
Ursanway??
The Far Shooter
I've seen people doing a team build called the 'Ursanway' where they use 5 ursans I think and 3 monks. So these 'ursans' use Ursan Blessing - I know that much
- but do they use the massive damage Ursan skills or what? I'm confused about this as I wanna try it out as Ursan teams seem popular in DoA and I wanna beat the Mallyx. :P

Faith Falls Fast
Basically, yes.
It will be nerfed soon I have no doubt of though, so you better hurry up.
I don't support Ursanway, as it takes making actual builds for DoA totally obsolete.
It will be nerfed soon I have no doubt of though, so you better hurry up.
I don't support Ursanway, as it takes making actual builds for DoA totally obsolete.
Guns Up!
Gw always nerfing stuff
freaky naughty
Ursanway is currently the closest you'll ever get to unstoppable in GW, you better take advantage of it because it's extremely overpowered, not that I want to see it go, I haven't even gotten GWEN yet. Guns sometimes nerfing isn't a bad thing. You know most of the time it's a rather good thing unless it's a complete uber rape like Incoming and Soul Reaping.
The Far Shooter
But how does it work? You go in mob and mashing everything with Ursan skills.. I know this is kinda noob but I have heard some misleading things...
Coridan
pretty much what you said...try to spike your targets with your teammates...haveing someone call the attack works well. spam you 1,2,3,4 when they are charged...try not to overlap #3 but it doesn't really matter.
Abedeus
It's like wammoes' dream come true. You just charge into a group of monsters with 5 other ursaners and whack the hell out of them. Nightfall is a piece of cake with Ursan Blessing.
pkodyssey
So is,
FoW
UW
DoA
Urgoz
We have discovered that 5 real "Ursanway'rs" and 3 hero monks keep the fun from never ending. 3 Monks can absorb all the damage and not run out of energy. 2 Monks slows things down marginally. So far thats all I have tried with it. It makes any class a WAMMO!
Let the beatings begin!
FoW
UW
DoA
Urgoz
We have discovered that 5 real "Ursanway'rs" and 3 hero monks keep the fun from never ending. 3 Monks can absorb all the damage and not run out of energy. 2 Monks slows things down marginally. So far thats all I have tried with it. It makes any class a WAMMO!
Let the beatings begin!
Messy
Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.
Racthoh
Quote:
Originally Posted by Dont Mess WithMe
Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.
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Vinraith
It's a pity it's been allowed to go on as long as it has, really. Removing all thought, strategy, and skill from the game by putting a big "you win" button on your skill bar isn't what I'd call good for the game.
Lady S Shiva
enjoy it before anet nerf it, get some stuff for ur hom with the easy way
Narcin
Quote:
Originally Posted by pkodyssey
We have discovered that 5 real "Ursanway'rs" and 3 hero monks keep the fun from never ending. 3 Monks can absorb all the damage and not run out of energy. 2 Monks slows things down marginally. So far thats all I have tried with it. It makes any class a WAMMO! |
holababe
Essence of Celerity is very important, makes the run much easier/faster
cyber88
Quote:
Originally Posted by Faith Falls Fast
Basically, yes.
It will be nerfed soon I have no doubt of though, so you better hurry up. I don't support Ursanway, as it takes making actual builds for DoA totally obsolete. |

Quote:
Originally Posted by freaky naughty
Ursanway is currently the closest you'll ever get to unstoppable in GW, you better take advantage of it because it's extremely overpowered, not that I want to see it go, I haven't even gotten GWEN yet. Guns sometimes nerfing isn't a bad thing. You know most of the time it's a rather good thing unless it's a complete uber rape like Incoming and Soul Reaping.
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strcpy
Quote:
Originally Posted by Dont Mess WithMe
Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.
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In PvE's case it needs to be disruptive - see the addition of dying nightmares to the UW for anerf to a farming run that was causing massive inflation. The nerfs to previous PvE skills were because they either destroyed build variety in that they were absolutely demanded to be used or they didn't promote the class intended (one of the paragon skills).
