Mods/Inscriptions

Proff

Proff

Jungle Guide

Join Date: Jun 2007

Which ones should I keep and which ones should I just sell to the merchant?

Malice Black

Site Legend

Join Date: Oct 2005

Keep -

15^50
15% enchanted
+30hp
1/-1 zealous
5/-1 or 3/-1 vamp (bow/melee)
+20% enchants
+5 energy

someone else can add more :P

VanDamselx

Wilds Pathfinder

Join Date: Aug 2006

Buffalo, NY

[TTBH]

Luck of the Draw Inscription

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Sundering mods (20/20) for any weapons.

Sword =15k
Axe = 8k
Daggers = 5k
Bow = 4k
Spear = 8k
Scythe = 10k
Hammer = 3k

Zamochit

Zamochit

Furnace Stoker

Join Date: Jul 2006

N/A

Keep 15-1's as well imo, especially the offhand version, It is seeing a resurging popularity due to Ursanway.

+10 vs XX inscriptions sell well to other players for 2-3 plat a piece.

-5(20%) 10k ish still I believe. EDIT ~ BooooYA got there first with this one

Malice Black

Site Legend

Join Date: Oct 2005

5^50 for caster
20% Skill recharge
20% Skill cast
+29hp <~~use to make cheap items look better
19/20 sundering <~~as above