dungeons ... Where is the sense of having 18 Dungeons, when only like 3-4 of them get hardly played by PUG's and for all others you have to make them with H/H, because you nearly find nobody to play them together with you, unless your not willing to wait and search for weeks, if it must be... Eye of the North has totally lost its hype, which it has at the first days of the Preview to the first 2 weeks after release... After that time, the general interest of playing dungeons of the Community totally broke in, like a Card House and you anet ...you do nothing versus it...it seems, that it totally interests you not, that only like 5% of the 4 Million people are maybe playing dungeons and when, then only: -Cathedral of Flames > for farming stupid chalices and relics ... -Slaver's Exile > only, because its the "Elite-Dungeon" *cough* -Frohni > farming beer -Snowmen > farming dwaven reputation/ windersday items -Frostmaw > Chest Run farming -Sepulchre of Dragrimmar all others are hardly made... try to find PUG's for HM -Darkrime Delves -Raven's Point -Vloxen Excavations -Shards of Orr -Heart of Shiverpeaks -Arachniis Haunt - ect. you will see nearly never someone for HM, which wants to do them and when, then it are only lonely AFK'ler, and when they are not afk and you join them, then you find over the whole day no one else, until either you or the other one decides, to leave and try it later again... this stagnation makes me sick !!! otherwise I would make all that stuff H/H, if it would be just only possible, to make the Dungeons, without havign to waste consumables, like as if theres#s no tommorrow anymore, only to ensure, that your H/H team will never reach the complete -60% DP Wipe Kick, what happens otherwise with H/H very quick, because Henchs are too weak and heroes still too dumb, to make the silliest things alone, what even meanwhikle the AI of the Henchs can ... like running out of AoE ... but H7H's are still too dumb, to carry around things and to let them drop ..at orde,r because the player has simple no order for them so that they will do, what you want from them.... Thats one big reasons, why certain dungeons are nearly impossible with H/H, like Heart of Shiverpeaks, because it requires the team to have more than 1, that can carry around at the same time items, like dynamites .... ============= Change Dungeons NM/HM, so that the focus of interest lies on them, because THEY are the Main Feature of GW:EN ..not farming for some dumb gloves... I want to see in Towns and outposts for each dungeons full districs, full of people, which want to make all the dungeons, because they got finally all worth it to make them and not to waste tiem with farming other spots. When you want to have Dungeons as High End places, as you PROMOTED them... then god dammit, for the sake of this otherwise very nice Add On, change something on the Dungeons and don't ignore this issue of lack of interest anymore... I want finish GW:EN when possible, before GW2 releases, not ages after that, because it took unendly time, to find pugs for all the dungeons and espcially far more pugs, for vanguishing EotN.... which is by far an new topic worth, because vaguishing is alot more uninteresting, then making dungeons at all, because the rewards are absolute total ****, compared to all the trouble and stress you get from vanguishing places with over 200-500!!!! monsters and what do you get for that ? only a silly crapload of money, which is by far all the trouble not worth it and a bit Experience points, which are for a lvl 20 character with x hundre free SP total uninteresting ... vanguishing needs more interesting rewards, then only the titles later...minipets, real unique green animated weapons, or maybe finally a special animated ARMOR would be things, that are motivating, to make these thigns, as logn they are only receiveable through vanguishing...then have people a good motivation, to make that stuff ...other then only a bit crap gold, that every experience gamer has farmed together in very short time, without killing more than 500 monsters for it -.- and with scrolsl ecr u have far more exp together, while farmign for the money, then you receive to vanguishing a place after killing 500+ monsters. =========== I dunno, what must happen, until You Anet, will realize, that something goes really wrong in EotN and that the Add On runs by far not so smoothfully, like it did, while the preview event .... -.-, where 4 Million Players were hyped of this Add On, because they have expected Dungeons, which real interesting HIGH END DROPS, like promoted ...and then game the huge disappointment ... ===== may this thead look like a whine ...don't interests me..me interests only, that something hopefull gets changes in EotN...or I can predict for EotN will end up as your biggest FLOP in the GW history, because so much stagnation isn't tolerateable imo..., sure Anet could now argument, that they can't force players to PuG...but how should people in general actively pug, when people have in general no interest in making dungeons ...and when, then only with H/H and their tons of powerstones and other consumeable.... I think, H/H should also get disabled for Dungeons, Dungeons should be only playable with other players together....and then that together with the changes about Dungeon Chest Drops and loot, like Destroyer Cores ... that would finally bring all these powerfarmers ect. to play dungeons...all people would have to pug for dungeons and people would have no problems anymore, to find people for their dungeions, they need to do....because the focus would lie then on playing dungeons...either to receive the loot, you need for your gloves, or because you simple can#t play them anymore with h/H, what means, people iwll find automatically to each other to form parties ... I think, people, which have seen the preview event, like me and compare that with the situation, which we have now in EotN, people can/will understand me. As it is in the moment, it can't go further so, like it is ... |
Good point now only redo all of it to make it legible.