It is arguable if Ursan Blessing falls into either category, at least so far I see no change in the cookie cutter builds, the only thing is the addition of less wanted classes forming UB groups to clear areas that the community would not allow before. As long as it remains that way I doubt Anet is going to care - in fact the whole goal of the PvE only skills was to allow the less used classes into groups and allow more casual and less skilled to play/beat those areas. As far as I can tell 90% of the complaints are that the skills are working as intended, just that a certain section of gamers do not like the intention.
I don't know where they draw the line on "required skill" - that is, at what point is the demand for an Ursanway team going to cause a nerf. But arguing that now anyone can play those areas is going to fall on fairly deaf ears.
Crom The Pale
The skill is powerfull but you still need to be at least a competent player in a good team to actually win in DoA.
Knowing what mobs to hit first when to pull/agro and what targets are highest priority still matters.
Knowing what mobs to hit first when to pull/agro and what targets are highest priority still matters.
cyber88
Quote:
Originally Posted by Crom The Pale
The skill is powerfull but you still need to be at least a competent player in a good team to actually win in DoA.
Knowing what mobs to hit first when to pull/agro and what targets are highest priority still matters. |
DarkGanni
Ursan Blessing = Elite skill with ONLY 2 Damage Skills now tell me what the hell you need to nerf there more than it already is....This is an Obsession EVERY popular build is nerfed. First of all its PvE and its fun playing so why take the fun out of it, It makes DoA easy yes but also makes it fun yet a nerf is approaching and gonna take away that fun.
strcpy
Quote:
Originally Posted by DarkGanni
Ursan Blessing = Elite skill with ONLY 2 Damage Skills now tell me what the hell you need to nerf there more than it already is....This is an Obsession EVERY popular build is nerfed. First of all its PvE and its fun playing so why take the fun out of it, It makes DoA easy yes but also makes it fun yet a nerf is approaching and gonna take away that fun.
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It has already been argued to death (and I suggest joining one of the other UB threads to continue it) if they are, due to their unquestioned depth of knowledge of the game prescient, or due to their want of a protected market place selfish. It can easily be taken both ways. Personally there is something to be said for both viewpoints (we need difficulty, higher end items, and accessibility to the "normal" people), though in one of the other threads I was pushed into one of those standpoints due to some terrible logic from the other side even though I don't really view one as being more legitimate than the other.
kerpall
I gotta try this build out sometime... still needa beat mallyx for statue in my hall ^^
cyber88
Quote:
Originally Posted by strcpy
I'm generally not one to notice such things - arguments tend to stand on their own or not - however go back and look at all the "nerf UB" posts and most come from two, maybe three guilds. Those guilds are known for working VERY hard to create a fast farming team build (along with the requisite experience to run it) for the "elite" areas and amassing a LARGE bank account from that. The complaints are also known to follow the lines of "Now anyone can do it and this will destroy the game due to it being made easier".
It has already been argued to death (and I suggest joining one of the other UB threads to continue it) if they are, due to their unquestioned depth of knowledge of the game prescient, or due to their want of a protected market place selfish. It can easily be taken both ways. Personally there is something to be said for both viewpoints (we need difficulty, higher end items, and accessibility to the "normal" people), though in one of the other threads I was pushed into one of those standpoints due to some terrible logic from the other side even though I don't really view one as being more legitimate than the other. |

My $0.02 worth
Whirlwind
Hey guess what.
Since they put out the last expansion/campaign and almost everyone has beaten the story line and nearly everything else in it, they NEED to leave ursan blessing and any other high powered "PVE" skills in the game to keep people playing now.
There just isn't anything left. And when you're the type of person who doesn't like grouping with idiots (like most of us) you have to go with one or 2 other people you can trust and take the overpowered stuff to do things like slavers/DoA/deep etc, as opposed to getting in a PuG of retards and wasting your night. Who hasn't done that?
