Frenzy,rush,heal sig question
majiger
hey there,
There might be a thread like this...somewhere, but ill ask anyway.
What is so good at having;
Frenzy, Rush and heal sig in the same skill bar?
I understand that you use frenzy to build adren and then cancel with rush...
What if, for some crazy reason, an air ele decides to Lightning Hammer you??
or just Lightning strike you, that is like 100-200 dmg right there, not counting armor penetration.
Then there is heal sig. Almost 90% of people i see in forums, tell the person who has lion's comfort in their build to change it to heal sig. Why?
When you look at the 2 Lion's comfort, for me, comes out on top.
1. You basiclly always have adrenaline, unless a mes decides to bring sympithetic visage or the other adren drain thing.
2. its a quick cast, 1sec instead of the heal sigs 2.
3. If you compare the heal, if you have 9str and 9 tactics, heal sig only gives u 2hp more then lion's comfort, but if you are getting attacked the heal is almost gone.
Now I have been playing as a warrior since GW day 1, I have been using heal sig until nightfall came out, and then I switched to lion's comfort, IMO it works waay better then heal sig...
So if someone could explain why frenzy is favored over some of the other aspd skills and why lion's comfort is looked down on that would be great.
(if there is a topic on this already, link plz)
There might be a thread like this...somewhere, but ill ask anyway.
What is so good at having;
Frenzy, Rush and heal sig in the same skill bar?
I understand that you use frenzy to build adren and then cancel with rush...
What if, for some crazy reason, an air ele decides to Lightning Hammer you??
or just Lightning strike you, that is like 100-200 dmg right there, not counting armor penetration.
Then there is heal sig. Almost 90% of people i see in forums, tell the person who has lion's comfort in their build to change it to heal sig. Why?
When you look at the 2 Lion's comfort, for me, comes out on top.
1. You basiclly always have adrenaline, unless a mes decides to bring sympithetic visage or the other adren drain thing.
2. its a quick cast, 1sec instead of the heal sigs 2.
3. If you compare the heal, if you have 9str and 9 tactics, heal sig only gives u 2hp more then lion's comfort, but if you are getting attacked the heal is almost gone.
Now I have been playing as a warrior since GW day 1, I have been using heal sig until nightfall came out, and then I switched to lion's comfort, IMO it works waay better then heal sig...
So if someone could explain why frenzy is favored over some of the other aspd skills and why lion's comfort is looked down on that would be great.
(if there is a topic on this already, link plz)
Div
Frenzy is bad in PvE. Flail is superior.
Lions comfort and heal sig are about the same in PvE.
Frenzy is good in PvP because there are no drawbacks if you're not bad. An ele with lightning hammer is bad. As soon as you see any threat towards you, rush. Healsig is good in PvP because you don't need adrenaline. Oftentimes, you'll need to heal yourself more than once, and healsig can do that. Lions comfort requires you to get more adrenaline before using it again (in which case you're probably dead).
Lions comfort and heal sig are about the same in PvE.
Frenzy is good in PvP because there are no drawbacks if you're not bad. An ele with lightning hammer is bad. As soon as you see any threat towards you, rush. Healsig is good in PvP because you don't need adrenaline. Oftentimes, you'll need to heal yourself more than once, and healsig can do that. Lions comfort requires you to get more adrenaline before using it again (in which case you're probably dead).
iridescentfyre
Lion's Comfort is smaller heal than Healing Signet unless you screw up your attributes badly enough to make it better. Lion's Comfort also drains adrenaline for other things you need (Eviscerate). If you use Healing Signet smartly, it will outperform Lion's Comfort every time.
IAS is simply required, and Frenzy is the best PvP-oriented IAS skill in the game. Its 33%, and its duration covers its recharge with no investment in some crappy attribute. As a Warrior, the only things you really need to worry about getting double damage on you are armor-ignoring things like Clumsiness/Ineptitude, some Smiting, and some of the harder-hitting Ele spells. A Ranger auto-attacking for 3 damage normally still only hits for 6. Similar with other Warriors. There's almost always some margin for error in my experience.
Rush is there to cancel Frenzy when the heat gets too much to allow double damage. Rush beats Sprint or Enraging Charge in this regard because Rush costs 4 adrenaline and has no recharge; you'll rarely have trouble canceling Frenzy right when you need to.