Seems to be a incresing number of people posting with so many typos and broken sentences and clumped up words that your point is wasted too many errors to make a good point.
After you first post any post reread it and check for errors then fix them.
Again good point but it is lost in the jumbled mix of typos and words.
IslandHermet
Quote:
Originally Posted by Phoenix Tears
I don't say, that more loot will make dungeons more fun ...
but it will make them more interesting to be played... When Dungeons become worth to be made, to go through all the trouble and stree to complete them, because the rewards are good enough and important....motivating enough...then more players would surely play them. Also more people would surely pug then, at least those, which don't like playing with H/H XD Peoples shouldn't be forced to be in Guilds, only to find quick enough people oO Casual Gamers should have same chances, like powergamers and thats imo in the moment not the case, because the casual gamer has to play nearly everythign with H/H and with h/H your sometimes in disadvantage over Pugs ... as said, H/H#s are still too dumb, to carry items around and drop them ... heroes have too less orders, you as player can give them.... attack, Defend and No fight are simple not enough ...thats a cheap command system ..grade F Also my point of complain lies more on bringing all these powerfarmers into the dungeons....the focus of EotN should lie in playing dungeons with others, not farming only certain loots, thats needed to create gloves ect. When Anet finds this ok, then i must say simple, that their concept of EotN totally failed and that this add on is a flop... Not to mention, that anet has promoted the Dungeons as High End Areas, which they absolutely are not...or does anyone here expect in High End Ares req 13 shit loot oO ? I at least not ============= Dungeons arent as bad as trying to find groups for vanguishing ... iother then the titles, vanguishing has absolute no motivationg rewards ..as said, the bit money and exp are cheap and absolute uninteresting7unmotivating to vanguish areas, where you have to kill up to over 500 monsters ... the time you need to kill all these monsters you can use better in farming at other places and in the time you needed to kill 500 monsters in the vanguish area, inm this time you farmed at other places alot more.... =========== PS: 7 heroes wasn't that topic here..but signed...henchs are too weak for Dungeons and have too bad builds ... |
Phoenix Tears
Quote:
Originally Posted by IslandHermet
even if they fix or change drops in the dungeons I still would not PuG. Pugs fail and well Im like most of the others on Guru I want to get what every im working on done the first time. havent failed on anything since I stoped pugging ages ago
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idiots, which play like the dumbest kamikaze runners, which don't say, when they go afk, people, which can't wait for 5 minutes, when someone lost the connection...
pugs fail only, when you just play with every noob ,that has no brain
I had yesterday the great luck to find an awesome pug, with that I made 3 Dungeons in HM in a row, without any problem, we just roxxort 1 after another and the Dungeons were:
Bog Root, Shards of Orr and Raven's Point, epecially at Shards we totally rule, because we were all very well prepared for it...
With good PuG you can do any dungeon in HM alot easier, then you would do with H/H.. ANY!!! H/H's get only slaughtered, where good Pug rush through with a big grin on the face, because with H/h you can't play a Group Build around an Obsi tank, as long yorurself not one..hero obsi tanks just suck
silv3rr
Quote:
Originally Posted by =DNC=Trucker
I have a headache after attempting to read that.
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IslandHermet: *Thumbs up* for quoting that long... incoherent slab of words.
Why are you ALWAYS complaining about something? Ever think that you and GW don't mix?
Side-note: I keep seeing people say "QQ"... err what does that mean exactly?
Isileth
Quote:
Originally Posted by Phoenix Tears
With good PuG you can do any dungeon in HM alot easier, then you would do with H/H.. ANY!!! H/H's get only slaughtered, where good Pug rush through with a big grin on the face, because with H/h you can't play a Group Build around an Obsi tank, as long yorurself not one..hero obsi tanks just suck
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Antheus
Quote:
Originally Posted by Isileth
Which is why we should have 7 heroes. Then team builds would be available and more people would be able to get into the higher end areas.
