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Originally Posted by ensoriki
You really like to nitpick don't you.
By flexability I meant Assassins can do other gimmick builds (no not instagib, I mean gimmick as in using a weapon not of your profession =P thats flexible).
And thus, assassins are inflexible. You proved my point.
Also, I fail to see how crit strike weapon is better than one of its original profession using it.
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Now your nit picking on Instagib >.>
Overall and one trait is a bit different >.>
Not all of the assassin skills are really good for "instagib"
Thus overall, there particularily weak.
However there are a some skill synergies that lead to the instagib you are talking about.
However, it hardly matters that the other skills are subpar. Every professions has their subpar skills.
Overall, the sin can put is bar to any use. Any profession can do that, and many probably better than the 'sin. The "instagib via skill chaining" is just one particularly distasteful trait that only the sin has.
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Stop nitpicking >.>
I don't have time to write a thesis, thus I'm using the second best and pointing out all the invalid points in your argument.
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Originally Posted by LaserLight
Anyways. No, I know that the so-called 'instagib' likely shouldn't have been introduced - though even that I find trouble agreeing with. After all, why should it be a guarantee in this game that you can't die in a hurry? Perhaps you're meant to actually take measures to prevent that sort of quick death, rather than simply crying foul and trying to force ArenaNet to destroy the class.
The Assassin has to smash his keyboard with his head.
The Assassin'd has to play perfectly, as well as his/her team.
No, I'm not saying that death in a hurry isn't good - what are coordinated spikes, and warrior skill chains for? - but a character that can do that consistently with a player without any modicum of skill...is just a bad idea.
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And make no mistake about it, that's what you're shooting for here. You are asking for the complete destruction of the Assassin as a viable profession. it doesn't matter if the Assassin can do "some" damage. It doesn't matter if the Assassin can do "a lot" of damage. Anything other than fresh-to-dead and nobody wants anything to do with it. Doesn't matter if the Assassin can strike out ninety percent of a target's health, so that one spell from a friendly Elementalist or a single good whack with an axe can finish the job. Fresh to dead, or find a new job. Except...wait. Isn't fresh to dead what we're supposed to be getting rid of?
No, it's just the skill-less fresh-to-dead we're trying to get rid of.
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People have already stated that nothing the Assassin does, save for that overpowering damage, is worth anything more than a dead rat. Shadow Arts, as an attribute line, has been completely discarded for its lack of damaging ability, and only those Deadly Arts skills which can directly contribute to slaying a foe are utilized. Dagger Mastery and even Critical Strikes are just about out too, because Dagger/Crit can't fully destroy an enemy anymore.
Partially agree. There is the gimmick Paradox sin.
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Why should Assassin players suffer the destruction of their class, the complete devaluing of the hundreds of hours and platinum they've sunk into their character, simply because the existence of the Assassin partially devalues other characters? And not even by that much, judging by the complete lack of Assassins in any field of play higher than Alliance Battle. Every GvG I've observed recently has been devoid of even /A, and trust me. I've looked.
You want the Assassin's ability to fresh-to-dead kill an enemy destroyed. Tell me...what do we get in return? Which of our shortcomings do we get to eliminate, or what ability to we get in return for giving up on the very essence of an Assassin? It had better be damn good, I tell you - you're wanting us to give up a huge advantage, our only major advantage. Yes, we have others - hell, Dash alone is worth going /A - but seriously...where's the trade-off?
We argue that Assassins should have moderately powerful, quick recharging but not overpowering combos, while being a mainly utility character.
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if you can't figure out a damn good reason for revoking our ability to do the one thing we were designed to do, and a damn good way of making it up to us...heh, then perhaps you don't have the right to tell us that we need to give up our Assassins because you Warrior-types feel infringed upon, and because the spellcasters don't like having to watch what they're doing, ne?
We gave you a reason already. The Assassin allows an instagib character that takes an absolute minimum of skill to use. For example, I'm primarily a backline player. You could probably stick me in a 'sin and expect me to play it as well as any other.
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Seriously...turnabout's fair play. If you want to render my investment of time and effort worthless, destroy my class without compensating me for it...what of yours do I get to destroy, hm?
What about necromancers?
The Assassin's problem now is the same as it is a year before. Instagib combo.
Old argument.
And that's to say that sins still have instagib. | | | |