Should Arenanet Make another Expansion?

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Hmm...this is a tough one. I must admit I get tired of doing the same things over and over again on Guild Wars, even if I'm trying to get Kind of a Big Deal and work on a second account. However, I can live with that if Guild Wars 2 is actually coming out in 7 months. I thought it wasn't out until 2009 but perhaps I heard wrong. I'm not sure. But personally I'm okay either way.

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

I doubt itll be 7 months, with BETA starting in 2008 but then again who knows. I think we should get abit of information on the game soon anyway, probably at christmas.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by DeVaNeY121
Why does everyone want full focus on GW2, remember they could easily mess it up. GW1 PvE is near perfect right now, no new profs or skills are needed but more areas would be good. As mentioned the old god realms should really be made to fully finish it as well as just adding some more areas for the fun of it.
PvE is horrible right now. Normal mode is boringly easy. Hard mode was a flop. If you aren't in a guild, chances of finding a pug are minimal. Chances of finding a good pug are even less. Most likely over half of the PvErs poorly understand the game, are bad at the game and run bad skillbars. Why? Because they didn't get the chance to start playing Guild Wars earlier. After beating the campaign, theres nothing to do but grind titles and do random stuff with guildies/friends.

Old players are quitting because they're bored. New players are quitting because they don't understand what to do and nobody will help them.

Guild Wars PvE is far from perfect and has been for a long time. If anything, Prophecies PvE was perfect compared to the shit we call PvE now.

Dev121

Dev121

Forge Runner

Join Date: Sep 2005

Quote:
Originally Posted by Arkantos
PvE is horrible right now. Normal mode is boringly easy. Hard mode was a flop. If you aren't in a guild, chances of finding a pug are minimal. Chances of finding a good pug are even less. Most likely over half of the PvErs poorly understand the game, are bad at the game and run bad skillbars. Why? Because they didn't get the chance to start playing Guild Wars earlier. After beating the campaign, theres nothing to do but grind titles and do random stuff with guildies/friends.

Guild Wars PvE is far from perfect and has been for a long time. If anything, Prophecies PvE was perfect compared to the shit we call PvE now.
What would you want to do after finishing a game? Prophicies PvE around the sorrows time was some of the best times of the game I agree but then again it was also some of the worst times with crap pugs in the area as well as allover the game=/fail THK for 100th time. Titles are optional but in some cases they help with the gameplay which should work that way, they should be optional not optional but theyll help you out more than someone who doesnt have 15 hours to farm the same group of foes over and over.

I agree with you thou on some points but I still think the game has a good near perfect BALANCE, the player base is something noone can control but the introduction of so many heroes, loot scaling and well need I go on with the bad decisions?

I'd like to see them give the game one last push at being perfect, like a open day on a certain forum or maybe they should set up there own where people can add there own suggestions. It wont happen because 99% of people know they dont really care about PvE or PvP but they do skill balances to make it look like there busy with both games aswell as lame events like this weekend, adding 2 new drops= amazing.

They should just reset there server, wipe all characters and items, all titles and ranks. Then make everyone start fresh, it would piss some people off but it may give the game a surge of life but it wont happen I know .

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by DeVaNeY121
What would you want to do after finishing a game? Prophicies PvE around the sorrows time was some of the best times of the game I agree but then again it was also some of the worst times with crap pugs in the area as well as allover the game=/fail THK for 100th time. Titles are optional but in some cases they help with the gameplay which should work that way, they should be optional not optional but theyll help you out more than someone who doesnt have 15 hours to farm the same group of foes over and over.

I agree with you thou on some points but I still think the game has a good near perfect BALANCE, the player base is something noone can control but the introduction of so many heroes, loot scaling and well need I go on with the bad decisions?

I'd like to see them give the game one last push at being perfect, like a open day on a certain forum or maybe they should set up there own where people can add there own suggestions. It wont happen because 99% of people know they dont really care about PvE or PvP but they do skill balances to make it look like there busy with both games aswell as lame events like this weekend, adding 2 new drops= amazing.