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Reason more people don't get into high areas is because they can't handle it. Easy as that. For same reason why most players in WoW don't raid, why people left Lineage and other grindfests en-masse, and why, statistically looking, most players simply have no skill.
If you build it, they will come. Dungeons were built, people came. And those that didn't, don't care for them. The only way to change that, is to make it easier. Of course, then it'll be trivially doable with H/H, and PUGs are left in the dry again.
The only way to make PUGs viable is to make content VERY difficult, and available heroes/henchies incapable of playing there.
nugzta
You put the words "PUGs" and "difficult" in the same sentence. You got me laughing on that one.
MirkoTeran
Do you even play the game? Because all I see from you is QQing on forums.
Lens
Go play WoW instead and stop QQing here.
TaCktiX
I think the problem with dungeons is not the rewards, is not the drops. It's the bosses. With exception to Murakai, Fendi Nin, and the Vloxen boss, all the bosses were just generic "zomg, huge damage of death bosses with uberhealth." There was nothing memorable about slaughtering Arachni, about taking down the Jotun boss in Darkrime, in torching the defender of Kathandrax's Crusher. It was just a high-powered boss that your group could zerg-rush with little to no consequences, or take down quickly if you were prepared.
If I've fought through three levels to take down this uber-boss, I want it to be different, I want it to be challenging. Things like the Storm of Souls, the minions of the boss in Vloxen, and the dual-form of Fendi Nin made the fight difficult, but also fun and memorable. Use the environment more than just a spammed ward (Sepulchre), two great balls of fire (Kathandrax), two easily-pulled defenders (Oola's Lab), or a massive amount of Spiders (Arachni's).
And yes, the HM drops from the final dungeon chest should be better, especially on Level 3+ dungeons.
If I've fought through three levels to take down this uber-boss, I want it to be different, I want it to be challenging. Things like the Storm of Souls, the minions of the boss in Vloxen, and the dual-form of Fendi Nin made the fight difficult, but also fun and memorable. Use the environment more than just a spammed ward (Sepulchre), two great balls of fire (Kathandrax), two easily-pulled defenders (Oola's Lab), or a massive amount of Spiders (Arachni's).
And yes, the HM drops from the final dungeon chest should be better, especially on Level 3+ dungeons.
Antheus
Quote:
If I've fought through three levels to take down this uber-boss, I want it to be different, I want it to be challenging. |
Due to balanced design, no single mob can be powerful. The only way a boss can be strong is through imbalanced fake skills, or, more in line with GW, a strong, balanced group.
The Epic bosses in elite dungeons are just a really poor attempt at giving GW the WoW feel.
No matter how bosses are designed, they do not fit into GW's mechanic. This is why they will never be challenging, they'll be annoying or pointless at best.
Orignally, bosses were just elite skill bags. They were always just as tough as the counter that you brought. Even Willa.
Isileth
Quote:
Originally Posted by Antheus
Which is why we should get into a guild or play with friends. Then team builds would be available and more people would be able to get into the higher end areas.
Reason more people don't get into high areas is because they can't handle it. Easy as that. For same reason why most players in WoW don't raid, why people left Lineage and other grindfests en-masse, and why, statistically looking, most players simply have no skill. If you build it, they will come. Dungeons were built, people came. And those that didn't, don't care for them. The only way to change that, is to make it easier. Of course, then it'll be trivially doable with H/H, and PUGs are left in the dry again. The only way to make PUGs viable is to make content VERY difficult, and available heroes/henchies incapable of playing there. |
Sorry but it has nothing to do with difficulty, GW pve is very easy everyone knows that.
Then not everyone can/wants to get a group with other players.
People in guilds that dont do stuff like that.
People who dont have time to form PuGs.
People who go afk during missions a lot.
People who play at odd times.
People who want to play how they like.
People who dont want to team with random people.
The list goes on.
Making them easier will only remove whatever challenge is left, which wont bring more people. When the game is so easy its boring there wont be a sudden increase in players.
Making them more accessable will.
By allowing 7 heroes players can form a proper team build with heroes, that will allow more people to do the higher end areas.
Oh and trying to force people to PuG wont work either, the game was advertised as a game you could play with players or with AI. Remove that and a huge portion of the playerbase would quit, no increase in people pugging just people leaving.