Ursanway??

The Far Shooter

The Far Shooter

Banned

Join Date: Dec 2006

Teutonic Monks [Holy]

R/

I've seen people doing a team build called the 'Ursanway' where they use 5 ursans I think and 3 monks. So these 'ursans' use Ursan Blessing - I know that much - but do they use the massive damage Ursan skills or what? I'm confused about this as I wanna try it out as Ursan teams seem popular in DoA and I wanna beat the Mallyx. :P

Faith Falls Fast

Faith Falls Fast

Frost Gate Guardian

Join Date: Oct 2007

Basically, yes.
It will be nerfed soon I have no doubt of though, so you better hurry up.
I don't support Ursanway, as it takes making actual builds for DoA totally obsolete.

Guns Up!

Guns Up!

Academy Page

Join Date: Nov 2007

Michigan

Rt/

Gw always nerfing stuff

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Ursanway is currently the closest you'll ever get to unstoppable in GW, you better take advantage of it because it's extremely overpowered, not that I want to see it go, I haven't even gotten GWEN yet. Guns sometimes nerfing isn't a bad thing. You know most of the time it's a rather good thing unless it's a complete uber rape like Incoming and Soul Reaping.

The Far Shooter

The Far Shooter

Banned

Join Date: Dec 2006

Teutonic Monks [Holy]

R/

But how does it work? You go in mob and mashing everything with Ursan skills.. I know this is kinda noob but I have heard some misleading things...

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

pretty much what you said...try to spike your targets with your teammates...haveing someone call the attack works well. spam you 1,2,3,4 when they are charged...try not to overlap #3 but it doesn't really matter.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

It's like wammoes' dream come true. You just charge into a group of monsters with 5 other ursaners and whack the hell out of them. Nightfall is a piece of cake with Ursan Blessing.

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

So is,

FoW
UW
DoA
Urgoz

We have discovered that 5 real "Ursanway'rs" and 3 hero monks keep the fun from never ending. 3 Monks can absorb all the damage and not run out of energy. 2 Monks slows things down marginally. So far thats all I have tried with it. It makes any class a WAMMO!

Let the beatings begin!

Messy

Messy

huh?

Join Date: Jun 2005

Follow the rainbow, make a left and voila

Guildless

R/

Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by Dont Mess WithMe
Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.
A number of PvE only skills were weakened in the past, no reason why they couldn't do it again.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

It's a pity it's been allowed to go on as long as it has, really. Removing all thought, strategy, and skill from the game by putting a big "you win" button on your skill bar isn't what I'd call good for the game.

Lady S Shiva

Lady S Shiva

Desert Nomad

Join Date: Dec 2005

CA

LOD???

W/Mo

enjoy it before anet nerf it, get some stuff for ur hom with the easy way

Narcin

Lion's Arch Merchant

Join Date: Feb 2007

Mo/

Quote:
Originally Posted by pkodyssey

We have discovered that 5 real "Ursanway'rs" and 3 hero monks keep the fun from never ending. 3 Monks can absorb all the damage and not run out of energy. 2 Monks slows things down marginally. So far thats all I have tried with it. It makes any class a WAMMO!
And to make it easier consumables are used things like armor of salvation. also some people run paragon shouters which work really well too

holababe

holababe

Jungle Guide

Join Date: Dec 2006

Goon Squad [LLJK]

Mo/

Essence of Celerity is very important, makes the run much easier/faster

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by Faith Falls Fast
Basically, yes.
It will be nerfed soon I have no doubt of though, so you better hurry up.
I don't support Ursanway, as it takes making actual builds for DoA totally obsolete.
I see. You support cookie cutter builds that only take in specific professions? Hmmmmzzz.....

Quote:
Originally Posted by freaky naughty
Ursanway is currently the closest you'll ever get to unstoppable in GW, you better take advantage of it because it's extremely overpowered, not that I want to see it go, I haven't even gotten GWEN yet. Guns sometimes nerfing isn't a bad thing. You know most of the time it's a rather good thing unless it's a complete uber rape like Incoming and Soul Reaping.
It is not even close to unstoppable. I got own in DoA doing Ursanway in Gloom & Foundry. I know I will be call noob but wth. Even with Ursan Blessing, it still need a compentent player to use the build. The correct mob must be targeted if not, it will be the same as the "normal" DoA builds which only wants specific professions. It may be another cookie cutter build but it allows all other professions to join and not only the "holy trinity". To end off, I am neither against nerfing or want the nerf.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by Dont Mess WithMe
Don't they normally Nerf skills to *balance* them for PvP? This is a PvE skill, that allows some players to play areas they might not have been able to access due to profession. Not often would you see a group taking a mesmer, or an assassin.. to DoA.... I really can't imagine why ANET would Nerf it.
They "balance" for both sides - however "balance" doesn't mean the same thing to both sides.