Seriously the game is dying out now more people leaving every day while waiting for gw2, why give them less to do by removing soulreap and ursan? Its pretty duh imo. But yeah go ahead and kill the game.
Btw I'm speaking for PvE only, you PvPers have your own little world.
And for the other peeps who will say "You can't do it without over powered skills?" Of course i can, but i don't have several weeks on my hands to find competant people to do high end things with, and at this point in the game who the hell wants to put in that kind of time investment.
Oh and one last thing ! You people who are trying to get ursan nerfed so people can't farm as well and you make more money... What exactly are you going to do with it when gw 2 comes? Meanwhile you've ruined countless hours of fun for others if ursan does get nerfed. Nerfing ursan blessing and soulreaping is a lose / lose situation people, let it go.
Since they put out the last expansion/campaign and almost everyone has beaten the story line and nearly everything else in it, they NEED to leave ursan blessing and any other high powered "PVE" skills in the game to keep people playing now.
There just isn't anything left. And when you're the type of person who doesn't like grouping with idiots (like most of us) you have to go with one or 2 other people you can trust and take the overpowered stuff to do things like slavers/DoA/deep etc, as opposed to getting in a PuG of retards and wasting your night. Who hasn't done that?
Seriously the game is dying out now more people leaving every day while waiting for gw2, why give them less to do by removing soulreap and ursan? Its pretty duh imo. But yeah go ahead and kill the game.
Btw I'm speaking for PvE only, you PvPers have your own little world.
And for the other peeps who will say "You can't do it without over powered skills?" Of course i can, but i don't have several weeks on my hands to find competant people to do high end things with, and at this point in the game who the hell wants to put in that kind of time investment.
Oh and one last thing ! You people who are trying to get ursan nerfed so people can't farm as well and you make more money... What exactly are you going to do with it when gw 2 comes? Meanwhile you've ruined countless hours of fun for others if ursan does get nerfed. Nerfing ursan blessing and soulreaping is a lose / lose situation people, let it go.
Paco Taco Burrito
Raven Blessing FTW?
I'll just remind you that even if Ursan is nerfed, the community will find ways to still utilize it, and maybe start using the other blessings that aren't getting much attention. I personally like Raven Blessing better than Ursan. :S
I'll just remind you that even if Ursan is nerfed, the community will find ways to still utilize it, and maybe start using the other blessings that aren't getting much attention. I personally like Raven Blessing better than Ursan. :S
Just.nl
Ursanway is really overpowered....
If you go to the FoW and do al quests you maybe 3-5 hours busy with that..
With the Ursanway we dit 2 hours and we did All Quests its really simple with ursan its to overpowered but if the ursanway is nerfed than they go do Ravenway ...
If you go to the FoW and do al quests you maybe 3-5 hours busy with that..
With the Ursanway we dit 2 hours and we did All Quests its really simple with ursan its to overpowered but if the ursanway is nerfed than they go do Ravenway ...

Smile Like Umean It
Not sure who you were teaming up with, but it took me nowhere near 3-5 hours to complete FoW with a balanced team and no consumables. In fact, most of it was just running anyway.
Drage
I did it with a guild team in about 2.15 hours. The first 1.5 hour we did one quest every 10 minutes. The last 3 quest were a bit longer, but still very fast.
Yanman.be
They will not nerf ursanway because: It's not a solo farm skill. Most pve skills were nerfed because they were used in pretty overpowered farming builds.
Ursan Blessing brings people in pugs, because heroes nor henchies can use it. I doubt A.Net will nerf anything that brings people back to pugs, unlike the huge failure NF/EotN was for adding heroes.
Ursan Blessing brings people in pugs, because heroes nor henchies can use it. I doubt A.Net will nerf anything that brings people back to pugs, unlike the huge failure NF/EotN was for adding heroes.
Chris Blackstar
Last thing to mention with Ursan blessing, in order to get the full potental out of the skill, you need your Norm rank maxed out, the skills damage potental is based on what norm rank you have except during the mission where you use it.