IAS is simply required, and Frenzy is the best PvP-oriented IAS skill in the game. Its 33%, and its duration covers its recharge with no investment in some crappy attribute. As a Warrior, the only things you really need to worry about getting double damage on you are armor-ignoring things like Clumsiness/Ineptitude, some Smiting, and some of the harder-hitting Ele spells. A Ranger auto-attacking for 3 damage normally still only hits for 6. Similar with other Warriors. There's almost always some margin for error in my experience.
Rush is there to cancel Frenzy when the heat gets too much to allow double damage. Rush beats Sprint or Enraging Charge in this regard because Rush costs 4 adrenaline and has no recharge; you'll rarely have trouble canceling Frenzy right when you need to.
ax mastery
Generally heal sig is not worth bringing in pvp combat situations. I would only bring it if you plan to be splitting in gvg without healing often. Otherwise, even in ra. I would say that it isn't worth it. Even just shock and dchop is enough to keep you alive if you get attacked, at least for a while. And when you do get a monk, heal sig is pretty much just a liability with the lost skill slot and att points. As for frenzy and rush, yes. And lions comfort is not very good.
Age
I use frenzy in PvE when I use my shock frenzy build.There is nothing wrong with using frenzy in PvE as you know what you are doing.
max_rulez
Tbh, if your running a high adreneline W/X Build Eg:
Eviscerate, Executions,Disrupting, Bull's Strike, Frenzy, Rush, Heal Sig, Res sig.
Then i'd recommend dropping All your tactics, switching to W/D and swapping Heal sig for Natural Healing.
Eviscerate, Executions,Disrupting, Bull's Strike, Frenzy, Rush, Heal Sig, Res sig.
Then i'd recommend dropping All your tactics, switching to W/D and swapping Heal sig for Natural Healing.
A Leprechaun
Also Lion's Comfort disables all signets for 12(?)seconds, thus if you needed to rez in that time, your buggered.
I usually use Lion's if any heal in PvE where its more relaxed, but in PvP streamlining counts, you have to have the best combination of skills you can have.
~A Leprechaun~
I usually use Lion's if any heal in PvE where its more relaxed, but in PvP streamlining counts, you have to have the best combination of skills you can have.
~A Leprechaun~
6am3 Fana71c
PvE = Flail, and tbh you don't need self heal.
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics).
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics).
Qdq Swi
Quote:
Originally Posted by 6am3 Fana71c
PvE = Flail, and tbh you don't need self heal.
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics). Yes but you could use a variant of a shock axe build just to make the the pts you put into tactics worthwhile... Also if you dont have a decent Str shield then Tac would kill 2 birds with 1 stone,(Heal and full armor bonus from shield).
Btw, healsig in RA is kinda important... I dont know about your luck in RA.. But whenever I'm there I almost never get paired with a monk, even though the place is literally flooded with them :s. In AB its a good skill to have as well, but for high-end pvp, where monks tend to know what they are doing and are good at what they do, heal sig loses its utility.
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics). Yes but you could use a variant of a shock axe build just to make the the pts you put into tactics worthwhile... Also if you dont have a decent Str shield then Tac would kill 2 birds with 1 stone,(Heal and full armor bonus from shield).
Btw, healsig in RA is kinda important... I dont know about your luck in RA.. But whenever I'm there I almost never get paired with a monk, even though the place is literally flooded with them :s. In AB its a good skill to have as well, but for high-end pvp, where monks tend to know what they are doing and are good at what they do, heal sig loses its utility.
Exhonour
well since i dont have access to flail and i really dont like frenzy in pvp becuz i just cant win against other meele classes i gotta use tiger stance >.<
Aris the Accurate
you shouldnt be fighting other meele classes unless you are backllining..go for squishys
majiger
hmm ok...but if frenzy is a gread IAS then lion's comfort should not be a problem, besides i dont use sigs, Res chant or renew life ftw!(I run pure adren builds, dono why mesmers dont carry soothing images and ignorance in RA, i mean honestly with those 2 skills a warrior is down to reg attk for w/e seconds.
Qdq Swi
Quote:
Originally Posted by Aris the Accurate
you shouldnt be fighting other meele classes unless you are backllining..go for squishys
/agrees.
The whole idea is to be killing the opposition's monks, necros, mesmers and elementalists. Imagine ur an assasin... which would you choose? Jelly armor... or big metal plating?
