Normal Spirit Build

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

I've been watching this forum for some time, what I miss are common spirit builds,
Does no one use them or are they simple not worth a discussion?

To get this discussion on here is my RA build.

Communing: 12+1+2
Spawning: 11+2
Wilderness sur:6

[skill]Boon of Creation[/skill][skill]Dissonance[/skill][skill]Wanderlust[/skill][skill]Shadowsong[/skill][skill]Pain[/skill][skill]Serpent's Quickness[/skill][skill]Troll Unguent[/skill][skill]Resurrection Signet[/skill]

I don't think it need an explanation, but I'll give tips.Tell team mates to stay near your spirits. If possible set spirits on higher ground. if you place them on the bridge in the D'Alessio Arena they have huge range. If you think that you will become the target use Troll Unguent so it won't get interrupted or KD.
What do you think about spirit builds? And what variant do you use?

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Spirits are great it is just groups hate waiting for the placement and the recharge or run away out of range. In RA the rit is the first one I stay away from if they are pooping spirits. Because you will get blasted when you get close. I go after another target usually until I can team up on the rit with another. If your team is disciplined and stays close it is great.

spirit of defeat

spirit of defeat

Krytan Explorer

Join Date: Nov 2007

Holland

Rt/

That's why a Rt should "move" it spirits when placing the new ones.
Being a Rt ain't easy :P.