They should just reset there server, wipe all characters and items, all titles and ranks. Then make everyone start fresh, it would piss some people off but it may give the game a surge of life but it wont happen I know .
Pugs back then were alot better then the pugs today. Sure, there were still people with horrible skill bars, but at least they knew what they were doing. Now pugs are full of clueless idiots who don't know a thing about the build they play. The great thing about pugging THK was it was a challenge. There were no big gimmicks you could run to make you breeze through it. These days everything has a gimmick or an exploit to get around it being a challenge.

Theres no chance of making PvE "perfect", or even close. Even if ANet did try to do something (which they wouldn't) there aren't enough players that actually know how to play the game to make it work. They would get flooded by nonsence and horrible suggestions. If there were good suggestions, they'd probably either be ignored or no one from ANet will read them.

Resetting the server would be the final push. People have spent hundreds, even thousands of hours working on their characters. They'd be deleted because of ANets mistakes in the past. Not only would a vast amount of players quit, they wouldn't even think of purchasing GW2. They'd uninstall GW and forget about it completely. This would not give the game a surge of life, it would completely kill the game.

warcrap

Krytan Explorer

Join Date: Sep 2007

somewhere on earth!

E/Me

they should just hire a small team to make a small free expansion for guild wars then move them up to gw2 devs.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Darkhell153
Hey, I've heard mixed things when it comes to this, some people say Arenanet's not making another expansion before gw2, some say they're thinking about it. So first question:
Are they going to make one or not?

Second Question:
What do you think? Should they make another one, or should we all just wait until 7 months from now when gw2 comes out?

Third Question:
What do you think they should add in the next expansion? (new classes, more skills, more items, more insignias, what?)

Here are my views for starters:
1. I dunno if they're thinking about it or if they've decided and it's final.
2. I really do think they should make another one, at least make a new skill set and cost about 15-20 dollars for a few hundred more skills. (It's not that much considering the number of classes and the number of skills already out there.)
3. I'd like to see some new classes, a bunch more skills and skill updates (undo some of those more stupid less intellectual nerfs), some more items mods and armor upgrades, also some new continent expansions and more continents added in. Possibly more PvP stuff to keep that interesting (I'm a brawl supporter, why do you think I like Ab?).

Thank you for your opinion, (since I've seen people do this before) no bumps or flames plz and don't insult people in the forum (unless it's me since I can get back at you )
I wouldn't mind seeing some more areas opened up in Tyria it is my favourite campaign but I doubt it.GW2 won't be out untill 2010 as they have to recode it and make a whole new engine not to mention new types of professions with properly balanced skills this time.I will tell you this if they did make new addon there would be no new professions maybe skills.

I don't like the way we get PvE only skills in EoTN i was expecting skill quests this inludes regular skills as well.I was hoping for those.It would be nice after GW2 comes out to retain attention on that game.

ThisSuddenInjury

Banned

Join Date: Oct 2007

Canada

PM ME Top 100 xp

Rt/D

I'd rather have GW2 be that much better than to be able to play another boring and drawn out expansion.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Nope, they aren't going to make another one. Rather than continue to make an excellent action RPG they've decided to fold to community pressure and make an MMO. Pity.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

I wan't Gw:Uncharted cantha

not a campaign, an expansion.

Add the rest of the island to explore!

Clarissa F

Krytan Explorer

Join Date: Nov 2007

Fighters of the Shiverpeaks

Me/Mo

They need to concentrate on GW2. Hell, I'm pissed they are spending so much time on updates(a few days ago, 3 in one day???). Just do it once every few weeks, unless it's a system-critical update, which buffing Barrage is NOT.

