Background
Druids are the masters of nature, servants of the woods, and speakers of the plants. They achieved the Titles of "Poison User" and "Natural Stalker"
Basic Stats
Max Health - 480
Max Energy - 35
Max Armor- 65 (+15 while under the effects of an enchantment, +5 energy while above 25% health)
Favored Weapon- Wand/Staff
Specialized Focus- Grass Totem (+12 energy requires 12 nature magic, +20 health)
New Stuff
Plant Spell-
a type of magic that has an inherit visual effect of vines or plants. Can also include certain animals. These spells work at half power while targeting a creature under the effects of a fire spell or on fire. Some plant spells cannot end until the target does a certain thing and therefore become very powerful.
Growth Duration-
a spell that has Growth duration takes a short period of time to flower and bud before inflicting damage on a foe. Some buds will grow Directly into the Skin, so the foe cannot escape, some will Grow into the Ground which will make it so that the foe can evade if he moves quickly enough. (specified by Skin, or Ground)
Attributes
Nature Magic- (primary attribute)
For every point in this attribute, your plant spells and druid skills recharge 3% faster. With 5 points you get 1 energy when a plant spell is cast in your area.
Plant Empathy-
Includes many plant spells and powerful long term damage skills.
Venomous Insight-
Includes many spells and plant spells that inflict poison. Most are secretive or cunning.
Natural Defenses-
Includes many enchantments and spells that protect the Druid from harm. All are plant based.
Sample Skills
Nature Magic
Natural Mind- 5 energy 1 cast 20 recharge
(Enchantment) for 5...40 seconds. Whenever you cast a plant spell, you gain 1...2 energy and 5...20 health. Whenever you suffer fire damage, you take 110...95% as much.
Plant Empathy
Dancing Magnolia Vines- 15 energy 1/2 cast 8 recharge Growth Duration- 4 seconds Ground
(Plant Spell) 1...4 vines sprout and inflict 5...20 blunt damage each to target foe.
Rose Dance- 5 energy 1 cast 12 recharge Growth Duration- 1 seconds Skin
[Elite Plant Spell] 1...30 rose petals swarm around target foe. Each petal inflicts 1...4 slashing damage. (max 120 damage).
Vine Wrap- 10 energy 1 cast 12 recharge Growth Duration- 2 seconds Skin
(Plant Hex) for 2...3 seconds,target is knocked down and cannot move. All damage target foe suffers while under the effects of this hex is increased by 110...125%. This hex ends if that foe is struck for fire damage or set on fire.
Parasitic Vine- 5 energy 1/2 cast 24 recharge Growth Duration- 2 seconds Ground
(Plant Hex) for 5...20 seconds, target foe moves 40% slower and suffers -1...4 health degeneration. If you are not under the effects of an enchantment, you gain +1...4 health regeneration. If that foe moves more then 10 ft away from his original position, this Hex ends.
White Fang- 10 energy 1/4 cast 12 recharge
(Spell) two fangs strike target foe on either side. These fangs can be dodged or blocked. The first fang strikes for 5...20 damage and inflicts bleeding for 5...15 seconds. The second fang strikes for 5...20 damage and inflicts weakening for 5...15 seconds.
Spiked Vine- 5 energy 1 cast 20 recharge Growth Duration- 1/8 second Ground
(Spell) a vine appears out of the ground and strikes target foe for 5...14 piercing damage. 3 seconds later target foe is struck with poison for 5...15 seconds. If the foe does not move or cast a spell, this vine continues to grow and refresh.
Venomous Insight
Poison Needles- 5 energy 1/2 cast 12 recharge
(Spell) send out 5...15 needles at target foe. These needles spread out and hit all foes adjacent to target foe for 1 piercing damage. All foes struck by the needles also suffer poison for 1...5 seconds for each needle that hit them (maximum 20 seconds of poison).
Venomous Rain- 25 energy 2 cast 30 recharge
(Spell) create a Venomous Rain a target foe's location. All foes within the area of Venomous Rain are struck with poison for 5...15 seconds, every second for 10 seconds. Any foes already poisoned inside venomous rain are struck for 5...20 damage.
Shaded Infection- 5 energy 1/2 cast 12 recharge Growth Duration 1/4 second Skin
(Spell) create a vine in target foe's back. 2 seconds after growth, that vine strikes for 5...20 damage and inflicts poison on target foe for 5...15 seconds.
Venom Needle Storm-10 energy 1 cast 20 recarge
(Spell) send out 5...40 needles at target foe. These needles can be dodged or blocked but cannot miss by stray. Each needle inflicts 1...2 damage and poison for 1/2 a second (cumulative).
Shaded Venom- 5 energy 1/8 cast 12 recharge
[Elite Spell] target foe is struck for 4 damage. That foe also suffers from an incurable poison for 5...10 seconds which inflicts the maximum poison degeneration.
Toxic Flower- 10 energy 1 cast 24 recharge Growth Duration- 2 seconds Ground
(Plant Spell) create a flower behind target foe, this flower sprays out 5...20 drops of poison at target foe each one striking for 1...2 damage.
Cartiac Toxin- 5 energy 1/2 cast 12 recharge
(Spell) inflict target with poison for 4 seconds. When this poison ends that foe is knocked down for 1...3 seconds.
Natural Defenses
Pin Needle Armor- 5 energy 1 cast 8 recharge
(Enchantment) for 5 seconds you are enchanted with pin needle armor. All melee attacks on you inflict 5...20 damage to your attacker.
Treant Skin- 25 energy 1 cast 20 recharge
(Enchantment) for 15 seconds all your plant spells are disabled. For each disabled plant spell you gain 5...40 maximum health and 5...10 armor for 15 seconds.
Shielding Vines- 5 energy 1/2 cast 12 recharge Growth Duration- 1 second Your Skin
[Elite Plant Spell] for 5...20 seconds, create 1...3 vines around your body. Each time you would take damage, one of the vines dies instead.
Nature's Gift- 10 energy 1/4 cast 10 recharge
(Spell) remove all druid enchantments and plant spells from you. For each one removed, gain 1...3 energy and 5...20 health (maximum 120 health and 35 energy)
Nature's Barrier- 5 energy 1 cast 20 recharge
(Skill) all foes within the area cannot attack you for 5 seconds. When this skill ends, all in the area are knocked down for 1...3 seconds.
