Why do Rangers
sprintcar88h
Only have bows that req marksmanship, when all other professions have weapons/offhands req for all there "main builds"
Ie.
monk has wands/staffs for healing, divine, prot, & smite
Why are there no bows for Expertise - Wilderness - Beastmastery req?
Ie.
monk has wands/staffs for healing, divine, prot, & smite
Why are there no bows for Expertise - Wilderness - Beastmastery req?
angmar_nite
Why are there no sword's with req 9 strength...
Aria Sabre
I dunno...I really love my Req9 Wind Prayers Scythe

Oblivious Moose
no leadership shields...
Cherno
it makes sense that to use a bow that one should be skilled in marksmanship. The thing that I wish for most is a weapon, doesn't even need tone a bow, with a beast mastery requirement.
Biostem
If the attribute was called "bow mastery", would you feel any better?
Swords require swordsmanship
Axes require axe mastery
Hammers require hammer mastery
daggers require dagger mastery
scythes require scythe mastery
Do you see a pattern?
Now... if they wanted to introduce some new weapons and skills that go w/ other attributes, I'd be all for that. Perhaps introduce crossbows that use expertise, or some sort of gauntlets that use strength.
Swords require swordsmanship
Axes require axe mastery
Hammers require hammer mastery
daggers require dagger mastery
scythes require scythe mastery
Do you see a pattern?
Now... if they wanted to introduce some new weapons and skills that go w/ other attributes, I'd be all for that. Perhaps introduce crossbows that use expertise, or some sort of gauntlets that use strength.
October Jade
Yeah, go ahead and mock. I think it's a valid point though.
Comparing it to other professions is more than a little unfair. I mean, seriously...how often do you play a dervish build with no scythe, or run as an assassin without any kind of martial weapon? Versatility is a main strength of the ranger class, but weapon choices are not at all supportive of the concept.
Comparing it to other professions is more than a little unfair. I mean, seriously...how often do you play a dervish build with no scythe, or run as an assassin without any kind of martial weapon? Versatility is a main strength of the ranger class, but weapon choices are not at all supportive of the concept.
Sekkira
Quote:
Originally Posted by Biostem
Perhaps introduce crossbows that use expertise, or some sort of gauntlets that use strength.
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Also, weapon choices don't need to be supportive of the versatility of Rangers, because they're versatile.
Sister Rosette
Quote:
Originally Posted by sprintcar88h
Only have bows that req marksmanship, when all other professions have weapons/offhands req for all there "main builds"
Ie. monk has wands/staffs for healing, divine, prot, & smite Why are there no bows for Expertise - Wilderness - Beastmastery req? |
I can't really think of a good one liner for WS, sorry.
Tactical-Dillusions
I've brought up this issue on numerous occasions. I wouldn't mind if only we were given a bow grip of Expertise, Beast Mastery and Wilderness Survival.
It's not a big change, it won't break the game in any way whatsoever, so i can't see a problem.
Take a look at the diversity of mods for a warrior for example.
His shield can have many different bonuses on top of his regular class attributes, even things like domination magic +1 20%, and his weapon can have swordsmanship, axe mastery or hammer mastery +1 20%.
What do rangers get? A bow grip of marksmanship. Wooooo!
Go on, go the whole hog and give us bow grips of healing prayers etc and get back to your original vision of game/class diversity.
EDIT.
Yes, very versatile. That's why were sandboxed into using blood magic to farm with.
It's not a big change, it won't break the game in any way whatsoever, so i can't see a problem.
Take a look at the diversity of mods for a warrior for example.
His shield can have many different bonuses on top of his regular class attributes, even things like domination magic +1 20%, and his weapon can have swordsmanship, axe mastery or hammer mastery +1 20%.
What do rangers get? A bow grip of marksmanship. Wooooo!
Go on, go the whole hog and give us bow grips of healing prayers etc and get back to your original vision of game/class diversity.
EDIT.
Quote:
Originally Posted by Sekkira
Also, weapon choices don't need to be supportive of the versatility of Rangers, because they're versatile.
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Biostem
Um... the bow is the ranger's signature weapon - just like you won't find anyone using a sword (very well) unless they're a warrior.
Anyway, like I said, I'd be in favor of some new items - perhaps wands or staves for wilderness survival, beast mastery, and expertise. Maybe rangers could use staves as martial weapons - to attack w/ in melee...