In PvE's case it needs to be disruptive - see the addition of dying nightmares to the UW for anerf to a farming run that was causing massive inflation. The nerfs to previous PvE skills were because they either destroyed build variety in that they were absolutely demanded to be used or they didn't promote the class intended (one of the paragon skills).

It is arguable if Ursan Blessing falls into either category, at least so far I see no change in the cookie cutter builds, the only thing is the addition of less wanted classes forming UB groups to clear areas that the community would not allow before. As long as it remains that way I doubt Anet is going to care - in fact the whole goal of the PvE only skills was to allow the less used classes into groups and allow more casual and less skilled to play/beat those areas. As far as I can tell 90% of the complaints are that the skills are working as intended, just that a certain section of gamers do not like the intention.

I don't know where they draw the line on "required skill" - that is, at what point is the demand for an Ursanway team going to cause a nerf. But arguing that now anyone can play those areas is going to fall on fairly deaf ears.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The skill is powerfull but you still need to be at least a competent player in a good team to actually win in DoA.

Knowing what mobs to hit first when to pull/agro and what targets are highest priority still matters.

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by Crom The Pale
The skill is powerfull but you still need to be at least a competent player in a good team to actually win in DoA.

Knowing what mobs to hit first when to pull/agro and what targets are highest priority still matters.
I agree with you.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Ursan Blessing = Elite skill with ONLY 2 Damage Skills now tell me what the hell you need to nerf there more than it already is....This is an Obsession EVERY popular build is nerfed. First of all its PvE and its fun playing so why take the fun out of it, It makes DoA easy yes but also makes it fun yet a nerf is approaching and gonna take away that fun.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

Quote:
Originally Posted by DarkGanni
Ursan Blessing = Elite skill with ONLY 2 Damage Skills now tell me what the hell you need to nerf there more than it already is....This is an Obsession EVERY popular build is nerfed. First of all its PvE and its fun playing so why take the fun out of it, It makes DoA easy yes but also makes it fun yet a nerf is approaching and gonna take away that fun.
I'm generally not one to notice such things - arguments tend to stand on their own or not - however go back and look at all the "nerf UB" posts and most come from two, maybe three guilds. Those guilds are known for working VERY hard to create a fast farming team build (along with the requisite experience to run it) for the "elite" areas and amassing a LARGE bank account from that. The complaints are also known to follow the lines of "Now anyone can do it and this will destroy the game due to it being made easier".

It has already been argued to death (and I suggest joining one of the other UB threads to continue it) if they are, due to their unquestioned depth of knowledge of the game prescient, or due to their want of a protected market place selfish. It can easily be taken both ways. Personally there is something to be said for both viewpoints (we need difficulty, higher end items, and accessibility to the "normal" people), though in one of the other threads I was pushed into one of those standpoints due to some terrible logic from the other side even though I don't really view one as being more legitimate than the other.

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

I gotta try this build out sometime... still needa beat mallyx for statue in my hall ^^

cyber88

Lion's Arch Merchant

Join Date: Oct 2006

Quote:
Originally Posted by strcpy
I'm generally not one to notice such things - arguments tend to stand on their own or not - however go back and look at all the "nerf UB" posts and most come from two, maybe three guilds. Those guilds are known for working VERY hard to create a fast farming team build (along with the requisite experience to run it) for the "elite" areas and amassing a LARGE bank account from that. The complaints are also known to follow the lines of "Now anyone can do it and this will destroy the game due to it being made easier".

It has already been argued to death (and I suggest joining one of the other UB threads to continue it) if they are, due to their unquestioned depth of knowledge of the game prescient, or due to their want of a protected market place selfish. It can easily be taken both ways. Personally there is something to be said for both viewpoints (we need difficulty, higher end items, and accessibility to the "normal" people), though in one of the other threads I was pushed into one of those standpoints due to some terrible logic from the other side even though I don't really view one as being more legitimate than the other.
Our GW community has become a very sad place due to the existence of such people. When I 1st played GW, it wasn't like this. No doubt there were farmers but when elite areas came out, there wasn't people asking for nerfs to pve builds as there were demand for items. It was only when the community started to grow exponentially that a lot people started to join the farming profession & this hurt the earnings of the "current" or "older" farmers. Then they started screaming "nerf xxx because it is overfarming an area & the value of our items are dropping!" I don't know. I earned my gold from running the chest in elona every 30 days (the chests that dun require keys) & from vanquishing.

My $0.02 worth

Whirlwind

Whirlwind

Krytan Explorer

Join Date: Aug 2007

Wolven Empire

D/

Hey guess what.

Since they put out the last expansion/campaign and almost everyone has beaten the story line and nearly everything else in it, they NEED to leave ursan blessing and any other high powered "PVE" skills in the game to keep people playing now.