Like others have said it's a fun skill to use, but it is not overpowered, powerful yes, but not overpowered. Balance is only needed for PvP, and not PvE. That is why PvE only skills were made to Balance PvE where PvP balancing damaged causal play. By itself, you can not solo vanquish an area, but with a group, sure, but that is also true with any build.
May I remind you that the blassing is both a elete skill/build all in one, if they should nerf anything it would be duration, however like others have mentioned, to do so would be harmful. Why punish the majority of players for a small minority of abuse, and for only one area also.
Like others have said it's a fun skill to use, but it is not overpowered, powerful yes, but not overpowered. Balance is only needed for PvP, and not PvE. That is why PvE only skills were made to Balance PvE where PvP balancing damaged causal play. By itself, you can not solo vanquish an area, but with a group, sure, but that is also true with any build.
May I remind you that the blassing is both a elete skill/build all in one, if they should nerf anything it would be duration, however like others have mentioned, to do so would be harmful. Why punish the majority of players for a small minority of abuse, and for only one area also.
Hobbs
Quote:
Originally Posted by Yanman.be
They will not nerf ursanway because: It's not a solo farm skill. Most pve skills were nerfed because they were used in pretty overpowered farming builds.
Ursan Blessing brings people in pugs, because heroes nor henchies can use it. I doubt A.Net will nerf anything that brings people back to pugs, unlike the huge failure NF/EotN was for adding heroes. |
Crom The Pale
I think another reason they will leave UB alone is due to the huge time reduction it grants people. Many people simple do not have 3-5 hours to complete an elite zone, and it does take that long for a group that has never done it before.
My guild cleared FoW for the first time shortly after Nightfall came out, we killed everything not just completed all quests, and it took us about 3.5hours. None of us have that kind of time anymore so PvE Skills are a great tool to spead things up.
My guild cleared FoW for the first time shortly after Nightfall came out, we killed everything not just completed all quests, and it took us about 3.5hours. None of us have that kind of time anymore so PvE Skills are a great tool to spead things up.
Puzur
I seriously don´t think they will nerf UB since that skill keeps the sales up for EoTN. And I guess that is more important to them than keeping down the huge stacks of ingame gold that ppl are gathering with it (at least not as important as it used to be).
I also think that the skill have totally destroyed the idea of having elite zones, they are not supposed to be easy and fast to complete. In my opinion UB have destroyed lots of the parts that were fun with the PvE-game after completing it on all your chars.
I also think that the skill have totally destroyed the idea of having elite zones, they are not supposed to be easy and fast to complete. In my opinion UB have destroyed lots of the parts that were fun with the PvE-game after completing it on all your chars.
Numa Pompilius
Quote:
Originally Posted by The Far Shooter
But how does it work? You go in mob and mashing everything with Ursan skills.. I know this is kinda noob but I have heard some misleading things...
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The Ursan skills are: one skill which does 2x60 damage unblockable & armor ignoring every three seconds. One attack which does 90 damage plus knocks down all adjacent foes every 10 seconds. One skill which makes all teammates within earshot do +10 damage per attack (synergizes well with minionmasters). One skill which lets you move 25% faster. The ursan skills cost no energy and do not need adrenalin, they're like signets.
You get energy for dealing and taking damage. If your energy reaches zero, Ursan Blessing ends and you get your old skillset back. Ursan Blessing recharges in 30 seconds.
With five ursans, or three if you bring Quickening Zephyr, the mobs spend the entire fight on their asses, perma-knockdowned and unable to do anything. Weakening or blinding does not neutralize an Ursan, as the attacks are like necro life stealing, not normal attacks. Unless you're facing heavy energy denial from several mesmers at once, or the enemies are very far between, your Ursan Blessing will never expire.