Anyway, my point is still valid - offensive weapons are only found requiring their associated attribute (except for very weak ones w/ no attribute requirement)
Anyway, like I said, I'd be in favor of some new items - perhaps wands or staves for wilderness survival, beast mastery, and expertise. Maybe rangers could use staves as martial weapons - to attack w/ in melee...
Anyway, my point is still valid - offensive weapons are only found requiring their associated attribute (except for very weak ones w/ no attribute requirement)
sprintcar88h
Quote:
Originally Posted by Biostem
If the attribute was called "bow mastery", would you feel any better?
Swords require swordsmanship Axes require axe mastery Hammers require hammer mastery daggers require dagger mastery scythes require scythe mastery Do you see a pattern? Now... if they wanted to introduce some new weapons and skills that go w/ other attributes, I'd be all for that. Perhaps introduce crossbows that use expertise, or some sort of gauntlets that use strength. |
Ok i see your point. alot of the stuff is off hand req and since a bow uses 2 hands and a sword would be 1 hand "sword req + off hand sheild would be a diff req does make sence... i see what your saying. i was just wondering though but have a better understanding thx
October Jade
Okay, clearly some of you are missing the point. Allow me to demonstrate.
Compare a trap ranger to an Air Magic elementalist. In both cases the primary damage output comes from the skills on the bar. In addition, the ele has the option of wanding for a little bit more dps. The ranger, on the other hand, has nothing. A Wilderness Survival staff would eliminate the discrepancy.
Compare a trap ranger to an Air Magic elementalist. In both cases the primary damage output comes from the skills on the bar. In addition, the ele has the option of wanding for a little bit more dps. The ranger, on the other hand, has nothing. A Wilderness Survival staff would eliminate the discrepancy.
Biostem
The ranger could use a no req bow, a weapon for one of their secondary profession attributes, or a bow w/ a req but for reduced damage. Given the fact that even if you max out 1 attribute, you can still easily get 9 in marksmanship to make the most of a bow, or use another attribute item, I see no problem.
Zeek Aran
Is there even a point? Wanding is a joke. Splinter wanding is a hilarious joke, created by my Razah.
The reason casters have weapons in different attributes is because they have spells in those attributes with halved casting/recharge to be applied. Skills such as traps can't be affected by spell modifiers.
The reason casters have weapons in different attributes is because they have spells in those attributes with halved casting/recharge to be applied. Skills such as traps can't be affected by spell modifiers.
iridescentfyre
Quote:
Originally Posted by October Jade
Okay, clearly some of you are missing the point. Allow me to demonstrate.
Compare a trap ranger to an Air Magic elementalist. In both cases the primary damage output comes from the skills on the bar. In addition, the ele has the option of wanding for a little bit more dps. The ranger, on the other hand, has nothing. A Wilderness Survival staff would eliminate the discrepancy. |
At the risk of getting flamed, a trapping ranger (as we know them in-game) is, for the most part, a farm build that exists solely in the metagame. Anet does not seem to directly support them and in fact have taken steps against them. In balanced, normal Guild Wars play, trapping does not perform particularly well. A ranger with only Expertise and Wilderness Survival was no more "intended" than a warrior with only Strength and Tactics or a Dervish with only Wind Prayers and Earth Prayers.
Crom The Pale
Basically the rangers second weapon is his pet, requiring BeastMastery.
Thier are some ranger builds, for trappers, that require no marksmanship but all points in Wilderness and Expertise.
Thier are some ranger builds, for trappers, that require no marksmanship but all points in Wilderness and Expertise.
GD Defender
Quote:
Originally Posted by October Jade
Okay, clearly some of you are missing the point. Allow me to demonstrate.
Compare a trap ranger to an Air Magic elementalist. In both cases the primary damage output comes from the skills on the bar. In addition, the ele has the option of wanding for a little bit more dps. The ranger, on the other hand, has nothing. A Wilderness Survival staff would eliminate the discrepancy. |
Azeren Wrathe
Quote:
Originally Posted by Biostem
If the attribute was called "bow mastery", would you feel any better?
Swords require swordsmanship Axes require axe mastery Hammers require hammer mastery daggers require dagger mastery scythes require scythe mastery Do you see a pattern? |
October Jade
Quote:
Originally Posted by GD Defender
Or you can use a bow and dshot to have some utility other than squatting at the other team's feet.
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That a bow is more or less useful than other potential options is not a point of contention. The point is that there aren't other options.