There just isn't anything left. And when you're the type of person who doesn't like grouping with idiots (like most of us) you have to go with one or 2 other people you can trust and take the overpowered stuff to do things like slavers/DoA/deep etc, as opposed to getting in a PuG of retards and wasting your night. Who hasn't done that?

Seriously the game is dying out now more people leaving every day while waiting for gw2, why give them less to do by removing soulreap and ursan? Its pretty duh imo. But yeah go ahead and kill the game.

Btw I'm speaking for PvE only, you PvPers have your own little world.

And for the other peeps who will say "You can't do it without over powered skills?" Of course i can, but i don't have several weeks on my hands to find competant people to do high end things with, and at this point in the game who the hell wants to put in that kind of time investment.

Oh and one last thing ! You people who are trying to get ursan nerfed so people can't farm as well and you make more money... What exactly are you going to do with it when gw 2 comes? Meanwhile you've ruined countless hours of fun for others if ursan does get nerfed. Nerfing ursan blessing and soulreaping is a lose / lose situation people, let it go.

Paco Taco Burrito

Ascalonian Squire

Join Date: Nov 2007

National Football League [NFL]

R/

Raven Blessing FTW?
I'll just remind you that even if Ursan is nerfed, the community will find ways to still utilize it, and maybe start using the other blessings that aren't getting much attention. I personally like Raven Blessing better than Ursan. :S

Just.nl

Just.nl

Krytan Explorer

Join Date: Nov 2007

The Netherlands, Noord-Brabant

Mu-Tants [MU]

Me/

Ursanway is really overpowered....
If you go to the FoW and do al quests you maybe 3-5 hours busy with that..
With the Ursanway we dit 2 hours and we did All Quests its really simple with ursan its to overpowered but if the ursanway is nerfed than they go do Ravenway ...

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

Not sure who you were teaming up with, but it took me nowhere near 3-5 hours to complete FoW with a balanced team and no consumables. In fact, most of it was just running anyway.

Drage

Drage

Academy Page

Join Date: Nov 2007

R/

I did it with a guild team in about 2.15 hours. The first 1.5 hour we did one quest every 10 minutes. The last 3 quest were a bit longer, but still very fast.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

They will not nerf ursanway because: It's not a solo farm skill. Most pve skills were nerfed because they were used in pretty overpowered farming builds.

Ursan Blessing brings people in pugs, because heroes nor henchies can use it. I doubt A.Net will nerf anything that brings people back to pugs, unlike the huge failure NF/EotN was for adding heroes.

Chris Blackstar

Banned

Join Date: Apr 2005

United States

Last thing to mention with Ursan blessing, in order to get the full potental out of the skill, you need your Norm rank maxed out, the skills damage potental is based on what norm rank you have except during the mission where you use it.

Like others have said it's a fun skill to use, but it is not overpowered, powerful yes, but not overpowered. Balance is only needed for PvP, and not PvE. That is why PvE only skills were made to Balance PvE where PvP balancing damaged causal play. By itself, you can not solo vanquish an area, but with a group, sure, but that is also true with any build.

May I remind you that the blassing is both a elete skill/build all in one, if they should nerf anything it would be duration, however like others have mentioned, to do so would be harmful. Why punish the majority of players for a small minority of abuse, and for only one area also.

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

Quote:
Originally Posted by Yanman.be
They will not nerf ursanway because: It's not a solo farm skill. Most pve skills were nerfed because they were used in pretty overpowered farming builds.

Ursan Blessing brings people in pugs, because heroes nor henchies can use it. I doubt A.Net will nerf anything that brings people back to pugs, unlike the huge failure NF/EotN was for adding heroes.
QFT. I don't think it will be nerfed, I think i'll use it to get all my elite monuments in HoM and possibly Shards of Orr HM and then leave it. Sure it was fun pwnerizing my way through UW, Gloom and City in a day when normally it takes a while to find a competant team for any of them but I think i'd prefer to do some of them with balanced, might try balanced in FoW. Because I hate playing OF tank...

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I think another reason they will leave UB alone is due to the huge time reduction it grants people. Many people simple do not have 3-5 hours to complete an elite zone, and it does take that long for a group that has never done it before.

My guild cleared FoW for the first time shortly after Nightfall came out, we killed everything not just completed all quests, and it took us about 3.5hours. None of us have that kind of time anymore so PvE Skills are a great tool to spead things up.

Puzur

Ascalonian Squire

Join Date: Nov 2007

Clan Wolfsbane

P/W

I seriously don´t think they will nerf UB since that skill keeps the sales up for EoTN. And I guess that is more important to them than keeping down the huge stacks of ingame gold that ppl are gathering with it (at least not as important as it used to be).

