Gone for a night, and what do I see the next day I wake up...
Keep the flaming out.
In Response to Previous Conjecture...
LightningHell
X Cytherea X
i like kittens 
they could make it like the Diablo 2 assassin (my 1st character when lord of destruction came out, naturally), which used special attacks with various effects that stack up and can later be unleashed with a finishing move (these were pretty much instagib).
other skill lines had some passive and active buffs, and even stationary lightning/fire sentries (didnt use em tho)
and yeah they could teleport

they could make it like the Diablo 2 assassin (my 1st character when lord of destruction came out, naturally), which used special attacks with various effects that stack up and can later be unleashed with a finishing move (these were pretty much instagib).
other skill lines had some passive and active buffs, and even stationary lightning/fire sentries (didnt use em tho)
and yeah they could teleport

LightningHell
Quote:
Originally Posted by X Cytherea X
i like kittens 
they could make it like the Diablo 2 assassin (my 1st character when lord of destruction came out, naturally), which used special attacks with various effects that stack up and can later be unleashed with a finishing move (these were pretty much instagib).
other skill lines had some passive and active buffs, and even stationary lightning/fire sentries (didnt use em tho)
and yeah they could teleport
Diablo II Assassins could not teleport. From the best of my knowledge, only Sorceresses could teleport.
And instagib is bad for balance, as said.

they could make it like the Diablo 2 assassin (my 1st character when lord of destruction came out, naturally), which used special attacks with various effects that stack up and can later be unleashed with a finishing move (these were pretty much instagib).
other skill lines had some passive and active buffs, and even stationary lightning/fire sentries (didnt use em tho)
and yeah they could teleport

And instagib is bad for balance, as said.
moriz
actually, D2 assassins COULD teleport, albeit very limited teleport. one of their kick attacks teleports to target.
but of course, that became irrelevant after the "enigma" runeword appeared, which allowed EVERYONE (yes, even the barbarians) to teleport.
on the topic of D2, all i can say is that it's a good example how NOT to balance the game. pvp was all about the instagib. whether it's the kick combo spam of a kick assassin that autostuns and autoknocks-back, or the supercharged fireballs that instantly kills if it just grazes you by.
but of course, that became irrelevant after the "enigma" runeword appeared, which allowed EVERYONE (yes, even the barbarians) to teleport.
on the topic of D2, all i can say is that it's a good example how NOT to balance the game. pvp was all about the instagib. whether it's the kick combo spam of a kick assassin that autostuns and autoknocks-back, or the supercharged fireballs that instantly kills if it just grazes you by.
Dzan
The AOD/shock assassin power level would be fine, except defensive skills like Natural Stride, Mending Touch, Shield of Regen, etc are so much stronger than when the AOD build was in use. The balance goals of most GVGers includes making split templates viable, but the chances of that happening are nil if we nerf all the offensive split templates and buff all the defensive split skills.
X Cytherea X
some words of truth by the guy from sad
LightningHell
Quote:
Originally Posted by Dzan
The AOD/shock assassin power level would be fine, except defensive skills like Natural Stride, Mending Touch, Shield of Regen, etc are so much stronger than when the AOD build was in use. The balance goals of most GVGers includes making split templates viable, but the chances of that happening are nil if we nerf all the offensive split templates and buff all the defensive split skills.
I'd agree with Shield of Regen, but...Sins nowadays don't try to take on skirmish characters now, do they?
In any case, making them more flexible in terms of utility and removing their instagib option while adding in a quick-recharging moderately damaging spike wouldn't really be too bad, would it?
In any case, making them more flexible in terms of utility and removing their instagib option while adding in a quick-recharging moderately damaging spike wouldn't really be too bad, would it?
Dzan
Quote:
Originally Posted by LightningHell
In any case, making them more flexible in terms of utility and removing their instagib option while adding in a quick-recharging moderately damaging spike wouldn't really be too bad, would it?
Easy to say, hard to do.
LightningHell
Quote:
Originally Posted by Dzan
Easy to say, hard to do.
I agree. But that doesn't stop people trying.
I mean, look at the other two threads lying around here...
I mean, look at the other two threads lying around here...
MercenaryK
Quote:
Originally Posted by Dzan
Easy to say, hard to do.
[skill]Serpent's Quickness[/skill] = quick recharging.