Quote:
Originally Posted by wsmcasey
Whats the question?
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Rereading the OP, I suppose the question is more "implied". What I get from it is: Does the addition of titles to the game foster elitist attitudes and contribute to game addiction? My answer: probably.
Considering the chemicals produced by the brain during gameplay, such as dopamine (which effects motivation/reward behavior) and adrenaline which releases glucose to the brain (which the brain loves)...I can see how playing games in general can become an addiction. Runners often become "addicted" to running because the chemical processes in the brain are pleasing, the same can be said for weightlifters, drag racers skydivers and other "adrenaline-junkie" passtimes.
It has been shown over and over again, that higher order primates become compelled by behaviors that are pleasing...be it masturbation, games, drugs, sports or driving really fast...your brain can become chemically dependent on excessive excretions of natural chemicals produced during specific behaviors. Some might want to differentiate between addictions that there are physical addictions (characterized by physiological changes in the body, creating painful symptoms during withdrawal) and psychological addiction (characterized by behavioral changes, usually negative) but addiction, any way you slice it, is addiction. Check
http://en.wikipedia.org/wiki/Addiction for more details.
So, addressing the issue: Video games in general are shown to create a psychological dependency in many of us, to one degree or another, some in the extreme. Chasing after achievable goals (no matter how time-consuming) and being rewarded for them over time is a key factor in keeping players playing AND is a key factor in the formation of psychological addiction to gaming.
On top of this, the monitors we look at while playing have the same effect on the brain as television. That is to say, the imperceptible flashing of the screen creates alpha wave in the brain...a sort of pre-sleep/semi-hypnotic state. Not only does this make our brains more open to suggestion, but creates an effect that allows the brain to reach into the subconscious and act on impulses that might be harmful in "real" life. Acting on these impulses in our fantasy lives, once again, creates chemicals to release into the brain making it pleasurable...
Many games rely on long-term leveling grind to keep players engaged...the reward: greater power/prestige over other players. GW has a low level cap, so that grind has been eliminated...the substitute: title acquisition. Titles provide the same/similar rewards as other games with higher level caps in the form of more power/prestige...Addressing PvP vs. PvE balance, most of the added "power" is PvE only, though still exists. The brain's reward for achieving titles (feel-good chems) keep you coming back for more. Social and psychological factors combine to keep players playing and often show their achievements in sometimes less than appropriate ways...hence attitudes.
Being a "Have" vs. a "have not" has always contributed, socially, to hierarchical structures...from bees to wolves to chimps and of course humans...Alphas through Omegas, we have social structures based on classes. Classes are typically based on ability to control resources. The more titles you have, the more resources you must have...these resources may be time, social network, skills or material based, but still...it is the title that demonstrates your ability to use/acquire resources and therefor show your higher standing in the game's social order. Of course, "elitism" will often rear its head...has always been this way IRL, so of course, why would it not follow into virtual societies?
Based on what I've observed, read and experienced...I honestly can say that I believe that title acquisition effects players who are predisposed to game addiction and those predisposed to becoming assholes...just my two cents.