Moebius builds
Hyprodimus Prime
I havent yet started to play assassin, but im wondering what you think of this. (for HA).
Moebius-1
Assassin/Warrior
Level: 20
Critical Strikes: 12 (11+1)
Dagger Mastery: 14 (12+2)
Shadow Arts: 2
Deadly Arts: 7 (6+1)
Black Lotus Strike (Critical Strikes)
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +27 damage and you gain 17 Energy.
Energy:10 Cast:0 Recharge:12
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Energy:5 Cast:0 Recharge:2
Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:2
Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +29 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12
Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +18 damage and struck foe suffers from Bleeding and Deep Wound for 17 seconds.
Energy:10 Cast:0 Recharge:15
Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:5 Cast:0 Recharge:5
Siphon Speed (Deadly Arts)
For 12 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5
Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Sorry i forgot that BLS is now a lead....but still, id like your advice on playing Moebius.
Moebius-1
Assassin/Warrior
Level: 20
Critical Strikes: 12 (11+1)
Dagger Mastery: 14 (12+2)
Shadow Arts: 2
Deadly Arts: 7 (6+1)
Black Lotus Strike (Critical Strikes)
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +27 damage and you gain 17 Energy.
Energy:10 Cast:0 Recharge:12
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Energy:5 Cast:0 Recharge:2
Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:2
Horns of the Ox (Dagger Mastery)
Must follow an off-hand attack. If it hits, Horns of the Ox strikes for +29 damage. If struck foe is not adjacent to any allies, that foe is knocked down.
Energy:5 Cast:0 Recharge:12
Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +18 damage and struck foe suffers from Bleeding and Deep Wound for 17 seconds.
Energy:10 Cast:0 Recharge:15
Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:5 Cast:0 Recharge:5
Siphon Speed (Deadly Arts)
For 12 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5
Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Sorry i forgot that BLS is now a lead....but still, id like your advice on playing Moebius.
Yanman.be
Hmmm....seeing as Impale is 1 sec cast...I wouldn't use it right now. It used to be better in ms/db builds than TF...
You could still go hex-bls-exhausting-moebius-db if you want to, or, drop hex and bls for leaping mantis sting. You probably want Fear Me! instead of TF or Hoto.
You could still go hex-bls-exhausting-moebius-db if you want to, or, drop hex and bls for leaping mantis sting. You probably want Fear Me! instead of TF or Hoto.
Ekelon
Try this for HA:
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 12 (10+2)
Tactics: 8 (6+1)
[skill]Flurry[/skill][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Horns of the Ox[/skill][skill]"Fear Me!"[/skill][skill]Resurrection Signet[/skill]
-------------------------------------
[skill]Exhausting Assault[/skill] can be swapped for [skill]Jungle Strike[/skill] or [skill]Wild Strike[/skill]
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 12 (10+2)
Tactics: 8 (6+1)
[skill]Flurry[/skill][skill]Leaping Mantis Sting[/skill][skill]Exhausting Assault[/skill][skill]Moebius Strike[/skill][skill]Death Blossom[/skill][skill]Horns of the Ox[/skill][skill]"Fear Me!"[/skill][skill]Resurrection Signet[/skill]
-------------------------------------
[skill]Exhausting Assault[/skill] can be swapped for [skill]Jungle Strike[/skill] or [skill]Wild Strike[/skill]
Mist Walker Skarloc
Ekelon, that's my exact GvG build. I haven't played HA, but I'd imagine it would work fine there too, so I'd recommend the OP to go with what you posted.
Your Tactics is weird though. 6+1=7, not 8. And a 'sin primary can't have a Tactics rune. It's easily understandable that you just mean 8, but I thought I'd point it out anyways so nobody else picks up on it.
Your Tactics is weird though. 6+1=7, not 8. And a 'sin primary can't have a Tactics rune. It's easily understandable that you just mean 8, but I thought I'd point it out anyways so nobody else picks up on it.
Hyprodimus Prime
Hey thanks guys. Adding fear me sounds like a good idea. However I do want deepwound in there somewhere. Its hard to squish everything in. In general, I would be attacking the harder armoured targets right? Or does it matter? And if flurry supposed to be up at all times?
ensoriki
The builds they posted are better for soft targets as the base damage from your daggers is not subtracted as much.
another moebius build.