The tactic for using Ursan is to klick it, target nearest, and click every ursan skill until the enemy is dead, then target next and repeat. There is absolutely not thought or skill involved, except making sure it doesn't take too long between fights. Ursan Blessing is the wettest of wet dreams of all rusher wammos: it has no weakness, there is no counter, and it rewards rushing.
tmakinen
Um, what to say?
Thread necromancy FTL?
Stop beating a dead bear?
How about some noodles with the soup?
Thread necromancy FTL?
Stop beating a dead bear?
How about some noodles with the soup?
Icey
Ursan is the best thing to happen to GW in a LONG time. Without it, we'd see nothing but obsitank groups where everyone else would be left behind. Now with ursan EVERYONE can enjoy the game, not just monks and obsi elementals!
Jake_Steel
Personally I am all for devaluing objects. I am not on this game for exclusivity or for the right to lord my items over Noobs or people with less time to farm...
I guess you could say i am a GW communist and not a GW Capitalist as I feel everyone should ahve the ability to get everything....
I guess you could say i am a GW communist and not a GW Capitalist as I feel everyone should ahve the ability to get everything....
Fried Tech
Quote:
Originally Posted by Paco Taco Burrito
Raven Blessing FTW?
I'll just remind you that even if Ursan is nerfed, the community will find ways to still utilize it, and maybe start using the other blessings that aren't getting much attention. I personally like Raven Blessing better than Ursan. :S |
Fury Incarnate
Ursanway has it's ups and downs. As for pros, it makes the game more accessible to newer, less experienced players and classes that are often passed over otherwise. (Ursan mesmer ftw!) It offers a lot of power and versatility to classes that previously had few PvE uses, and allows people the ability to play through PvE without being forced to group with full parties for some of the hardest missions.
Of course, the downside is that it allows people to run through some of the hardest areas n half the time with little or no trouble, chuckling at the monsters that used to make Wammo's with 3 monks backing them up quiver in their boots.
GW has a history of nerfing any skill used primarily in PvE if it causes a lot of market disruption. As yet, it doesn't seem like the market has changed massively, except for a deflation in the values of ectos and gems, which is liable to be viewed by ANet as a good thing (remember their philosophy on making the game available to the casual player.) It also allows players to breeze through areas specifically designed to provide a real challenge to players, which ANet will no doubt view less favorably. Personally, I would expect at least a small nerf to UB, but I trust ANet to step in if it needs to and play hands-off if not.
Personally, I'd prefer to see it changed to make it less farming-friendly - I appreciate the time put into developing ingenious builds to farm or run through a mission (having developed about half a dozen myself), and Ursan is really a "Get out of work free" card for people who want the drops and titles without the effort.
Of course, the downside is that it allows people to run through some of the hardest areas n half the time with little or no trouble, chuckling at the monsters that used to make Wammo's with 3 monks backing them up quiver in their boots.
GW has a history of nerfing any skill used primarily in PvE if it causes a lot of market disruption. As yet, it doesn't seem like the market has changed massively, except for a deflation in the values of ectos and gems, which is liable to be viewed by ANet as a good thing (remember their philosophy on making the game available to the casual player.) It also allows players to breeze through areas specifically designed to provide a real challenge to players, which ANet will no doubt view less favorably. Personally, I would expect at least a small nerf to UB, but I trust ANet to step in if it needs to and play hands-off if not.
Personally, I'd prefer to see it changed to make it less farming-friendly - I appreciate the time put into developing ingenious builds to farm or run through a mission (having developed about half a dozen myself), and Ursan is really a "Get out of work free" card for people who want the drops and titles without the effort.
expounder2
C, Enter, 1, 2, 1, 3, whack, C, Enter, 1, 1, doing homework and getting ectos, 1, C, enter, chatting on aim, 1, 1, C, enter, etc...
Darkobra
Quote:
Originally Posted by expounder2
C, Enter, 1, 2, 1, 3, whack, C, Enter, 1, 1, doing homework and getting ectos, 1, C, enter, chatting on aim, 1, 1, C, enter, etc...
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