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Originally Posted by ryan_child
Hello! If you saw my first thread in the questions/awnsers part, you should know who I am! I'm going to post the things I enjoyed/disliked most in my early journeys through Guild Wars. (I have Guild Wars and Guild Wars: Eye of the North but I'm in regular GW)
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After 2 years I certainly enjoy my place in GW but I do somewhat envy hitting the game fresh. I remember my first days here and there are things we currently have I would have *loved*.
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COMMUNITY
The community in Guild Wars is not bad, (atleast where i've been) i've been able to find help and some people even gave me some stuff without me even asking! (It's dumb to ask for things, and I don't.) Some people are rude, but for me it's going pretty smoothly.
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I've found the in game community to be - bleh. Good if you play certain classes, bad if you play others. Though I've never been big on PUGS on any game I play and would say the same about them. While I participate in the forums and enjoy that participation immensely, too many are whiners. However, the good posts and posters greatly outweigh that.
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MISSIONS
The missions can be tons of fun, but also hard. Like the one where you have to scout out the Charr army, and then run away can be very confusing because across the bridge is scorpions, and if you hit them by accident, your henchies will aggro them and bleh you lose. I feel they don't explain it so well in some parts (what you have to do), but the storyline of the missions are awesome and overall fun.
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The wiki's really help on this. On my first time through I normally go without reading them and only check on missions I have trouble with. There is usually a trick to the ones that are "hard". I'm never sure if that is good or bad that I do that, some of my most memorable moments in GW are before the wiki was around (or, at the least not complete enough to bother with) yet there are missions that would have been too frustrating without it.
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GRINDING
I love how there is little grinding, and how monsters can appear in groups or out of groups and walk around "freely". I do find it VERY fustrating you can easily get killed and sometimes it can be almots impossible to get past certain mobs.
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Such is life in any game that has no grinding. There has to be *some* hard content that takes some level of knowledge of the game. In other games grind a bit and get over it with the same brute force you have always used, in GW you have to learn how to get past it. If you can't grind past it then you have to learn and that is intrinsically harder.
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ARMOR/WEAPONS
I find the choices very limited, and it is VERY annoying having everyone run around with the same armor. Hard to obtain good armor/weapons, too.
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It will change later on, especially with the addition of later chapters.
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LEVEL CAP
The level cap is well, horrible. I find it very boring to get halfway done with the level cap in a few days.. 1.5/10
Sorry GW, didn't do too well there.
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This is integral to the "no grinding" thing. You either have level based (and grind) or non-level based and little grind. As has been said you have to get over thinking about level, it is mostly irrelevant. I'm almost of a mind that they should have dropped the whole concept completely, started everyone with full attributes, and had everything totally skill based (both in terms of player skill and acquiring skills). Level doesn't have anything close to the old connotations with it and is an absolutely worthless measure in this game.
In time I think you will rate this one higher, as someone else said it takes experiencing the whole game to understand what has been written. Like many others I was also dismayed at how quickly you made it to max level, but after 2 years I find it an absolute core game play value.
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SKILLS/ABILITIES
I like the wide choices, but having 8 bars isn't really my tastes, but still; for some people I guess it will take more "skill" in PvP.
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It's not so much PvP as making sure you have trade offs. The same idea is there with elites - only allowing one. Though this has somewhat divided the community into those into those that use the so called "cookie cutter builds" and those that make their own (however, the cookie cutter builds being quite easy and effective many of us that make our own end up with those builds also). Even if you simply copy someone else's build it still take more thought than all skills available. This too will probably eventually become just a part of the game.
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OVERALL
I overall rate my journey's so far a 8/10. Many parts are amazing, and other parts okay, eh, and not so good. But overall, it's a great game.
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No game will be perfect and I think a few of your lower scores will get higher as you play longer. GW isn't really a traditional MMO and it takes some getting used too.
On to someone else (no need for multiple posts IMO):
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Originally Posted by aapo
- That's quite an advertisement. Something from backside of the CD case. Did it work for the good or bad since they're seriously considering scrapping the whole concept in GW2?
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So far they have said they will remove the level cap yet stop power creep to keep things equal. We don't really know what that means - from what they have described it would be as if GW currently gave a number above your head based on your EXP earned yet no change past level 20. Lets face it, with Skill Points there has always been *some* level of grind to create a truly flexible PvE character and, as such, there has always been some level of increasing power because of that.
If the above is the case (and is what they are mostly describing right now) then it is a minor change that I have no idea why they have not done it in GW1.
The same is true for "solo" play - so far they are giving mixed signals on it. We do not know what form it will take and declaring your side as the "winner" is VERY premature.
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Well, Diablo II had instances for which the playerlimit was 8 if I recall correctly. Level cap was fixed at 99 and you could only max attributes for 5 different skills. You could have two skills active at the time - one for left mouse button and one for right mouse button, which you could change with hotkeys. How can you say these features are "what Guild Wars is" when they're 1) not unique to GW and 2) only a way of designing a game, not objective.
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There is nothing truly new under the sun - Diablo copied that from other games (hotkeys switching skills on mouse buttons had been around since the early 90's at least - heck I did that in Wolfenstien 3D). Yet in both the case of Diablo and GW they took quite a few concepts from different games and combined them together. Most sane people consider that to be innovation and a new game play experience. However, if one wants too they can even trace back the Graphical User Interface in a computer to research done in the 1600's (or as far back as one wants to go) in VERY minor little changes to existing technology. Yet, it still doesn't invalidate that each step was mostly unique and original. In fact, I doubt that many of the people who call it "ripping someone else off" would do nearly as well.