[card]Siphon Speed[/card][card]Black Spider Strike[/card][card]Critical Strike[/card][card]Moebius Strike[/card][card]Repeating Strike[/card][card]Flurry[/card]
[card]Twisting Fangs[/card] [card]Resurrection Signet[/card]
OR!!! <,< Replace Twisting with Fear me!!!
another moebius build.
[card]Siphon Speed[/card][card]Black Spider Strike[/card][card]Critical Strike[/card][card]Moebius Strike[/card][card]Repeating Strike[/card][card]Flurry[/card]
[card]Twisting Fangs[/card] [card]Resurrection Signet[/card]
OR!!! <,< Replace Twisting with Fear me!!!
Sqube
Nobody thought to mention that BLS is now a lead attack and, since his build doesn't have any offhands, he won't be able to access the majority of his bar?
LoL
LoL
Hyprodimus Prime
I commented in the first post....right at the bottom.
Sqube
Yeah... I'm a genius.
Anyways, off the top, Horns of the Ox does +10, not +29. If you're going for a Horns lock, then I'd keep it because I like it. Otherwise, maybe consider BSS for your offhand and bring Critical Strike?
I'll probably be shouted down as an idiot for even suggesting it, but I'm just thinking about it. Something like Siphon - BSS - TF - Moebius - Critical and then go from there?
Anyways, off the top, Horns of the Ox does +10, not +29. If you're going for a Horns lock, then I'd keep it because I like it. Otherwise, maybe consider BSS for your offhand and bring Critical Strike?
I'll probably be shouted down as an idiot for even suggesting it, but I'm just thinking about it. Something like Siphon - BSS - TF - Moebius - Critical and then go from there?
Yanman.be
I should check what I posted before posting it ( again )
fireflyry
Repeating...lol....
Bowstring Badass
[skill]siphon speed[/skill][skill]mark of instability[/skill][skill]black spider strike[/skill][skill]death blossom[/skill][skill]impale[/skill][skill]moebius strike[/skill][skill]flurry[/skill][skill]resurrection signet[/skill]
That might work have yet to attempt it. Could replace impale with critical strike for energy if it that intensive.
That might work have yet to attempt it. Could replace impale with critical strike for energy if it that intensive.
Cathode_Reborn
Club of a thousand bears goes so well with Moebius strike, lots of kd spam. If you have EotN, try it out.
ensoriki
Quote:
Originally Posted by fireflyry
Repeating...lol....
Think about it.
Once you activate Deep wound, Repeating Strike is better than twisting fangs for DPS.
Twisting fangs even with moebius = +21 damage x2 =42 damage for 10 energy.
And you get 2 energy back from Zealous = 8 energy spent really.
if your target already has gotten fanged then
Repeating ftw
Repeating is 31 damage for 5 energy using it twice (with flurry) = +61 for 10 energy and you get 2 energy back for using it twice = same energy spent, More damage back.
Twisting fangs is a 1 hit pony, once you've used it, Its kinda lame >.> And energy draining.
You can get like 2 repeating strikes while moebius is recharging (with 2 second recharge), hit Critical Strike for energy back then Moebius again, refresh twisting as needed =P
lets see
BSS+Critical strike+moebius+twisting = decent damage, but then Twisting and BSS become an energy waste, while repeating Critical Strike and Moebius give you better DPS, and better damage per energy spent.
But who cares about the math right?
In pvp pretty much every damage spent matters right?
Its just an alternate to Moebius DB =P
DB = 80+ armor ignoring damage (from 2 strikes), and theres still a 1 second delay before you moebius recharges leaving you with an auto attack, Repeating strike would've faired better than an auto attack right?
So if you ran
Siohon, BSS,Critical strike,Moebius,DB, Repeating. Flurry
You run through the combo straight to DB, theres a second before moebius recharges.
Which do you want more? Repeating that will give you the +31 damage on top of the base damage of your dagger, Or just the base damage of your dagger, which is already weaker from flurry?
And doesn't interrupt your chain to do so, or wait the 1 second, and do a crappy auto attack in between which could've been a nice chunk of hp loss for the enemy.
scenario
moebius, DB,Repeating,Critical Strike,Moebius DB
Or if your going Moebius Twisting fangs and you have moebius
You should never use Twisting fangs again if you have repeating strike on your bar as its higher damage per energy spent.
Thus repeating strike isn't Lol >.>
Once you activate Deep wound, Repeating Strike is better than twisting fangs for DPS.