As for more content, EotN hit the crapper. I did it, got ranger Norn armor.....then went back to Factions. NF was inferior to the first two, and just made c-space fighting the norm. Prophecies had a good, long story, and Factions offered variety in the Kurzick/Luxon campaigns, plus intro-to-pvp levels with Ft Aspenwood and Jade Quarry. I would have rather they expanded those and done another Sorrow's style expansion with Prophecies, than waste our money with EotN. If not doing EotN could have shaved 3-4 months off the time GW2 comes out, I would have paid them for that.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

We don't really need anymore PvE content and I doubt you can do more with PvP. I just want more skills for Dervs and Paragons so you don't have to lean on your secondary profession so much when you play them. Also, Assassins and Rits could use a few more normal skills and about 5 good elite skills each. Is VwK the sum of what's good for Rit elites? *lol*

I'd be behind a Sorrow's Furnace type update every once in a while. I'd really love to see the remains of Orr. I don't care what the lore says. It can't have all sunk beneath the ocean. The saddest part of my GW experience is knowing the city of Arah was already lost to us before we even started playing.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
They need to concentrate on GW2. Hell, I'm pissed they are spending so much time on updates(a few days ago, 3 in one day???). Just do it once every few weeks, unless it's a system-critical update, which buffing Barrage is NOT.
First off, theres a balancing team for skill balances. I doubt they're really needed to help develop GW2 atm.

You have to understand ANet have to update the game to keep players interested. They want GW players to buy GW2. GW2 beta isn't until some time in 2008, and who knows when it will be released. Do you really expect people to keep playing a game that is only getting updated once every few weeks for the next 1+ year?

artay

artay

Wilds Pathfinder

Join Date: Feb 2006

Australia

The Agony Scene

E/

Please put all time and resources into GW2 Arena Net.

Cassandra Tanacel

Academy Page

Join Date: Oct 2006

Wolf Brotherhood

W/

Personally, i really enjoyed Eye of The North, but wished, like most, it wasn't the last part of the story that leads us to GW2.


I hope for another Sorrows Furnace size add-on (charge me £5/$10/X euros for the privelage in the store if you need extra developers etc) and do a story on Ascalons chosen (Devona & chums). Tie up the plots of the henchmen or Heroes a bit better for the next game.

Add in an arena or two in Cantha that encourages faction alliance (think the single player Norn arena but for Kurzick / Luxon alliances or even a two vs two) Hopefully get people playing that a bit more and make those faction titles attainable for captain casual without using FFF. And add something into the Jade arena that means after waiting 20 mins for a party that it fills it with high level hench instead! PLEASE!!!

Elona is pretty complete. Maybe add a couple of missions after Abbadons fall dealing with Palawa Joko? Or make hench avaliable so those that don't want to Ursan or cookie build the elite area can at least get in to play it.

I love the game. Metroid Prime 3 (which is awesome) gets overlooked so i can continue to work towards that obsidian armour (Its ugly but hey!) or vanquish the game, but its becoming very much a huge, slightly dull grind. And if we are talking at least a year before GW2, i'd imagine many will be bored away by then

Cass

Krytan Explorer

Join Date: Nov 2006

Attempts to refresh the game by adding PvE content are in vain. The bottom line is that GW has an incredibly shallow PvE experience. The storyline is as thin as paper, character development is not worth mentioning and the reward of extended PvE play is virtually zero. Any and all prestige is virtual; textures on a piece of armor or weaponry, or a silly title under your name. Maps, foes and items are all extremely limited and recycling models is the norm even for armor. How many flavors of the Minotaur model can you name? Can you name 10 differences between basic Tyrian monk ascetics vs. its 15K version? Etc.

That's not complaining. The game could have been focused on replayability in PvE, but that would require much deeper and more varied content. Even then, in a limited fantasy realm, the final stage is always the grind for something "rare". Repeating what you've already done, hoping for an extremely unlikely drop, or to amass enough common drops to buy it in the end.

However, Guild Wars has another kind of replayability, and this is what makes the game so strong. PvP. In PvP you compete against others and this is inherently interesting. As long as there is opposition, this is fun (provided you like this gamemode, no offense to those who don't). It's why online shooters work and why people still play ancient Quake games today.

So yes, Anet should tend to GW1 still, and all its effort should be put into perfecting the PvP environment.

