Note that it is very energy intensive and requires alot of concentraction for a necromancer, but it does include e-return and damage/energy management.
Summoner
Necromancer/Mesmer
16 Death
13 Soul Reaping
[skill]Echo[/skill][skill]Arcane Echo[/skill], Ebon Vanguard Assassin Support, [skill]Animate Shambling Horror[/skill][skill]Animate Bone Horror[/skill][skill]Signet of Lost Souls[/skill][skill]Signet of Sorrow[/skill], Summon Ice Imp
or
[skill]Echo[/skill][skill]Arcane Echo[/skill], Ebon Vanguard Assassin Support, [skill]Animate Shambling Horror[/skill][skill]Animate Bone Horror[/skill][skill]Signet of Lost Souls[/skill][skill]Blood of the master[/skill], Summon Ice Imp
The casting order should be the following
Summon Ice Imp
Arcane Echo>Ebon Vanguard Assassin Support>Arcane Echo'ed Assassin>Echo Arcane Echo'ed Assassin
You now have a party of 1 Asura summon +3 or more Assassins.
As things die, raise minions using Animate Bone/Shambling Horrors.
As your Assassin's die, you unfortunatly cant use them for exploitable corpses, but they ARE corpses, spam the heck out of your Signet of Sorrows for free damage spams
You will gain double energy return from Shamblin Horrors and you also have Signet of Lost Souls for Energy.
As the battle wages on, keep summoning Assassins as your minions kill. Unfortunatly this build did not have room for a minion heal.
10 Minions +4 allied creatures = Summonmancer