Twisting fangs even with moebius = +21 damage x2 =42 damage for 10 energy.
And you get 2 energy back from Zealous = 8 energy spent really.
if your target already has gotten fanged then
Repeating ftw
Repeating is 31 damage for 5 energy using it twice (with flurry) = +61 for 10 energy and you get 2 energy back for using it twice = same energy spent, More damage back.
Twisting fangs is a 1 hit pony, once you've used it, Its kinda lame >.> And energy draining.
You can get like 2 repeating strikes while moebius is recharging (with 2 second recharge), hit Critical Strike for energy back then Moebius again, refresh twisting as needed =P
lets see
BSS+Critical strike+moebius+twisting = decent damage, but then Twisting and BSS become an energy waste, while repeating Critical Strike and Moebius give you better DPS, and better damage per energy spent.
But who cares about the math right?
In pvp pretty much every damage spent matters right?
Its just an alternate to Moebius DB =P
DB = 80+ armor ignoring damage (from 2 strikes), and theres still a 1 second delay before you moebius recharges leaving you with an auto attack, Repeating strike would've faired better than an auto attack right?
So if you ran
Siohon, BSS,Critical strike,Moebius,DB, Repeating. Flurry
You run through the combo straight to DB, theres a second before moebius recharges.
Which do you want more? Repeating that will give you the +31 damage on top of the base damage of your dagger, Or just the base damage of your dagger, which is already weaker from flurry?
And doesn't interrupt your chain to do so, or wait the 1 second, and do a crappy auto attack in between which could've been a nice chunk of hp loss for the enemy.
scenario
moebius, DB,Repeating,Critical Strike,Moebius DB
Or if your going Moebius Twisting fangs and you have moebius
You should never use Twisting fangs again if you have repeating strike on your bar as its higher damage per energy spent.
Thus repeating strike isn't Lol >.>
Bobby2
Quote:
Originally Posted by ensoriki
Thus repeating strike isn't Lol >.>
[skill]Palm Strike[/skill][skill]Repeating Strike[/skill] is very Lol. Street Fighter FTW. How's that for skill bar compression Enso?
(Shame is, it actually succeeds in AB when you add [skill]mark of pain[/skill]...)
(Shame is, it actually succeeds in AB when you add [skill]mark of pain[/skill]...)
ensoriki
Quote:
Originally Posted by Bobby2
[skill]Palm Strike[/skill][skill]Repeating Strike[/skill] is very Lol. Street Fighter FTW. How's that for skill bar compression Enso?
(Shame is, it actually succeeds in AB when you add [skill]mark of pain[/skill]...) Well I have my new cap build >.>
Palm Strike,Repeating Strike,Mark of Pain,Critical defenses =P
And its great skill compression =P
lets see
palm strike is 75 (lets say) damage (Armor ignoring, goes through prot spirit)
Then repeating strike as 31 damage, with lets add Frenzy And Dash =P (WTF frenzy sin....im just bored)
repeating strike has no down time, instantly used with an ias, so you can spam it like an auto attack =P)
Assassin with an IAS attack at about 1.125 attack speed.
So umm uh... 31+ damage per second (rounded down time)
rawr 310+ ( so like 400 damage and then Palm strike) in 10 seconds.
Then we add Mark of pain =P gives some aoe, then with a dual attack (DB or critical strike)
The damage increases more
So its like freaking 460-500 damage in 10 seconds >.> I think thats nice pressure
Or if your using a conjure build....wee
You'd be doing like 600+ damage in 10 seconds >.> ya for a spike thats not so great...for pressure I think thats pretty damn decent.
6000+ damage in 1 minute >.> and with the span of 1 minute, your base daggers damage boosting the +31 etc probably makes it closer to 6500-7000+ >.>
And with Mark of pains AOE <,<
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin sweet >.>
But I bet my math is off.
Don't hate on repeating strike rawr.
(Shame is, it actually succeeds in AB when you add [skill]mark of pain[/skill]...) Well I have my new cap build >.>
Palm Strike,Repeating Strike,Mark of Pain,Critical defenses =P
And its great skill compression =P
lets see
palm strike is 75 (lets say) damage (Armor ignoring, goes through prot spirit)
Then repeating strike as 31 damage, with lets add Frenzy And Dash =P (WTF frenzy sin....im just bored)
repeating strike has no down time, instantly used with an ias, so you can spam it like an auto attack =P)
Assassin with an IAS attack at about 1.125 attack speed.
