Vampiric Hammer

Exhonour

Lion's Arch Merchant

Join Date: Oct 2007

douches

W/E

My guildy was asking if vampiric mod is good for hammers? cuz they are slow and stuff...

terminus123

Lion's Arch Merchant

Join Date: Aug 2007

N/Me

they are slow, but the vamp mods on hammers I'm farley sure are Steal 5hp/-1 regen (same as bows), while on swords and axes it's lower Steal 3hp/-1 regen. I'm not tottaly which one is better...so let the number crunching begin

Vamp steal vs attack speed!

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

A maxed vampiric mod on a hammer (yes they go to +5/-1), like all vampiric mods, should still do the most damage out of any weapon mod except of course when the enemy would have lower armor against elemental damage, in which case you can swap out your weapon. And provided you keep hitting things, the healing is stronger than the degen still.

Brian the Gladiator

Brian the Gladiator

Krytan Explorer

Join Date: May 2006

Michigan, USA

Us Are Not [leet]

E/

I know for a fact that vamp is best DPS on every weapon except for Hammers and Scythes. On these two weapons, sundering 20% is the best. This is because of the high range of damage on the weapon. When the weapon criticals, it deals the highest number possible, which is much better on a hammer or scythe than any other weapon.

Sum it up:

Every Weapons Except Hammer and Scythe
Vamp > Sundering

Hammer and Scythe
Sundering > Vamp

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Brian the Gladiator
I know for a fact that vamp is best DPS on every weapon except for Hammers and Scythes. On these two weapons, sundering 20% is the best. This is because of the high range of damage on the weapon. Vampiric has a higher DPS than sundering on any weapon, including hammers and scythes. However, sundering + critical hit can get kills where vampiric doesn't. DPS isn't everything.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by terminus123
they are slow, but the vamp mods on hammers I'm farley sure are Steal 5hp/-1 regen (same as bows), while on swords and axes it's lower Steal 3hp/-1 regen. I'm not tottaly which one is better...so let the number crunching begin

Vamp steal vs attack speed! Its been done. At base attack speeds, the only weapon that doesn't gain more health than it loses is a Spear (being the slowest one still using 3/-1) and even that still breaks even. In fact, Scythes and Hammers return the greatest "health profit" compared to any other weapon. It makes sense when you think about it, they're the fastest weapons that use 5/-1.

Naturally the health gain is much greater under an IAS, which we all use anyway, right?

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Savio
Vampiric has a higher DPS than sundering on any weapon, including hammers and scythes. However, sundering + critical hit can get kills where vampiric doesn't. DPS isn't everything. I strongly disagree, the chance to sunder isn't reliable. It would trigger mainly while you're auto-attacking and building adrenaline (which is useless) since a warrior will be doing that most of the time. It also is a secondary damage packet and breaks through prot.

The last reason alone is why you should use it over sundering

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by blue.rellik
It would trigger mainly while you're auto-attacking and building adrenaline Flipping heads twenty times in a row doesn't mean you'll get tails the next twenty flips.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Uhhhh what?

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

if you trigger your percent chance a few time it is a common myth that you have a lower chance of triggering it on your next trials. this is untrue. you retain the same percent chance.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

The fact that sundering triggers on your autoattacks doesn't mean anything.

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

*makes a halfhearted attempt to calm things down*

Vampiric does steady damage, and more damage in the long run in general. This makes it nice for pressure damage, and +3-5 damage wont be a big deal in a spike but it certainly never hurt.

Sundering does more damage when it triggers, but less damage overall in general since it only triggers 20% of the time. This can be nice because if it triggers on your spiking attack skill it can be a significant boost in damage, though it still has only a 20% chance of triggering.

You can't really make calculations since sundering is dependent on several factors, but this is based on what appears to be a general consensus and I recall seeing people quote statistics but don't have any links myself so feel free to doubt.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Savio
The fact that sundering triggers on your autoattacks doesn't mean anything. It means its wasted. Auto-attacking won't kill things (unless this is PvE or low end PvP where it doesn't matter what weapon you have)

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by blue.rellik
It means its wasted. How is it "wasted?" Do you have a set amount of sundering triggers you get? Isn't vampiric wasted if its damage gets mopped up by party heals?

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

You missed what I said. The only time when it really matters what weapon you're using would be high-end PvP. For PvE and RA and whatnot, you could carry a silencing bow and you'll still get kills.