Sirius-NZ

Sirius-NZ

Wilds Pathfinder

Join Date: Oct 2007

Bellevue, WA (I know ... but I moved out of NZ)

Xen of Onslaught

D/

Quote:
Originally Posted by warcrap
they should just hire a small team to make a small free expansion for guild wars then move them up to gw2 devs.
ArenaNet are not going to spend that much money on something that won't earn them anything... they've already done the BMP - any more would be asking too much.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Meh at all of you! they're making Guild Wars: Xtreme Beach Volleyball bonus mission pack atm. All of the PC and NPC female will be available as controllable characters. With 40+ new bikini armors, their breasts size will also be enlarge by 50%, except Jora.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Arkantos
Hard mode was a flop.
I dispute that. Before its release, I had quit GW for several months out of sheer boredom. I haven't set foot in normal mode in over six months, with a brief interlude for GW:EN. To those who play like me---and I am far from unique---HM was a good addition.

(I imagine the reason you're calling it a flop is that the tangible rewards of HM are flimsy. But then GW was never item-centric, and those who play it so will be continually disappointed.)

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

I think I would buy expansion to Faction and Nightfall, unexplored posibility there. why let it go to waste?

Tiltowait

Academy Page

Join Date: Sep 2005

Siege Turtles

R/Me

I think the issues are how long it will really be until GW2 and how much attrition of the player base Anet deems acceptable in the interim. Assuming it will be as long as late 2009 until GW2 is released then substantial further losses in the active GW player base will occur. Investing resources in providing additional activities/content for GW to slow this attrition makes sense only if it does successfully increases the future potential player base for GW2 or is priced at a level to provide an adequate return to Anet.

Personally, my view is that any substantial additional content for GW would need to generate projected revenue sufficient to offset development costs plus provide a profit sufficient to offset Anet's cost of capital. In other words I am not expecting any more free content.
Having said that I wouldn't mind seeing more in-game PvE activities like the hunt for the baby moa minipet but for special items and/or armor.

stouda01

stouda01

Lion's Arch Merchant

Join Date: Apr 2007

Czech Republic-Prague

[LUST]

R/

please no new expansion just expand previous games....why the hell they showed us huge tyria map when we cant explore +- 50% of it?...because of GW2?...i dont care about GW2 now...i mean im really looking forward for that ..but what should i do 2years before release?..i dont want fow armor i think HM missions are boring...its still doin the same think over and over...whats HM?....just same locations, missions with high levels..i dont think its fun...btw new God realms would be awesome :s

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Personally I think they should.

GWEN is no where near big enough or fun enough to keep people playing for another 1-2 years while we wait. Yes you can make new characters, but the game is so thinned out now because of 3 campaigns and an expasnion that older content is harder to play with PUGs and AI doesnt always cut it or make it fun.

Yes you could spend 2 years collecting pets, or grinding titles or collecting armor or weapons or doing dungeons, but there is a limit.

GWEN should have been bigger then it was or Anet should add new content to GWEN like they did SF in prophercies. We need something to keep us interested.

They have proven they can rush things out and do a half-decent job...

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Don't mind some new bosses once in a while sprung up somewhere like Kepkhet with super duper cool wup ass green weapons.

ThyNecromancer

ThyNecromancer

Ascalonian Squire

Join Date: Apr 2006

New expansion, no.
But I wouldn't mind if they actually made new dungeons and to stop using the same freaking dungeons for a bunch of different dungeons.
Like frostmaw has the snowman's lair level in it, some have chucks from other dungeons in it that are modiffied to be extended. Which is a real lazy way of making new dungeons. And if you think about it, taking level 1 from dungeon A, and level 3 from dungeon B to make dungeon C, doesn't make it a new dungeon. Makes it a rip off from the makers of the game.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Esan
I imagine the reason you're calling it a flop is that the tangible rewards of HM are flimsy. But then GW was never item-centric, and those who play it so will be continually disappointed.
Far from that. Hard Mode had everything that we *didn't* ask for, the things we were afraid of getting: Higher levels, more damage, same dumbass AI - and even more horrible builds.

