Quote:
Originally Posted by Winterclaw
They can always get worse.
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Onarik Amrak
Originally Posted by Winterclaw
They can always get worse.
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Arkantos
Originally Posted by Longasc
Right how, the difference between 14 and 16 in an attribute is considered "not worthwhile to sacrifice 75 HP for". The usual PvP experts here told me. Two superior runes makes one suspicious of suicidal tendencies. So much about variety. It sounds similar to the "variety" of inscriptions on weapons, where 15^50 or +5 energy are being used over the ton of others.
What balance would be destroyed if everyone would have ONE superior rune? PvP, PvE? It would add to the power creep, but that was it. Including/excluding Superior Vigor would also make things quite different. Critical hits would go up with higher weapon mastery, but healing would also improve and would allow a 15/11/11 attribute spread on monks. That 55 HP farming would be gone would be a side effect. People could still use other farming builds, "600 HP" being the most obvious alternative. Or farming with another class. Seems I have hit a nerve with this suggestion, people quitting because they can no longer 55 HP farm or the final nail to the coffin of GW PvP sounds quite dramatic. Of course there is no immediate need to change this now, hence the GW2 tag. It is just food for thought, not food for rants like that: |
Antheus
Right how, the difference between 14 and 16 in an attribute is considered "not worthwhile to sacrifice 75 HP for". The usual PvP experts here told me. Two superior runes makes one suspicious of suicidal tendencies. |
tenshi_strife