So umm uh... 31+ damage per second (rounded down time)
rawr 310+ ( so like 400 damage and then Palm strike) in 10 seconds.
Then we add Mark of pain =P gives some aoe, then with a dual attack (DB or critical strike)
The damage increases more
So its like freaking 460-500 damage in 10 seconds >.> I think thats nice pressure
Or if your using a conjure build....wee
You'd be doing like 600+ damage in 10 seconds >.> ya for a spike thats not so great...for pressure I think thats pretty damn decent.
6000+ damage in 1 minute >.> and with the span of 1 minute, your base daggers damage boosting the +31 etc probably makes it closer to 6500-7000+ >.>
And with Mark of pains AOE <,<
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOin sweet >.>
But I bet my math is off.
Don't hate on repeating strike rawr.
Coloneh
you will NEVER have the energy to spam repeating strike continuously.
ensoriki
Quote:
Originally Posted by Coloneh
you will NEVER have the energy to spam repeating strike continuously.
Which is why in the moebius build you have Critical Strike
Yanman.be
Eh guys, fireflyry said "repeating" because I posted my combo twice, not because he meant Repeating Strike.
Kale Ironfist
Quote:
Originally Posted by ensoriki
Assassin with an IAS attack at about 1.125 attack speed.
33% IAS? Assuming no double strikes (and with only Repeating Strike, there shouldn't be any), that number should be 8/9ths of a second (0.88888.. you get the point).
Then again, your per minute damage is way off.
Then again, your per minute damage is way off.
ensoriki
Quote:
Originally Posted by Kale Ironfist
33% IAS? Assuming no double strikes (and with only Repeating Strike, there shouldn't be any), that number should be 8/9ths of a second (0.88888.. you get the point).
Then again, your per minute damage is way off. Should be, I'm running numbers off the top of my head.
Then again, your per minute damage is way off. Should be, I'm running numbers off the top of my head.
Hyprodimus Prime
Ok just out of curiosity, what do you think of this?
Moebius-1
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Deadly Arts: 4 (3+1)
Bull's Strike (Strength)
If this attack hits a moving foe, you strike for +5..25 damage, and your target is knocked down.
Energy:5 Cast:0 Recharge:10
Falling Lotus Strike (Dagger Mastery)
Must Strike a Knocked-Down foe. If it hits, you strike for +11 damage and gain 34 Energy
Energy:5 Cast:0 Recharge:12
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Energy:5 Cast:0 Recharge:2
Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:2
Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.
Energy:10 Cast:0 Recharge:15
Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:5 Cast:0 Recharge:5
Siphon Speed (Deadly Arts)
For 9 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5
Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Moebius-1
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Deadly Arts: 4 (3+1)
Bull's Strike (Strength)
If this attack hits a moving foe, you strike for +5..25 damage, and your target is knocked down.
Energy:5 Cast:0 Recharge:10
Falling Lotus Strike (Dagger Mastery)
Must Strike a Knocked-Down foe. If it hits, you strike for +11 damage and gain 34 Energy
Energy:5 Cast:0 Recharge:12
Death Blossom (Dagger Mastery)
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Energy:5 Cast:0 Recharge:2
Moebius Strike [Elite] (Dagger Mastery)
Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged.
Energy:5 Cast:0 Recharge:2
Twisting Fangs (Critical Strikes)
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds.
Energy:10 Cast:0 Recharge:15
Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:5 Cast:0 Recharge:5
Siphon Speed (Deadly Arts)
For 9 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range.
Energy:5 Cast:1 Recharge:5
Resurrection Signet ( )
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Wacky
Quote:
Originally Posted by Hyprodimus Prime
Ok just out of curiosity, what do you think of this?
Moebius-1
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Deadly Arts: 4 (3+1)
Bull's Strike (Strength)
If this attack hits a moving foe, you strike for +5..25 damage, and your target is knocked down.
Energy:5 Cast:0 Recharge:10 Bull's Strike only knocks down if you hit a moving foe, and the rest of your chain will work only if Bull's Strike KDs.
So, what are you going to do if your target stays still?
Moebius-1
Assassin/Warrior
Level: 20
Critical Strikes: 13 (12+1)
Dagger Mastery: 14 (12+2)
Deadly Arts: 4 (3+1)
Bull's Strike (Strength)
If this attack hits a moving foe, you strike for +5..25 damage, and your target is knocked down.