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

They shouldn't. They should finish Gw:en!, there's a huge area southwest of Verdant Cascades that has nothing in it, the island to the northwest of tyria has nothing in it, there still lots of space left in the factions area, in the mountains surrounding The Jade Sea and Echovald Forest, they could all be used to make something new like with Grenth's Footprint. And they should add the sylvari in Gw:en too, not just GW2 >.>

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Bryant Again
Far from that. Hard Mode had everything that we *didn't* ask for, the things we were afraid of getting: Higher levels, more damage, same dumbass AI - and even more horrible builds.
Exactly, instead of making AI smarter, they just gave all the enemies permiment speed buffs.
At least some GW:EN areas have monsters with smarter skill bars.

Kahlindra

Kahlindra

Frost Gate Guardian

Join Date: May 2006

England

Anthems to the Welkin at [Dusk]. 2 man guilds are king.

N/Me

Would I like more content, yeah sure, it would be a wonderful surprise. Just hire two guys and make them sit in the corner writing an expansion ;-p. It makes me sad that the world works in a 'no, they must focus everyone on GW2' way, because I don't know if I care about Gw2 yet, whereas I know I love Gw1, but that's the way it is.

Still got loads to do without expansions; anything added would be a cool surprise which I don't expect to happen but would seriously boost my happiness with the company and the longevity I would get out of the game.

Maximumraver

Maximumraver

Krytan Explorer

Join Date: Sep 2006

The Netherlands

Twisted Revenge [TR]

E/

Quote:
Originally Posted by ThyNecromancer
New expansion, no.
But I wouldn't mind if they actually made new dungeons and to stop using the same freaking dungeons for a bunch of different dungeons.
Like frostmaw has the snowman's lair level in it, some have chucks from other dungeons in it that are modiffied to be extended. Which is a real lazy way of making new dungeons. And if you think about it, taking level 1 from dungeon A, and level 3 from dungeon B to make dungeon C, doesn't make it a new dungeon. Makes it a rip off from the makers of the game.
Couldn't agree more, i am annoyed at the lazyness of anet everytime is see the same cave/stairs/whatever...

Silly Warrior

Silly Warrior

Hold it!

Join Date: Jul 2006

In your local courthouse.

The Arctic Marauders [TAM] (elite PvE, PM)

Quote:
Originally Posted by Ctb
No.

The game is played out. It needs a new engine with proper functionality for an MMO and it needs a complete refresh on the skills, economy, and AI. Adding things, at this point, is just making it worse and taking time away from a complete rebuild that is sorely needed.

/ my $0.02

Well, from what I've seen, the engine has more potential, but we don't know how much. Perhaps the engine just isn't able to do all the cool stuff we had originally hoped for them to produce many years ago.

Remember when they said EoTN would have new emotes? I do. That never happened. Not saying that the Engine is bad, but perhaps Anet has never spent alot of time messing around with it to truly learn its potential.

But yeah, lets hope that in GW2 alot of the cool features we have been wanting will be added. I would love another expansion, however.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Bryant Again
Far from that. Hard Mode had everything that we *didn't* ask for, the things we were afraid of getting: Higher levels, more damage, same dumbass AI - and even more horrible builds.
That is a load of rubbish and you know it. Hard Mode is the only place in PvE where the skills you bring actually matter. It is the only place where you actually notice what skills mobs have. Jade Brotherhood Mages can be walked over in your sleep in normal mode, but vanquishing Tahnnakai Temple will give you a newfound respect for them. The single most devastating skill in Watchtower Coast is Soul Barbs -- when did one ever notice that skales had this skill in normal mode? Horrible builds? Inferno imps barely scratch you in normal mode, but can easily flatten the unprepared with Rodgort's Invocation spikes. Grawl Crones are rubbish in NM, but can land effective Chilblains spikes in HM. Sparkfly Swamp is a walk in the park in normal mode, but just try running into a mob with multiple Tlamatini and Cuicani in HM and you will want to join the PvPers in calling for more paragon nerfs.

