My N/A build for AB
Lord Deathmourn
Profession: [Necromancer/Assassin]
Name: [Bloodsucker]
Type: [Alliance Battles]
Category: [Spiker]
Attributes" [12 blood magic +1 +3, 11 soul reaping, 6 shadow arts]
Skills Set
(Elite) Life Transfer: 12 secs, -8 life regen which you gain as health regen
Life Siphon: -3 regen which you gain as +3 health regen
Blood Drinker: steal 68 life and begin bleeding (precondition for Angorodon)
Angorodon's Gaze: Steal 79 life, gain 12 energy if you have a condition
Signet of Sorrow: Target foe takes 59 life
Vampiric Gaze: Steal 63 life
Awaken the Blood: For 42 seconds get +2 to curses and +2 to blood magic
Dark Escape: For 9 seconds, run 25 percent faster and take half damage untill you attack.
Summary: This is a really strong build which works off life transferring and life siphon so you get an inordinate amount of regen, and while your target is dying, you can use blood drinker and angorodon to regen your energy, and gaze and signet to add more spike damage in there. Most targets will take a few seconds to die, they die even faster if they are at 50 percent or below in life.
This build stands up well against melee, mostly sins and warriors, and works well on casters because they have no way of countering the heavy loss of life unless they have some major healing, even Troll Urguent and Healing Breeze can't counter the loss from Life Transfer + Siphon, at the most, it'll only keep it at a standstill, but that's really unlikely. Even monks can be killed with this build.
Notes & Concerns: There's no real concerns, you just have to pick your targets well to get the most out of it.
Credit: A friend of mine Destromath Swordsman and myself were tinkering and I just got Life Transfer unlocked because it looked good, then immediately i set about getting some skills going with it and we went back and forth, and this is the finished product. As I've only been playing since last month, I'm pretty sure someone might have came up with a similiar idea . . . so yeah IDK . .
Suggestions, comments? And this is the first build i've ever posted, so go easy on me O.o
Name: [Bloodsucker]
Type: [Alliance Battles]
Category: [Spiker]
Attributes" [12 blood magic +1 +3, 11 soul reaping, 6 shadow arts]
Skills Set
(Elite) Life Transfer: 12 secs, -8 life regen which you gain as health regen
Life Siphon: -3 regen which you gain as +3 health regen
Blood Drinker: steal 68 life and begin bleeding (precondition for Angorodon)
Angorodon's Gaze: Steal 79 life, gain 12 energy if you have a condition
Signet of Sorrow: Target foe takes 59 life
Vampiric Gaze: Steal 63 life
Awaken the Blood: For 42 seconds get +2 to curses and +2 to blood magic
Dark Escape: For 9 seconds, run 25 percent faster and take half damage untill you attack.
Summary: This is a really strong build which works off life transferring and life siphon so you get an inordinate amount of regen, and while your target is dying, you can use blood drinker and angorodon to regen your energy, and gaze and signet to add more spike damage in there. Most targets will take a few seconds to die, they die even faster if they are at 50 percent or below in life.
This build stands up well against melee, mostly sins and warriors, and works well on casters because they have no way of countering the heavy loss of life unless they have some major healing, even Troll Urguent and Healing Breeze can't counter the loss from Life Transfer + Siphon, at the most, it'll only keep it at a standstill, but that's really unlikely. Even monks can be killed with this build.
Notes & Concerns: There's no real concerns, you just have to pick your targets well to get the most out of it.
Credit: A friend of mine Destromath Swordsman and myself were tinkering and I just got Life Transfer unlocked because it looked good, then immediately i set about getting some skills going with it and we went back and forth, and this is the finished product. As I've only been playing since last month, I'm pretty sure someone might have came up with a similiar idea . . . so yeah IDK . .
Suggestions, comments? And this is the first build i've ever posted, so go easy on me O.o
Stormlord Alex
Life Transfer isn't gonna be spiking anything.
Vampiric Spirit will make Angorodon spam more lethal, Spoil Victor will wtfpwn stuff.
Life Transfer is a really weak elite.
Vampiric Spirit will make Angorodon spam more lethal, Spoil Victor will wtfpwn stuff.
Life Transfer is a really weak elite.
Fuzzy Taco
i agree with alex, LT isn't a good elite to spike with by any means. SV is my favorite all around blood elite, but other elites (like vamp spirit and Ravenous Gaze) are also part of several powerful builds.