Energy:5 Cast:0 Recharge:10 Bull's Strike only knocks down if you hit a moving foe, and the rest of your chain will work only if Bull's Strike KDs.
So, what are you going to do if your target stays still?
Hyprodimus Prime
SH ^^, then they gotta move...and then they get KD...and still in SH! I'd think most people are moving anyways in HA.
Kale Ironfist
Quote:
Must Strike a Knocked-Down foe. If it hits, you strike for +11 damage and gain 34 Energy
Quote:
So, what are you going to do if your target stays still?
You do what an Assassin does if his mission fails. Siphon Speed and run the hell away! If they follow you, you just might be able to pull off a bull's and continue with the combo.
Hyprodimus Prime
Ya gwfreaks is messed up, they invert a lot of the numbers, I just export and paste. But you just need one bulls strike to get into the moebius chain, as soon as the guy moves, KD for energy. And the nice thing about bull's strike is that it doesnt interfere with the combo. So you can try bull's again if you want, if you fail, no worries (loss of energy) but you can still continue your MS/DB combo.
Coloneh
I think bulls strike is to nunreliable to base your entire chain off of. could go with shock or something.
ensoriki
lol just take Siphon Speed and Iron Palm.
Done. Hyprodimus Prime
iron palm is 20 recharge. what about exhausting strike and no KD?
Mist Walker Skarloc
Quote:
Originally Posted by ensoriki
The builds they posted are better for soft targets as the base damage from your daggers is not subtracted as much.
another moebius build. [card]Siphon Speed[/card][card]Black Spider Strike[/card][card]Critical Strike[/card][card]Moebius Strike[/card][card]Repeating Strike[/card][card]Flurry[/card] [card]Twisting Fangs[/card] [card]Resurrection Signet[/card] OR!!! <,< Replace Twisting with Fear me!!! I'm glad this is a joke. I'm not gonna ask whether or not it's a joke, it just is. It must be. ensoriki
Quote:
Originally Posted by Hyprodimus Prime
iron palm is 20 recharge. what about exhausting strike and no KD?
Fair enough.
Shock is the next option =P Hyprodimus Prime
I was trying this out today.
Moebius-1.7 Assassin/Warrior Level: 20 Critical Strikes: 13 (12+1) Dagger Mastery: 14 (12+2) Deadly Arts: 4 (3+1) Black Spider Strike (Dagger Mastery) Must strike a Hexed foe. If it hits, this attack strikes for +19 damage and target foe is Poisoned for 19 seconds. Energy:10 Cast:0 Recharge:12 Death Blossom (Dagger Mastery) Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage. Energy:5 Cast:0 Recharge:2 Moebius Strike [Elite] (Dagger Mastery) Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. Energy:5 Cast:0 Recharge:2 Twisting Fangs (Critical Strikes) Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +19 damage and struck foe suffers from Bleeding and Deep Wound for 18 seconds. Energy:10 Cast:0 Recharge:15 Critical Eye (Critical Strikes) For 32 seconds, you have an additional 13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Energy:5 Cast:0 Recharge:30 Flurry (Warrior other) For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. Energy:5 Cast:0 Recharge:5 Siphon Speed (Deadly Arts) For 9 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range. Energy:5 Cast:1 Recharge:5 Resurrection Signet ( ) Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission. Energy:0 Cast:3 Recharge:0 A 416 damage spike (60 AL)with the benifits of the DPS of a good old moebius build. 299 damage armor ignoring, includes 2.88 seconds of poison and 100 dmg from DW. Assuming half of the attacks are critical and half are not (3 and 3), 117 armor dependant damage. There is no KD or interrupts, but the spike is only 2.88 seconds long. Theres also critical eye for energy and added damage. Kale Ironfist
Quote:
but the spike is only 2.88 seconds long.
Wha? You have 4 attacks! | hax. Hyprodimus Prime
I count the spike from when the damage actually hits, there are 3 intervals and add another .125s for each of the second dual attack strikes. 3 x 1.33 x .66 + 2 x 1.25 = 2.8834
Kale Ironfist
Quote:
Originally Posted by Hyprodimus Prime
I count the spike from when the damage actually hits, there are 3 intervals and add another .125s for each of the second dual attack strikes. 3 x 1.33 x .66 + 2 x 1.25 = 2.8834
I would've thought you'd count from when the character starts attacking, because that time can be used for protting/kiting/etc, as well as the time you take to go melee (unless you shadow step of course).