The AI is predictable, and therefore counterable. But the counter for HM is not an empty skillbar.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Esan
Horrible builds? Inferno imps barely scratch you in normal mode, but can easily flatten the unprepared with Rodgort's Invocation spikes. Grawl Crones are rubbish in NM, but can land effective Chilblains spikes in HM. Sparkfly Swamp is a walk in the park in normal mode, but just try running into a mob with multiple Tlamatini and Cuicani in HM and you will want to join the PvPers in calling for more paragon nerfs.
The bolded part is exactly the reason why HM is boring: Just bigger numbers. Your examples are only proving my point: That they didn't do anything but buff the damage that monsters do, along with their level and health and attack speed. They'll still furiously attack a character with Guardian, interrupt Warrior skills, and attack all of the minions instead of their master. That's it.

And horrible builds? Go fight all of the Grawl in Ascalon, and tell me what elite their Monks are using.

Quote:
Originally Posted by Esan
The AI is predictable, and therefore counterable. But the counter for HM is not an empty skillbar.
That doesn't really make it sound a whole lot more difficult, you know.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

You are complaining that HM foes can spike better? Maybe you need to lern2monk then instead of quarreling with your tools.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Esan
You are complaining that HM foes can spike better? Maybe you need to lern2monk then instead of quarreling with your tools.
And you miss. That's totally not what I said.

And to emphasize, they don't "spike better," it's just damage from one single skill - because it's been buffed to hell. One skill cast by one guy. The AI isn't set up to all-at-once cast X. They just give such-and-such 20 in Fire attribute and taa-daa!!!

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Look, if you want a challenge, there is a grand old side of Guild Wars that will gladly give you one. Writing game AI is not easy and I am glad for what we have instead of pining for an unachievable ideal.

crazy diamond

crazy diamond

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by Esan
Look, if you want a challenge, there is a grand old side of Guild Wars that will gladly give you one. Writing game AI is not easy and I am glad for what we have instead of pining for an unachievable ideal.
The AI is good enough as it is if Heroes are any indication. If you give them an effective build they will easily outclass any mediocre henchman or mob on even ground. But it's easier to just pump up enemies with ten more levels, twice as many hitpoints, four times the armor and resistances, and three times the damage output.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Esan
Writing game AI is not easy and I am glad for what we have instead of pining for an unachievable ideal.
We're all grateful for what we get. But a lot of people's expectations were that HM would provide more of a challenge than it did. It was just more of the same, just more op'd stupid monsters.

And yes, I can understand how hard it can be to achieve, how hard it can be to have actual smart and tactical battles. With HM, we realized this. We realized that this is all we can get. That's why PvE can never be truly satisfying.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by DeVaNeY121
Why does everyone want full focus on GW2, remember they could easily mess it up. GW1 PvE is near perfect right now, no new profs or skills are needed but more areas would be good. As mentioned the old god realms should really be made to fully finish it as well as just adding some more areas for the fun of it.
Actually each progressive chapter has done more and more to destroy PvE as we know it and EotN just put the last shovel of dirt on the grave. The PvE skills are ridiculously overpowered. They made things so common and easy to get that there is no reward system anymore. One of the joys of the games though has always been the graphics and the landscapes. Well that kind of got screwed when they said "Hey look we're making dungeons ain't it cool?" and then reused whole friggin rooms from other dungeons. I know I've seen the Cathedral of Flames in other dungeons. Ooze pit is replicated as well. I bet someone knows the area I'm talking about too, columns in a corridor with water and torchlight. Yeah seen that on multiple occasions. Arachni's Haunt and Ooze pit and Vloxen excavations all use that exact same corridor. That's just lazy. I'd rather they just focus their energy on making GW2 good rather than trying to piss on the grave of a once good game.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

i think like all MMOs, gw1 should get updated with SF style updates for things on different continents. Tyria has SF... give Cantha something like "the Hidden Temple of Tengu" or something crazy. underground dungeons ect. Elona could get "the Secret Fortress of Kourna" ect.

i dont want new professions by any means, but im all for more pve skills, more dungeons/solo quest, and WEAPON SKINS!... hell.. maybe even armor skins to keep some of us collector freaks happy !