The whole idea is to be killing the opposition's monks, necros, mesmers and elementalists. Imagine ur an assasin... which would you choose? Jelly armor... or big metal plating?
Sister Rosette
Quote:
Originally Posted by Qdq Swi
/agrees.
The whole idea is to be killing the opposition's monks, necros, mesmers and elementalists. Imagine ur an assasin... which would you choose? Jelly armor... or big metal plating? QFT. Just pray Anet never gives Sins skills with AP....
The whole idea is to be killing the opposition's monks, necros, mesmers and elementalists. Imagine ur an assasin... which would you choose? Jelly armor... or big metal plating? QFT. Just pray Anet never gives Sins skills with AP....
Exhonour
Quote:
Originally Posted by Aris the Accurate
you shouldnt be fighting other meele classes unless you are backllining..go for squishys
lol? what if theya re going at me first then they just follow me around
i think the key is to kill the squishes first, but there is another concept, less is easier, so kill the people you can to make it better
i think the key is to kill the squishes first, but there is another concept, less is easier, so kill the people you can to make it better
Savio
Quote:
Originally Posted by Sister Rosette
Just pray Anet never gives Sins skills with AP....
Because AP and daggers go so well together...?
Qdq Swi
Quote:
Originally Posted by Exhonour
lol? what if theya re going at me first then they just follow me around
i think the key is to kill the squishes first, but there is another concept, less is easier, so kill the people you can to make it better Imagine this... your in RA and theres a war and a monk... The monk is protting/ healing the war... What do you do? kill the monk? or kill the war thats attacking you?
its like the... which came first, the chiken.. or the egg?
i think the key is to kill the squishes first, but there is another concept, less is easier, so kill the people you can to make it better Imagine this... your in RA and theres a war and a monk... The monk is protting/ healing the war... What do you do? kill the monk? or kill the war thats attacking you?
its like the... which came first, the chiken.. or the egg?
Sister Rosette
Quote:
Originally Posted by Savio
Because AP and daggers go so well together...?
Noooo...because then Sins would become even more broken.
Racthoh
Quote:
Originally Posted by Exhonour
well since i dont have access to flail and i really dont like frenzy in pvp becuz i just cant win against other meele classes i gotta use tiger stance >.<
If you have a zealous weapon you can use Flurry in PvE. It's still a 12.5% increase in damage and you will be gaining adrenaline at an increased rate as opposed to not bringing an IAS at all.
sagilltwins
I like to use flurry
Savio
Quote:
Originally Posted by Sister Rosette
Noooo...because then Sins would become even more broken.
+damage isn't affect by AP, so assassins would gain a few points of damage per hit. That's not really special.
Exhonour
Quote:
Originally Posted by Qdq Swi
Imagine this... your in RA and theres a war and a monk... The monk is protting/ healing the war... What do you do? kill the monk? or kill the war thats attacking you?
its like the... which came first, the chiken.. or the egg? well in my imagination i had more then 2 people thats the only way it can be effective
its like the... which came first, the chiken.. or the egg? well in my imagination i had more then 2 people thats the only way it can be effective
iridescentfyre
Quote:
Originally Posted by Exhonour
lol? what if theya re going at me first then they just follow me around
Most Warriors in low-level PvP seem to run garbage builds that are only useful when attacked (Riposte, Gladiator's Defense), or are W/Mos with 10 Healing Prayers. In either case, their damage is ignorable. If you find a Warrior whose damage is not ignorable, odds are good they're not attacking you anyway.
You have 116 armor vs. Physical damage. If you can get another warrior to chase you around hitting you for 2-10 damage per hit, you've neutralized that warrior. Let them waste their time.
You have 116 armor vs. Physical damage. If you can get another warrior to chase you around hitting you for 2-10 damage per hit, you've neutralized that warrior. Let them waste their time.
Qdq Swi
Quote:
Originally Posted by Exhonour
well in my imagination i had more then 2 people thats the only way it can be effective
Yes but nobody with half the brain is gunna go and attack the warrior first... sins + wars + eles + mesmers all target the monks... the only proffesion that is mostly anti-melee would be a necro with ss, ip, price of failure and reckless haste. It doesnt really matter how many people there are because you know what you target, and you know what they target (the monk) therefore if someone is attacking you and not the monk (or resto rit) theyr inexperianced and dont know what to do, or theres just no monk on your team and its a team full of wars and no squishys.