Musei Karasu
Quote:
Originally Posted by Biostem
Um... the bow is the ranger's signature weapon - just like you won't find anyone using a sword (very well) unless they're a warrior.
|
Quote:
Originally Posted by October Jade
Compare a trap ranger to an Air Magic elementalist. In both cases the primary damage output comes from the skills on the bar. In addition, the ele has the option of wanding for a little bit more dps. The ranger, on the other hand, has nothing. A Wilderness Survival staff would eliminate the discrepancy.
|
Skyy High
Quote:
Originally Posted by October Jade
Comparing it to other professions is more than a little unfair. I mean, seriously...how often do you play a dervish build with no scythe, or run as an assassin without any kind of martial weapon? Versatility is a main strength of the ranger class, but weapon choices are not at all supportive of the concept.
|
Shadowspawn X
Quote:
Originally Posted by Azeren Wrathe
Quote:
that aspect of your post is in no way valid to the OP's question and is not funny at all. seriously the OP's question was a valid one so theres no need to make fun of them. |
Biostem
Quote:
Originally Posted by Musei Karasu
Would you then say that a dervish is the only one who can use a scythe? My assassin uses a scythe rather well. What about the 55 monk build that uses a necro offhand and an axe?
So what you want is an offhand right? Simple enough then. Make all bows one handed and the offhand a finger tab. Problem solved. |
Again, I want to stress that I am not against having beat mastery, expertise, or wilderness survival staves, wands, and offhand items, but bows should remain the exclusive domain to the marksmanship attribute.
odly
Use a staff of any pproffession and get the +10 energy bonus while playing a beastmaster or trapper.
All martial weapons have their own attribute line.
If you're doing a beastmaster then your pet is your weapon and your staff not doing damage is fair enough. If you're trapping then you're not hitting anything anyway and your staff not doing damage is fair enough too.
I guess it would be ok to have a staff with a req in beastmastery/expertise just for the wanding. But contrary to other proffessions you can wand continously while using your pet skills. (Others have to stop to cast spells, they don't wand all the time.)
Generally I spec both markmanship and beastmastery together. Remember a beastmaster can use 2 attacks at once : a bow attack and a pet attack.
All martial weapons have their own attribute line.
If you're doing a beastmaster then your pet is your weapon and your staff not doing damage is fair enough. If you're trapping then you're not hitting anything anyway and your staff not doing damage is fair enough too.
I guess it would be ok to have a staff with a req in beastmastery/expertise just for the wanding. But contrary to other proffessions you can wand continously while using your pet skills. (Others have to stop to cast spells, they don't wand all the time.)
Generally I spec both markmanship and beastmastery together. Remember a beastmaster can use 2 attacks at once : a bow attack and a pet attack.
arsie
Hmm, Shovel of Wilderness Survival, Whip of Beast Mastery, PhD of Expertise.
Ben-A-BoO
/ notsigned
It just doesn't make sense to me why rangers should be the exception from the rule.
All mele and ranged weapons are linked to their specific attribute:
~ spear mastery, swordsmanship, scythe mastery, dagger mastery ~
and this makes a lot of sense lorewise and for game balancing reasons, since the chance to land a critical hit is linked to your attribute points in the weapon line you choose.
Now think for example about [skill]glass arrows[/skill] and an expertise bow dealing max damage and high criticals with no marksmanship and 16 in Expertise. Hello Ranger spike here comes the Meta [nerf].
You compare your ranger to caster classes ... nope they are NOT casters.
It just doesn't make sense to me why rangers should be the exception from the rule.
All mele and ranged weapons are linked to their specific attribute:
~ spear mastery, swordsmanship, scythe mastery, dagger mastery ~
and this makes a lot of sense lorewise and for game balancing reasons, since the chance to land a critical hit is linked to your attribute points in the weapon line you choose.
Now think for example about [skill]glass arrows[/skill] and an expertise bow dealing max damage and high criticals with no marksmanship and 16 in Expertise. Hello Ranger spike here comes the Meta [nerf].
You compare your ranger to caster classes ... nope they are NOT casters.
lennymon
The best alternate way to handle it would be to make a whip weapon with beast mastery attribute requirement and melee damage. Really though, just consider that your pet IS your beast mastery weapon...
Hit and Run
cause rangers only use bows, which require marksmanship. like assassain requires dagger mastery. ur weapon with beast mastery is ur pet.
Earth
This has been discussed thousands of times... Please use the search option before you post. Closed.