I also think that the skill have totally destroyed the idea of having elite zones, they are not supposed to be easy and fast to complete. In my opinion UB have destroyed lots of the parts that were fun with the PvE-game after completing it on all your chars.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by The Far Shooter
But how does it work? You go in mob and mashing everything with Ursan skills.. I know this is kinda noob but I have heard some misleading things...
You click the Ursan Blessing skill, and it 1) gives you extra health, 2) gives you extra armor, 3) gives you -2 energy regen, and 4) replaces your skillbar with Ursan skills.
The Ursan skills are: one skill which does 2x60 damage unblockable & armor ignoring every three seconds. One attack which does 90 damage plus knocks down all adjacent foes every 10 seconds. One skill which makes all teammates within earshot do +10 damage per attack (synergizes well with minionmasters). One skill which lets you move 25% faster. The ursan skills cost no energy and do not need adrenalin, they're like signets.

You get energy for dealing and taking damage. If your energy reaches zero, Ursan Blessing ends and you get your old skillset back. Ursan Blessing recharges in 30 seconds.

With five ursans, or three if you bring Quickening Zephyr, the mobs spend the entire fight on their asses, perma-knockdowned and unable to do anything. Weakening or blinding does not neutralize an Ursan, as the attacks are like necro life stealing, not normal attacks. Unless you're facing heavy energy denial from several mesmers at once, or the enemies are very far between, your Ursan Blessing will never expire.

The tactic for using Ursan is to klick it, target nearest, and click every ursan skill until the enemy is dead, then target next and repeat. There is absolutely not thought or skill involved, except making sure it doesn't take too long between fights. Ursan Blessing is the wettest of wet dreams of all rusher wammos: it has no weakness, there is no counter, and it rewards rushing.

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

Um, what to say?

Thread necromancy FTL?

Stop beating a dead bear?

How about some noodles with the soup?

Icey

Academy Page

Join Date: Sep 2007

Ursan is the best thing to happen to GW in a LONG time. Without it, we'd see nothing but obsitank groups where everyone else would be left behind. Now with ursan EVERYONE can enjoy the game, not just monks and obsi elementals!

Jake_Steel

Jake_Steel

Lion's Arch Merchant

Join Date: Oct 2007

Portland, OR

The Older Gamers (TOG)

N/Me

Personally I am all for devaluing objects. I am not on this game for exclusivity or for the right to lord my items over Noobs or people with less time to farm...

I guess you could say i am a GW communist and not a GW Capitalist as I feel everyone should ahve the ability to get everything....

Fried Tech

Krytan Explorer

Join Date: Sep 2007

[Yeti]

E/

Quote:
Originally Posted by Paco Taco Burrito
Raven Blessing FTW?
I'll just remind you that even if Ursan is nerfed, the community will find ways to still utilize it, and maybe start using the other blessings that aren't getting much attention. I personally like Raven Blessing better than Ursan. :S
Agreed. I like to take the volven blessing with a minion master or 2, depending on what other team members are running.

Fury Incarnate

Fury Incarnate

Lion's Arch Merchant

Join Date: Nov 2006

Connecticut, USA

R/

Ursanway has it's ups and downs. As for pros, it makes the game more accessible to newer, less experienced players and classes that are often passed over otherwise. (Ursan mesmer ftw!) It offers a lot of power and versatility to classes that previously had few PvE uses, and allows people the ability to play through PvE without being forced to group with full parties for some of the hardest missions.
Of course, the downside is that it allows people to run through some of the hardest areas n half the time with little or no trouble, chuckling at the monsters that used to make Wammo's with 3 monks backing them up quiver in their boots.
GW has a history of nerfing any skill used primarily in PvE if it causes a lot of market disruption. As yet, it doesn't seem like the market has changed massively, except for a deflation in the values of ectos and gems, which is liable to be viewed by ANet as a good thing (remember their philosophy on making the game available to the casual player.) It also allows players to breeze through areas specifically designed to provide a real challenge to players, which ANet will no doubt view less favorably. Personally, I would expect at least a small nerf to UB, but I trust ANet to step in if it needs to and play hands-off if not.
Personally, I'd prefer to see it changed to make it less farming-friendly - I appreciate the time put into developing ingenious builds to farm or run through a mission (having developed about half a dozen myself), and Ursan is really a "Get out of work free" card for people who want the drops and titles without the effort.

expounder2

Ascalonian Squire

Join Date: Nov 2007

C, Enter, 1, 2, 1, 3, whack, C, Enter, 1, 1, doing homework and getting ectos, 1, C, enter, chatting on aim, 1, 1, C, enter, etc...

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by expounder2
C, Enter, 1, 2, 1, 3, whack, C, Enter, 1, 1, doing homework and getting ectos, 1, C, enter, chatting on aim, 1, 1, C, enter, etc...
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