A Leprechaun
Lol, if a warrior is following you around and attacking you and not your monk, thats a good thing. Just ignore him and get on with mashing squishies.
~A Leprechaun~
~A Leprechaun~
Prof Of Black
Tbh, I dont like flail in pve.
Mobs rush away from you, so you cant hit them.
Also, with heal sig, you have -40 armour for 2 secs.. thats bad.
Lions comfort ftw.
~Prof.
Mobs rush away from you, so you cant hit them.
Also, with heal sig, you have -40 armour for 2 secs.. thats bad.
Lions comfort ftw.
~Prof.
Coloneh
Quote:
Originally Posted by Prof Of Black
Tbh, I dont like flail in pve.
Mobs rush away from you, so you cant hit them. O rly?
are you using fire storm on your warrior? that makes mobs run away.
Mobs rush away from you, so you cant hit them. O rly?
are you using fire storm on your warrior? that makes mobs run away.
Dodo The Extinct
Quote:
In pressure builds, almost everybody has a different target. Sometimes targetting the Mesmer or Necro will be more helpful than targetting the monk. If you are a RaO that can daze the Migraine and cause damage, then you will be better than your counterpart who is woefully being pwned by Guardian and Aura Of Stability.
Coloneh
dont forget target switching. let the monks waste all his energy protting himself. that lets you easily take out the necro hexing your team with no worries about the monks keeping him alive.
Age
Quote:
Originally Posted by 6am3 Fana71c
PvE = Flail, and tbh you don't need self heal.
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics). I would take a heal sig even in high end PvP I just use the standard shock frenzy.I used it on searings flame dijinns.
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics). I would take a heal sig even in high end PvP I just use the standard shock frenzy.I used it on searings flame dijinns.
Qdq Swi
Quote:
Originally Posted by Dodo The Extinct
That is untrue. If a full team attacks a monk, it is easier in some aspects to defend. You only need to prot 1 person, yourself. Attacking un-protted targets is key. It is dumb to attack a monk who has just completely covered himself with prots.
In pressure builds, almost everybody has a different target. Sometimes targetting the Mesmer or Necro will be more helpful than targetting the monk. If you are a RaO that can daze the Migraine and cause damage, then you will be better than your counterpart who is woefully being pwned by Guardian and Aura Of Stability. provided that there is adequote pressure on the monk, yes it would be easier to kill the mesmer or necro. but if the monk isnt under pressure hel just heal away. if its a team of 4 spikers they should be rationed. say 1 on the monk and 1 of each of the other proffesions. if you fight a team with 2 monks all spikers should put pressure on 1 monk, then on the other and then kill the rest of the team.
In pressure builds, almost everybody has a different target. Sometimes targetting the Mesmer or Necro will be more helpful than targetting the monk. If you are a RaO that can daze the Migraine and cause damage, then you will be better than your counterpart who is woefully being pwned by Guardian and Aura Of Stability. provided that there is adequote pressure on the monk, yes it would be easier to kill the mesmer or necro. but if the monk isnt under pressure hel just heal away. if its a team of 4 spikers they should be rationed. say 1 on the monk and 1 of each of the other proffesions. if you fight a team with 2 monks all spikers should put pressure on 1 monk, then on the other and then kill the rest of the team.
Brian the Gladiator
Quote:
Originally Posted by max_rulez
Tbh, if your running a high adreneline W/X Build Eg:
Eviscerate, Executions,Disrupting, Bull's Strike, Frenzy, Rush, Heal Sig, Res sig.
Then i'd recommend dropping All your tactics, switching to W/D and swapping Heal sig for Natural Healing. /AGREE 100% and if you think you will be forced to use running skills a lot (a warrior on a gank in gvg) then bring Harriers Haste along with Natural Healing.
Eviscerate, Executions,Disrupting, Bull's Strike, Frenzy, Rush, Heal Sig, Res sig.
Then i'd recommend dropping All your tactics, switching to W/D and swapping Heal sig for Natural Healing. /AGREE 100% and if you think you will be forced to use running skills a lot (a warrior on a gank in gvg) then bring Harriers Haste along with Natural Healing.
Magikarp
Quote:
Originally Posted by Sister Rosette
QFT. Just pray Anet never gives Sins skills with AP....
lol most sin skills are armor ignoring. its all bonus damage over top of the armor.