In high-end PvP, you're very rarely kill people by auto-attacking since the damage is both relatively low and easily stopped by prot. For a warrior, they spend most of their time auto-attacking and thus sundering will mainly trigger during the auto-attacks where it does nothing special.

Vampiric on the hand is not stopped by prot. It happens all the time so it is reliable. Yes a extra 3/5 might not mean much but it adds up especially if the rest of the weapon users bring a vamp as well. It puts that much more pressure on the monks to heal instead of PSing everyone.

Preaching a critical sunder Eviscerate (or the sort) is a pipe-dream, it'll very very very very very very very very very very very very very very rarely happen. Yeah there might be times when you sunder 10 times in a row but really, if it didn't sunder during your eviscerate-executioner then I don't think it really matters.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Take both.
Vamp on main.
When the blocks start going up, Sundering.
When you're going for a kill, Sundering.
When the enemy breaks and starts falling back, Sundering.
The rest of the time, Vamp for the guarenteed pressure.

... You can have a bag full of weapons for a reason.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by blue.rellik
Preaching a critical sunder Eviscerate (or the sort) is a pipe-dream, it'll very very very very very very very very very very very very very very rarely happen. Yeah there might be times when you sunder 10 times in a row but really, if it didn't sunder during your eviscerate-executioner then I don't think it really matters. Not quite that rare. Eviscerate spikes frequently happen on fleeing targets, so that takes care of the critical half of it. Then you just need the 20% from the Sundering to kick in. Between Eviscerate -> Executioner's -> Agonizing, that's three chances at that 20%. If the target is fleeing, the odds are in your favor that the Sundering mod is going to kick in on something.

nem coke

Lion's Arch Merchant

Join Date: Jul 2006

What Are We Doing [Here]

Quote:
Originally Posted by Stormlord Alex
Take both.
Vamp on main.
When the blocks start going up, Sundering.
When you're going for a kill, Sundering.
When the enemy breaks and starts falling back, Sundering.
The rest of the time, Vamp for the guarenteed pressure.

... You can have a bag full of weapons for a reason. Agree on first 2 lines. On 3rd partly disagree... depends which way you want to kill. Agree on other 2 lines.

Qdq Swi

Qdq Swi

Krytan Explorer

Join Date: Nov 2007

N/

I have a vampiric sword, axe and hammer. Theyr all usefull at times... Just switch when your going for a spike.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by nem coke
Agree on first 2 lines. On 3rd partly disagree... depends which way you want to kill. Agree on other 2 lines. If they're blocking you, Vampiric is just draining your health.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by iridescentfyre
Not quite that rare. Eviscerate spikes frequently happen on fleeing targets, so that takes care of the critical half of it. Then you just need the 20% from the Sundering to kick in. Between Eviscerate -> Executioner's -> Agonizing, that's three chances at that 20%. If the target is fleeing, the odds are in your favor that the Sundering mod is going to kick in on something. How does fleeing increase the odds of sundering triggering?

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

Vampiric mods are more for the damage and less for the healing. Vampiric is always great, except when facing enemies with a higher armor rating vs physical damage than elemental damage. If that comes, switch.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by blue.rellik
How does fleeing increase the odds of sundering triggering? It doesn't, and I didn't say it did. Fleeing makes criticals guaranteed. I only meant that if the chance of a crit is 100%, then the chance of a Sundering crit is 20%. And that between Eviscerate, Executioner's, and Agonizing, you have three chances at that 20%. Thus during a spike on a fleeing target there is a 60% chance you're going to get a sundering crit in there somewhere.

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

Isn't it only a 48.8% of Sundering triggering during the three hits?

Chance of not sundering = 80%

.8^3 = .512

1-.512 = .488

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by I Phoenix I
Isn't it only a 48.8% of Sundering triggering during the three hits?

Chance of not sundering = 80%

.8^3 = .512

1-.512 = .488 Damn, you do math quickly. Yes, you're right.

nem coke

Lion's Arch Merchant

Join Date: Jul 2006

What Are We Doing [Here]

Quote:
Originally Posted by iridescentfyre
If they're blocking you, Vampiric is just draining your health. ''When you're going for a kill, Sundering.'' was third part, I ignored ''take both'', srry for confusion.