Lord Deathmourn
hmmm, i like it cause it keeps me alive
Dr Strangelove
Angodoron's gaze/ blood drinker is really the only thing of interest in this build. The rest is kinda lackluster.
Life transfer is one of the worst necromancer elites. Almost anything you could bring is better.
Life transfer is one of the worst necromancer elites. Almost anything you could bring is better.
Lord Deathmourn
well i tested it extensively the past 2 days, I really don't see anything wrong with it because unlike with a toucher's build, mine is all ranged and I don't have to get up close and personal.
I like it because it lets me get +12 to regen while putting +12 to degen on my target all the while I'm able to use blood drinker + angorodon and finish them off with signet + vamp gaze.
I don't know, maybe Life Transfer is underrated instead of horrible
why don't you try the build yourself and see?
I like it because it lets me get +12 to regen while putting +12 to degen on my target all the while I'm able to use blood drinker + angorodon and finish them off with signet + vamp gaze.
I don't know, maybe Life Transfer is underrated instead of horrible
why don't you try the build yourself and see?
Lord Deathmourn
Don't get me wrong, you're not gonna own 5 people at once with my build, you'll just be able to deal good single target damage and take your targets down while keeping yourself alive, which in my opinion is the mark of a good build.
Killing ability + surviveability.
Killing ability + surviveability.
Cathode_Reborn
Quote:
Originally Posted by Lord Deathmourn
I don't know, maybe Life Transfer is underrated instead of horrible
why don't you try the build yourself and see? LT has always been a popular choice among newer necros. When you get more experienced, im sure you'll see why. The only reason it's no good is simply cause it's fat recharge. LT at 16 blood would would take 190hp from a target and heal you for amount....
Blood renewal makes you sac 25%hp but gets you back you 320hp. 20sec less recharge than LT and non elite - Blood renewal wins as a selfheal
Spoil Victor only needs to trigger 2 times to outdamage LT and it be placed on multiple targets cause it's short recharge. This beats LT as a skill for damage. Many idiots try to argue that it's bad cause you need to have less hp than the target....keep in mind that if you see an ally about to get killed by someone, put SV on that person and watch has their health goes down fast. SV is also effective against monks.
No one will ever be able to put up a good argument for LT because it's simply cause it's a bad elite.
Moloch Vein
There are several things you need to realize.
The only good thing about Life Transfer is its casting cost. The recharge is atrocious. You'll put 12 seconds at your target out of 30.
People in AB absolutely love pip-based health regen. Degen < DD.
Your build has no utility spells at all. It's only straight life stealing. At least you do have a kiting utility, which is a plus. I'd probably prefer Dash if you're only bringing one sin skill since then you'll get away from your Shadow Arts investment.
Don't get me wrong either. I'm sure this build keeps you alive decently in low level PvP. It could just be a lot better.
If you are interested in running Blood in this setting I can see no reason not to go with Spoil Victor which is one of the most potent single-target hexes in the game.
I'd consider bringing some enchantment removal tool. Since you seem to be kinda scared of dying, Strip Enchantment isn't bad.
Signet of Sorrow is truly terrible in this build. Recharge, too little attributes invested, can't rely on corpse present.
I'll show you my Blood AB build:
Heart of Shadow - Shadow Refuge - Spoil Victor - Life Siphon - Well of Blood - Dash - <Optional> - <Optional>
Blood Magic 12+1+x Shadow Arts 9 Soul Reaping 9+1
Optional slots go fine with Blood Drinker + Angorodon's Gaze, Angorodon's Gaze + Strip Enchantment, Jaundiced Gaze + Gaze of Contempt, etc.
The only good thing about Life Transfer is its casting cost. The recharge is atrocious. You'll put 12 seconds at your target out of 30.
People in AB absolutely love pip-based health regen. Degen < DD.
Your build has no utility spells at all. It's only straight life stealing. At least you do have a kiting utility, which is a plus. I'd probably prefer Dash if you're only bringing one sin skill since then you'll get away from your Shadow Arts investment.
Don't get me wrong either. I'm sure this build keeps you alive decently in low level PvP. It could just be a lot better.
If you are interested in running Blood in this setting I can see no reason not to go with Spoil Victor which is one of the most potent single-target hexes in the game.
I'd consider bringing some enchantment removal tool. Since you seem to be kinda scared of dying, Strip Enchantment isn't bad.
