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Originally Posted by Dont Mess WithMe
Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.
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They "balance" for both sides - however "balance" doesn't mean the same thing to both sides.
In PvE's case it needs to be disruptive - see the addition of dying nightmares to the UW for anerf to a farming run that was causing massive inflation. The nerfs to previous PvE skills were because they either destroyed build variety in that they were absolutely demanded to be used or they didn't promote the class intended (one of the paragon skills).
It is arguable if Ursan Blessing falls into either category, at least so far I see no change in the cookie cutter builds, the only thing is the addition of less wanted classes forming UB groups to clear areas that the community would not allow before. As long as it remains that way I doubt Anet is going to care - in fact the whole goal of the PvE only skills was to allow the less used classes into groups and allow more casual and less skilled to play/beat those areas. As far as I can tell 90% of the complaints are that the skills are working as intended, just that a certain section of gamers do not like the intention.
I don't know where they draw the line on "required skill" - that is, at what point is the demand for an Ursanway team going to cause a nerf. But arguing that now anyone can play those areas is going to fall on fairly deaf ears.