Thus why I'm taking it as ~3.55 seconds (two duals might increase that number a bit, but no more than 4 seconds). Hyprodimus Prime
You're right...as a monk I start enchanting myself when I see the sin coming for me. What about...
Moebius-1.8 Assassin/Warrior Level: 20 Critical Strikes: 13 (12+1) Dagger Mastery: 14 (12+2) Tactics: 3 Black Lotus Strike (Critical Strikes) Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +28 damage and you gain 18 Energy. Energy:10 Cast:0 Recharge:12 Exhausting Assault (Dagger Mastery) Must follow a lead attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion. Energy:5 Cast:0.5 Recharge:8 Moebius Strike [Elite] (Dagger Mastery) Must follow a Dual Attack. If it hits, Moebius Strike strikes for +33 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. Energy:5 Cast:0 Recharge:2 Death Blossom (Dagger Mastery) Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage. Energy:5 Cast:0 Recharge:2 "Fear Me!" (Tactics) All nearby foes lose 2 Energy. Adrenaline:4 Flurry (Warrior other) For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. Energy:5 Cast:0 Recharge:5 Siphon Speed (Deadly Arts) For 6 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range. Energy:5 Cast:1 Recharge:5 Resurrection Signet ( ) Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission. Energy:0 Cast:3 Recharge:0 Is fear me worth it? What else could be a possible slot? Bobby2
'Fear Me!' is only useful if you build around it. That means a higher Tactics attr., FGJ!, Locust's Fury, Flurry ----> auto-attacking. Lacks greatly in the damage department though.
As an avid A/W, I've found [skill]Distracting Blow[/skill] to combine with a Moebius Blossom spam build very well, though it requires excellent timing. The main thing to keep in mind here is that any Moebius Blossom spam build excels in pressure damage rather than on quick kills. This means you're going to be at a target longer than yer average SP Sin, and hence will draw more attention to yourself. You need some guaranteed monking back-up or *gulp* bring a self-heal. As an A/W, Restful Breeze is a no-no... damn shame. Here's what I ended up with for AB and RA... (EDIT: in RA, Shadow Walk = Rez sig) CS 12+1 DM 11+1+1 SA 6 [skill]Leaping mantis sting[/skill][skill]exhausting assault[/skill][skill]moebius strike[/skill][skill]distracting blow[/skill][skill]death blossom[/skill][skill]Shadow Refuge[/skill][skill]shadow walk[/skill][skill]dash[/skill] I like Dash but I guess you could put in Dark Escape. SW-Dash has been so good to me I wanted to hang on to it, though SW and Shadow Refuge definitely lack synergy. Then again, I often find myself just going Dash-LMS... while Refuge is kinda bad it's the best thing available for an aggressive A/W. Really this build is just a variant of the Moebius Breeze sin. How Horns of the Ox compares to Distracting Blow is debatable after HotO's huge nerf. However there's no doubt Restful Breeze is a lot better than Shadow Refuge... You wouldn't believe the **** I can pull off with Siphon Speed-Breeze That's DEFINITELY a route to consider! ensoriki
Crazy thing
A/ME Leaping Mantis Sting Exhausting assault, Moebius Strike, Horns of the ox, Arcane Mimicry Shadow Walk, Dash Rez sigy Basic MB build with arcane mimicry =P Use it in a dual sin thing Getting Shadow Prison from the other assassin never hurt. Bobby2
Quote:
Originally Posted by ensoriki
Crazy thing
A/ME Leaping Mantis Sting Exhausting assault, Moebius Strike, Horns of the ox, Arcane Mimicry Shadow Walk, Dash Rez sigy Basic MB build with arcane mimicry =P Use it in a dual sin thing Getting Shadow Prison from the other assassin never hurt. How are you gonna get a target below 50% with only duals like Exhausting and HotO? ensoriki
Quote:
Originally Posted by Bobby2
How are you gonna get a target below 50% with only duals like Exhausting and HotO?
1. i said crazy thing 2. Arcane mimicry can let you do crazy stuff. 3. Just run dual sin =P Dual warriors spikes aren't uncommon And Dual sins spikes are sweet sauce =P |