Signet of Sorrow is truly terrible in this build. Recharge, too little attributes invested, can't rely on corpse present.
I'll show you my Blood AB build:
Heart of Shadow - Shadow Refuge - Spoil Victor - Life Siphon - Well of Blood - Dash - <Optional> - <Optional>
Blood Magic 12+1+x Shadow Arts 9 Soul Reaping 9+1
Optional slots go fine with Blood Drinker + Angorodon's Gaze, Angorodon's Gaze + Strip Enchantment, Jaundiced Gaze + Gaze of Contempt, etc.
John Panda
isn't this a PvE discussion forum?
moko
Quote:
Originally Posted by John Panda
isn't this a PvE discussion forum?
op says ab
ab = pve
lol
ab = pve
lol
Dr Strangelove
Quote:
Originally Posted by Mokone
op says ab
ab = pve
lol PvE = Player vs. eeediots?
ab = pve
lol PvE = Player vs. eeediots?
Chthon
Quote:
Originally Posted by Dr Strangelove
PvE = Player vs. eeediots?
1. That's a fair description of what you see a lot of in AB...
2. Played well, AB tends to be about avoiding the other team and killing their NPCs as quickly as possible -- that's pretty PvE-ish.
2. Played well, AB tends to be about avoiding the other team and killing their NPCs as quickly as possible -- that's pretty PvE-ish.
moriz
any instance that can be farmed for profit can be called PvE. in AB, i farm noobs and get paid in amber chunks. therefore for me, AB is PvE.
AuraofMana
Quote:
The best part about AB is when some people bring the noobest build (like a Monk primary running around with sword/axe/dagger/scythe/bow/spear skills = fail) and they think they are good. They always like to argue AB > all other PvP even though AB is not even considered one.
Another good thing about AB: You can run around as a 55 with SOJ and get more kill than the rest of your team combined.
zling
or play as a Terra Tank and watch the entire enemy team helpless against you
AB is considered PvE for many reasons:
1. the skill of most AB players is pretty much equal(or sometimes less) than the skill of PvE mobs(at least they have 5 half decent skills)
2. you go to AB in the first place to farm, be it Amber/Jade or more likely factions for your guild/alliance
3. you play 4+4+4 vs 4+4+4 and have a lot of NPCs, which promotes AoE and DoT, the same as PvE
4. a complete lack of enchantment removal, like most PvE areas, excluding hard mode
5. a lot of people bring their farming builds to AB and are actually rather successful mainly due to the points mentioned above good examples are: 55ing, Terra Tanking as I mentioned above, Riposte Warrrios, Fire Eles, Trappers, VwK Rits, SS Necros, probably missed a few of your favourite farming builds...
so basically a good build for AB is:
pick a primary and secondary profession
pick a set of 8 random skills
join a team and start killing the other N00Bs like yourself
as for your build, Blood Drinker+Androgon's is so lame and overpowered so every N00B Necro with GWEN uses it... Life Transfer is the N00B's favourite Necro elite even though its instant FAIL!
thinking life stealing is enough to keep yourself alive is also N00Bish...
so, is it a good build for AB?
YES!!!
AB is considered PvE for many reasons:
1. the skill of most AB players is pretty much equal(or sometimes less) than the skill of PvE mobs(at least they have 5 half decent skills)
2. you go to AB in the first place to farm, be it Amber/Jade or more likely factions for your guild/alliance
3. you play 4+4+4 vs 4+4+4 and have a lot of NPCs, which promotes AoE and DoT, the same as PvE
4. a complete lack of enchantment removal, like most PvE areas, excluding hard mode
5. a lot of people bring their farming builds to AB and are actually rather successful mainly due to the points mentioned above good examples are: 55ing, Terra Tanking as I mentioned above, Riposte Warrrios, Fire Eles, Trappers, VwK Rits, SS Necros, probably missed a few of your favourite farming builds...
so basically a good build for AB is:
pick a primary and secondary profession
pick a set of 8 random skills
join a team and start killing the other N00Bs like yourself
as for your build, Blood Drinker+Androgon's is so lame and overpowered so every N00B Necro with GWEN uses it... Life Transfer is the N00B's favourite Necro elite even though its instant FAIL!
thinking life stealing is enough to keep yourself alive is also N00Bish...
so, is it a good build for AB?
YES!!!